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CYBRDETH
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CYBRDETH.TXT
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Text File
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1994-08-25
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4KB
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100 lines
================================================================
Title : Cyber Death
File Name : CYBRDETH.WAD
Author : Scott A. Smith
Email Address : scott@gate.net
Misc. Author Info : er... Size 9.5" boots.
Description : This level has been designed with a
similar theme to E2M8. It's a huge
outdoor area with scores of large
pillars scattered randomly about;
there is a fairly large open area in the
center of the level... There are quite a
few lost souls flying around, but the
main adversaries (for single play) are
CyberDemons. Yes, that "s" belongs
there! Here's what you will face with
the various skill levels:
Skills 1 & 2: Tons of lost souls...
1 Imp (you'll see...)
1 CyberDemon
Skill 3: Tons of lost souls...
1 Imp (he does serve a purpose!)
3 CyberDemons
Skills 1 & 2: Tons of lost souls...
1 Imp (something about this room...)
6 CyberDemons ;-D
Each skill level has enough ammo to
defeat all of the monsters (this *has*
been tested!). Thjs level should
seperate the men from the boys...
There's a smashing exit! This was in my
first PWAD (E2M1SAS.WAD) which (as far
as I know, was only distributed on AOL)
and fits in quite nicely.
The level has also been set up for Death
Match (a primary design feature!). Skill
3 is probably best for this. There are
hidden teleporters and a few other hidden
goodies for when the ammo is low and
your opponent is close...
Additional Credits to : id Software and the authors of DEU and
BSP. I'd also like to thank all of the
people on ALT.DOOM.GAMES who were arguing
the best way to kill a single CyberDemon,
which is what gave me the idea for this
level. Have fun with 6, guys!
================================================================
* Play Information *
Episode and Level # : E1M1
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes (Designed with this in mind...)
Difficulty Settings : Yes
New demos : As seperate files...
New Sounds : Nope
New Graphics : well... a new level of graphic *violence*,
perhaps. No new images...
* Construction *
Base : New levels from scratch
Build Time : 'Bout a day... (it's not that big...
Doesn't need to be!)
Editor(s) used : DEU 5.21, BSP 1.2x
Known Bugs : There's a hidden weapon that can sometimes
be picked up without having to find the
area that it is hidden in. It leaves you
wondering "Now where the hell did this come
from!?"...
No other *known* bugs...
* Copyright / Permissions *
Authors may NOT use this level as a base to build additional levels
without including this unmodified text file and a list of the changes
made to the level...
You MAY distribute this WAD to any BBS or online service, provided you
include this file, with no modifications. You may mass distribute this
WAD in any *other* electronic format (Diskette, CD, etc) *only* with my
approval (which will be quite easy to get, I imagine).
* Where to get this WAD *
America Online: PC Games Forum
FTP sites: infant2.sphs.indiana.edu, in /pub/doom/incoming
or wherever it's moved to.