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doommorf.txt
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millen3@rpi.edu 2/7/94
Enclosed: DOOMMORF.FLI - The animation - 641,336 bytes
README.TXT - Yer looking at it.
AAPLAY.EXE - Run this program to load/display the animation.
If you run it w/o the .fli name, you can control
the frame rate and all sorts of fun things.
Well, my efforts have paid off... DOOMMORF.FLI looks *nice*. This .FLI
file is a ~160 frame animation of your favorite monsters melting into each
other using morphing technology a la "Terminator 2". Ok, so I'm not Industrial
Light and Magic Inc., but I think that the effect is very good considering all
the 'tween images were rendered on a 486dx-50 using DMORF 1.1.2; the BEST
shareware morphing program available for the PC. I used WT100 to get the
images from the .WAD file onto the screen. I used VGACAP81 to capture them
from the screen, and VGAFIL.EXE to convert them from .RAWs and .PLTs to .GIFs.
After morphing, I used Alchemy to convert the images from .TGAs back to .GIFs,
and Autodesk Animator to thread the images into a single .FLI, and optimize
the colors such that the morph should be fairly smooth, even on '286 computers.
Of course, if you use a '286, you probably won't recognize the characters. :)
I know that not ALL of the transitions are smooth, and a close scrutiny
will reveal a few flaws. I noticed many of them myself, but I just don't
give a flying rat's ass at this point. If you like it, enjoy. If not, then
make a better morph.
Any comments can be sent to millen3@rpi.edu. If you give this animation
to anybody or upload it to any boards, please include this text file.
DOOM is the trademark of Id Software, and is one of the best games ever
designed for the PC. Buy it now, or you're scum.