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- If you think BSP1.2x is a flawless node builder, CASLOTR.WAD
- will prove you wrong. I had a lot of problems with open areas
- that ended up being impassible. Sometimes these problems would
- go away if I just continued building. Other times I had to re-
- sort to what I call "node struts" to fix the problem. Usually,
- all I had to do the tame these trouble spots was run an invisible
- two-sided linedef (using existing vertexes) through the impassible
- area. This would break up the node structure and poof, no more
- problem! If you have an editor that can handle a .wad this big,
- you can see this effect in action. In the southeast part of the
- castle, there's an open cross-shaped courtyard with a 5-sided
- blood fountain in the middle of it. Notice the web of invisible
- lines running through arms of the cross. These lines don't seem
- to serve any purpose, but try deleting them and then rebuilding the
- nodes and see what happens when you walk through there.
- There is also a web of "node struts" in the key chamber. I
- didn't have any problems with impassible areas in there but I did
- get the phantom vertical line bug if I stood on the pedestal in the
- middle of the room in just the right spot and looked at some of the
- doors.
- I'm not knocking BSP, however. It's still the best node builder
- around. With all the windows and stairs in Castle of the Renegades,
- I can't really blame it for having a little trouble working up nodes
- for me.
-