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LEVELS.NJD
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1994-11-26
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6KB
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130 lines
Come out fighting
-----------------
On the far side of Phobos the remains of an earlier civilisation had been
found in the mountains. The artefacts left by the beings that had lived
there indicated Devil worship. What better place to build a base to
investigate an inter-dimensional portal ?
Level 1 - The Ruins (501 vertices). A nice small level to start built near
the first ruined buildings discovered.
Level 2 - Rad Pits (1030 vertices). This was the power station built around
the ancient magical blood well. Unfortunately it leaked and became known as
the rad pits. Got your rad suit ready ?
Level 3 - Research Department (1009 vertices) This was where the top scientists
based themselves due to some very well preserved relics. (This is the level
that gives access to the secret level - look hard).
Level 4 - The Old Town (1381 vertices) A well preserved example of the ancient
architecture adapted by the researchers.
Level 5 - Communications Lab (1490 vertices) A more traditional moon base
setting, this lab was used to try and contact other dimensions. (This level is
supposed to end with you stuck in a cell but this could cause unfairness in a
deathmatch game so you can get out by shooting the bars.)
Level 6 - The Long Run (1200 vertices) This level starts in the same cell as
the last one ended but this time the bad guys have found how you discovered
the exit. You will have to find another way. You have heard about a very long
corridor that would get you out but first you must get out of the cell.
Level 7 - Psychic Research (1258 vertices) Using magic symbols and modern
electronics the scientists managed to create this area to try and investigate
unusual phenomena.
Level 8 - Demon Pit. (532 vertices) Ever wondered where the barons of hell
live ? This would be a good place to start looking.
Level 9 - Teleport Lab (secret level). (515 vertices) This is where the
scientists had their first success. Creatures from "the other side" seem to
teleport in at will.
Blood Guts 'n' Gory.
--------------------
After clearing the moon base built in the Phobos ruins you teleport across to
Deimos. Hopefully this more traditional moon base won't be so corrupted by
hell spawn. Good luck.
Level 1 - Platform 1 (674 vertices) Looking at the Deimos landing platform
you are sure it never used to be made of wood and you are quite sure the
landing lights didn't used to be flaming red torches. Oh well it looks like
you have another fight on your hands.
Level 2 - The Lake (574 vertices) Taking a stroll outside to the polluted
lake you may spot some of the charming local wild life - and kill them.
Level 3 - Depths (670 vertices) The exit for this level is behind the red
key door but the red key is way down in the bowels of the old power station.
Can you find the quick way back up ?
Level 4 - Pyramids (829 vertices) Ever since ancient times the pyramid has
been a focus of mystical power. Now all you have to do is smear hell spawn
on them.
Level 5 - Mission Control (972 vertices) Hmm this place used to be the hub
of the Deimos base. Who are these strange brown and pink guys ? By the way,
look for the secret level access here and choose wisely.
Level 6 - Detention Complex (1392 vertices) The Deimos detention complex was
never a nice place but the new owners have re-decorated and we are talking
yukky. I can think of better places to be.
Level 7 - Main Base (1418 vertices) The large Deimos main complex is not what
it used to be. The neighbourhood has gone right down hill.
Level 8 - Exercise Yard (380 Vertices) Aha, a nice big area to run around in.
Most of the bad guys are in cages. Wait I can hear a loud thumping noise almost
like a mechanical hoof. What's that down there ? Oh ****.
Level 9 The Theatre (secret level). (360 vertices) This looks a bit like the
ancient roman amphitheatres. Except this time they don't throw Christians to
the lions they throw marines to the demons.
Oh Hell
-------
Well you know what you have to do. It's not gonna be easy and you may never
come back but for every dirty job there has to be someone to do it. Guess
what - you're someone.
Level 1 - Hells Gate (553 vertices) OK, this looks easy, shoot the demon in
the back and jump in to Hell. No problem !
Level 2 - Bridge to Despair (905 vertices) What a miserable name for a level.
lets just get over there and kick butt.
Level 3 - Hells Onion (846 vertices) OK I take it all back the last level had
a good name compared to this one. I wonder why it's called that. Answers on
a postcard will be ignored.
Level 4 - Ring of Pain (1190 vertices) Ouch, this sounds like a bad case.
It would be very embarrassing to fight your way through Hell only to come out
with a case of haemorrhoids.
Level 5 - Death Fortress (1292 vertices) That's better, an encampment from hell
patrolled by hideous demons and mutants. What am I saying - that's not even
remotely better.
Level 6 - St. Satans (1375 vertices) When Satan was just an imp he went to
Sunday school here. They were so impressed with his later achievements that
they re-named it after him. This is a rough area. Keep your eyes peeled.
The yellow skull key will get you off the level but you will need to search
and fight for the blue and the red to find the secret exit.
Level 7 - Spinal Trap (1478 vertices) Just what you needed, a couple of large,
complex mazes packed to the brim with bad guys. Can't we just go home ?
Level 8 - Ah! (393 vertices) You go on ahead. I'll just wait 'till it's all
over.
Level 9 - Nasty (secret level) (842 vertices) Hmm, things here look a bit
familiar. Wait what's that it can't be, it is - ahhhhhhhhhhhhhh