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- ================================================================
- Title : The Dungeon of Aoxozoxoa
- Filename : AOX.WAD
- Author : Geoffrey Oliver
- Email Address : gcoliver@eos.ncsu.edu
- Misc. Author Info : Very first wad file, let me know what
- you think!
-
- Description : This WAD is based on an AD&D campaign
- that serveral of my friends and I played
- for about three years. Aoxozoxoa was one
- of two wizards who escaped from a high
- security wizard's prison in the Crimson
- Empire. A party of experienced adventurers
- was hired to track these wizards down and either
- re-capture them or eliminate their threat before
- they could align with other dark powers. This
- WAD is a reconstruction of the original dungeon
- where our party slayed the Archmage.
-
- Additional Credits to : Chance Crowder, the dungeon master who invisioned
- Cerebrus and all the blood and gore that resides
- there.
- ================================================================
-
- * Play Information *
-
- Episode and Level # : E2M1
- Single Player : Yes
- Cooperative 2-4 Player : Yes (special: see below)
- Deathmatch 2-4 Player : Yes
- Difficulty Settings : Yes
- New Sounds : No
- New Graphics : No
- New Music : No
- Demos Replaced : None
-
- * Construction *
-
- Base : New level from scratch
- Editor(s) used : DEU, BSP, RMB
- Known Bugs : NONE
-
- SPECIAL NOTE ABOUT COOPERATIVE MODE:
-
- Players 1, 3 & 4 start at the beginning of the wad in the campsite.
- They will be considered the "party."
-
- Player 2 is the "Wizard" and he starts in the wizard's control room.
- The control room is stocked with all the weapons, powerup, maps, keys,
- etc. The wizard can observe the party (F12 or by using the map.) Also,
- in the control room are a set of teleporters that transport the wizard to
- various locations through the dungeon, where he can blast the party! There
- are also a set of switches in the control room. One of these switchs opens
- the door to the exit room. This door normally requires a yellow key but that
- key is blocked by columns in multiplayer mode. (The wizard character has one
- though, he uses it to go into restricted passages to get back to the control
- room.) It is recommended: if the party kills the wizard in the large throne
- room, the wizard should push this button when he reappears in the control
- room in order to let the party leave. Obviously the wizard will probably
- kill party members serveral times before the last battle. That is the
- reason for the large number of supplies in the campsite. (note that the
- good weapons still have to be found in the dungeon. Also, the wizard
- does NOT have access to the campsite because it is outside his lair.)
-
- I felt that this would be an interesteing twist to cooperative mode.
- I have two friends that I normally play DOOM with, One likes DEATHMATCH
- games and the other insists on cooperative (read: boring) mode, so I felt
- this was a good way to satisfy them both. Please email me and offer any
- comments or suggestions on this style of play. (or the level in general)
-
-
- * Copyright / Permissions *
-
- Authors MAY use this level as a base to build additional
- levels.
-
- You MAY distribute this WAD, provided you include this file, with
- no modifications. You may distribute this file in any electronic
- format (BBS, Diskette, CD, etc) as long as you include this file
- intact.
-
-
- * Where to get this WAD *
-
- FTP sites: ftp.orst.edu
-
-