home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Deathday Collection
/
dday.bin
/
serial
/
ipxsrc
/
ipxsetup.c
< prev
next >
Wrap
C/C++ Source or Header
|
1994-02-13
|
5KB
|
284 lines
// ipxsetup.c
#include <conio.h>
#include <stdio.h>
#include <stdlib.h>
#include <dos.h>
#include <string.h>
#include <process.h>
#include <stdarg.h>
#include <bios.h>
#include "ipxnet.h"
int gameid;
int numnetnodes;
setupdata_t nodesetup[MAXNETNODES];
/*
=================
=
= Error
=
= For abnormal program terminations
=
=================
*/
void Error (char *error, ...)
{
va_list argptr;
if (vectorishooked)
setvect (doomcom.intnum,olddoomvect);
va_start (argptr,error);
vprintf (error,argptr);
va_end (argptr);
printf ("\n");
exit (1);
}
/*
=============
=
= NetISR
=
=============
*/
void interrupt NetISR (void)
{
if (doomcom.command == CMD_SEND)
{
//I_ColorBlack (63,0,0);
localtime++;
SendPacket (doomcom.remotenode);
//I_ColorBlack (0,0,0);
}
else if (doomcom.command == CMD_GET)
{
//I_ColorBlack (0,63,0);
GetPacket ();
//I_ColorBlack (0,0,0);
}
}
/*
===================
=
= LookForNodes
=
= Finds all the nodes for the game and works out player numbers among them
=
= Exits with nodesetup[0..numnodes] and nodeadr[0..numnodes] filled in
===================
*/
void LookForNodes (void)
{
int i,j,k;
int netids[MAXNETNODES];
int netplayer[MAXNETNODES];
struct time time;
int oldsec;
setupdata_t *setup, *dest;
char str[80];
int total, console;
//
// wait until we get [numnetnodes] packets, then start playing
// the playernumbers are assigned by netid
//
printf("Attempting to find all players for %i player net play. "
"Press ESC to exit.\n", numnetnodes);
printf ("Looking for a node");
oldsec = -1;
setup = (setupdata_t *)&doomcom.data;
localtime = -1; // in setup time, not game time
//
// build local setup info
//
nodesetup[0].nodesfound = 1;
nodesetup[0].nodeswanted = numnetnodes;
doomcom.numnodes = 1;
do
{
//
// check for aborting
//
while ( bioskey(1) )
{
if ( (bioskey (0) & 0xff) == 27)
Error ("\n\nNetwork game synchronization aborted.");
}
//
// listen to the network
//
while (GetPacket ())
{
if (doomcom.remotenode == -1)
dest = &nodesetup[doomcom.numnodes];
else
dest = &nodesetup[doomcom.remotenode];
if (remotetime != -1)
{ // an early game packet, not a setup packet
if (doomcom.remotenode == -1)
Error ("Got an unknown game packet during setup");
// if it allready started, it must have found all nodes
dest->nodesfound = dest->nodeswanted;
continue;
}
// update setup ingo
memcpy (dest, setup, sizeof(*dest) );
if (doomcom.remotenode != -1)
continue; // allready know that node address
//
// this is a new node
//
memcpy (&nodeadr[doomcom.numnodes], &remoteadr
, sizeof(nodeadr[doomcom.numnodes]) );
//
// if this node has a lower address, take all startup info
//
if ( memcmp (&remoteadr, &nodeadr[0], sizeof(&remoteadr) ) < 0 )
{
}
doomcom.numnodes++;
printf ("\nFound a node!\n");
if (doomcom.numnodes < numnetnodes)
printf ("Looking for node");
}
//
// we are done if all nodes have found all other nodes
//
for (i=0 ; i<doomcom.numnodes ; i++)
if (nodesetup[i].nodesfound != nodesetup[i].nodeswanted)
break;
if (i == nodesetup[0].nodeswanted)
break; // got them all
//
// send out a broadcast packet every second
//
gettime (&time);
if (time.ti_sec == oldsec)
continue;
oldsec = time.ti_sec;
printf (".");
doomcom.datalength = sizeof(*setup);
nodesetup[0].nodesfound = doomcom.numnodes;
memcpy (&doomcom.data, &nodesetup[0], sizeof(*setup));
SendPacket (MAXNETNODES); // send to all
} while (1);
//
// count players
//
total = 0;
console = 0;
for (i=0 ; i<numnetnodes ; i++)
{
if (nodesetup[i].drone)
continue;
total++;
if (total > MAXPLAYERS)
Error ("More than %i players specified!",MAXPLAYERS);
if (memcmp (&nodeadr[i], &nodeadr[0], sizeof(nodeadr[0])) < 0)
console++;
}
if (!total)
Error ("No players specified for game!");
doomcom.consoleplayer = console;
doomcom.numplayers = total;
printf ("Console is player %i of %i\n", console+1, total);
}
/*
=============
=
= main
=
=============
*/
void main (void)
{
int i;
//
// determine game parameters
//
gameid = 0;
numnetnodes = 2;
doomcom.ticdup = 1;
doomcom.extratics = 1;
doomcom.episode = 1;
doomcom.map = 1;
doomcom.skill = 2;
doomcom.deathmatch = 0;
printf("\n"
"--------------------------\n"
"DOOM NETWORK DEVICE DRIVER\n"
"--------------------------\n");
i = CheckParm ("-nodes");
if (i && i < _argc-1)
{
numnetnodes = atoi(_argv[i+1]);
}
// make sure the network exists and create a bunch of buffers
InitNetwork ();
// get addresses of all nodes
LookForNodes ();
localtime = 0; // no longer in setup
//
// launch DOOM
//
LaunchDOOM ();
// cleanup
ShutdownNetwork ();
Error (NULL);
}