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1994-10-22
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October 22, 1994
DragonRook Presents: Castle Phobos v3.1
9 levels of destructive fun!
Created & Designed David G Shrock
Music by Ross A Warren
New Graphics by David G Shrock
New Sounds by David G Shrock
Additional Designs by Sean Fugate
Testing by David G Shrock and Sean Fugate
** Notice to players familiar with version 2 **
The secret level is no longer secret, but is now placed as
level 6.
New music is on levels 1,2,3,5. Version 3.2 will have new music for all 9
THE STORY:
Your wandering around the martian moon landscape when you stumble
across an odd structure built into the side of a mountain. A closer
look reveals the entrance of a castle with two watch towers.
"What in Hell is this?" you ask yourself. It would appear as if
some architect had too much time on his hands. Anyway, it looks
quiet now, maybe too quiet. A gut feeling rumbles in your stomach
that something evil could be going down inside this mountain.
The feeling of death crosses your mind like a dark shadow, you know
all too well that your buddies disappeared in the area. Maybe here.
BETTER CHECK IT OUT!
==========================================================================
Loading instructions
To load for Doom v1.666:
Use SETUPCP.EXE to produce a new doom.exe
using DeHackEd by Greg Lewis. This will give new messages and a new
ending story and save it as DOOMCP.EXE You may use CPHOBOS3.BAT
to load with or without parameters.
Example: cphobos3 (loads normally for 1.666)
Example: cphobos3 -warp 2 5 (warps to level 5, you may use others)
If you do not use the supplied batch file, please load with the parameters:
-file cphobos3.wad cpdemo16.wad
A copy of DeHackEd v2.0 by Greg Lewis is supplied. See dehacked.hlp
for more information. This program can work for Doom II, also.
For Doom v1.2: doom -file cphobos3.wad
================================================================
Episode Data
Title : Castle Phobos v3.1
Filename : CPHOBOS3.WAD, cpdemo16.wad, cphobos3.deh
Author : David G. Shrock
E-mail Address : DragonRook@aol.com
Misc. Author Info : Owner of DragonRook.
Music Author : Ross A. Warren
Build Time : 580+ hours.
Description : A nine level episode where the theme is set
in a castle environment that is meant to be
a challenge. There are 3 Demos to watch to
supply hints and show off some of the land.
Included is new fantastic music to keep you going.
The music is pure pleasure for those who have
a General-Midi music device. There are new
monsters: A Seargent that looks similar to the
player for multi-player confusion, Death's Shadow
replacing the imps. You will find that the levels
get increasingly more challenging to level 5 and
eases off on levels 6 and 7 and becomes hard again
on level 8. Level 9 is only tough if you insist
on destroying every demon. Remember, this level
is built so that you will never become trapped.
Every room that has an entrance, has an exit!
(Note: as a challenge, I mean without using cheat
codes!)
* Play Information *
Filename : CPHOBOS3.WAD
Episode and Level # : E2 M1-9
Single Player : Yes
Cooperative 2-4 Player : Yes (There are also more monsters in multi-player)
Deathmatch 2-4 Player : Yes
Difficulty Settings : Yes (Only a slight change, mostly in ammo/health)
New Sounds : Yes
New Graphics : Yes
New Music : Yes
Demos Replaced : All v1.2 (version 1.666 demos in cpdemo16.wad)
(New graphics/sounds list at the end of text)
* Construction *
Base : New levels from scratch (My imagination!)
Tools used : DEU 5.0, DEU 5.2gcc, BSP 1.1x, BSP 1.2x
Dmaud, Dmgraph, PC Paintbrush V+, Vistapro 3,
Sound Impression, Cakewalk Professional, Midi2mus,
DeHackEd
Known Bugs : (v1.2) A flash of the sky may appear on levels
3 and 8 when passing into doorway from
an area of really tall walls. Not too
disturbing though and often rare.
Machines tested on : 486DX4-100, 486DX2-66, 486DX-33, 486SX-25, 386DX-40
386-16.
Multi-Player tested on : 486DX4-100 to 386DX-40, 486DX-33 to 486SX-25,
486DX-33 to 386-16. All serial games using
updated sersetup.exe for v1.2 Version 1.666 tested
with 486DX4-100 to 386DX-40.
* Copyright / Permissions *
The new Music (E2M1,E2M2,E2M3,E2M5) is property of DragonRook and Ross Warren
Copyright 1994. Do not distribute music outside of the cphobos3.wad. It may
be freely distributed in cphobos3.wad.
Authors may not use cphobos3.wad as a base to build new wads. Nor may
it be used in a compilation of wads.
You may use the new graphics and sounds in your wads as long as you
mention credit to me, David G Shrock.
You may freely distribute Castle Phobos on disk, tape, or BBS as long as
this text file is intact. You may NOT distribute on CD or with a group of
other WADs either in compressed form or built inside a new WAD without
my permission.
* Where to get this WAD *
version 3.0: Game Palace BBS (305) 587-4258
(Don't forget to send in your donation!)
America On-Line
version 3.2: DragonRook - Fall 1994 CD-ROM
DragonRook
PO Box 1354
Eugene OR 97440
(See drinfo.txt or send e-mail for more info)
****************************************************************
Levels in Detail
****************************************************************
LEVEL 1: Castle Entry E2M1
The main entrance to this castle seems to lead inside a
mountain. What could lay on the inside? Better figure
out how to get in!
Date Completed : May 10, 1994
* Notes *
You must find two secret rooms in order to exit which are revealed in
the first demo. Also, if you are having trouble getting into the
castle, just watch the first half of the first demo. The main idea
here is to use weapons effectively OR YOU WILL RUN OUT!
There aren't too many monsters, but it can be tough without practice.
Most of you will notice a slowdown when entering the church. Most of
reason is because of hard disk access time. Best results can be attained
systems having 8 megabytes of RAM or more and a disk cache.
Time for 100% kills/100% secret: 17 minutes on the DOOM clock.
Your Challenge: There are 2 big guns here, see if you can get both!
Additional Credits:
Sean Fugate: Green Stone Room after 4 gates, South Towers.
Music: "Castle Phobos Theme"
=====================================================================
LEVEL 2: Storage E2M2
What is this warehouse doing in a castle? It looks like
stolen UAC supplies that someone has hidden! Perhaps
something truly evil is happening within this castle?
Date Completed : May 18, 1994
* Notes *
A word of warning to multi-player gamers: Becareful,
because the blue key may become hard to get if all players die too
many times, but it IS still possible.
There is a Secret Door in the Nuke-Hall, straight ahead.
If you get stuck in the pit with the two Demons and two Cacodemons,
there is an exit in the south-west corner.
Time for 100% kills/100% secret: 15 minutes.
Your Challenge: Get both Blue Spheres!
Music: "The Rising Death's Shadow"
===================================================================
LEVEL 3: ARENA! E2M3
Back to that mideivel crap again!
On the other side of the mountain lies an arena built within a
canyon. This could be someone's twisted idea of entertainment! ;)
Date Completed : May 27, 1994
* Notes *
This one is my favorite level and it is a big one! Many Secrets!
Many Monsters! The size of this level will cause slower PCs to
produce a slower than normal game, but it will speed up greatly
half way through the level once you have destroyed most of the
enemies.
Time for 100% kills/100% secret: 23 minutes.
Your Challenge: Find at least 90% of the secret rooms.
Music: "Demon Horde"
========================================================================
LEVEL 4: Cathedral E2M4
This level looks dark and creepy! It must be one large
underground dungeon! Better be careful! Where are these
monsters coming from, anyway?
Date Completed : June 7, 1994
* Notes *
I must give credit to my freind, Sean, for the starting position of
players 2 and 3. It's up to you, Player 1, to get them out!
I hope you found your weapons, 'cause you are not going to find any here!
This one is a tough level, try to save only at the start and play
the level straight through. It is more exciting this way.
There is a room that you can not enter in a one player game. Don't
worry though, there is nothing in there during a single player game,
but you better get in there if your playing multiplayer!
Time for 100% kills/100% secret: 18 minutes
Your Challenge: Save only at the beginning and play all the way through.
=====================================================================
Level 5: Mansion of DOOM E2M5
All hope of survival seems to be drained. Is there a light
at the end of this tunnel? What evil creature is behind all
this? Well, let's get going we're half way there!
Date completed: July 9, 1994
* Notes *
This level was created so that a player can finish even if
starting with no weapons as the third demo demonstrates.
(It was a fun battle!) You will have an easier time if you
have the weapons collected from the earlier levels.
Time for 100% kills/100% Secret: 18 minutes.
Your Big Challenge: See if you can destroy ALL monsters by
starting out with just a pistol! Enter this to try:
Start Castle Phobos and enter the cheat: idclev 2 5
This will warp you to this level and start you off.
Music: "Hell's Bells of Castle Phobos"
=====================================================================
Level 6: Secret Area! E2M9
There doesn't seem to be too many monsters here. Good, a
rest! Better collect more ammo! Is this a place that we
passed up before?
Date completed: July 5, 1994
Time for 100% kills/100% secret: 13 minutes.
Your Challenge: Destroy the big boss.
Music: "Hell's Bells"
======================================================================
Level 7: Nuke Maze E2M6
Short level with only the purpose of wasting your ammo.
Don't get lost! Don't let the title get to you though,
this is a very \small level, not hard to get around.
Date completed: August 18, 1994
Time for 100% kills/100% secret: 13 minutes.
Your Challenge:
======================================================================
Level 8: Five Towers E2M7
Just what we needed! More castle towers! Hey, these look
a little big. So, how does that gate to the east open?
Date completed: August 17, 1994
Time for 100% kills/100% secret: 16 minutes.
Your Challenge: Get the BFG 9000! (I thought about not including
this weapon, because I don't like it. But, why not?)
======================================================================
Level 9: The Great Hall E2M8
This Hall shows off a few of the greatest warriors in their
best moments. Maybe you will top them and attain greatness!
What is at the end of this Great Hall? Time to find out who
is behind all this chaos!
Date completed: August 18, 1994
Time to finish: 7 minutes.
You know what to do! Don't worry, there is more than enough ammo
laying around! (This level can be won by just starting with
only that stinking pistol, too!)
======================================================================
************************************************************************
List of new graphics
Castle Phobos episode 2 title
"Just Read It"
Credit/Title Screen of Readme
Map titles during player results tally
Skull sliding lever
Dagger switch
Chess and Skull Door
"Welcome Warrior" Marble Wall
"DragonRook" ad
Night Sky With Mountains background featuring Eagle Nebula
Player Fighting Cacodemon Mural
Player Fighting Cyberdemon Mural
Player Fighting Baron of Hell Mural
Sword and Halberd Wall
Mars Mural with Game Palace ad
2nd Episode Victory screen, "You survived Castle Phobos"
Map with sword and Rooks
Seargent (Looks kinda like player for Multi-Confusion!)
Death's Shadow
Death's Shadow shooting weapon, "Evil Soul"
List of new sounds
Pistol / Chaingun
Plasma Shots
Teleporting Buzz
Death's Shadow close attack
Death's Shadow spot player (2)
Footsteps in background
List of new music written by Ross Warren
"Castle Phobos" main theme E2M1
"The Rising Death's Shadow" E2M2
"Demon Horde" E2M3
"Hell's Bells" E2M5
*Please note the the music was written specifically for a
wave table synthesizer and not an FM synthesizer such as
Sound Blaster, Adlib, or compatibles. Ross and I have
listened to the music over an FM synthesizer, and we think
is sounds quite poor. However, we also think that all FM
synthesized music sounds bad! If you are thinking on
upgrading to a wave table synthesizer, you might try listening
to the audio portion of DragonRook CD where this music is featured
in full CD quality stereo recorded from a Roland Sound Canvas.
***************************************************************************
A Special Thanks to the following:
John Carmack, John Romero, Sandy Petersen, Kevin Cloud, Adrian Carmack,
and Dave Taylor of id Software for creating DOOM and making it easily
modifiable for all those imaginative players, thus extending the life
of a great game.
Raphael Quinet and Brendon J Wyber for DEU and thanks for
the source code.
Colin Reed for BSP.
Bill Neisius for Dmgraph and Dmaud
Greg Lewis for DeHackEd v2.0
** Disclaimers **
DOOM is a trademark of id Software
id Software is not responsible for any add-on modified levels.
id Software will not provide customer support for modified games.
Hey, I am not responsible for any system problems either!
But, I will answer questions about Doom and/or Castle Phobos
Revision History:
Version 1.0* Completed 6/10/94
Version 1.1 Fixed minor errors in wall textures on levels 3 and 4
Version 1.2 Fixed cathedral door to open again for multiplayer-level 4
Version 1.3 7/4/94 Added secret level exit. Added more weapons
for muti-player on level 4. Fixed teleport pads-level 3
Version 1.5 7/6/94 Added secret level.
Version 2.0* 7/10/94 Added Mansion Level (5) Secret level is a skip through.
Version 2.2* 7/15/94 Rid of secret level. Now it is a must see.
Version 2.5* 7/26/94 Added new graphics, Episode/level titles, walls.
Added new Seargents.
Version 2.7 8/1/94 Added new sounds. Fixed Arena area in e2m3.
added new sky background and adjust outside light levels.
Version 2.8 8/18/94 Added Towers, Nuke Maze, Great Hall levels.
Added Death's Shadow character.
Version 2.9 8/25/94 Added new music for 4 levels.
Version 3.0* 10/10/94 Updated for v1.666 with DeHackEd
Version 3.1* 10/22/94 Fixed error in e2m3 music, missing instrunments
Added Game Palace ad, new 'Read It' Screen
* versions that have been distributed on large scale