home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
DoomWare Developers Network
/
DoomwareDevelopersNetworkCd-OccurrenceI1994cytechCodehouse3c66710c.iso
/
occurenc
/
infant2
/
wads
/
deathmat
/
chase21a.txt
< prev
next >
Wrap
Text File
|
1994-10-20
|
2KB
|
56 lines
================================================================================
Title : chase21a
Filename : chase21a.wad
Author : Thomas E. Davis
Email Address : tdavis@garnet.acns.fsu.edu
Description:
This is a big and somewhat simple deathmatch wad (only a few tricks
and traps). It is made up of all the things I value in a deathmatch
wad. All the weapons are present, and they are spread out. The more
powerful the weapon, the harder it is to aquire. I strategically placed
each item for the new "altdeath" option with Doom 1.4 and above. If you
play without this option, you will have nothing but weapons to pick up
after the first few minutes of play.
In honor of one of my favorite wads (halls1-9), I have included a
cage. However, the person in the cage is able to see out and defend
himself... at least until he runs out of ammo or gets fragged.
The lmp was recorded from my (indigo) point of view. We made it
before I added the exit, so the ending is a little abrupt. Nonetheless,
it's a fairly long show. Enjoy!
================================================================================
* Play Information *
Episode and Level # : E2M1
Single Player : Nope
Cooperative 2-4 Player : YES!
Deathmatch 2-4 Player : YES!
Difficulty Settings : Nope (be a man, use skill 4)
New Sounds : Nope
New Graphics : Nope
New Music : Nope
Demos Replaced : None
* Construction *
Base : New level from scratch.
Editor(s) used : DOOMCAD, DMGRAPH, and BSP.
Known Bugs : None.
* Permissions *
Please don't screw with this wad.
* Where to get this WAD *
FTP site: infant2.sphs.indiana.edu
* Acknowledgements *
Special thanks to Mike Webster (mlw2834@gold.acns.fsu.edu) for helping me test
play this wad and record our game.
==========================