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qyvhouse.txt
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1995-07-04
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7KB
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109 lines
================================================================
Title : Qyv's house of illusions Version 1.0
Filename : qyvhouse.wad
Author : Qyv
Email Address : rnakahar@uhunix.hawaii.edu
Misc. Author Info : Unofficial DooM champ of 808 (Hawaii)
Got tired of seeing all the lame wads piling in
Description : First of all I will admit this is my first wad
ever made. It took awhile to learn the different
editors... There are plenty of special effects
in these 2 deathmatch levels so take the time to
look them over before challenging someone. If
you forget some of the secrets there is always a
computer map in one of the rooms. IMHO this is
the most detailed house wad I have seen to date,
if anyone has seen better please let me know.
The 2 levels are almost exactly the same in every
way, except one is in daytime (with night sky?)
and the 2nd is in pitch dark night. You will not
be able to use the lightswitches during the first
level but will work in the night. Also, the
switches are not visible so bang on the walls or
use a map editor to find them... There are enough
to turn off practically every light in the house.
I reccomend learning level 1 very well before
trying a deathmatch on level 2, unless you like
stumbling around in the dark.
The helmets now up your armor 20% instead of 1%,
and your screen will flash very brightly (from
putting on the helmet?) for a couple seconds...
1 way walls and glass, blocking all weapons.
Btw the floating eyeball things are supposed to
be fans hehe.
Alot of time was spent finding the right textures.
Hints : I can't put all the secrets and strategies down
cause there's so much, but heres a few.
There are 2 teleporters (and a slime waterfall to
get a bfg) where the driveway exits to the street.
The left tele will put you on the TV, where you
can shoot the wooden kitchen wall placed a little
to the left. This will open a small room in the
hall to get a backpack. If you are careful when
getting the pack, you can keep the door open for
later on...
Try walking on my synthesizer... =)
Walk along the brick wall until you can get across
to the blood falls, ride it up to tele to the
plasma gun on the table.
Use the observation room to watch other players
unnoticed, until they decide to check that room...
The barrel in the observation room will instantly
kill any player near it.
Additional Credits to : Matthew Mauger for his glass walls idea
Creator of Outpost21.wad for the night sky grafx
Tim Ash for night level idea (from Boothill)
Oliver Montanuy for Wintex
Data Exchange BBS for providing incredible
4 player deathmatches at 1 dollar a month for
2 hours each day (Yea!)
ID
================================================================
* Play Information *
Level # : MAP01, MAP02
Single Player : Yes to have a look around...
Cooperative 2-4 Player : Nope, no starts.
Deathmatch 2-4 Player : YES!
Difficulty Settings : Yes skill 1-2 no monsters, 3-4 2 imps and a demon
New Sounds : Nope. Maybe later...
New Graphics : Yes a couple TV animations and textures
New Music : No! Music ruins the mood (Unless its NIN)
Demos Replaced : Maybe a deathmatch lmp later.
* Construction *
Base : New level from scratch
Editor(s) used : Deth & Wintex
Known Bugs : Only 1 which I could not get rid of... The far 4
corners of the house's perimeter have HOM due to
too many lines in view. No way to correct this
other than a simpler design (no!) so I left it.
Should not effect gameplay too much.
Wad makers looking for a bug challenge may want to
check out the main bathroom. I used a second
sector for a section of the wall between the
bathroom and the hallway, because the original
sector caused a invisible barrier not on the map.
(Even in the wad editor) No I dont mean the
bathtub wall... Try erasing the second sector and
pulling the first one in its place and you'll see
what I mean.
(Also the reason why the light switch is on another
wall, due to wrong way linedef for second sector)
* Copyright / Permissions*
Do whatever the hell you want with this wad as long as you put my name on
the credits. (It's easy 3 little letters Q, Y, V.) Tis my handle really,
want to know my name go check my email address. Cdrom distributers also
are welcome, but I would appreciate a copy of the CD being made... =)
*Other DooM stuff by Qyv*
Qyvweapons dehacked patch: Energy cannon, rifle, energy mine, flamethrower...
Monster Suits dehacked patch: Deathmatch your favorite monster\weapons
Sticky weapons dehacked patch: Weapon explosions stay onscreen, SFX, ect.
-Qyv