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- Virtual Grand Prix V1.0D
-
- INSTALLING THE PATCH:
-
- You must have the original version of the game (CD version) and have it installed onto
- your HD.
-
- Copy VGP/VGP.Hi executables in the directory you have installed VGP to, then copy
- TraspBrush.data and Season.config to the Dati/ drawer. There is no more a "double-buffered"
- version of VGP, if you want double-buffering simply edit the VirtualGP/VirtualGP.Hi scripts,
- locate the "VGP" command and replace it with "VGP double"; the "double" option instructs VGP to
- use double-buffering.
- If you want to install the arcade version, copy AGP/AGP.Hi execs instead and rename them
- as VGP/VGP.Hi
-
- CHANGES FROM V1.0C:
-
- - Carbon brakes: VGP now simulates carbon brakes (like real F1 cars) and no more steel
- brakes. Carbon brakes, apart some minor differences, brake a lot more than
- steel ones
-
- - Tyre grip: VGP now simulates a better (more realistic) tyre grip coefficient, thus
- giving an even more realistic car behaviour
-
- - Better Gfx: VGP now uses better gfx for trees, they are now large polygons that can be
- used for large tree blocks. Some blocks are included in this archive in
- .geo format (so that you can use them in your own tracks while using
- TrackDesigner): if you want a taste of how they look, try out the Monza
- track included in this archive (copy it to the Piste/ drawer)
- Of course, the "old" trees are still there...
-
- - Config Season: VGP now lets you configure the championship season; the Season.config data
- file contains the number and the names of the GPs of the season, simply
- change it to simulate different seasons. Of course, you can design new
- tracks, but a drawer with the corresponding name, containing the required
- info for the track, must exist in the Piste/ drawer...
-
- A NOTE ON NEW TRACKS:
-
- Should you design a new track, you must supply in the corresponding folder the
- Pista.config data file; this data file contains info for the track:
-
- - The first number represents the number of laps of a FULL-DISTANCE GP
- - Then, comes an hexadecimal value representing roughly the maximum speed reachable on the
- track. A value of 10000 represent 90kph, so 30000 is 270kph and 3c000 is ~340kph; this
- value is used by opponents as a rough estimate on how to set up the gear box ratios, they
- will fine-tune it depending on their car but you MUST supply a good starting figure
- - Then comes the amount of downforce of the wings: again, this is a rough estimate of how to
- setup the spoilers, opponents will do their fine-tuning on it but they must have a rough
- idea on "where" to start, so you must supply it. Valid ranges are from 260 (minimum) to
- 340 (maximum), again in hexadecimal format
- - Then comes the fuel consumption per lap; to find it, multiply the expected fuel
- consumption per lap times 218 (decimal) and then convert the result to an hexadecimal
- value. To find out the fuel consumption per lap you can use the on-board computer of your
- car, or you can find this info from magazines etc.
- - Leave the next number to 16, lower it if your track is full of hills etc. (this controls
- the "horizon" Z position)
- - The last number is the "roughness" of the track: valid ranges are from some units (very
- flat track, DON'T use 0) to 2000, again in hexadecimal (very uneven track)
-
-