home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
FMI Superhry 1
/
Superhry-I.bin
/
bonus
/
heretic
/
levels
/
flenzer2
/
flenzer2.txt
next >
Wrap
Text File
|
1995-06-03
|
4KB
|
90 lines
06/3/95
==============================================================================
Title : FLENZERS CASTLE for HERETIC v1.1 E1M1
Author : >>Commander<< aka Steve Stauber
E-mail Address : 72644,3362@compuserve.com
Additional Credit : My good freinds and worst enemies John (Hammrod) Hammill
: Wavy Davey Vitale & Marcus (Wargun) Hilbert for all the
intense play testing.
: Kenneth Porter for some good ideas.
Sensor Based Systems for HeeP and support!
: Id and Raven Software for a great game!
Description : FLENZERS CASTLE: On a clear sunshine filled day in the land of Mckean,
the Flenzer was called upon to lay the last stone of the castle.
The people of the land all gathered to witness this prophetic event.
The Flenzerists, the great army of the Flenzer, and all the people.
Every man, woman, and child of the north, gathered in the shadow of
the great castle and saw, as the Ancient Eye had told them, Their king,
Flenzer, Commander of Mckean, raise the last stone above his head and
proclaimed the start of the greatest battle ever to be fought.
The battle of Flenzers castle!!!
He placed the stone and stood away. He looked up to the clear sky and
raised his cloaked arms. Everyone who gathered around him followed his gaze.
The blue sky dimmed and an ominously dark steamy swirling vapor appeared.
A torrent of dark gray clouds grew and spun above the great castle and it
grew to cover all of their world. A darkness that would remain until the
battle was done, until destiny was fulfilled. The Flenzer, now became a
full wizard. The Flenzer ordered his army to prepare. He turned and
disappeared into the fortress of stone to wait. Word had spread
throughout the crowd that day, that they must not remain. They must leave
their beautiful valley of Mckean, for the challengers would soon arrive.
Soon enough there came a dark morning when a terrible sound filled the land.
A rolling thunder from the southern horizon. The sound grew and grew as The Flenzer,
face without expression, sat with his back to a window high within the
towering walls of the castle. The thunder suddenly came to a halt. It had
all materialized outside the window directly over his shoulder but the Commander
never turned... A thin smile rose from the Commanders lips. He knew his wait was over...
It was the first of many challenging wizards...
Do not come here to play! Come to fight and to prove yourself!
Flenzers burg will test your skills in combat. Learn the art of
escape when your luck runs a-FOWL. The duct work CAN save you.
Read your map and discover your advantages. The WAD seems big but
the action is focused so have at it.
I'd love to know how FLENZERS plays with 4 players. I don't have
the opportunity to fight over a network :( Someone let me know!!
==============================================================================
* Play Information *
Episode and Level # : E1M1
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes
Difficulty Settings : All the same!!!
New Sounds : No
New Graphics : No
Demos Replaced : No
* Construction *
Base : New level from scratch
Build Time : No f#@!ing idea...too many revisions to get it right!!!
Editor(s) used : HeeP the registered version 6.14b by Sensor based systems
Known Bugs : None that I've found
==============================================================================
* Copyright / Permissions *
Authors MAY NOT use this level as a base to build additional levels. Please.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
* Where to get this WAD *
CompuServe, Action Games Forum (GO ACTION), Library 15, *HOT*:HERETIC.
(This information form was provided as AUTH_WAD.TXT v1.2 with DEU 5.1.)