home *** CD-ROM | disk | FTP | other *** search
- (INSTRUCTIONS)
-
- Each player has a well in which to drop various shapes. The
- aim is completely fill a horizontal row of blocks, which will
- then disappear, leaving more space in the well. Completed
- rows also affect the other players...
-
- <Single> rows push up the others,
- <Doubles> produce green $ slimers,
- <Triples> give assorted tricks,
- <Quads> are especially nasty.*
-
- When you clear a <single> row of blocks, it causes the
- blocks in another players well to be pushed up by one.
- The player who is the target of all these push ups is called
- (the victim) and has a small flashing <(KILL)> sign underneath
- their well.* Beside this sign is a timer, which gradually runs
- out, and when it does, two white arrows will appear in the
- victims well, at which point the victim must choose who is
- going to be the next victim by pressing left or right.
- Note that the screen wraps around, so that the left player can
- choose the right player to be the victim by choosing LEFT, and
- vica versa for the right player...**#
-
- When a player is eliminated they face <GAME OVER>, unless
- their <bat> is illuminated above their well, in which case
- they can play bat and ball for some time and then return
- to the game when they are ready by pressing <(fire)>.
- However, only one player can use a bat at one time and if two
- players are ever eliminated, the game ends and the remaining
- player wins. To win, you must cunningly take advantage of the
- opponents mistakes...*
-
- Control is achieved by the joysticks, or by the <(cursors)> and
- <(right shift)>, or by <(left alt)>, <(left amiga)>, <(ctrl)> and <(left shift)>.
- Computer players will fill in for missing human players and
- will play at a level of skill which changes depending on
- whether the human players are incompetents or professionals.
-
- <Press fire to start>**#
-
- (CREDITS)
-
- Produced by ... Davin Pearson
-
- Various bits ... Bruce Webster
-
-
- Written mainly in Blitz II
-
- Try holding down <(right alt)> and other keys during game.*
-
-
- (DISCLAIMER)
-
- No responsibility will be taken for disorders such as
- temporary insanity or insomnia which may arise after repeated
- exposure to <tritus>.**