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manse11.txt
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1995-01-24
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3KB
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57 lines
======================================================================
Title : manse11.wad
For use with : DOOM 1
Author : Jason Scanlin
Email Address : jls@rabi1.phys.columbia.edu
Misc. Author Info : Now a full-time physics major and
DOOMaholic at Columbia University.
Description : This was my first wad, designed six months
ago. It is not a huge level; I intended it
to be map 1 of a full episode, but I
haven't had the free time to finish (what
with DOOM2, Descent, RotT, Dark Forces,
Heretic, and Magic Carpet :)). It is, IMHO,
a very detailed and nice looking WAD,
though. It's also pretty hard in UV mode
(let alone in Nightmare).
Additional Credits to : Steve 'the Krool' Kasow &
Aaron 'Mad Dog' Lindenberg -
Extensive alpha testing and source of
endless creative suggestions. ("Why isn't
there a Cyberdemon on the level?", et al.)
======================================================================
* Play Information *
Episode and Level # : E1M1
Single Player : Yes (heavily alpha tested)
Cooperative 2-4 Player : Yes (but not tested and not really optimized
for it - it's likely to get crowded with
four people running around)
Deathmatch 2-4 Player : Yes (again, not tested or optimized, but at
least you'll run into eachother pretty
often)
Difficulty Settings : All (pretty well tested)
New Sounds : No
New Graphics : No
Demos Replaced : None
* Construction *
Base : New level from scratch
Build Time : Too much.
Editor(s) used : Deu5.1, Deu5.2, Deu5.21, BSP1.2x for nodes
Known Bugs : None. (No, the scarcity of ammo in UV mode is
NOT a bug.)
* Copyright / Permissions *
Please distribute this file with the WAD and give me credit if you use
it as a base. Otherwise, you can do whatever the hell you want with it.
(Like I could stop you from editting it!)
(*************)