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apcidoom.dat
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Text File
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1994-07-17
|
20KB
|
541 lines
=============================================================================
This is an ASCII resource for APCIDOOM. Do **NOT** edit this file!
APCIDOOM.DAT Version 2.0 Last updated 7/17/94
Anyone attempting to edit this file will be killed. Really. We're serious.
=============================================================================
|
You're a marine, one of Earth's toughest, hardened in
combat and trained for action. Three years ago you assaulted
a superior officer for ordering his soldiers to fire upon
civilians. He and his body cast were shipped to Pearl
Harbor, while you were transferred to Mars, home of the
Union Aerospace Corporation.
The UAC is a multi-planetary conglomerate with radioactive
waste facilities on Mars and its two moons, Phobos and
Deimos. With no action for fifty million miles, your day
consisted of suckin' dust and watchin' restricted flicks in
the rec room.
For the last four years the military, UAC's biggest
supplier, has used the remote facilities on Phobos and
Deimos to conduct various secret projects, including
research on inter-dimensional space travel. So far they have
been able to open gateways between Phobos and Deimos,
throwing a few gadgets into one and watching them come out
the other. Recently however, the Gateways have grown
dangerously unstable. Military "volunteers" entering them
have either disappeared or been stricken with a strange form
of insanity--babbling vulgarities, bludgeoning anything that
breathes, and finally suffering an untimely death of full-
body explosion. Matching heads with torsos to send home to
the folks became a full-time job. Latest military reports
state that the research is suffering a small set-back, but
everything is under control.
A few hours ago, Mars received a garbled message from
Phobos. "We require immediate military support. Something
fraggin' evil is coming out of the Gateways! Computer
systems have gone berserk!" The rest was incoherent. Soon
afterwards, Deimos simply vanished from the sky. Since then,
attempts to establish contact with either moon have been
unsuccessful.
You and your buddies, the only combat troop for fifty
million miles were sent up pronto to Phobos. You were
ordered to secure the perimeter of the base while the rest
of the team went inside. For several hours, your radio
picked up the sounds of combat: guns firing, men yelling
orders, screams, bones cracking, then finally, silence.
Seems your buddies are dead.
It's Up To You
Things aren't looking too good. You'll never navigate off
the planet on your own. Plus, all the heavy weapons have
been taken by the assault team leaving you with only a
pistol. If only you could get your hands around a plasma
rifle or even a shotgun you could take a few down on your
way out. Whatever killed your buddies deserves a couple of
pellets in the forehead. Securing your helmet, you exit the
landing pod. Hopefully you can find more substantial
firepower somewhere within the station.
As you walk through the main entrance of the base, you hear
animal-like growls echoing throughout the distant corridors.
They know you're here. There's no turning back now.
|
Acubit 14.4 fax v32
AT &F &C1 &D2 %C0 \N1
AT&T Data Port 14.4 FaxM.
AT &F &C1 &D2 S41=3 \N0 %C0
Boca 14.4 fax
AT &F &C1 &D2 S46=0 N0 &D2 &K0
Boca 14.4 v32 fax
AT &F &C1 &D2 \N0 \G0 &K0 %C0 N0
Cardinal 14.4 v32
AT &F &C1 &D2 N0
Cardinal 9600fax
AT &F &C1 &D2 &Q6 &K0 %C0 \N0 N0
Digicom Scout Plus 14.4 Fax
AT &F &C1 &D2 *M0 *E0
Gateway Telepath 14.4 fax
AT &F &C1 &D2 B0 N0 \N0 %C0 &K0
Gateway Telepath 550
AT &F &C1 &D2 S27=32 S15=16 S13=64 &B0 &H2 &I1 &N6 &K0 &M0
GENERIC
AT &F &C1 &D2 &B0 &K0 &D0 &C0
GENERIC 14.4
AT &F &C1 &D2 &Q6 &R1 &K0 N0 \J1 %E1
GENERIC 9600
AT &F &C1 &D2 &K0 &M0 S46=0
GVC 14.4 fax
AT &F &C1 &D2 S46=0 N0 &K0
GVC 14.4 MNP2-5 v42
AT &F &C1 &D2 %C0 \N0 B8
Hayes Optima 14.4
AT &F &C1 &D2 \N0
Hayes Optima 14.4
AT &F &C1 &D2 S46=0 N0 &K0
Hayes Optima 28.8
AT &F &C1 &D2 &K0 S46=136
Hayes Ultra 14.4
AT &F &C1 &D2 &Q &K
Identity Internal
AT &F &C1 &D2 B8 %C0 \Q0 \N1
Infotel 14.4
AT &F &C1 &D2 &Q6 %C0 N0 &K0
Intel 14.4
AT &F &C1 &D2 \N0 \Q0 \J1 \V0
Intel 14.4 ext
AT &F &C1 &D2 \N0 /Q0
Intel 14.4 fax
AT &F N0 &D2 &C1 &Q6 &K0 S0=1
Intel 14.4i
AT &F &C1 &D2 B8 %C0 "H0 \N0 \Q0
Intel 14.4i fax
AT &F &C1 &D2 \N0 \Q0
MegaHertz C596FM
AT &F &C1 &D2 \N1 \J0 %C0
No Name (Rockwell) 14.4
AT &F &C1 &D2 N0 S46=0 &K0 %C0
Practical Perip 14.4FX v32
AT &F &C1 &D2 S46=0
Redicard v.32 bis 14.4
AT &F &C1 &D2 %C \N
Smart One 1442F
AT &F &C1 &D2 %C0 &K0 S95=44 S46=0
SupraFax 14.4
AT &F &C1 &D2 &Q6 &K %C0 \N1 S37=6 S0=1
SupraFax 14.4 v32
AT &F &C1 &D2 S46=136 %C0
SupraFax 14.4 v32-
AT &F &C1 &D2 S46=136 M1 Q0 D2
Telebit Worldblazer 14.4
AT &F &C1 &D2 S51=4 S180=0 S183=8 S190=0 L1
Telepath 550
AT &F &C1 &D2 &N6 &M0 &K0 S0=1
USR Sportster 14.4 v32 fax
AT &F &C1 &D2 &M0 &I0 &K0 B0 &N6
USRobotics 14.4 fax
AT &F &C1 &D2 S0=1 S7=60 E1 Q0 V1 &K0 &N6 &A3
USRobotics 14.4 v32 fax
AT &F &C1 &D2 &M0 &I0 &K0 B0 &N6
USRobotics Sportster 14.4
AT &F &C1 &D2 &K0 &M0 E1 V1 X4
Viva 14.4
AT &F &C1 &D2 \N0
Viva 14.4i fax
AT &F &C1 &D2 \N0 \Q0 \J1 \VI
VivaFax 14.4
AT &F &C1 &D2 N0 \N1 %C0 &K0
VivaFax 14.4
AT &F &C1 &D2 \Q0 &M0 %C0 B8 \N1
ZOOM 14.4
AT &F &C1 &D2 N0 S46=136 %C0 \G0
ZOOM 14.4 v32 v42 fax
AT &F N0 &D2 &C1 &Q6 &K0 S0=1
ZOOM VFP 14.4
AT &F &C1 &D2 &K0 E1 V1 X4 N0
ZOOM VFX v32
AT &F &C1 &D2 &K0 E1 V1 X4 N0
ZOOM VXP 14.4 v42
AT &F &C1 &D2 &K0 &M0 &C0 \G0 %C0
Zoomfax VFP v32
AT &F &C1 &D2 S48=128 S36=1 N0 S46=136
ZyXel 14.4
AT &F &C1 &D2 \N0
ZyXEL U-1496 14.4
AT &F &C1 &D2 S46=0 &K0
|
; PORT SETTINGS
PHONE=632-7664
INIT=
BAUD=38400
COM=1
; NETWORK SETTINGS
USER=YOUR NAME HERE
EXTRACTICS=1
TICDUP=1
; GAME SETTINGS
NOMONSTERS=0
RESPAWN=0
EPISODE=1
LEVEL=1
SKILL=3
DEATHMATCH=0
20DEATHMATCH=0
; NEXT GAME OPTIONS
THISGAME=-EPISODE 1 -SKILL 3
GAMEDESCRIPTION=EPISODE 1, LEVEL 1, SKILL 3
; ADD-IN WAD SETTINGS
|
Help with Help!
READ THIS! DOOM and data communications.
Configuring APCiLINK to play 4 player DOOM.
Using APCiTERM to connect to the host BBS.
CONFIG.SYS and AUTOEXEC.BAT configurations.
Playing DOOM with the original WAD file.
Playing DOOM with a third-party WAD file.
Saving and resuming multiplayer DOOM games.
Suggestions...?
Release History
|
Select a topic by clicking on one of the items below.
If you have not read APCIREAD.ME!, please exit and read
it right now. Following directions will save you, other
players, and sysops lots of frustration. GO READ IT!
|
IMPORTANT INFORMATION! DOOM and data communications.
Simply stated, data communications is nearly a miracle.
Phone lines are unstable, modems are different, computers
are different, communications software is different, and
the list goes on and on.
Because of this, you can expect some momentary delays or
choppiness while playing such data-intensive games as DOOM.
There are literally thousands of factors that effect the
stability and smoothness of each game, and very few of them
are manageable, not to mention controllable.
Multiplayer DOOM games are always synchronized. If your
player seems a little sluggish, don't worry, your opponents
are exactly the same way. When your system pauses, so does
theirs and vice versa. So, if you get your butt kicked
royally in a good Deathmatch, don't blame it on sluggishness
or choppiness. The game was the same for the player that
toasted you. YOU LOST, FAIR AND SQUARE!
Below is the "choppy DOOM game" top-ten reason list:
1 - Compression/Error Correction/Flow Control has
not been disabled on one of the player's modems.
Be sure to use the correct modem init string!
2 - DOOM just "bogs" sometimes, even on really fast
systems. This is usually caused by HD access.
3 - Your system is somewhat slow because of hardware
or configuration problems.
4 - Another player's system is even worse that yours.
5 - You have a "dirty" phone line.
6 - Another player has a "dirty" phone line.
7 - Solar flares. Yeah, that's it!
8 - You forgot to disable call waiting by putting
*70 before your BBS phone number when dialing.
9 - Some other idiot forgot to disable his call
waiting. (What a jerk!)
10 - The BBS you are using is wimpy and can't handle
the multiplayer load.
|
Using APCiLINK
The APCiLINK software (part of APCiDOOM) connects you to
up to three other players across the APCi MultiPlayer Game
Server. It allows modem DOOM players to finally experience
the same game available to network-owning players!
Using APCiLINK is simple - APCiDOOM handles most of the
work for you. All you need to do is supply a few pieces of
critical information.
Under the FILE menu, you will find an option called
APCiLINK SETUP. Selecting it displays the configuration
screen for APCiLINK. APCiLINK set up will run the first time
you run APCiDOOM. Below is a list of required setup values
and their descriptions.
PHONE NUMBER - Enter the phone number of the host BBS here.
This number will be used by APCiTERM to call the BBS
which has an APCi MultiPlayer Game Server.
USER ID - Your User ID should be the same ID you use on the
BBS that will be hosting DOOM. The APCi MultiPlayer
Game Server uses this information to keep the players
straight during a three or four player game.
MODEM INIT STRING - This is the command which will be used
by APCiTERM to initialize your modem and optimize it
for use with the APCi MultiPlayer Game Server. You
may find a suitable init string in a listing found by
pressing the INIT STRINGS button.
COM PORT - This is the COM port your modem is connected to.
APCiLINK will automatically detect the UART used and
enable 16550 FIFOs for improved performance on systems
that support FIFO operation. Be sure that your COM ports
are set to their "standard" values. APCiLINK supports
COM ports in the following configurations only:
COM BASE IRQ
--- ---- ---
1 3F8 4
2 2F8 3
3 3E8 4
4 2E8 3
PORT SPEED - This is the baud rate at which your computer
communicates with your modem. A port speed of 38400 is
standard. Faster port speeds should not be used without
16550 UARTs. If you aren't sure, leave it at 38400.
If you suspect that the phone lines are noisy, try turning
ERROR CORRECTION back on. See your modem documentation for
more detailed information.
|
Using APCiTERM to connect to the host BBS.
APCiTERM is a simplified ANSI terminal emulation program
that may be used to connect to the host BBS of an APCi
MultiPlayer Game Server.
Select APCiTERM from the GAME menu to initiate terminal
emulation. If your most recent modem initialization
enabled carrier detection (AT &C1) then APCiTERM will
automatically initialize your modem using the command
listed in APCiLINK setup.
Pressing ALT-M or clicking on the blue status bar at the
top of the terminal emulation screen will pop up another
menu. From this menu, you may use your keyboard or mouse
to dial the host BBS at the number specified in APCiLINK
setup. Once connected to the host BBS, follow the BBS's
menu prompts to connect to the APCi MultiPlayer Game Server.
Once connected to the APCiMPGS, you may pop up your terminal
menu again and select DOOM! to enter APCiCHAT and chat with
other players and start a game. When you have exited your
game, you will return immediately to APCiCHAT. You may then
begin additional games, or exit to APCiDOOM.
You may return to the BBS by entering APCiTERM again. When
you have completed your online session, you may use your
terminal menu and select HANG UP. If you do not log off the
BBS or otherwise hang up your modem, you may be online for
quite a while possibly incurring online fees or phone
charges. Always log off properly to avoid such a situation.
|
CONFIG.SYS and AUTOEXEC.BAT configurations.
The following system file configurations have been found
to be effective with DOOM 1.X and MS DOS 6.X:
CONFIG.SYS contents...
DEVICE=C:\DOS\HIMEM.SYS
DOS=HIGH
AUTOEXEC.BAT contents...
@ECHO OFF
PROMPT $P$G
PATH=C:\DOS
LH C:\DOS\SMARTDRV.EXE /L <<- If you have enough RAM
LH MOUSE
CD\DOOM
You may want to create a boot diskette with these system
files on it. To create a boot diskette, insert a formatted
disketted into drive A: and type SYS A: at a DOS prompt.
If you are familiar with DOS 6.X and multi-configs, you may
want to add these to your configurations. See DOS help for
more information about using multiple configurations. Type
HELP from a DOS prompt for a listing of HELP topics.
If all else fails, you may "boot cleanly" by simply pressing
your F5 key at boot-up when the "Starting MS-DOS" message
is displayed.
|
Playing DOOM with the original WAD file.
DOOM uses a large resource file with a "WAD" extension. This
file is basically a large database of all of DOOM's elements,
including graphics and sound. Each WAD file contains one or
more game "episodes" which contain multiple levels.
Before you begin each multiplayer game, you must agree upon
the games settings. The following configuration options
are available:
EPISODE - The shareware version of DOOM contains only one
episode, "Knee-Deep in the Dead." However, the
registered version contains two additional episodes.
It is recommended that you play these episodes in order
as they increase in difficulty.
TYPE - You may pay cooperatively with other players and help
each other solve DOOM, or you may play against others
for points. Either way, the monsters are against you
and you can kill anything including the other players.
Purposely killing others during a cooperative match is
guaranteed to label yourself an annoying player, so try
to resist the temptation! DOOM v1.4 introduces a new
Deathmatch v2.0 game: items respawn!
LEVEL - Each episode may contain several levels. It is
recommended that you play the levels in order as they
increase in difficulty.
SKILL - You may choose from the following difficulty levels:
1 - I'm too young to die. This level is good for
learning your way around and learning to control
your player. Otherwise, it's for wimps!
2 - Hey, not too rough. Another wimpy level for those
who need more practice. More monsters than level 1.
3 - Hurt me plenty. This is the first challenging level
but still doesn't cut it for a blood-thirsty DOOM
veteran. Yet more monsters than level 2.
4 - Ultra-violence. Now were talking carnage! This is
the way REAL soldiers play DOOM. Monsters around
every corner, and they really know how to fight!
5 - NIGHTMARE! No kidding! Same number of monsters as
level 4, but they move and shoot much much faster.
Worse yet, once you think they're dead, look out!
Monsters "respawn" (come back to life) after just
eight seconds. Good luck, and nice knowing you.
OTHER - If you are really a wimp, or if you want to play an
unobstructed "deathmatch" game, you may chose the "NO
MONSTERS" option. If you want just a little taste of
NIGHTMARE, choose "RESPAWN" and monsters will come back
to life after eight seconds. This is also a great way
to play "deathmatch."
REMEMBER!!! All players MUST have EXACTLY the same options!
If you don't have the same options, THE GAME WILL NOT START!
The PREVIEW button allows players to take a look at the level
map before starting the game. Using keyboard or mouse allows
players to pan across level maps and zoom in and out for
detail or overviews.
Always SAVE your options. Pressing CANCEL will ignore any
and all changes you have made.
|
Playing DOOM with a third-party add-in WAD file.
The registered version of DOOM allows for playing of many
third-party WAD files that contain home-made episodes.
The settings for third-party WAD files are very similar to
the standard WAD file settings. You may play these WAD
files with other players, but all players MUST be using the
same one. Id Software does NOT provide support for these
WAD files, so if you have problems, you need to contact the
author. Most WAD files are found on BBSs and the Internet.
|
Saving and resuming multiplayer DOOM games.
You may save your DOOM game at any time by pressing ESCAPE
and selecting SAVE from the DOOM main menu, or by pressing
the F2 key. Once you have created a save file, you may
update it quickly by pressing F6. Saving a multiplayer game
will write a save file to the hard disk drives of all
players in the game.
To resume a saved game, you MUST be playing with the same
players that were in the game when it was saved. Each player
must go to the GAME menu and select STANDARD SAVEGAME SETUP.
If you were using a third-party WAD file when your game was
saved, you must go to the GAME menu and select ADD-IN
SAVEGAME SETUP and select the appropriate WAD file.
|
Suggestions...?
If you have suggestions for improved game performance such
as modified modem init strings and system configurations,
please contact APCi at 1-800-535-APCi. This is NOT a
technical support line. Your sysop has assumed this
responsibility by using the APCi MultiPlayer Game Server.
If you feel that you have found errors or "bugs" in the
APCiDOOM software and not within DOOM itself, please report
them to your sysop who has been asked to make sense out of
them and notify us.
|
APCiDOOM Release History.
Version Notes
~~~~~~~ ~~~~~
2.0 > Major enhancements.
* All new packet routing.
* Built-in ANSI terminal program!
* Updated APCiLINK Setup to support the new
terminal settings.
* Fixed "early F10" bug in Chat.
* Changed flow-control settings in APCiLINK.
* Added version numbers to more screens.
* Added save game number to the save game
menus so you know which "Net Game" is
which. No more guessing!
* Init string listing access moved from
the HELP menu to the APCiLINK setup.
* Init string database updated! Please
check the list for any changes!
* Removed PACKET CANCELLATION option in the
APCiLINK advanced setup.
1.3 > Major enhancements.
* Support for DOOM v1.4 Deathmatch v2.0.
* DOOM WAD level map preview option added
to Standard/Add-In DOOM WAD Setup options
under the GAME menu.
* Episode selection added to Add-In WAD
file setup.
* Corrected SAVEGAME bug.
* Corrected Add-In WAD level selection bug.
* User names now limited to 20 characters.
* All init strings updated to help disable
data compression. PLEASE CHECK LIST!
1.2 > Minor enhancements.
* Update to correct linkup problems with
several modem brands.
* Chat checks players' network settings
to be sure they match.
1.1 > First public release.
* Enhanced interface.
* Improved COM handling /w/ error checking.
* Improved linkup routines.
* Chat shows users who is reading help.
* Extended chat "vape" time.
* All players in chat must now have the
same game settings before the game will
start, not just those set to READY TO KILL.
1.0 > Initial controlled release for testing.
|