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lezione15c3.s
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1995-04-26
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420 lines
; Lezione15c3.s - Una prima prova di fade AGA a 24bit. Precalcola
; il fade in una tabella.
SECTION AgaRulez,CODE
; Include "DaWorkBench.s" ; togliere il ; prima di salvare con "WO"
*****************************************************************************
include "startup2.s" ; Salva Copperlist Etc.
*****************************************************************************
;5432109876543210
DMASET EQU %1000001110000000 ; copper, bitplane DMA
WaitDisk EQU 30 ; 50-150 al salvataggio (secondo i casi)
START:
; Puntiamo la pic AGA
MOVE.L #PICTURE,d0
LEA BPLPOINTERS,A1
MOVEQ #8-1,D7 ; num of bitplanes -1
POINTB:
move.w d0,6(a1)
swap d0
move.w d0,2(a1)
swap d0
addi.l #40*256,d0 ; lenght of bitplane
addq.w #8,a1
dbra d7,POINTB ; Rifai D7 volte (D7=num of bitplanes)
bsr.w FADE256PRECALC ; Precalcola i valori di tutto il fade, per
; un totale di 256 colori.l in 256 passaggi dal
; nero al colore pieno, ossia 4*256*256 bytes
; di tabella: 262144 bytes precalcolati!!!
MOVE.W #DMASET,$96(a5) ; DMACON - abilita bitplane, copper
move.l #CopList,$80(a5) ; Puntiamo la nostra COP
move.w d0,$88(a5) ; Facciamo partire la COP
move.w #0,$1fc(a5) ; Fmode azzerato, burst normale
move.w #$c00,$106(a5) ; BPLCON3 resettato
move.w #$11,$10c(a5) ; BPLCON4 resettato
LOOP:
MOVE.L #$1ff00,d1 ; bit per la selezione tramite AND
MOVE.L #$11000,d2 ; linea da aspettare = $110
Waity1:
MOVE.L 4(A5),D0 ; VPOSR e VHPOSR - $dff004/$dff006
ANDI.L D1,D0 ; Seleziona solo i bit della pos. verticale
CMPI.L D2,D0 ; aspetta la linea $110
BNE.S Waity1
bsr.s MainFadeInOut ; Routine che sfuma dal nero al colore pieno
; e viceversa.
MOVE.L #$1ff00,d1 ; bit per la selezione tramite AND
MOVE.L #$11000,d2 ; linea da aspettare = $110
Aspetta:
MOVE.L 4(A5),D0 ; VPOSR e VHPOSR - $dff004/$dff006
ANDI.L D1,D0 ; Seleziona solo i bit della pos. verticale
CMPI.L D2,D0 ; aspetta la linea $110
BEQ.S Aspetta
BTST #6,$BFE001
BNE.S LOOP
RTS
*****************************************************************************
* Questa routine fa scattare in avanti o indietro il puntatore ai colori *
* precalcolati ActualFadeTab. Quando il fade va dal nero al colore pieno *
* aggiunge 256 longwords al puntatore, facendolo puntare ai prossimi 256 *
* colori, ossia al prossimo fotogramma piu' scuro precalcolato. Nel caso *
* opposto torna indietro al fotogramma precedente. La label FlagFadeInOut *
* e' usata per controllare se il fade e' In o Out. *
*****************************************************************************
MainFadeInOut:
BSR.w MettiColori ; Sistema i colori di questo fotogramma
; prendendoli e convertendoli dalla tabella
; del fade precalcolato.
BTST.b #1,FlagFadeInOut ; Fade In o fade Out?
BNE.S FadeOut
FadeIn:
ADD.L #256*4,ActualFadeTab ; Prossimo fotogramma (256 colori .l)
LEA CTABEND,A0 ; Indirizzo fine tabella
CMP.L ActualFadeTab(PC),A0 ; Siamo attivati alla fine della tab
; del fade? (Colori pieni e lucenti)
BNE.s NonFinito
BCHG.B #1,FlagFadeInOut ; Cambia la direzione del fade
FadeOut:
SUB.L #256*4,ActualFadeTab ; Passo precedente (piu' scuro)
LEA COLORTABBY,A0 ; Indirizzo di inizio tabella
CMP.L ActualFadeTab(PC),A0 ; Siamo arrivati all'inizio della tab
; del fade? (Colore NERO)
BNE.W NonFinito
BCHG.B #1,FlagFadeInOut ; cambia la direzione del fade
NonFinito:
RTS
FlagFadeInOut: ; Usato per decidere se FadeIn o FadeOut
dc.w 0
ActualFadeTab: ; Puntatore al "fotogramma" precalcolato del
dc.l COLORTABBY ; fade nella tabella COLORTABBY.
******************************************************************************
* Questa routine precalcola tutti i colori a 24 bit del fade, e fa un bel po'*
* di lavoro, dato che deve scrivere 256*256 longwords, ossia 262144 bytes! *
* Non e' altro che la routine di fade usata per i colori a 12 bit dell'amiga *
* normale, solo che tratta 1 byte per componente RGB, anziche' 4 bit. *
******************************************************************************
FADE256PRECALC:
LEA COLORTABBY,A1 ; DEST CALCULATED COLORS TAB
MOVEQ #0,D6 ; MULTIPLIER START (0-255)
FADESTEPS:
LEA PICTURE+(10240*8),A0 ; 24bit colors tab address
MOVE.w #256-1,D7 ; NUM. DI COLORI = 256
COLCALCLOOP:
; CALCOLA IL BLU
MOVE.L (A0),D4 ; READ COLOR FROM TAB
ANDI.L #%000011111111,D4 ; SELECT BLUE
MULU.W D6,D4 ; MULTIPLIER
ASR.w #8,D4 ; -> 8 BITS
ANDI.L #%000011111111,D4 ; SELECT BLUE VAL
MOVE.L D4,D5 ; SAVE BLUE TO D5
; CALCOLA IL VERDE
MOVE.L (A0),D4 ; READ COLOR FROM TAB
ANDI.L #%1111111100000000,D4 ; SELECT GREEN
LSR.L #8,D4 ; -> 8 bits (so from 0 to 7)
MULU.W D6,D4 ; MULTIPLIER
ASR.w #8,D4 ; -> 8 BITS
ANDI.L #%0000000011111111,D4 ; SELECT GREEN
LSL.L #8,D4 ; <- 8 bits (so from 8 to 15)
OR.L D4,D5 ; SAVE GREEN TO D5
; CALCOLA IL BLU
MOVE.L (A0)+,D4 ; READ COLOR FROM TAB AND GO TO NEXT
ANDI.L #%111111110000000000000000,D4 ; SELECT RED
LSR.L #8,D4 ; -> 8 bits (so from 8 to 15)
LSR.L #8,D4 ; -> 8 bits (so from 0 to 7)
MULU.W D6,D4 ; MULTIPLIER
ASR.w #8,D4 ; -> 8 BITS
ANDI.L #%0000000011111111,D4 ; SELECT RED
LSL.L #8,D4 ; <- 8 bits (so from 8 to 15)
LSL.L #8,D4 ; <- 8 bits (so from 0 to 7)
OR.L D4,D5 ; SAVE RED TO D5
MOVE.L D5,(A1)+ ; SAVE 24 BIT VALUE IN TAB
DBRA D7,COLCALCLOOP ; 256 TIMES FOR 256 COLORS
ADDQ.W #1,D6 ; ADD 1 TO MULTIPLIER
CMPI.W #255,D6 ; MULTIPLIER MAX = 256
BLE.S FADESTEPS ; IF NOT MAX NEXT FADE STEP
RTS
******************************************************************************
* Questa routine converte i colori a 24 bit, che si presentano come una *
* longword $00RrGgBb, (dove R = nibble alto di RED, r = nibble basso di RED, *
* G = nibble alto di GREEN eccetera), nel formato della copperlist aga, *
* ossia in due word: $0RGB con i nibble alti e $0rgb con i nibble bassi. *
******************************************************************************
MettiColori:
MOVE.L ActualFadeTab(PC),A0 ; indirizzo della color palette al
; punto attuale del fade dalla TAB
LEA COLP0+2,A1 ; Indirizzo del primo registro
; settato per i nibble ALTI
LEA COLP0B+2,A2 ; Indirizzo del primo registro
; settato per i nibble BASSI
MOVEQ #8-1,d7 ; 8 banchi da 32 registri ciascuno
ConvertiPaletteBank:
moveq #0,d0
moveq #0,d2
moveq #0,d3
moveq #32-1,d6 ; 32 registri colore per banco
DaLongARegistri: ; loop che trasforma i colori $00RrGgBb.l nelle 2
; word $0RGB, $0rgb adatte ai registri copper.
; Conversione dei nibble bassi da $00RgGgBb (long) al colore aga $0rgb (word)
MOVE.B 1(A0),(a2) ; Byte alto del colore $00Rr0000 copiato
; nel registro cop per nibble bassi
ANDI.B #%00001111,(a2) ; Seleziona solo il nibble BASSO ($0r)
move.b 2(a0),d2 ; Prendi il byte $0000Gg00 dal colore a 24bit
lsl.b #4,d2 ; Sposta a sinistra di 4 bit il nibble basso
; del GREEN, "trasformandolo" in nibble alto
; di del byte basso di D2 ($g0)
move.b 3(a0),d3 ; Prendi il byte $000000Bb dal colore a 24bit
ANDI.B #%00001111,d3 ; Seleziona solo il nibble BASSO ($0b)
or.b d2,d3 ; "FONDI" i nibble bassi di green e blu...
move.b d3,1(a2) ; Formando il byte basso finale $gb da mettere
; nel registro colore, dopo il byte $0r, per
; formare la word $0rgb dei nibble bassi
; Conversione dei nibble alti da $00RgGgBb (long) al colore aga $0RGB (word)
MOVE.B 1(A0),d0 ; Byte alto del colore $00Rr0000 in d0
ANDI.B #%11110000,d0 ; Seleziona solo il nibble ALTO ($R0)
lsr.b #4,d0 ; Shifta a destra di 4 bit il nibble, in modo
; che diventi il nibble basso del byte ($0R)
move.b d0,(a1) ; Copia il byte alto $0R nel color register
move.b 2(a0),d2 ; Prendi il byte $0000Gg00 dal colore a 24bit
ANDI.B #%11110000,d2 ; Seleziona solo il nibble ALTO ($G0)
move.b 3(a0),d3 ; Prendi il byte $000000Bb dal colore a 24 bit
ANDI.B #%11110000,d3 ; Seleziona solo il nibble ALTO ($B0)
lsr.b #4,d3 ; Shiftalo di 4 bit a destra trasformandolo in
; nibble basso del byte basso di d3 ($0B)
ori.b d2,d3 ; Fondi i nibble alti di green e blu ($G0+$0B)
move.b d3,1(a1) ; Formando il byte basso finale $GB da mettere
; nel registro colore, dopo il byte $0R, per
; formare la word $0RGB dei nibble alti.
addq.w #4,a0 ; Saltiamo al prossimo colore .l della palette
; attaccata in fondo alla pic
addq.w #4,a1 ; Saltiamo al prossimo registro colore per i
; nibble ALTI in Copperlist
addq.w #4,a2 ; Saltiamo al prossimo registro colore per i
; nibble BASSI in Copperlist
dbra d6,DaLongARegistri
add.w #(128+8),a1 ; salta i registri colore + il dc.w $106,xxx
; dei nibble ALTI
add.w #(128+8),a2 ; salta i registri colore + il dc.w $106,xxx
; dei nibble BASSI
dbra d7,ConvertiPaletteBank ; Converte un banco da 32 colori per
rts ; loop. 8 loop per i 256 colori.
;*****************************************************************************
;* COPPERLIST AGA *
;*****************************************************************************
CNOP 0,8 ; Allineo a 64 bit
section coppera,data_C
COPLIST:
dc.w $8E,$2c81 ; DiwStrt
dc.w $90,$2cc1 ; DiwStop
dc.w $92,$0038 ; DdfStart
dc.w $94,$00d0 ; DdfStop
dc.w $102,0 ; BplCon1
dc.w $104,0 ; BplCon2
dc.w $108,0 ; Bpl1Mod
dc.w $10a,0 ; Bpl2Mod
; 5432109876543210
dc.w $100,%0000001000010001 ; 8 bitplane LOWRES 320x256. Per
; settare 8 planes setto il bit 4 e
; azzero i bit 12,13,14. Il bit 0 e'
; settato dato che abilita molte
; funzioni AGA che vedremo dopo.
dc.w $1fc,0 ; Burst mode azzerato (per ora!)
BPLPOINTERS:
dc.w $e0,0,$e2,0 ; primo bitplane
dc.w $e4,0,$e6,0 ; secondo "
dc.w $e8,0,$ea,0 ; terzo "
dc.w $ec,0,$ee,0 ; quarto "
dc.w $f0,0,$f2,0 ; quinto "
dc.w $f4,0,$f6,0 ; sesto "
dc.w $f8,0,$fA,0 ; settimo "
dc.w $fC,0,$fE,0 ; ottavo "
; In questo caso la palette viene aggiornata da una routine, per cui basta
; lasciare azzerati i valori dei registri.
DC.W $106,$c00 ; SELEZIONA PALETTE 0 (0-31), NIBBLE ALTI
COLP0:
DC.W $180,0,$182,0,$184,0,$186,0,$188,0,$18A,0,$18C,0,$18E,0
DC.W $190,0,$192,0,$194,0,$196,0,$198,0,$19A,0,$19C,0,$19E,0
DC.W $1A0,0,$1A2,0,$1A4,0,$1A6,0,$1A8,0,$1AA,0,$1AC,0,$1AE,0
DC.W $1B0,0,$1B2,0,$1B4,0,$1B6,0,$1B8,0,$1BA,0,$1BC,0,$1BE,0
DC.W $106,$e00 ; SELEZIONA PALETTE 0 (0-31), NIBBLE BASSI
COLP0B:
DC.W $180,0,$182,0,$184,0,$186,0,$188,0,$18A,0,$18C,0,$18E,0
DC.W $190,0,$192,0,$194,0,$196,0,$198,0,$19A,0,$19C,0,$19E,0
DC.W $1A0,0,$1A2,0,$1A4,0,$1A6,0,$1A8,0,$1AA,0,$1AC,0,$1AE,0
DC.W $1B0,0,$1B2,0,$1B4,0,$1B6,0,$1B8,0,$1BA,0,$1BC,0,$1BE,0
DC.W $106,$2C00 ; SELEZIONA PALETTE 1 (32-63), NIBBLE ALTI
DC.W $180,0,$182,0,$184,0,$186,0,$188,0,$18A,0,$18C,0,$18E,0
DC.W $190,0,$192,0,$194,0,$196,0,$198,0,$19A,0,$19C,0,$19E,0
DC.W $1A0,0,$1A2,0,$1A4,0,$1A6,0,$1A8,0,$1AA,0,$1AC,0,$1AE,0
DC.W $1B0,0,$1B2,0,$1B4,0,$1B6,0,$1B8,0,$1BA,0,$1BC,0,$1BE,0
DC.W $106,$2E00 ; SELEZIONA PALETTE 1 (32-63), NIBBLE BASSI
DC.W $180,0,$182,0,$184,0,$186,0,$188,0,$18A,0,$18C,0,$18E,0
DC.W $190,0,$192,0,$194,0,$196,0,$198,0,$19A,0,$19C,0,$19E,0
DC.W $1A0,0,$1A2,0,$1A4,0,$1A6,0,$1A8,0,$1AA,0,$1AC,0,$1AE,0
DC.W $1B0,0,$1B2,0,$1B4,0,$1B6,0,$1B8,0,$1BA,0,$1BC,0,$1BE,0
DC.W $106,$4C00 ; SELEZIONA PALETTE 2 (64-95), NIBBLE ALTI
DC.W $180,0,$182,0,$184,0,$186,0,$188,0,$18A,0,$18C,0,$18E,0
DC.W $190,0,$192,0,$194,0,$196,0,$198,0,$19A,0,$19C,0,$19E,0
DC.W $1A0,0,$1A2,0,$1A4,0,$1A6,0,$1A8,0,$1AA,0,$1AC,0,$1AE,0
DC.W $1B0,0,$1B2,0,$1B4,0,$1B6,0,$1B8,0,$1BA,0,$1BC,0,$1BE,0
DC.W $106,$4E00 ; SELEZIONA PALETTE 2 (64-95), NIBBLE BASSI
DC.W $180,0,$182,0,$184,0,$186,0,$188,0,$18A,0,$18C,0,$18E,0
DC.W $190,0,$192,0,$194,0,$196,0,$198,0,$19A,0,$19C,0,$19E,0
DC.W $1A0,0,$1A2,0,$1A4,0,$1A6,0,$1A8,0,$1AA,0,$1AC,0,$1AE,0
DC.W $1B0,0,$1B2,0,$1B4,0,$1B6,0,$1B8,0,$1BA,0,$1BC,0,$1BE,0
DC.W $106,$6C00 ; SELEZIONA PALETTE 3 (96-127), NIBBLE ALTI
DC.W $180,0,$182,0,$184,0,$186,0,$188,0,$18A,0,$18C,0,$18E,0
DC.W $190,0,$192,0,$194,0,$196,0,$198,0,$19A,0,$19C,0,$19E,0
DC.W $1A0,0,$1A2,0,$1A4,0,$1A6,0,$1A8,0,$1AA,0,$1AC,0,$1AE,0
DC.W $1B0,0,$1B2,0,$1B4,0,$1B6,0,$1B8,0,$1BA,0,$1BC,0,$1BE,0
DC.W $106,$6E00 ; SELEZIONA PALETTE 3 (96-127), NIBBLE BASSI
DC.W $180,0,$182,0,$184,0,$186,0,$188,0,$18A,0,$18C,0,$18E,0
DC.W $190,0,$192,0,$194,0,$196,0,$198,0,$19A,0,$19C,0,$19E,0
DC.W $1A0,0,$1A2,0,$1A4,0,$1A6,0,$1A8,0,$1AA,0,$1AC,0,$1AE,0
DC.W $1B0,0,$1B2,0,$1B4,0,$1B6,0,$1B8,0,$1BA,0,$1BC,0,$1BE,0
DC.W $106,$8C00 ; SELEZIONA PALETTE 4 (128-159), NIBBLE ALTI
DC.W $180,0,$182,0,$184,0,$186,0,$188,0,$18A,0,$18C,0,$18E,0
DC.W $190,0,$192,0,$194,0,$196,0,$198,0,$19A,0,$19C,0,$19E,0
DC.W $1A0,0,$1A2,0,$1A4,0,$1A6,0,$1A8,0,$1AA,0,$1AC,0,$1AE,0
DC.W $1B0,0,$1B2,0,$1B4,0,$1B6,0,$1B8,0,$1BA,0,$1BC,0,$1BE,0
DC.W $106,$8E00 ; SELEZIONA PALETTE 4 (128-159), NIBBLE BASSI
DC.W $180,0,$182,0,$184,0,$186,0,$188,0,$18A,0,$18C,0,$18E,0
DC.W $190,0,$192,0,$194,0,$196,0,$198,0,$19A,0,$19C,0,$19E,0
DC.W $1A0,0,$1A2,0,$1A4,0,$1A6,0,$1A8,0,$1AA,0,$1AC,0,$1AE,0
DC.W $1B0,0,$1B2,0,$1B4,0,$1B6,0,$1B8,0,$1BA,0,$1BC,0,$1BE,0
DC.W $106,$AC00 ; SELEZIONA PALETTE 5 (160-191), NIBBLE ALTI
DC.W $180,0,$182,0,$184,0,$186,0,$188,0,$18A,0,$18C,0,$18E,0
DC.W $190,0,$192,0,$194,0,$196,0,$198,0,$19A,0,$19C,0,$19E,0
DC.W $1A0,0,$1A2,0,$1A4,0,$1A6,0,$1A8,0,$1AA,0,$1AC,0,$1AE,0
DC.W $1B0,0,$1B2,0,$1B4,0,$1B6,0,$1B8,0,$1BA,0,$1BC,0,$1BE,0
DC.W $106,$AE00 ; SELEZIONA PALETTE 5 (160-191), NIBBLE BASSI
DC.W $180,0,$182,0,$184,0,$186,0,$188,0,$18A,0,$18C,0,$18E,0
DC.W $190,0,$192,0,$194,0,$196,0,$198,0,$19A,0,$19C,0,$19E,0
DC.W $1A0,0,$1A2,0,$1A4,0,$1A6,0,$1A8,0,$1AA,0,$1AC,0,$1AE,0
DC.W $1B0,0,$1B2,0,$1B4,0,$1B6,0,$1B8,0,$1BA,0,$1BC,0,$1BE,0
DC.W $106,$CC00 ; SELEZIONA PALETTE 6 (192-223), NIBBLE ALTI
DC.W $180,0,$182,0,$184,0,$186,0,$188,0,$18A,0,$18C,0,$18E,0
DC.W $190,0,$192,0,$194,0,$196,0,$198,0,$19A,0,$19C,0,$19E,0
DC.W $1A0,0,$1A2,0,$1A4,0,$1A6,0,$1A8,0,$1AA,0,$1AC,0,$1AE,0
DC.W $1B0,0,$1B2,0,$1B4,0,$1B6,0,$1B8,0,$1BA,0,$1BC,0,$1BE,0
DC.W $106,$CE00 ; SELEZIONA PALETTE 6 (192-223), NIBBLE BASSI
DC.W $180,0,$182,0,$184,0,$186,0,$188,0,$18A,0,$18C,0,$18E,0
DC.W $190,0,$192,0,$194,0,$196,0,$198,0,$19A,0,$19C,0,$19E,0
DC.W $1A0,0,$1A2,0,$1A4,0,$1A6,0,$1A8,0,$1AA,0,$1AC,0,$1AE,0
DC.W $1B0,0,$1B2,0,$1B4,0,$1B6,0,$1B8,0,$1BA,0,$1BC,0,$1BE,0
DC.W $106,$EC00 ; SELEZIONA PALETTE 7 (224-255), NIBBLE ALTI
DC.W $180,0,$182,0,$184,0,$186,0,$188,0,$18A,0,$18C,0,$18E,0
DC.W $190,0,$192,0,$194,0,$196,0,$198,0,$19A,0,$19C,0,$19E,0
DC.W $1A0,0,$1A2,0,$1A4,0,$1A6,0,$1A8,0,$1AA,0,$1AC,0,$1AE,0
DC.W $1B0,0,$1B2,0,$1B4,0,$1B6,0,$1B8,0,$1BA,0,$1BC,0,$1BE,0
DC.W $106,$EE00 ; SELEZIONA PALETTE 7 (224-255), NIBBLE BASSI
DC.W $180,0,$182,0,$184,0,$186,0,$188,0,$18A,0,$18C,0,$18E,0
DC.W $190,0,$192,0,$194,0,$196,0,$198,0,$19A,0,$19C,0,$19E,0
DC.W $1A0,0,$1A2,0,$1A4,0,$1A6,0,$1A8,0,$1AA,0,$1AC,0,$1AE,0
DC.W $1B0,0,$1B2,0,$1B4,0,$1B6,0,$1B8,0,$1BA,0,$1BC,0,$1BE,0
dc.w $FFFF,$FFFE ; Fine della copperlist
;******************************************************************************
; Figura RAW ad 8 bitplanes, cioe' a 256 colori
CNOP 0,8 ; allineo a 64 bit
PICTURE:
INCBIN "MURALE320*256*256c.RAW"
*************************************************************************
Section BufPerPrecalc,BSS ; va benissimo anche in fast!
; 256 COLORI.L * 256
COLORTABBY:
DS.B 4*256*256 ; 262144 bytes da precalcolare!
CTABEND:
end
In fondo e' un "upgrade" della vecchia routine di fade! No?