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- Revision levels for RETURN.WAD and some special credits.
-
-
- beta_001.wad
- . \
- . \_
- . / Simple level fixes and minor null-cable testing.
- . / (mostly texture fixing, i.e. vertical/horizontal align)
- beta_008.wad
-
- beta_009.wad - more and more net level testing, with still more level
- touch-ups.
-
- beta_010.wad - first and foremost net level testing...completely thru,
- including a savegame load around E1M6.
-
- beta_011.wad - first installment of switch panel replacements.
-
- beta_012.wad - first installment of DEMO1, DEMO2, and DEMO3. Also,
- continued installment of switch replacements with some
- minor, yet obvious, texture (both ceiling/floor and wall)
- alignments/replacements.
-
- RETURN.WAD - (not in yet) the final release of the PWAD (patchwad)
- The fresh meat for the public to devour.
- *IF YOU SEE THIS PWAD ANYWHERE --- DELETE IT --- KILL IT
- IT HAS A SERIOUS FLAW IN IT -- thank you :) *
-
- RETURN01.WAD - some floors have been properly designed, some wall textures
- were unpegged and shouldn't have been. Some platforms were
- disfunctional...and most importantly...five missing death-
- match starts are now in!
-
- MiScLlAnEoUs InFoRmAtIon
- ------------------------
-
- Thank goodness it is all behind me! (!!!) Special thanks go to Ben for
- helping me test out one of my levels. Many many kudos to my brother Eric
- for sticking with me during the many stages of level testing - not all your
- anger was in vain (one-way <meant-to-be two-way> doors). Great thanks to
- Colin Reed and Raphael Quinet; without you guys these levels wouldn't exist.
- Casey: yes, I stole a minor idea (Star Trek doors). Shriker: thanks for
- holding on...it's been a long time since "..no longer in service!"
-
- ...other schmitt...
-
- * Y (why...not exx) texture alignment neeeeeeeeeded in DEU 5.21 GCC
- * all y alignment done with my CASIO FX-7700G / program slot 0 (!)
- Abs (A-B)->C
- Int (C/128)->D
- C-128D->E
- -(128-E).
- *** well, it worked anyhow ***
- * most floor textures picked with ColCAD v0.5 REVISION 2.
- * all demos recorded with the (raped) D**m 1.3 executable....
- ...no more snags on dem crushin' ceils...E2M2 (!)
- * most major editing performed with DEU 5.21 GCC..."DEU it right!"
- * used VESADRV.VDR from ColCAD in the line
- set go32 ......
- thus, falls back on built-in video card VESA (!)
- * VESA mode 3 (800x600) used for editing.
- * it's free -- don't complain.
- * famous line: "..get off me!"
- * overused function: "T" for chat
- * most annoying bug...s*rsetup slowdowns...freezing up to
- 2 minutes some times (!!!)
- * most common music to listen to while editing:
- Starship...We Built This City
- Journey....Infinity/Evolution/Escape/Raised.../Departure/....
- Nelson...(their only album)
- * Mouse Systems makes one decent product...a trackball mouse (!)
- * straight from the arms of the Eastern Washington desert!
- "...where's Lind? Oh sure, I know where Ritzville is."
- <true lies>
- * E1M5 idea stolen from a good movie with Sean Connery and
- Kevin Bacon...<what was the name!>...good thing for the
- O key on my keyboard.
- * all ideas, unless mentioned above, are either stolen from
- the original *or* they are fresh from my devious mind. Bear
- in mind that during development I have had minimal Internet
- exposure and have therefore download now PWADS beyond a BETA
- of Cameron Newham's PWAD with the jail cells....oh, and I did
- see, um, TEMPLE (???) ... very good, but, no influence.
- * Entirely too much time spent thinking of D**m while backing
- in trucks...yes..far too much time.
- * ...too many laughs derived from "sorry about the mess."
- * this is getting out of hand
-
- * what do you call a dog with no legs?
- ...anything you want...
- he still won't come.
-
- * what does a zookeeper give an elephant with diarrhea?
- ...
- a *lot* of room.
-
-