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Text File | 1995-12-06 | 27.2 KB | 1,123 lines |
- *************************************************************************
- * Gunwriter for ITALIAN CHART 1992 *
- * *
- * Coder: DDT (D.Paccaloni) *
- * Date : dd/mm/1992 *
- * *
- * Aggiornamento e fixamento: RANDY/RAM JAM (Fabio Ciucci) *
- * Date: 1995 *
- * *
- *************************************************************************
-
- FRAMES = 100 ; Velocita' (1-254)
-
- Section GunWritoccio,code
-
- ; Include "DaWorkBench.s" ; togliere il ; prima di salvare con "WO"
-
- *****************************************************************************
- include "startup2.s" ; salva interrupt, dma eccetera.
- *****************************************************************************
-
- ; Con DMASET decidiamo quali canali DMA aprire e quali chiudere
-
- ;5432109876543210
- DMASET EQU %1000001111000000 ; copper,bitplane,blitter DMA abilitati
-
- WaitDisk EQU 10 ; 50-150 al salvataggio (secondo i casi)
-
- START:
-
- ; Puntiamo il nostro int di livello 3
-
- move.l BaseVBR(PC),a0 ; In a0 il valore del VBR
- move.l #NewIRQ,$6c(a0) ; metto la mia rout. int. livello 3.
-
- MOVE.L #plane1,D0 ; planes
- LEA BplPointers,A1 ; indirizzo puntatori nella copperlist.
- moveq #2-1,d1 ; 2 planes
- Ploop:
- move.w d0,6(a1)
- swap d0
- move.w d0,2(a1)
- swap d0
- add.l #40*256,d0
- addq.w #8,a1
- dbra d1,Ploop
-
- lea $dff000,a5
- MOVE.W #DMASET,$96(a5) ; DMACON - abilita bitplane, copper
- ; e sprites.
- move.l #Newclist,$80(a5) ; Puntiamo la nostra COP
- move.w d0,$88(a5) ; Facciamo partire la COP
- move.w #0,$1fc(a5) ; Disattiva l'AGA
- move.w #$c00,$106(a5) ; Disattiva l'AGA
- move.w #$11,$10c(a5) ; Disattiva l'AGA
-
- ; 5432109876543210
- move.w #%1100000000100000,$9a(a5) ; INTENA - abilito solo VERTB
-
- ; MAIN PROGRAM
-
- SetLine:
- lea $dff000,a0
- move.w #40,$60(a0)
- move.w #40,$66(a0)
- move.l #plane1,$48(a0)
- move.l #plane1,$54(a0)
- move.l #-1,$44(a0)
- move.w #$8000,$74(a0)
- move.w #$ffff,$72(a0)
-
- lea MenoUno(PC),a1
- lea LinesData(PC),a4 ; Pointer to line to get
- sf FrameN ; Reset frame number counter
-
- qTF0: cmp.b #$f0,$dff006
- bne.s qTF0
- qTF1: cmp.b #$f0,$dff006
- beq.s qTF1
-
- aTF0: cmp.b #$f0,$dff006
- bne.s aTF0
- aTF1: cmp.b #$f0,$dff006
- beq.s aTF1
-
- aTF2: cmp.b #$f0,$dff006
- bne.s aTF2
- aTF3: cmp.b #$f0,$dff006
- beq.s aTF3
-
- btst #6,$dff002
- CLS1:
- btst #6,$dff002 ;Clear text plane
- bne.s CLS1
-
- move.w #0,$dff066 ;D modulo
- move.l #plane2,$dff054 ;D pointer
- move.w #$0000,$dff042 ;bltcon 1
- move.w #$0100,$dff040 ;bltcon 0
- move.w #$4014,$dff058 ;bltsize
- WBLLI:
- btst #6,$dff002
- bne.s WBLLI
-
- NEXTFRAME:
- btst #10,$dff016
- beq.w Exit
-
- tst.w LastN
- bne.s ooo
-
- cmp.w #-1,(a1) ;Test for end of current Char
- bne.w Continue
-
- GetNewChar:
- move.w StrVal(PC),d6 ; StretchValue
- moveq #0,d7 ; Clear d7
- move.l TxtPnt(PC),a0
- GetNxt:
- move.b (a0),d7
- bne.w NoEOP
- CLSP: ;End of PAGE {
- tst.w LastN
- bne.s ooo
- move.w #1,LastN
- ooo:
- lea MenoUno(PC),a1
- cmp.w #Frames,LastN
- bne.w CONTINUE
- lea Text(PC),a0
- move.l a0,TxtPnt
- clr.w LastN
-
- lll: btst #6,$bfe001 ; swappa pagina col tasto sinistro
- bne.s lll
-
- sf FrameN ;Reset frame number counter
- move.w #Frames,d0
- mulu.w #12,d0
- lea LinesData(PC),a4
- SetLDat:
- move.w #-1,(a4)+
- dbra d0,SetLDat
-
- lea LinesData(PC),a4 ; Pointer to line to get
-
- btst #6,$dff002 ;Clear text plane
- bne.s CLSP
-
- move.w #0,$dff066 ;D modulo
- move.l #plane2,$dff054 ;D pointer
- move.w #$0000,$dff042 ;bltcon 1
- move.w #$0100,$dff040 ;bltcon 0
- move.w #$4014,$dff058 ;bltsize
- WBLLIP:
- btst #6,$dff002
- bne.s WBLLIP ;}.
- bra.w GetNxt
-
- NoEOP:
- cmp.b #-1,d7
- bne.s NoEOF
- lea Text(PC),a0
- move.l a0,TxtPnt
- bra.w GetNxt
-
- NoEOF:
- cmp.b #9,d7
- bpl.s NoStr
- move.b d7,d6
- subq.w #1,d6
- move.w d6,StrVal
- addq.w #1,a0
- bra.w GetNxt
-
- NoStr:
- cmp.b #10,d7
- bne.s NoCR
- st.b ACapo
- moveq #8,d7
- lsl.w d6,d7
- add.w d7,CurY
- clr.w CurX
- addq.w #1,a0
- bra.w GetNxt
-
- NoCR:
- cmp.b #11,d7
- bne.s NoXY
- st.b ACapo
- clr.w CurX
- clr.w CurY
- move.b 1(a0),CurX+1
- move.b 2(a0),CurY+1
- addq.w #3,a0
- bra.w GetNxt
-
- NoXY:
- tst.b ACapo
- beq.s NoAC
- sf.b ACapo
- bra.s Skizz
-
- NoAC:
- moveq #8,d0 ;NormalChar
- lsl.w d6,d0
- add.w d0,CurX
- Skizz:
- addq.w #1,a0
- move.l a0,TxtPnt
-
- move.w d7,d0
- sub.w #32,d0
- lsl.w #2,d0
- lea CharsOffs(PC),a5
- move.l (a5,d0.w),a1 ;Start of new_Char data
- cmp.b #-1,(a1)
- beq.w GetNxt
-
- Continue: ;Set next line
- tst.w LastN
- beq.s Normal
- move.w #$5000,(a4)
- add.w #24,a4
- bra.w GoDraw
-
- Normal:
- moveq #6,d7 ; Shift Value
- moveq #0,d0
- moveq #0,d1
- moveq #0,d4
- moveq #0,d5
- move.w GunX(PC),d0 ; Get GunX pos as X0
- move.w GunY(PC),d1 ; Get GunY pos as Y0
- lsl.w d7,d0 ; Make X0 *64
- lsl.w d7,d1 ; Make Y0 *64
- move.w d0,(a4)+ ; Set X0 *64
- move.w d1,(a4)+ ; Set Y0 *64
- move.w OldGunX(pc),d4 ; Get GunX oldpos as X1
- move.w OldGunY(pc),d5 ; Get GunY oldpos as Y1
- lsl.w d7,d4 ; Make X1 *64
- lsl.w d7,d5 ; Make Y1 *64
- move.w d4,(a4)+ ; Set X1 *64
- move.w d5,(a4)+ ; Set Y1 *64
-
- move.w (a1)+,d4 ; Get abs dX0
- move.w (a1)+,d5 ; Get abs dY0
- lsl.w d6,d4 ; stretchval
- lsl.w d6,d5
- add.w CurX(PC),d4 ; Make rel dX0
- add.w CurY(PC),d5 ; Make rel dY0
- move.w d4,(a4)+ ; Put dX0
- move.w d5,(a4)+ ; Put dY0
- lsl.w d7,d4 ; Make tsX0 *64
- lsl.w d7,d5 ; Make tsY0 *64
- sub.w d0,d4 ; Find total X0 step *64
- sub.w d1,d5 ; Find total Y0 step *64
- ext.l d4
- ext.l d5
- divs.w #FRAMES,d4 ; Find X0 step *64
- divs.w #FRAMES,d5 ; Find Y0 step *64
-
- move.w (a1)+,d2 ; Get abs dX1
- move.w (a1)+,d3 ; Get abs dY1
- lsl.w d6,d2
- lsl.w d6,d3
- add.w CurX(PC),d2 ; Make rel dX1
- add.w CurY(PC),d3 ; Make rel dY1
- move.w d2,(a4)+ ; Put dX1
- move.w d3,(a4)+ ; Put dY1
- lsl.w d7,d2 ; Make tsX1 *64
- lsl.w d7,d3 ; Make tsY1 *64
- move.w OldGunX(pc),d0 ; Get GunX oldpos as X1
- move.w OldGunY(pc),d1 ; Get GunY oldpos as Y1
- lsl.w d7,d0 ; Make X1 *64
- lsl.w d7,d1 ; Make Y1 *64
- sub.w d0,d2 ; Find total X1 step *64
- sub.w d1,d3 ; Find total Y1 step *64
- ext.l d2
- ext.l d3
- divs #FRAMES,d2 ; Find X1 step *64
- divs #FRAMES,d3 ; Find Y1 step *64
-
- move.w d4,(a4)+ ; Put sX0 *64
- move.w d5,(a4)+ ; Put sY0 *64
- move.w d2,(a4)+ ; Put sX1 *64
- move.w d3,(a4)+ ; Put sY1 *64
-
- ;LinesData: ; dc.w X0,Y0,X1,Y1,dX0,dY0,dX1,dY1,sX0,sY0,sX1,sY1
-
- GoDraw:
- ; tst.w LastN
- ; beq.s Jepa
- ; lea MenoUno,a1
- Jepa:
- lea LinesData(PC),a5 ;Add steps
- moveq #-1,d7
- DrawNext:
- cmp.b #-1,d7
- bne.s NoFLin
- cmp.b #FRAMES-1,FrameN
- bne.s NoLast
- bra.s Zump
-
- NoFLin:
- cmp.b FrameN(PC),d7
- bne.s NoLast
- Zump:
- move.w 8(a5),d0
- move.w 10(a5),d1
- move.w 12(a5),d2
- move.w 14(a5),d3
- move.l #plane2,CurScreen
- bra.s WBLL
-
- NoLast:
- tst.w LastN
- beq.s NoBlub
- cmp.w #$5000,(a5)
- beq.w Blub
- NoBlub:
- move.w 16(a5),d0
- add.w d0,(a5)
- move.w 18(a5),d0
- add.w d0,2(a5)
- move.w 20(a5),d0
- add.w d0,4(a5)
- move.w 22(a5),d0
- add.w d0,6(a5)
-
- move.w (a5),d0
- move.w 2(a5),d1
- move.w 4(a5),d2
- move.w 6(a5),d3
- moveq #6,d4 ; per dividere /64
- lsr.w d4,d0 ; x0
- lsr.w d4,d1 ; y0
- lsr.w d4,d2 ; x1
- lsr.w d4,d3 ; y1
-
- WBLL:
-
- movem.l d0-d7/a0-a6,-(sp)
- lea $dff000,a5
- btst #6,2(a5) ; dmaconr
- WBlit_Init:
- btst #6,2(a5) ; dmaconr - attendi che il blitter abbia finito
- bne.s Wblit_Init
-
- moveq #-1,d5
- move.l d5,$44(a5) ; BLTAFWM/BLTALWM = $FFFF
- move.w #$8000,$74(a5) ; BLTADAT = $8000
- move.w #40,$60(a5) ; BLTCMOD = 40
- move.w #40,$66(a5) ; BLTDMOD = 40
- move.l CurScreen(PC),a0
- bsr.w DrawLine
- movem.l (sp)+,d0-d7/a0-a6
-
- ;---------
-
- Blub:
- move.l SwapScreen(PC),CurScreen
- addq.w #1,d7
- add.w #24,a5
- cmp.w #-1,(a5)
- bne.w DrawNext
-
- WTF0:
- cmp.b #$f0,$dff006
- bne.s WTF0
- WTF1:
- cmp.b #$f0,$dff006
- beq.s WTF1
-
- not.b SwapFlag
- beq.s Evenf
- move.l #plane1,CurScreen
- move.l #plane1,SwapScreen
- bra.s Pluz
- Evenf:
- move.l #plane5,CurScreen
- move.l #plane5,SwapScreen
- Pluz:
- move.l CurScreen(PC),d0
- LEA BplPointers,A0 ; indirizzo puntatori nella copperlist.
- move.w d0,6(a0)
- swap d0
- move.w d0,2(a0)
-
- ; Clear Screen
-
- btst #6,$dff002
- CLS:
- btst #6,$dff002
- bne.s CLS
-
- move.w #0,$dff066 ; D modulo
- move.l SwapScreen(PC),$dff054 ; D pointer
- move.w #$0000,$dff042 ; bltcon 1
- move.w #$0100,$dff040 ; bltcon 0
- move.w #$4014,$dff058 ; bltsize
- NoDel:
- tst.w LastN
- beq.s Gollum
- addq.w #1,LastN
- Gollum:
- addq.b #1,FrameN
- cmp.b #FRAMES,FrameN
- bne.w NEXTFRAME
- sf FrameN
- lea LinesData(PC),a4
- bra.w NEXTFRAME
-
- Exit:
- rts
-
-
- ;******************************************************************************
- ; Questa routine effettua il disegno della linea. prende come parametri gli
- ; estremi della linea P1 e P2, e l'indirizzo del bitplane su cui disegnarla.
- ; D0 - X1 (coord. X di P1)
- ; D1 - Y1 (coord. Y di P1)
- ; D2 - X2 (coord. X di P2)
- ; D3 - Y2 (coord. Y di P2)
- ; A0 - indirizzo bitplane
- ;******************************************************************************
-
- ; costanti
-
- DL_Fill = 0 ; 0=NOFILL / 1=FILL
-
- IFEQ DL_Fill
- DL_MInterns = $CA
- ELSE
- DL_MInterns = $4A
- ENDC
-
-
- DrawLine:
- sub.w d1,d3 ; D3=Y2-Y1
-
- IFNE DL_Fill
- beq.s .end ; per il fill non servono linee orizzontali
- ENDC
-
- bgt.s .y2gy1 ; salta se positivo..
- exg d0,d2 ; ..altrimenti scambia i punti
- add.w d3,d1 ; mette in D1 la Y piu` piccola
- neg.w d3 ; D3=DY
- .y2gy1:
- mulu.w #40,d1 ; offset Y
- add.l d1,a0
- moveq #0,d1 ; D1 indice nella tabella ottanti
- sub.w d0,d2 ; D2=X2-X1
- bge.s .xdpos ; salta se positivo..
- addq.w #2,d1 ; ..altrimenti sposta l'indice
- neg.w d2 ; e rendi positiva la differenza
- .xdpos:
- moveq #$f,d4 ; maschera per i 4 bit bassi
- and.w d0,d4 ; selezionali in D4
-
- IFNE DL_Fill ; queste istruzioni vengono assemblate
- ; solo se DL_Fill=1
- move.b d4,d5 ; calcola numero del bit da invertire
- not.b d5 ; (la BCHG numera i bit in modo inverso
- ENDC
-
- lsr.w #3,d0 ; offset X:
- ; Allinea a byte (serve per BCHG)
- add.w d0,a0 ; aggiunge all'indirizzo
- ; nota che anche se l'indirizzo
- ; e` dispari non fa nulla perche`
- ; il blitter non tiene conto del
- ; bit meno significativo di BLTxPT
-
- ror.w #4,d4 ; D4 = valore di shift A
- or.w #$B00+DL_MInterns,d4 ; aggiunge l'opportuno
- ; Minterm (OR o EOR)
- swap d4 ; valore di BLTCON0 nella word alta
-
- cmp.w d2,d3 ; confronta DiffX e DiffY
- bge.s .dygdx ; salta se >=0..
- addq.w #1,d1 ; altrimenti setta il bit 0 del'indice
- exg d2,d3 ; e scambia le Diff
- .dygdx:
- add.w d2,d2 ; D2 = 2*DiffX
- move.w d2,d0 ; copia in D0
- sub.w d3,d0 ; D0 = 2*DiffX-DiffY
- addx.w d1,d1 ; moltiplica per 2 l'indice e
- ; contemporaneamente aggiunge il flag
- ; X che vale 1 se 2*DiffX-DiffY<0
- ; (settato dalla sub.w)
- move.b Oktants(PC,d1.w),d4 ; legge l'ottante
- swap d2 ; valore BLTBMOD in word alta
- move.w d0,d2 ; word bassa D2=2*DiffX-DiffY
- sub.w d3,d2 ; word bassa D2=2*DiffX-2*DiffY
- moveq #6,d1 ; valore di shift e di test per
- ; la wait blitter
-
- lsl.w d1,d3 ; calcola il valore di BLTSIZE
- add.w #$42,d3
-
- lea $52(a5),a1 ; A1 = indirizzo BLTAPTL
- ; scrive alcuni registri
- ; consecutivamente con delle
- ; MOVE #XX,(Ax)+
-
- btst d1,2(a5) ; aspetta il blitter
- .wb:
- btst d1,2(a5)
- bne.s .wb
-
- IFNE DL_Fill ; questa istruzione viene assemblata
- ; solo se DL_Fill=1
- bchg d5,(a0) ; Inverte il primo bit della linea
- ENDC
-
- move.l d4,$40(a5) ; BLTCON0/1
- move.l d2,$62(a5) ; BLTBMOD e BLTAMOD
- move.l a0,$48(a5) ; BLTCPT
- move.w d0,(a1)+ ; BLTAPTL
- move.l a0,(a1)+ ; BLTDPT
- move.w d3,(a1) ; BLTSIZE
- .end:
- rts
-
- ;
- ; se vogliamo eseguire linee per il fill, il codice ottante setta ad 1 il bit
- ; SING attraverso la costante SML
-
- IFNE DL_Fill
- SML = 2
- ELSE
- SML = 0
- ENDC
-
- ; tabella ottanti
-
- Oktants:
- dc.b SML+1,SML+1+$40
- dc.b SML+17,SML+17+$40
- dc.b SML+9,SML+9+$40
- dc.b SML+21,SML+21+$40
-
- ***************************************
- *** VBLANK IRQ HANDLER ($6c) ***
- ***************************************
-
- cnop 0,4
-
- NewIRQ:
- btst.b #5,$dff01f ; INTREQR - il bit 5, VERTB, e' azzerato?
- beq.w NOIRQ_6c ; Se si, non e' un "vero" int VERTB!
- movem.l d0-d7/a0-a6,-(sp)
-
- ; Ora gestiamo il punto generatore che ondeggia nello schermo.
- ; Prima deletiamo il vecchio
-
- moveq #0,d0
- moveq #0,d1
- move.w GunX(PC),d0
- move.w GunY(PC),d1
- move.w d0,OldGunX
- move.w d1,OldGunY
- move.l SavedSCR(PC),a0 ; plane destinazione
-
- ; a0 = Indirizzo bitplane destinazione
- ; d0.w = Coordinata X (0-319)
- ; d1.w = Coordinata Y (0-255)
-
- move.w d0,d2 ; Copia la coordinata X in d2
- lsr.w #3,d0 ; Intanto trova l'offset orizzontale,
- mulu.w #40,d1 ; offset y (Y* larghschermo)
- add.w d1,d0 ; Somma lo scostam. vert. a quello orizzontale
- and.w #%111,d2 ; Seleziona solo i primi 3 bit di X, ossia
- not.w d2 ; opportunamente nottato
- bclr.b d2,(a0,d0.w) ; Azzera il bit d2 all'ofsset giusto
-
- ; Ora stabiliamo la nuova posizione: leggiamo i valori di ADD
-
- lea SinPX0(PC),a0 ;Moto Armonico {
- move.w (a0),d0 ; x0
- move.w 2(a0),d2 ; x1
- move.w 4(a0),d1 ; y0
- move.w 6(a0),d3 ; y1
-
- ; addiamoli
-
- add.w #10,d0 ; Inc MA pts (EVEN values)
- addq.w #6,d2
- addq.w #8,d1
- add.w #14,d3
-
- move.w #2047,d4 ; max value
- and.w d4,d0
- and.w d4,d2
- and.w d4,d1
- and.w d4,d3
-
- ; e salviamoli
-
- move.w d0,(a0) ; x0
- move.w d2,2(a0) ; x1
- move.w d1,4(a0) ; y0
- move.w d3,6(a0) ; y1
-
- ; Ora prendiamo i valori dalla sintab e li salviamo per i prossimo step
-
- lea SinTab(pc),a1
- move.w (a1,d0.w),d0
- move.w (a1,d2.w),d2
- move.w (a1,d1.w),d1
- move.w (a1,d3.w),d3
-
- add.w d2,d0 ; X
- add.w d3,d1 ; Y
- asr.w #4,d0 ; /16
- asr.w #4,d1 ; /16
- add.w #160,d0 ; centraX
- add.w #128,d1 ; centraY
- move.w d0,GunX
- move.w d1,GunY
-
- ; plottiamo il nuovo punto
-
- move.l CurScreen(PC),a0 ; plane destinazione
- move.l a0,SavedSCR
-
- ; a0 = Indirizzo bitplane destinazione
- ; d0.w = Coordinata X (0-319)
- ; d1.w = Coordinata Y (0-255)
-
- move.w d0,d2 ; Copia la coordinata X in d2
- lsr.w #3,d0 ; Intanto trova l'offset orizzontale,
- mulu.w #40,d1 ; offset y (Y* larghschermo)
- add.w d1,d0 ; Somma lo scostam. vert. a quello orizzontale
- and.w #%111,d2 ; Seleziona solo i primi 3 bit di X, ossia
- not.w d2 ; opportunamente nottato
- bset.b d2,(a0,d0.w) ; Setta il bit d2 all'ofsset giusto
-
- movem.l (sp)+,d0-d7/a0-a6
- NOIRQ_6c:
- move.w #%1110000,$dff09c ; INTREQ - cancello rich. BLIT,VERTB e COPER
- rte ; uscita dall'int COPER/BLIT/VERTB
-
- SavedSCR:
- dc.l 0
-
- cnop 0,4
- SinPX0: dc.w 1000 ;MotArm X0
- SinPX1: dc.w 1800 ;MotArm X1
- SinPY0: dc.w 900 ;MotArm Y0
- SinPY1: dc.w 0 ;MotArm Y1
-
- cnop 0,4
- GunX: dc.w 0 ;Gun X pos
-
- cnop 0,4
- GunY: dc.w 0 ;Gun Y pos
-
- cnop 0,4
- OldGunX:dc.w 0 ;Gun X pos old
-
- cnop 0,4
- OldGunY:dc.w 0 ;Gun Y pos old
-
- cnop 0,4
- TxtPnt: dc.l Text ;Pointer to current character in the text
-
- cnop 0,4
- CurX: dc.w 0 ;Cursor X pos
-
- cnop 0,4
- CurY: dc.w 0 ;Cursor Y pos
-
- cnop 0,4
- StrVal: dc.w 0 ;Stretch value (0 = 1:1)
-
- cnop 0,4
- AtLins:dc.w 0 ;Number of lines activated
-
- cnop 0,4
- LastN: dc.w 0 ;Last lines to draw (used at end of page)
-
- cnop 0,4
- MenoUno:dc.w -1 ;Fake location for startup
-
- cnop 0,4
- FrameN: dc.b 0 ;Frame number counter (compare with FRAMES)
-
- cnop 0,4
- SwapFlag: dc.b 0 ;Boolean flag for SwapScreen control
-
- cnop 0,4
- ACapo: dc.b 0 ;Flag for CR handling
-
- cnop 0,4
-
- CurScreen: dc.l plane1
- SwapScreen: dc.l plane1
- ;---------------------------------------
-
- *****************************************************************************
-
- cnop 0,4
- SinTab:
- dc.w 0,6,13,$13,$19,$1F,$26,$2C,$32,$39,$3F,$45,$4B
- dc.w $52,$58,$5E,$65,$6B,$71,$77,$7E,$84,$8A,$90,$97
- dc.w $9D,$A3,$A9,$AF,$B6,$BC,$C2,$C8,$CE,$D4,$DB,$E1
- dc.w $E7,$ED,$F3,$F9,$FF,$105,$10B,$112,$118,$11E,$124
- dc.w $12A,$130,$136,$13C,$142,$148,$14E,$154,$15A,$15F
- dc.w $165,$16B,$171,$177,$17D,$183,$188,$18E,$194,$19A
- dc.w $1A0,$1A5,$1AB,$1B1,$1B7,$1BC,$1C2,$1C7,$1CD,$1D3
- dc.w $1D8,$1DE,$1E3,$1E9,$1EF,$1F4,$1F9,$1FF,$204,$20A
- dc.w $20F,$215,$21A,$21F,$225,$22A,$22F,$235,$23A,$23F
- dc.w $244,$249,$24E,$254,$259,$25E,$263,$268,$26D,$272
- dc.w $277,$27C,$281,$286,$28B,$28F,$294,$299,$29E,$2A3
- dc.w $2A7,$2AC,$2B1,$2B5,$2BA,$2BE,$2C3,$2C8,$2CC,$2D1
- dc.w $2D5,$2D9,$2DE,$2E2,$2E7,$2EB,$2EF,$2F3,$2F8,$2FC
- dc.w $300,$304,$308,$30C,$310,$315,$319,$31C,$320,$324
- dc.w $328,$32C,$330,$334,$337,$33B,$33F,$343,$346,$34A
- dc.w $34D,$351,$354,$358,$35B,$35F,$362,$365,$369,$36C
- dc.w $36F,$372,$376,$379,$37C,$37F,$382,$385,$388,$38B
- dc.w $38E,$391,$394,$396,$399,$39C,$39F,$3A1,$3A4,$3A6
- dc.w $3A9,$3AB,$3AE,$3B0,$3B3,$3B5,$3B8,$3BA,$3BC,$3BE
- dc.w $3C1,$3C3,$3C5,$3C7,$3C9,$3CB,$3CD,$3CF,$3D1,$3D3
- dc.w $3D5,$3D6,$3D8,$3DA,$3DB,$3DD,$3DF,$3E0,$3E2,$3E3
- dc.w $3E5,$3E6,$3E8,$3E9,$3EA,$3EC,$3ED,$3EE,$3EF,$3F0
- dc.w $3F1,$3F2,$3F3,$3F4,$3F5,$3F6,$3F7,$3F8,$3F9,$3F9
- dc.w $3FA,$3FB,$3FB,$3FC,$3FC,$3FD,$3FD,$3FE,$3FE,$3FF
- dc.w $3FF,$3FF,$3FF,$400,$400,$400,$400,$400,$400,$400
- dc.w $400,$400,$400,$3FF,$3FF,$3FF,$3FF,$3FE,$3FE,$3FD
- dc.w $3FD,$3FD,$3FC,$3FB,$3FB,$3FA,$3F9,$3F9,$3F8,$3F7
- dc.w $3F6,$3F5,$3F4,$3F4,$3F3,$3F1,$3F0,$3EF,$3EE,$3ED
- dc.w $3EC,$3EA,$3E9,$3E8,$3E6,$3E5,$3E4,$3E2,$3E1,$3DF
- dc.w $3DD,$3DC,$3DA,$3D8,$3D7,$3D5,$3D3,$3D1,$3CF,$3CD
- dc.w $3CB,$3C9,$3C7,$3C5,$3C3,$3C1,$3BF,$3BC,$3BA,$3B8
- dc.w $3B6,$3B3,$3B1,$3AE,$3AC,$3A9,$3A7,$3A4,$3A2,$39F
- dc.w $39C,$399,$397,$394,$391,$38E,$38B,$388,$385,$382
- dc.w $37F,$37C,$379,$376,$373,$370,$36C,$369,$366,$363
- dc.w $35F,$35C,$358,$355,$351,$34E,$34A,$347,$343,$33F
- dc.w $33C,$338,$334,$330,$32D,$329,$325,$321,$31D,$319
- dc.w $315,$311,$30D,$309,$305,$301,$2FD,$2F8,$2F4,$2F0
- dc.w $2EC,$2E7,$2E3,$2DE,$2DA,$2D6,$2D1,$2CD,$2C8,$2C4
- dc.w $2BF,$2BB,$2B6,$2B1,$2AD,$2A8,$2A3,$29E,$29A,$295
- dc.w $290,$28B,$286,$281,$27D,$278,$273,$26E,$269,$264
- dc.w $25F,$259,$254,$24F,$24A,$245,$240,$23A,$235,$230
- dc.w $22B,$225,$220,$21B,$215,$210,$20B,$205,$200,$1FA
- dc.w $1F5,$1EF,$1EA,$1E4,$1DF,$1D9,$1D4,$1CE,$1C8,$1C3
- dc.w $1BD,$1B7,$1B2,$1AC,$1A6,$1A0,$19B,$195,$18F,$189
- dc.w $184,$17E,$178,$172,$16C,$166,$160,$15A,$154,$14F
- dc.w $149,$143,$13D,$137,$131,$12B,$125,$11F,$118,$112
- dc.w $10C,$106,$100,$FA,$F4,$EE,$E8,$E2,$DB,$D5,$CF
- dc.w $C9,$C3,$BD,$B6,$B0,$AA,$A4,$9E,$97,$91,$8B,$85
- dc.w $7E,$78,$72,$6C,$65,$5F,$59,$53,$4C,$46,$40,$3A
- dc.w $33,$2D,$27,$20,$1A,$14,13,7,1,$FFFB,$FFF4,$FFEE
- dc.w $FFE8,$FFE1,$FFDB,$FFD5,$FFCF,$FFC8,$FFC2,$FFBC
- dc.w $FFB5,$FFAF,$FFA9,$FFA3,$FF9C,$FF96,$FF90,$FF8A
- dc.w $FF83,$FF7D,$FF77,$FF71,$FF6A,$FF64,$FF5E,$FF58
- dc.w $FF52,$FF4B,$FF45,$FF3F,$FF39,$FF33,$FF2C,$FF26
- dc.w $FF20,$FF1A,$FF14,$FF0E,$FF08,$FF02,$FEFB,$FEF5
- dc.w $FEEF,$FEE9,$FEE3,$FEDD,$FED7,$FED1,$FECB,$FEC5
- dc.w $FEBF,$FEB9,$FEB3,$FEAD,$FEA7,$FEA1,$FE9B,$FE96
- dc.w $FE90,$FE8A,$FE84,$FE7E,$FE78,$FE73,$FE6D,$FE67
- dc.w $FE61,$FE5B,$FE56,$FE50,$FE4A,$FE45,$FE3F,$FE39
- dc.w $FE34,$FE2E,$FE28,$FE23,$FE1D,$FE18,$FE12,$FE0D
- dc.w $FE07,$FE02,$FDFC,$FDF7,$FDF2,$FDEC,$FDE7,$FDE1
- dc.w $FDDC,$FDD7,$FDD2,$FDCC,$FDC7,$FDC2,$FDBD,$FDB7
- dc.w $FDB2,$FDAD,$FDA8,$FDA3,$FD9E,$FD99,$FD94,$FD8F
- dc.w $FD8A,$FD85,$FD80,$FD7B,$FD76,$FD71,$FD6C,$FD68
- dc.w $FD63,$FD5E,$FD59,$FD55,$FD50,$FD4B,$FD47,$FD42
- dc.w $FD3E,$FD39,$FD35,$FD30,$FD2C,$FD27,$FD23,$FD1E
- dc.w $FD1A,$FD16,$FD11,$FD0D,$FD09,$FD05,$FD01,$FCFC
- dc.w $FCF8,$FCF4,$FCF0,$FCEC,$FCE8,$FCE4,$FCE0,$FCDC
- dc.w $FCD8,$FCD4,$FCD1,$FCCD,$FCC9,$FCC5,$FCC2,$FCBE
- dc.w $FCBA,$FCB7,$FCB3,$FCB0,$FCAC,$FCA9,$FCA5,$FCA2
- dc.w $FC9E,$FC9B,$FC98,$FC94,$FC91,$FC8E,$FC8B,$FC88
- dc.w $FC85,$FC82,$FC7E,$FC7B,$FC78,$FC76,$FC73,$FC70
- dc.w $FC6D,$FC6A,$FC67,$FC65,$FC62,$FC5F,$FC5D,$FC5A
- dc.w $FC57,$FC55,$FC52,$FC50,$FC4E,$FC4B,$FC49,$FC46
- dc.w $FC44,$FC42,$FC40,$FC3E,$FC3B,$FC39,$FC37,$FC35
- dc.w $FC33,$FC31,$FC2F,$FC2E,$FC2C,$FC2A,$FC28,$FC26
- dc.w $FC25,$FC23,$FC21,$FC20,$FC1E,$FC1D,$FC1B,$FC1A
- dc.w $FC19,$FC17,$FC16,$FC15,$FC13,$FC12,$FC11,$FC10
- dc.w $FC0F,$FC0E,$FC0D,$FC0C,$FC0B,$FC0A,$FC09,$FC08
- dc.w $FC08,$FC07,$FC06,$FC05,$FC05,$FC04,$FC04,$FC03
- dc.w $FC03,$FC02,$FC02,$FC01,$FC01,$FC01,$FC01,$FC00
- dc.w $FC00,$FC00,$FC00,$FC00,$FC00,$FC00,$FC00,$FC00
- dc.w $FC00,$FC01,$FC01,$FC01,$FC01,$FC02,$FC02,$FC02
- dc.w $FC03,$FC03,$FC04,$FC05,$FC05,$FC06,$FC06,$FC07
- dc.w $FC08,$FC09,$FC0A,$FC0A,$FC0B,$FC0C,$FC0D,$FC0E
- dc.w $FC0F,$FC11,$FC12,$FC13,$FC14,$FC15,$FC17,$FC18
- dc.w $FC19,$FC1B,$FC1C,$FC1E,$FC1F,$FC21,$FC22,$FC24
- dc.w $FC26,$FC27,$FC29,$FC2B,$FC2D,$FC2F,$FC31,$FC32
- dc.w $FC34,$FC36,$FC38,$FC3B,$FC3D,$FC3F,$FC41,$FC43
- dc.w $FC45,$FC48,$FC4A,$FC4C,$FC4F,$FC51,$FC54,$FC56
- dc.w $FC59,$FC5B,$FC5E,$FC61,$FC63,$FC66,$FC69,$FC6C
- dc.w $FC6F,$FC71,$FC74,$FC77,$FC7A,$FC7D,$FC80,$FC83
- dc.w $FC86,$FC89,$FC8D,$FC90,$FC93,$FC96,$FC9A,$FC9D
- dc.w $FCA0,$FCA4,$FCA7,$FCAB,$FCAE,$FCB2,$FCB5,$FCB9
- dc.w $FCBC,$FCC0,$FCC4,$FCC7,$FCCB,$FCCF,$FCD3,$FCD7
- dc.w $FCDB,$FCDE,$FCE2,$FCE6,$FCEA,$FCEE,$FCF2,$FCF6
- dc.w $FCFB,$FCFF,$FD03,$FD07,$FD0B,$FD10,$FD14,$FD18
- dc.w $FD1D,$FD21,$FD25,$FD2A,$FD2E,$FD33,$FD37,$FD3C
- dc.w $FD40,$FD45,$FD49,$FD4E,$FD53,$FD57,$FD5C,$FD61
- dc.w $FD66,$FD6A,$FD6F,$FD74,$FD79,$FD7E,$FD83,$FD88
- dc.w $FD8D,$FD92,$FD97,$FD9C,$FDA1,$FDA6,$FDAB,$FDB0
- dc.w $FDB5,$FDBA,$FDC0,$FDC5,$FDCA,$FDCF,$FDD5,$FDDA
- dc.w $FDDF,$FDE4,$FDEA,$FDEF,$FDF5,$FDFA,$FDFF,$FE05
- dc.w $FE0A,$FE10,$FE15,$FE1B,$FE21,$FE26,$FE2C,$FE31
- dc.w $FE37,$FE3D,$FE42,$FE48,$FE4E,$FE53,$FE59,$FE5F
- dc.w $FE64,$FE6A,$FE70,$FE76,$FE7C,$FE81,$FE87,$FE8D
- dc.w $FE93,$FE99,$FE9F,$FEA5,$FEAB,$FEB1,$FEB7,$FEBD
- dc.w $FEC3,$FEC9,$FECF,$FED5,$FEDB,$FEE1,$FEE7,$FEED
- dc.w $FEF3,$FEF9,$FEFF,$FF05,$FF0B,$FF11,$FF17,$FF1E
- dc.w $FF24,$FF2A,$FF30,$FF36,$FF3C,$FF42,$FF49,$FF4F
- dc.w $FF55,$FF5B,$FF61,$FF68,$FF6E,$FF74,$FF7A,$FF81
- dc.w $FF87,$FF8D,$FF93,$FF9A,$FFA0,$FFA6,$FFAC,$FFB3
- dc.w $FFB9,$FFBF,$FFC6,$FFCC,$FFD2,$FFD8,$FFDF,$FFE5
- dc.w $FFEB,$FFF2,$FFF8,$FFFE,4
-
-
- CharsData: ; Vector-Characters definitions (x0,y0,y1,y1, ... ,-1)
- Ch:
- dc.w -1
- ChEscl:
- dc.w 3,0,4,0, 4,0,4,3, 4,3,3,3, 3,3,3,0
- dc.w 3,5,4,5, 4,5,4,6, 4,6,3,6, 3,6,3,5, -1
- ChVirgtt:
- dc.w 2,0,2,1, 4,0,4,1, -1
- ChNumb:
- dc.w 2,0,2,6, 4,0,4,6, 0,2,6,2, 0,4,6,4, -1
- ChString:
- dc.w -1
- ChPercent:
- dc.w 0,6,6,0, 0,0,1,0, 1,0,1,1, 1,1,0,1, 0,1,0,0, 6,6,5,6
- dc.w 5,6,5,5, 5,5,6,5, 6,5,6,6, -1
- ChAnd:
- dc.w -1
- ChApice:
- dc.w 3,0,4,0, 4,0,4,1, 4,1,3,2, -1
- ChAperta:
- dc.w 4,0,3,0, 3,0,2,1, 2,1,2,5, 2,5,3,6, 3,6,5,6, -1
- ChChiusa:
- dc.w 2,0,3,0, 3,0,4,1, 4,1,4,5, 4,5,3,6, 3,6,2,6, -1
- ChPer:
- dc.w 0,3,6,3, 3,0,3,6, 1,1,5,5, 1,5,5,1, -1
- ChPiu:
- dc.w 3,1,3,5, 0,3,5,3, -1
- ChVirgola:
- dc.w 3,5,4,5, 4,5,4,6, 4,6,3,7, -1
- ChMeno:
- dc.w 0,3,5,3, -1
- ChPunto:
- dc.w 3,5,4,5, 4,5,4,6, 4,6,3,6, 3,6,3,5, -1
- ChSlash:
- dc.w 0,6,6,0, -1
- Ch0:
- dc.w 0,1,1,0, 1,0,5,0, 5,0,6,1, 6,1,6,5, 6,5,5,6, 5,6,1,6
- dc.w 1,6,0,5, 0,5,0,1, 3,2,3,4, -1
- Ch1:
- dc.w 3,0,3,6, 1,6,5,6, 1,2,3,0, -1
- Ch2:
- dc.w 6,6,0,6, 0,6,0,4, 0,4,1,3, 1,3,5,3, 5,3,6,2, 6,2,6,1
- dc.w 6,1,5,0, 5,0,1,0, 1,0,0,1, -1
- Ch3:
- dc.w 0,5,1,6, 1,6,5,6, 5,6,6,5, 6,5,6,4, 6,4,5,3, 5,3,3,3
- dc.w 5,3,6,2, 6,2,6,1, 6,1,5,0, 5,0,1,0, 1,0,0,1, -1
- Ch4:
- dc.w 5,0,5,6, 6,4,0,4, 0,4,5,0, -1
- Ch5:
- dc.w 6,0,0,0, 0,0,0,2, 0,2,5,2, 5,2,6,3, 6,3,6,5, 0,4,0,5
- dc.w 0,5,1,6, 1,6,5,6, 5,6,6,5, -1
- Ch6:
- dc.w 6,1,5,0, 5,0,1,0, 1,0,0,1, 0,1,0,5, 0,5,1,6, 1,6,5,6
- dc.w 5,6,6,5, 6,5,6,4, 6,4,5,3, 5,3,0,3, -1
- Ch7:
- dc.w 0,0,6,0, 6,0,6,1, 6,1,2,5, 2,5,6,5, -1
- Ch8:
- dc.w 1,0,5,0, 5,0,6,1, 6,1,6,2, 6,2,5,3, 5,3,6,4, 6,4,6,5
- dc.w 6,5,5,6, 5,6,1,6, 1,6,0,5, 0,5,0,4, 0,4,1,3, 1,3,0,2
- dc.w 0,2,0,1, 0,1,1,0, 1,3,5,3, -1
- Ch9:
- dc.w 0,5,1,6, 1,6,5,6, 5,6,6,5, 6,5,6,1, 6,1,5,0, 5,0,1,0
- dc.w 1,0,0,1, 0,1,0,2, 0,2,1,3, 1,3,6,3, -1
- ChDueP:
- dc.w 3,5,4,5, 4,5,4,6, 4,6,4,6, 3,6,3,5
- dc.w 3,0,3,1, 3,1,4,1, 4,1,4,0, 4,0,3,0, -1
- ChPuntEV:
- dc.w 3,5,4,5, 4,5,4,6, 4,6,3,7
- dc.w 3,1,3,2, 3,2,4,2, 4,2,4,1, 4,1,3,1, -1
- ChMin:
- dc.w 4,1,2,3, 2,3,4,5, -1
- ChUgual:
- dc.w 1,2,5,2, 1,4,5,4, -1
- ChMag:
- dc.w 2,1,4,3, 4,3,2,5, -1
- ChInterr:
- dc.w -1
- ChAt:
- dc.w -1
- ChA:
- dc.w 3,0,0,3, 0,3,0,6, 3,0,6,3, 6,3,6,6, 0,4,6,4, -1
- ChB:
- dc.w 0,0,0,6, 0,0,5,0, 5,0,6,1, 6,1,6,2, 6,2,5,3, 5,3,6,4, 6,4,6,5
- dc.w 6,5,5,6, 5,6,0,6, 0,3,5,3, -1
- ChC:
- dc.w 6,1,5,0, 5,0,1,0, 1,0,0,1, 0,1,0,5, 0,5,1,6, 1,6,5,6, 5,6,6,5, -1
- ChD:
- dc.w 0,0,0,6, 0,6,4,6, 4,6,6,4, 6,4,6,2, 6,2,4,0, 4,0,0,0, -1
- ChE:
- dc.w 0,0,0,6, 0,0,6,0, 0,3,5,3, 0,6,6,6, -1
- ChF:
- dc.w 0,0,0,6, 0,0,6,0, 0,3,5,3, -1
- ChG:
- dc.w 6,1,5,0, 5,0,1,0, 1,0,0,1, 0,1,0,5, 0,5,1,6, 1,6,5,6, 5,6,6,5
- dc.w 6,5,6,3, 6,3,4,3, -1
- ChH:
- dc.w 0,0,0,6, 0,3,6,3, 6,0,6,6, -1
- ChI:
- dc.w 1,0,5,0, 1,6,5,6, 3,0,3,6, -1
- ChJ:
- dc.w 0,5,1,6, 1,6,5,6, 5,6,6,5, 6,5,6,0, 6,0,4,0, -1
- ChK:
- dc.w 0,0,0,6, 0,3,3,3, 3,3,6,0, 3,3,6,6, -1
- ChL:
- dc.w 0,0,0,6, 0,6,6,6, -1
- ChM:
- dc.w 0,0,0,6, 0,0,3,3, 3,3,6,0, 6,0,6,6, -1
- ChN:
- dc.w 0,0,0,6, 0,0,6,6, 6,6,6,0, -1
- ChO:
- dc.w 6,1,5,0, 5,0,1,0, 1,0,0,1, 0,1,0,5, 0,5,1,6, 1,6,5,6, 5,6,6,5
- dc.w 6,5,6,1, -1
- ChP:
- dc.w 0,0,0,6, 0,0,5,0, 5,0,6,1, 6,1,6,2, 6,2,5,3, 5,3,0,3, -1
- ChQ:
- dc.w 6,1,5,0, 5,0,1,0, 1,0,0,1, 0,1,0,5, 0,5,1,6, 1,6,5,6, 5,6,6,5
- dc.w 6,5,6,1, 5,5,7,7, -1
- ChR:
- dc.w 0,0,0,6, 0,0,5,0, 5,0,6,1, 6,1,6,2, 6,2,5,3, 5,3,0,3
- dc.w 4,3,6,6, -1
- ChS:
- dc.w 5,0,1,0, 1,0,0,1, 0,1,0,2, 0,2,1,3, 1,3,5,3, 5,3,6,4
- dc.w 6,4,6,5, 6,5,5,6, 5,6,0,6, -1
- ChT:
- dc.w 0,0,6,0, 3,0,3,6, -1
- ChU:
- dc.w 0,0,0,5, 0,5,1,6, 1,6,5,6, 5,6,6,5, 6,5,6,0, -1
- ChV:
- dc.w 0,0,3,6, 3,6,6,0, -1
- ChW:
- dc.w 0,0,0,5, 0,5,1,6, 1,6,3,4, 3,4,5,6, 5,6,6,5, 6,5,6,0, -1
- ChX:
- dc.w 6,0,0,6, 0,0,6,6, -1
- ChY:
- dc.w 0,0,3,3, 3,3,3,6, 3,3,6,0, -1
- ChZ:
- dc.w 6,6,0,6, 0,6,6,0, 6,0,0,0, -1
- ChQAperta:
- dc.w 4,0,2,0, 2,0,2,6, 2,6,4,6, -1
- ChBSlash:
- dc.w 0,0,6,6, -1
- ChQChiusa:
- dc.w 4,0,2,0, 4,0,4,6, 2,6,4,6, -1
-
-
- cnop 0,4
-
- CharsOffs:
- dc.l Ch
- dc.l ChEscl
- dc.l ChVirgtt
- dc.l ChNumb
- dc.l ChString
- dc.l ChPercent
- dc.l ChAnd
- dc.l ChApice
- dc.l ChAperta
- dc.l ChChiusa
- dc.l ChPer
- dc.l ChPiu
- dc.l ChVirgola
- dc.l ChMeno
- dc.l ChPunto
- dc.l ChSlash
- dc.l Ch0
- dc.l Ch1
- dc.l Ch2
- dc.l Ch3
- dc.l Ch4
- dc.l Ch5
- dc.l Ch6
- dc.l Ch7
- dc.l Ch8
- dc.l Ch9
- dc.l ChDueP
- dc.l ChPuntEV
- dc.l ChMin
- dc.l ChUgual
- dc.l ChMag
- dc.l ChInterr
- dc.l ChAt
- dc.l ChA
- dc.l ChB
- dc.l ChC
- dc.l ChD
- dc.l ChE
- dc.l ChF
- dc.l ChG
- dc.l ChH
- dc.l ChI
- dc.l ChJ
- dc.l ChK
- dc.l ChL
- dc.l ChM
- dc.l ChN
- dc.l ChO
- dc.l ChP
- dc.l ChQ
- dc.l ChR
- dc.l ChS
- dc.l ChT
- dc.l ChU
- dc.l ChV
- dc.l ChW
- dc.l ChX
- dc.l ChY
- dc.l ChZ
- dc.l ChQAperta
- dc.l ChBSlash
- dc.l ChQChiusa
-
- ;------------------------------------------------------
- ; 0 : End Of Page
- ; 1 to 9 : stretchvals
- ; 10 : CR
- ; 11,x,y : Set cursor x,y pos (pixels)
-
- ;------------------------------------------------------
-
- Text:
- dc.b 11,0,0
- dc.b 2," MOST ORIGINAL BBS",10
- dc.b 11,0,200,2,"5 - PUBLIC ENEMY",10
- DC.B 11,64,220,1,"[INDEPENDENT]",10
- dc.b 11,0,160,2,"4 - STRANGELAND",10
- DC.B 11,64,180,1,"(HERESY)",10
- dc.b 11,0,120,2,"3 - HEART OF NOWHERE",10
- DC.B 11,64,140,1,"(MOTION)",10
- dc.b 11,0,80,2,"2 - ASYLUM",10
- DC.B 11,64,100,1,"(COPYRIGHT DESTROYERS INC.)",10
- dc.b 11,0,40,2,"1 - INFINTE DREAMS",10
- DC.B 11,64,60,1,"(HALF-BRAINS TEAM) ",10
- dc.b 0
-
- Text1:
- dc.b 11,0,0
- dc.b 3," BEST BBS",10
- dc.b 11,0,200,2,"5 - ASYLUM",10
- DC.B 11,64,220,1,"(COPYRIGHT DESTROYERS INC.)",10
- dc.b 11,0,160,2,"4 - TEMPLE OF GURUS",10
- DC.B 11,64,180,1,"(TECHNOBRAINS)",10
- dc.b 11,0,120,2,"3 - STRANGE LAND",10
- DC.B 11,64,140,1,"(HERESY)",10
- dc.b 11,0,80,2,"2 - TEMPLE OF DESTR.",10
- DC.B 11,64,100,1,"(DIVINA)",10
- dc.b 11,0,40,2,"1 - THE HOUSE",10
- DC.B 11,64,60,1,"(ITALIAN BAD BOYS) ",10
- dc.b 0
-
- dc.b -1
-
-
- cnop 0,4
-
- LinesData: ; dc.w X0,Y0,X1,Y1,dX0,dY0,dX1,dY1,sX0,sY0,sX1,sY1
- dcb.w 12*(FRAMES+1),-1
-
- *****************************************************************************
-
- Section miacopper,data_C
-
- NewCList:
- dc.w $8e,$2c81 ; DiwStart
- dc.w $90,$2cc1 ; DiwStop
- dc.w $92,$38 ; DdfStart
- dc.w $94,$d0 ; DdfStop
- dc.w $102,0 ; BplCon1
- dc.w $104,$24 ; BplCon2
- dc.w $108,0 ; Bpl1Mod
- dc.w $10a,0 ; Bpl2Mod
-
- dc.w $100,$2200 ; bplcon0 - 5 BitPlanes
-
- bplpointers:
- dc.w $e0,0,$e2,0
- dc.w $e4,0,$e6,0
-
- ; Set color registers:
-
- dc.w $0180,$0000 ; color0 - nero (sfondo)
- dc.w $0182,$0ff0 ; color1 - giallo (cursore e gunwriter)
- dc.w $0184,$0fff ; color2 - bianco (lettere fermate)
- dc.w $0186,$0ff0 ; color3 - giallo (gunwriter+lettere)
-
- dc.w $ffff,$fffe ;end of CList
-
- *****************************************************************************
-
- section straplane,bss_C
-
- plane1:
- ds.b 40*256
- plane2:
- ds.b 40*256
- plane5:
- ds.b 40*256
-
-
- end
-
-