home *** CD-ROM | disk | FTP | other *** search
-
- ________________
- / \
- / T R I T U S \
- / ----------- \
- \ v.2.41 /
- \ By Davin Pearson /
- \________________/
-
-
- This is the FULL VERSION of the game tritus.
-
-
- Tritus is a game with ...
-
- - Three players, computer fills in for missing humans.
-
- - Joysticks and/or the keyboard can be used.
-
- - In game instructions (so why are you reading these docs then?)
-
- - Competitive gameplay, with some unusual strategies required.
-
- - 200+ levels, can be edited in any paint program: Tritus/Grafix/levels.iff
-
- - No scores, all levels accessible - who wants scores anyway? pah! boring!
-
- - Computer players adjust their skill to suit human players.
-
- - Arcade-style action (50/60 frames per second, 64 colour screen)
-
- - Works identically in NTSC, but PAL users get a small bonus.
-
- - Game can be paused at any time during play (by pressing P)
-
- - An annoying theme tune (can be turned on/off by pressing M)
-
- - High quality sound effects (the Amiga's audio filter is NOT used)
-
- - All game data is in separate files, so it can be easily changed.
-
- - Written in Blitz II (some machine code routines for extra speed)
-
- - To exit a game, press ESC, which returns you to the title screen.
-
- - To quit Tritus, press ESC at the title screen.
-
-
- Tritus was written in 1994 by Davin Pearson...
- with some little bits by Bruce Webster.
-
- MONEY:
- ======
- There is no registration for Tritus anymore.
- If you wish to send a donation or get in contact,
- EMAIL: d.pearson@ext.canterbury.ac.nz.
- or b.webster@ext.canterbury.ac.nz
-