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1994-08-08
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8KB
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200 lines
Mr. Skibone (but you can call me DJ SKI) presents
DoomView 2.0
(formerly DoomEdit(formerly DoomView))
August 8th, 1994 (and everything after)
I love writing doc files about as much as I like documenting my own code,
so this little doc file ain't pretty but I'm putting in some little tidbits
of information that may be useful.
The program itself it pretty self-explanatory, so I'm not going to take up
five pages writing long-winded explanations of the subtle uses of the up
and down arrow keys.
But here is a thing or two you may find interesting:
*************************
** Running the program **
*************************
DoomView 2.0 is a program that will let you take any Doom WAD or PWAD,
registered or shareware (sorry, couldn't find a way to make it exclude the
shareware WADs), view any of the graphics and export them to BMP. Just
type
DVIEW200 <wadfilename>
where <wadfilename> is the name of the WAD you'd like to view. Got that?
Really confusing, right? Well, to make this doc file real
professional-like, here's an example:
DVIEW200 SKIBONE.WAD
That will allow you to view all of the graphics in SKIBONE.WAD
If you just type DVIEW200, it will default to DOOM.WAD.
This program will work on any current or future(??) version: .99, 1.1, 1.2,
any of the betas, even the SGI and NeXT WADs.
The program assumes you are trying to view a Doom WAD file. If you try to
be cute and use this on a spreadsheet or something else, well.....it's your
hard drive. Nothing will be damaged but a reboot will probably be in order.
If you use this on a PWAD that doesn't have any graphics, the program will
gracefully boot you out without a wimper (or an explanation).
This archive should include:
DVIEW200.EXE - The main executable
COLOR.PAL - Palette file
FILE_ID.DIZ - For lazy sysops
DOOMVIEW.DOC - This fascinating piece of literature
DOOMINFO.REV - Revision History of DoomView (A horrible glimpse into the
mind of a DOOMented DJ)
(COLOR.PAL ain't incorporated into the main EXE because I'm lazy and I want
to release this - look for that nifty feature and lots more in DoomView 3.0
(or 2.1 if there's....(GASP!)....bugs!))
*******************
** Program Start **
*******************
When the program starts, it searches through the WAD file looking for any
picture files. If you use a huge WAD like the registered Doom WAD itself,
your hard drive will become quite active. Don't worry, that's just the
nature of the program. I know I hate it when some program access my hard
drive constantly for more than five seconds - I get paranoid.
"Aaaauuughhh, it's a virus!!" No, no, no. It just has to load a little bit
of every WAD entry first to determine if it's a picture. In the registered
Doom WAD, there are over 2000 entires, so it obviously takes a while.
Maybe even up to one minute on a slow 386.
*************
** End key **
*************
On a registered DOOM.WAD, when you are in graphics mode and hit the end
key, the screen will not show the last picture. That's not a bug, it's a
feature! ;)
Actually, you are on F2_END and F_END which are not pictures, they're just
blank markers. Hit the up arrow key twice and the floor pictures will start
displaying.
**************************
** T - Toggle 5x3 tiles **
**************************
What can I say? It was easy. It looks cool. Nuff said.
****************************
** Export current picture **
****************************
"Oooo, a cute little bunny rabbit. I'd like to snatch this picture and use
it with my cornball screen saver!"
No problem. While viewing a picture, hitting X (for Xport? ;) ), will
export the current picture to a BMP file.
****************
** Export All **
****************
The F8 key will start "Export All". It will first make sure you actually
want to do this - hit "Y" to continue, and then it will start. During
exporting, hit any key to cancel this gigantic task.
The Export All command will go through EVERY picture in the WAD file and
export it to BMP. That may be fairly harmless on a PWAD, but that's (if I
remember correctly) 1597 pictures on registered Doom v1.1 or 1567 on
registered Doom v1.2 (the status bar was changed from multiple pictures to
one and a few other changes I can't recall at the moment). The program
wisely skips over blank entries like P_START, P_END, etc. When the
exporting is done, it will return you to the first picture (the first Help
screen on a registered DOOM.WAD). It will take about 3 minutes on a 486/66
and will amount to over 9 megabytes of BMP files on your hard drive. Now
you're probably thinking - "9 megabytes just for the pictures? That's
almost as big as the DOOM.WAD itself! Why so big?" Well, the DOOM.WAD only
needs the palette data once. The palette is included in every BMP
exported. That plus some additional BMP info accounts for 1078 bytes per
file. 1078 bytes times 1600 files equals over 1.6 of basically redundant
data. But don't blame me - you're the one who hit the F8 key! :)
Why the F8 key, you ask?? I just wanted to make something you probably
wouldn't hit by accident. Even though it still asks you if you want to
proceed, I wanted to add that extra layer of protection. Actually, it's
three layers of protection, since you can cancel the "Export All" at any
time while it's running.
******************
** Registration **
******************
This program is MAIL-ME-WARE. If you like it, drop a line to
skibone@ripco.com
and lavish me with praise. Mail me an Internet tip (I'm an
InterKnucklehead.) Mail me some wild and wooly FTP site information. Mail
me a recommendation for BBS software. Or tell me my program is as
worthless as a Microsoft operating system.
HEY! Even better - get up close and personal. Feed Ma Bell's pockets and
call Bitstream of the Eschaton - where a line is always open and a slow
system means I'm playing Doom (so don't bug me! ;) )
******************
** Program bugs **
******************
NONE! Never! NO! NO! NO! NO!
But if this program crashes (chokes on your WAD??), give the Bitstream a
call and tell me what happened and the WAD file you were viewing at the
time. Go ahead and upload the offending WAD if I don't have it already.
HA! The Bitstream of the Eschaton has eeeeeeeeevery Doom WAD file and
add-on! Silly me!
Or send me e-mail cursing me out in five different languages to:
skibone@ripco.com
Yah-hey! Da information superhighway!
******************
** And then.... **
******************
Yikes, this little doc file got big. Well, most people stopped reading
about 140 lines ago, but if you've got that kind of extra-strength
attention span then do the 100-meter mosey on down to....
╔═══════════════════════════════════════════════════════════════╗
║ Bitstream of the Eschaton ║
║ Sysop : DJ SKI ║
║ (708)705-7749 - Hayes OPTIMA 28800 v.FC ║
║ (708)705-7741 - USR 28800 v.Everything ║
╠═══════════════════════════════════════════════════════════════╣
║ ********************************************************* ║
║ * Your main source for Doom WAD files and utilities * ║
║ ********************************************************* ║
║ ║
║ Demos - Games - OS/2 files ║
║ ║
╚═══════════════════════════════════════════════════════════════╝