home *** CD-ROM | disk | FTP | other *** search
/ Excalibur 50 / Excalibur_50_cd.bin / exc_cd / ecce_obj.dat < prev    next >
Text File  |  1995-10-22  |  9KB  |  261 lines

  1.  
  2.  Ecce Obj : definice objektu pro Excalibur Cover Cd Engine
  3.  souradnice pametovej_charakter jen_ukazat>
  4. *** Koren stromu - povinna polozka !!! nejvyssi objekt ho musi mit za otce !!!
  5. <Make Object><Root><Main><Back><0,0><><><><>
  6. ******************************************************************************
  7.  
  8.  Hlavni obrazovka 
  9. <Make Object><Main><Picture><Show><0,0><main.cel><><><0>
  10.  
  11.  zpet z hlavni obrazovky
  12. <Make Object><ESC from Main><Sphere><Back><0,0><><><><>
  13. <Append Sphere><ESC from Main><Sphere><540,381,594,407><>
  14. <Append Son><Main><ESC from Main>
  15.  
  16.  AirPower
  17. <Make Object><AirPower><Picture><Show><65,48><airpower.cel><1><1><1>
  18. <Append Sphere><AirPower><Sphere><84,348,128,387><>
  19. <Append Son><Main><AirPower>
  20.  
  21.  AirPowerTXT
  22. <Make Object><AirPowerTXT><Picture><Show><402,48><airpowe&.cel><1><1><1>
  23. <Append Sphere><AirPowerTXT><Sphere><84,348,128,387><>
  24. <Append Son><Main><AirPowerTXT>
  25.  
  26.  AirPowerEX
  27. <Make Object><AirPowerEX><Picture><Show><402,278><airpowe@.cel><1><1><1>
  28. <Append Sphere><AirPowerEX><Sphere><84,348,128,387><>
  29. <Append Son><Main><AirPowerEX>
  30.  
  31.  ICE
  32. <Make Object><ICE><Picture><Show><65,48><prison.cel><1><1><1>
  33. <Append Sphere><ICE><Sphere><84,398,128,437><>
  34. <Append Son><Main><ICE>
  35.  
  36.  ICETXT
  37. <Make Object><ICETXT><Picture><Show><402,48><prison&.cel><1><1><1>
  38. <Append Sphere><ICETXT><Sphere><84,398,128,437><>
  39. <Append Son><Main><ICETXT>
  40.  
  41.  ICEEX
  42. <Make Object><ICEEX><Picture><Show><402,278><prison@.cel><1><1><1>
  43. <Append Sphere><ICEEX><Sphere><84,398,128,437><>
  44. <Append Son><Main><ICEEX>
  45.  
  46.  Burried
  47. <Make Object><Burried><Picture><Show><65,48><Buried.cel><1><1><1>
  48. <Append Sphere><Burried><Sphere><136,340,180,387><>
  49. <Append Son><Main><Burried>
  50.  
  51.  BurriedTXT
  52. <Make Object><BurriedTXT><Picture><Show><402,48><buried&.cel><1><1><1>
  53. <Append Sphere><BurriedTXT><Sphere><136,340,180,387><>
  54. <Append Son><Main><BurriedTXT>
  55.  
  56.  BurriedEX
  57. <Make Object><BurriedEX><Picture><Show><402,278><buried@.cel><1><1><1>
  58. <Append Sphere><BurriedEX><Sphere><136,340,180,387><>
  59. <Append Son><Main><BurriedEX>
  60.  
  61.  SQ6
  62. <Make Object><SQ6><Picture><Show><65,48><SQ6.cel><1><1><1>
  63. <Append Sphere><SQ6><Sphere><136,398,180,437><>
  64. <Append Son><Main><SQ6>
  65.  
  66.  SQ6TXT
  67. <Make Object><SQ6TXT><Picture><Show><402,48><SQ6&.cel><1><1><1>
  68. <Append Sphere><SQ6TXT><Sphere><136,398,180,437><>
  69. <Append Son><Main><SQ6TXT>
  70.  
  71.  SQ6EX
  72. <Make Object><SQ6EX><Picture><Show><402,278><SQ6@.cel><1><1><1>
  73. <Append Sphere><SQ6EX><Sphere><136,398,180,437><>
  74. <Append Son><Main><SQ6EX>
  75.  
  76.  Chronomaster
  77. <Make Object><Chronomaster><Picture><Show><65,48><chrono.cel><1><1><1>
  78. <Append Sphere><Chronomaster><Sphere><187,348,231,387><>
  79. <Append Son><Main><Chronomaster>
  80.  
  81.  ChronomasterTXT
  82. <Make Object><ChronomasterTXT><Picture><Show><402,48><chrono&.cel><1><1><1>
  83. <Append Sphere><ChronomasterTXT><Sphere><187,348,231,387><>
  84. <Append Son><Main><ChronomasterTXT>
  85.  
  86.  ChronomasterEX
  87. <Make Object><ChronomasterEX><Picture><Show><402,278><chrono@.cel><1><1><1>
  88. <Append Sphere><ChronomasterEX><Sphere><187,348,231,387><>
  89. <Append Son><Main><ChronomasterEX>
  90.  
  91.  Witchaven
  92. <Make Object><Witchaven><Picture><Show><65,48><witchav.cel><1><1><1>
  93. <Append Sphere><Witchaven><Sphere><187,398,231,437><>
  94. <Append Son><Main><Witchaven>
  95.  
  96.  WitchavenTXT
  97. <Make Object><WitchavenTXT><Picture><Show><402,48><witchav&.cel><1><1><1>
  98. <Append Sphere><WitchavenTXT><Sphere><187,398,231,437><>
  99. <Append Son><Main><WitchavenTXT>
  100.  
  101.  WitchavenEX
  102. <Make Object><WitchavenEX><Picture><Show><402,278><witchav@.cel><1><1><1>
  103. <Append Sphere><WitchavenEX><Sphere><187,398,231,437><>
  104. <Append Son><Main><WitchavenEX>
  105.  
  106.  DIG
  107. <Make Object><DIG><Picture><Show><65,48><dig.cel><1><1><1>
  108. <Append Sphere><DIG><Sphere><238,348,282,387><>
  109. <Append Son><Main><DIG>
  110.  
  111.  DIGTXT
  112. <Make Object><DIGTXT><Picture><Show><402,48><dig&.cel><1><1><1>
  113. <Append Sphere><DIGTXT><Sphere><238,348,282,387><>
  114. <Append Son><Main><DIGTXT>
  115.  
  116.  DIGEX
  117. <Make Object><DIGEX><Picture><Show><402,278><dig@.cel><1><1><1>
  118. <Append Sphere><DIGEX><Sphere><238,348,282,387><>
  119. <Append Son><Main><DIGEX>
  120.  
  121.  Worms
  122. <Make Object><Worms><Picture><Show><65,48><worms.cel><1><1><1>
  123. <Append Sphere><Worms><Sphere><238,398,282,437><>
  124. <Append Son><Main><Worms>
  125.  
  126.  WormsTXT
  127. <Make Object><WormsTXT><Picture><Show><402,48><worms&.cel><1><1><1>
  128. <Append Sphere><WormsTXT><Sphere><238,398,282,437><>
  129. <Append Son><Main><WormsTXT>
  130.  
  131.  WormsEX
  132. <Make Object><WormsEX><Picture><Show><402,278><worms@.cel><1><1><1>
  133. <Append Sphere><WormsEX><Sphere><238,398,282,437><>
  134. <Append Son><Main><WormsEX>
  135.  
  136.  Drago
  137. <Make Object><Drago><Picture><Show><65,48><drdrago.cel><1><1><1>
  138. <Append Sphere><Drago><Sphere><289,348,333,387><>
  139. <Append Son><Main><Drago>
  140.  
  141.  DragoTXT
  142. <Make Object><DragoTXT><Picture><Show><402,48><drdrago&.cel><1><1><1>
  143. <Append Sphere><DragoTXT><Sphere><289,348,333,387><>
  144. <Append Son><Main><DragoTXT>
  145.  
  146.  DragoEX
  147. <Make Object><DragoEX><Picture><Show><402,278><drdrago@.cel><1><1><1>
  148. <Append Sphere><DragoEX><Sphere><289,348,333,387><>
  149. <Append Son><Main><DragoEX>
  150.  
  151.  Fears
  152. <Make Object><Fears><Picture><Show><65,48><fears.cel><1><1><1>
  153. <Append Sphere><Fears><Sphere><289,398,333,437><>
  154. <Append Son><Main><Fears>
  155.  
  156.  FearsTXT
  157. <Make Object><FearsTXT><Picture><Show><402,48><fears&.cel><1><1><1>
  158. <Append Sphere><FearsTXT><Sphere><289,398,333,437><>
  159. <Append Son><Main><FearsTXT>
  160.  
  161.  FearsEX
  162. <Make Object><FearsEX><Picture><Show><402,278><fears@.cel><1><1><1>
  163. <Append Sphere><FearsEX><Sphere><289,398,333,437><>
  164. <Append Son><Main><FearsEX>
  165.  
  166.  Mechwarriors
  167. <Make Object><Mechwarriors><Picture><Show><65,48><mechwar.cel><1><1><1>
  168. <Append Sphere><Mechwarriors><Sphere><341,348,401,387><>
  169. <Append Son><Main><Mechwarriors>
  170.  
  171.  MechwarriorsTXT
  172. <Make Object><MechwarriorsTXT><Picture><Show><402,48><mechwar&.cel><1><1><1>
  173. <Append Sphere><MechwarriorsTXT><Sphere><341,348,401,387><>
  174. <Append Son><Main><MechwarriorsTXT>
  175.  
  176.  MechwarriorsEX
  177. <Make Object><MechwarriorsEX><Picture><Show><402,278><mechwar@.cel><1><1><1>
  178. <Append Sphere><MechwarriorsEX><Sphere><341,348,401,387><>
  179. <Append Son><Main><MechwarriorsEX>
  180.  
  181.  Gloom
  182. <Make Object><Gloom><Picture><Show><65,48><gloom.cel><1><1><1>
  183. <Append Sphere><Gloom><Sphere><341,398,401,437><>
  184. <Append Son><Main><Gloom>
  185.  
  186.  GloomTXT
  187. <Make Object><GloomTXT><Picture><Show><402,48><gloom&.cel><1><1><1>
  188. <Append Sphere><GloomTXT><Sphere><341,398,401,437><>
  189. <Append Son><Main><GloomTXT>
  190.  
  191.  GloomEX
  192. <Make Object><GloomEX><Picture><Show><402,278><gloom@.cel><1><1><1>
  193. <Append Sphere><GloomEX><Sphere><341,398,401,437><>
  194. <Append Son><Main><GloomEX>
  195.  
  196.  Pinball
  197. <Make Object><Pinball><Picture><Show><65,48><pinbal.cel><1><1><1>
  198. <Append Sphere><Pinball><Sphere><397,366,433,421><>
  199. <Append Son><Main><Pinball>
  200.  
  201.  PinballTXT
  202. <Make Object><PinballTXT><Picture><Show><402,48><pinbal&.cel><1><1><1>
  203. <Append Sphere><PinballTXT><Sphere><397,366,433,421><>
  204. <Append Son><Main><PinballTXT>
  205.  
  206.  PinballEX
  207. <Make Object><PinballEX><Picture><Show><402,278><pinbal@.cel><1><1><1>
  208. <Append Sphere><PinballEX><Sphere><397,366,433,421><>
  209. <Append Son><Main><PinballEX>
  210.  
  211.  AirPowerBAT
  212. <Make Object><AirPowerBAT><Sphere><Execute><0,0><install6.bat><><><>
  213. <Append Sphere><AirPowerBAT><Sphere><84,348,128,387><>
  214. <Append Son><Main><AirPowerBAT>
  215.  
  216.  ICEBAT
  217. <Make Object><ICEBAT><Sphere><Execute><0,0><install4.bat><><><>
  218. <Append Sphere><ICEBAT><Sphere><84,398,128,437><>
  219. <Append Son><Main><ICEBAT>
  220.  
  221.  SQ6BAT
  222. <Make Object><SQ6BAT><Sphere><Execute><0,0><install3.bat><><><>
  223. <Append Sphere><SQ6BAT><Sphere><136,398,180,437><>
  224. <Append Son><Main><SQ6BAT>
  225.  
  226.  ChronomasterBAT
  227. <Make Object><ChronomasterBAT><Sphere><Execute><0,0><install2.bat><><><>
  228. <Append Sphere><ChronomasterBAT><Sphere><187,348,231,387><>
  229. <Append Son><Main><ChronomasterBAT>
  230.  
  231.  WitchavenBAT
  232. <Make Object><WitchavenBAT><Sphere><Execute><0,0><install2.bat><><><>
  233. <Append Sphere><WitchavenBAT><Sphere><187,398,231,437><>
  234. <Append Son><Main><WitchavenBAT>
  235.  
  236.  DIGBAT
  237. <Make Object><DIGBAT><Sphere><Execute><0,0><install8.bat><><><>
  238. <Append Sphere><DIGBAT><Sphere><238,348,282,387><>
  239. <Append Son><Main><DIGBAT>
  240.  
  241.  WormsBAT
  242. <Make Object><WormsBAT><Sphere><Execute><0,0><install1.bat><><><>
  243. <Append Sphere><WormsBAT><Sphere><238,398,282,437><>
  244. <Append Son><Main><WormsBAT>
  245.  
  246.  MechwarriorsBAT
  247. <Make Object><MechwarriorsBAT><Sphere><Execute><0,0><install5.bat><><><>
  248. <Append Sphere><MechwarriorsBAT><Sphere><341,348,401,387><>
  249. <Append Son><Main><MechwarriorsBAT>
  250.  
  251.  PinballBAT
  252. <Make Object><PinballBAT><Sphere><Execute><0,0><install7.bat><><><>
  253. <Append Sphere><PinballBAT><Sphere><397,366,433,421><>
  254. <Append Son><Main><PinballBAT>
  255.  
  256.  Spojeni stromu
  257. <Append Son><Root><Main>    povinne
  258.  
  259.  zde se startuje - prvni objekt - povinne
  260. <Set Main Object><Main>
  261.