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File List
|
1995-02-05
|
190KB
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2,507 lines
07.ZIP 100631 02-02-95 Doom2 level 07 As with other wads in this
| series theme is important! This is an ancient
| setting with castles, pyramids, temples etc.
| Wall textures accordingly are not high
| tech-stone & brick & wood abound 3 keys to
| get. No bugs visible -all textures stitched &
| unbroken. Some monsters are visible -they see
| you but they do not attack & cannot be
| killed-but usually not for long
1SQUARES.ZIP 31754 02-02-95 This is extremly hard if not impossible to
| complete on the hard level. the only bug I
| know of is that you can't save it on the
| hardest level
21HEX_PN.ZIP 57053 02-02-95 You look down a short corridor to a door. You
| fire a round - the air thickens with roars,
| hisses, and groans. What the HELL have you
| gotten into? As you hack your way through,
| you see shattered gardens, dimly-lit halls
| with sleeping chambers, a well. Good thing
| there's no pink munchers! This isn't the best
| level possible with the base I started
| mooching around with, but it *is* pretty
| interesting! It's possible to get through on
| UV if you think about it!
2BESIEGE.ZIP 85314 02-02-95 You are dropped at a Scottish castle. Now a
| demon stronghold on Earth. You must rid the
| castle of enemies, but beware of
| counterattacks
2DEFWADS.ZIP 68412 02-02-95 These are my ABSOLUTE favourite DeathMatch
| Levels ever played! There are 2 levels
| contained in this 1 wad file, they replace
| MAP1 & MAP2 in DOOM ][. The first is titled
| "MadMax2", sort of from the movie, but it's
| like a big Arena and theres already tonnes of
| levels called Arena something, so this is
| MadMax2. Its small but very fast and intense
| I like the sprites and stuff used, it gives a
| real sense of being locked up for BATTLE! The
| second is titled "TheEscape". Dont know why
| but its all i can think of right now. It's
| very big, but as theres not that many nodes,
| its still very fast through the Modem. This
| one is my favourite, trust me, i have played
| it for hours and I still cant get enough of
| it! Theres a nice little bonus room if you
| can figure out how to get in there, and who
| knows, you may even be lucky enough to start
| in there!
2DIEFOR.ZIP 23688 02-02-95 I don't know but it doesn't seem complete. Be
| isn't that always the case, the artist is
| never satisfied with his work
2KEWL.ZIP 32285 02-02-95 MAP01 for Doom II has been replaced. There are
| many secrets, but nearly all are visible on
| the map. All weapons are out there and lots
| of ammo for an action packed deathmatch. Can
| be played normally and also as co-op, but it's
| not as good because the secret passages stuff
| it up a bit
5-LIVES.ZIP 66435 02-02-95 If you ever want to play doom2 to at its norml
| difficulty again make a copy of your doom2.exe
| file before doing the rest of this. You do
| this by typing from your doom2 directory
57EAST.ZIP 21755 02-02-95 A level for Doom 2. The 1st pwad I have made
| for Doom2
9-TO-5.ZIP 81573 02-02-95 9 to 5, v1 - Well, I was all set for another
| boooring day at the office, but something told
| me I was in for a little treat... a simple
| trip up the elevator leading to a glorious
| welcome... Take THAT!! No more Mr YES MAN!!
ACHERON.ZIP 120921 02-02-95 CROSSING ACHERON is the second level in the
| INFERNO series. Having passed through DANTE's
| GATE and survived, you now find yourself in a
| keep on the shores of the river Acheron. This
| is the second leg of the journey in your
| search for Beatrice. Your guide, Virgil, is
| nowhere to be found. "He's buggered off!" you
| think to yourself; but you have no time now to
| even think: you are immediately challenged by
| several Demons, and in the distance you hear
| the eerie purring of the Arch-Vile. (Just be
| sure not to stare at him for too long before
| you start running.) As usual, you dispatch
| what fiends you may and begin the task at
| hand. Modified Version
ACHERON2.ZIP 85745 02-02-95 CROSSING ACHERON is the second level in the
| INFERNO series. Having passed through DANTE's
| GATE and survived, you now find yourself in a
| keep on the shores of the river Acheron. This
| is the second leg of the journey in your
| search for Beatrice. Your guide, Virgil, is
| nowhere to be found. "He's buggered off!" you
| think to yourself; but you have no time now to
| even think: you are immediately challenged by
| several Demons, and in the distance you hear
| the eerie purring of the Arch-Vile. (Just be
| sure not to stare at him for too long before
| you start running.) As usual, you dispatch
| what fiends you may and begin the task at hand
AGMAX.ZIP 11029 02-02-95 Like AG Assault, one guy on platform, other go
| hides behind barriers, lotsa weapons and
| stuff. Nice cool music to set the tone.
| Sometimes both guys end up on the same level.
| This is really fun - chasing the other guy
| around the 'arena', like a wild goose hunt.
| TIP: click on that pillar on the top level,
| neato! You really have to see what's in that
| neato pillar!
AKMWAD1.ZIP 410703 02-02-95 5 levels varing types from mass destruction to
| run'n'jump to teleporter sections
AMBUSHD1.ZIP 55008 02-02-95 This level was designed to be used in
| deathmatch mode mainly, but I did throw a few
| monsters in to allow a user to lump up someone
| other then a human opponent. This WAD has
| some real nice defense features that I have
| not seen in any other WAD to date
AMBUSHDM.ZIP 57265 02-02-95 This level was designed to be used in
| deathmatch mode mainly, but I did throw a few
| monsters in to allow a user to lump up someon
| other then a human opponent. This WAD has
| some real nice defense features that I have
| not seen in any other WAD to date
AMOK2_11.ZIP 169556 02-02-95 Waste the "BAD GUYS", what else?
APT.ZIP 11102 02-02-95 My apartment, just like the title says! (DOOM
| ][) This is my first attempt at making a
| PWAD, so be kind. BTW, my apartment is in
| Tampa, FL, near the Univ. of South Florida,
| where I am a Mech. Engineering Grad. Student.
| I started with the intent of making a DM only
| level, but put some monstas and an exit in for
| the hell of it
ARENA-II.ZIP 16534 02-02-95 After kicking some demonic butt and saving
| Earth from a fate worse than hell, it's time
| for some R&R. NOT !!! It's time to kick some
| Marine ass and see how good you *really* are
ARENA123.ZIP 16166 02-02-95 Small arena with walls that can be dropped via
| a lift switch. Weapons: all, BFG hardest to
| get
ARGUS.ZIP 41334 02-02-95 This is the first of a series of levels, some
| of which are completely revamped levels first
| released as Sacrifice levels 1-6 for DOOM I.
| These levels offer sophistication and puzzle
| solving rather than just turning up the
| volume. Children (you know who you are) may
| be bored. Definite consideration was given to
| consistency, theme and fairness. However, you
| should remember that these are levels for DOOM
| II, and that presupposes that you are an
| experienced player
ASD2_PT1.ZIP 104164 02-02-95 Welcome to ASDOOM][ (Part One). From the
| author of ASDOOM comes the first of a series
| of all new levels for id software's DOOM ][.
| These linked levels include: full support for
| multiplayers, use of different skill levels,
| lots of delightful weapons, lots of things to
| fire them at. Possibly three of the very best
| levels that you will EVER play! No
| modification to your existing DOOM ][ files.
| Full commercial version of DOOM ][ required.
| Fast CPU and 8 Mb RAM recommended. The Final
| Countdown has begun! Disk 1/2
ASD2_PT2.ZIP 124311 02-02-95 Welcome to ASDOOM][ (Part One). From the
| author of ASDOOM comes the first of a series
| of all new levels for id software's DOOM ][.
| These linked levels include: full support for
| multiplayers, use of different skill levels,
| lots of delightful weapons, lots of things to
| fire them at. Possibly three of the very best
| levels that you will EVER play! No
| modification to your existing DOOM ][ files.
| Full commercial version of DOOM ][ required.
| Fast CPU and 8 Mb RAM recommended. The Final
| Countdown has begun! Disk 2/2
ASNEW8.ZIP 21550 02-02-95 Fast, tight deathmatch level, originally made
| for Doom 1 (Asnew7.wad), now altered for Doom
| 2
BAD3.ZIP 40223 02-02-95 Our favorite deathmatch wad yet (out of all
| that we've come accross). It was originally
| made from Doom's E1M1 and then converted to
| work with Doom ][. This level has many
| surprises and it's really easy to ambush and
| backtrack on your opponent!
BADARENA.ZIP 280114 02-02-95 The Deathmatch Arena! Purely designed for the
| ultimate deathmatch battle! There are winding
| hallways, secret alcoves, traps, and of
| course, the Arena itself. Every weapon is
| available on the level so if you can't find
| one keep looking. The level is really
| designed to be played Deathmatch with RESPAWN
| turned on so you never run out of ammo.
| Things move and change as you move through the
| level so keep your eyes peeled! And, yes,
| there is an exit. It's kinda hard to get at
| but definately possible. Have fun! And score
| a frag for me, will ya
BARBELL.ZIP 5092 02-02-95 Features: Barbell-shaped arena that forces
| players to charge at each other across a
| narrow ledge, also includes a pit of archvile
| ( fun to watch the other player get blasted
| into the air by them ) Weapons: Plasma gun &
| rocket launcher
BASE01.ZIP 43045 02-02-95 You've just entered the base. It's going to
| long and hard to complete your mission.
| Finish the brains of the organization. You
| don't know how long it will take, but you'll
| sure wreak havoc on your way through
BASE02.ZIP 10609 02-02-95 You've just entered the bases hangars. It's
| going to be long and hard to complete your
| mission. Finish the brains of the
| organization. You don't know how long it will
| take, but you'll sure wreak havoc on your way
| through
BASE03.ZIP 10685 02-02-95 You've entered a group of structures. You know
| that you're gonna have to blast your way
| through. You'll have to get to the telepad.
| You've spotted it, you just need the keys!
BASE04.ZIP 9673 02-02-95 You've entered a small structure. Looking
| around you see some ammo, a shotgun, and a
| switch. May as well find out what it does.
| You think to yourself as the floor starts
| lowering, "Must be an elevator to an
| underground base."
BCKALLEY.ZIP 21451 02-02-95 The Back Alley: Deathmatch for Doom 2 in A
| State of Disarray, the Back Alley Sits As
| Dangerous As You Have Ever Seen. Armed With
| Your Shotgun, You Hunt Your Prey Fearlessly
| And Are Hunted
BESTFRAG.ZIP 21154 02-02-95 The Ultimate Deathmatch Level (In our minds).
| Edit of the original DOOM ][ Level 01
BIGBAD1.ZIP 35524 02-02-95 The name pretty much says it all. This is a
| large wad, lots of area to cover, but its
| still very playable on a 386-40 w/ 8mb ram.
| There are 5 basic "environments" that you will
| have to secure to make it out, each with its
| own set of traps and/or goodies. Good luck,
| private
BLSIDE.ZIP 92963 02-02-95 Think the original Doom2 levels were hard??
| You are in another WORLD now. The instant you
| move, BLINDSIDE! Does it ever end?? You
| probably won't forget the name, but in case
| you do, do a 180 just before hitting that exit
| switch
BLUDSPRT.ZIP 22902 02-02-95 Primarily a Deathmatch level, but single play
| and cooperative games are supported. Imagine
| each player (in Deathmatch) is dropped into a
| WORLD of pain before turning on each other.
| If you and your buddies want to run around an
| underground, multi-leveled assylum, plug it in
| and face your fears!
BORIS.ZIP 488486 02-02-95 This is my first all out wad. I only put one
| level in it because this is all I have
| completed as yet. Basicly it's a big tube
| with adjoining rooms. You have to find all the
| keys to get into the Art Museum which contains
| many of Boris Valleho's works of art. Then
| you can exit. P.S. Sorry I used so many of
| the Hitchhikers emblems. I think it's cool
BOXING.ZIP 11750 02-02-95 This wad really isn' a big deal. I pretty much
| just made it for fun. Dont expect alot of
| replay value from this one. (sorry) But I do
| hope you enjoy it all the same! OK heres the
| description, This is a Deathmatch boxing game
| (please no guns allowed) You can either duke
| it out or have a chainsaw match! And please
| don't disturbe the spectators, as they have
| only come to see the match and you could
| instigate a riot!
BRIANS.ZIP 15308 02-02-95 DOOM ][ DEATHMATCH WAD. After playing many,
| many, good Deathmatch PWADS, I decided to
| build a killer DeathMatch wad. It has a
| couple of nice, open 'arenas' to battle in,
| some strategically placed darkness, and NO
| shortage of weapons or ammo. There is also a
| couple of ways to double back on your buddy.
| I hope you like it as much as we do
BRIKYARD.ZIP 29404 02-02-95 This is a DOOM II-only deathmatch wad. If you
| like the arena type deathmatch wad, then
| you'll like this one. I've spent alot of time
| making sure the textures line up, that doors
| aren't chopped in half, and you don't see the
| tootie-fruity effect all over the place.
| There nothing more irritating than these
| people who publish wads with basically good
| structural ideas, but with crappy looking
| texture alignments. There are plenty of
| secret areas and sniper points. However,
| watch your back! There is almost no place you
| can go where someone can't sneak up behind you
CAGE.ZIP 21751 02-02-95 Well, check it out yourself. As you'll notice
| there is a cage in this level. That means you
| can capture your opponent when he is trying to
| get the plasma riffle by pressing one of 4
| buttons on the opposite side. There is still
| a way out when being captured, but you can be
| targeted easily. If you want to hunt down
| your opponent, well, do it. Escaping meat on
| the outer way is inticated by an arrow. (you
| can't escape your destiny!) On skill level
| 1+2, there is a chainsaw in the middle of the
| level. On every other skill setting, this
| chainsaw is replaced by a rocket launcher
| (some don't like rocket launchers in
| deathmatch levels, don't know why..), but the
| chainsaw is placed on an other location. NO
| BFG 9000 in this level!
CAGE1.ZIP 6035 02-02-95 A nasty little Deathmatch WAD. For Deathmatch
| only. Simple, yet elegant. Sleek, yet
| intricate. Simple, yet deadly. Sweet, yet
| sour.. (oh wait) You'll see. *NOTE* Use it
| with the -timer option, as there is no exit
CAGE1A.ZIP 5327 02-02-95 A nasty little Deathmatch WAD. For Deathmatch
| only. Simple, yet elegant. Sleek, yet
| intricate. Simple, yet deadly. Sweet, yet
| sour.. (oh wait) You'll see. *NOTE* Use it
| with the -timer option, as there is no exit
CAGE2.ZIP 8974 02-02-95 It's new! It's improved! It's the next in the
| Cage series! For Deathmatch only. Less
| Simple, More elegant. Sleeker, more
| intricate. Less filling, tastes great! Deadly
| (try it with four). *NOTE* Use it with the
| -timer option, as there is no exit
CAPFEST.ZIP 35435 02-02-95 Deathmatch WAD for DOOM][, ambush sights
| inspired thousands of hours of network play.
| This is a must play!!! Very excellent. Also
| pleasant single player game
CASLOTR2.ZIP 225567 02-02-95 Here at last is the Doom 2 version of Castle
| the Renegades, the epic e2m1 for the original
| Doom. I didn't make too many changes in the
| stuctures of the original, but I incorporated
| most of the new monsters and some of the new
| graphics and linedef types. This wad was so
| long in coming because I couldn't find a Doom
| 2 compatible editor that I liked that was
| capable of holding it
CASTLE.ZIP 56722 02-02-95 A deathmatch only map which looks pretty cool
| An open castle with four towers and a medium
| sized courtyard. Also several separate areas
| off of the main courtyard. Good sniping.
| Some tough puzzles in order to get all of the
| power ups. All weapons are available. Some
| of the pillars in the courtyard are lifts
| activated by remote switches, some are
| imobile. The NW and SE towers can only be
| accessed by teleporting in or by
| rematerializing there after you've been
| fragged. The teleport puzzle is a little
| tricky to figure out, its almost impossible to
| utilize with four players. I hope you all
| like it
CATHEDRL.ZIP 64334 02-02-95 You find yourself on the holy island of
| Fragmore. Upon it is the once godly cathedral
| which now belongs to the minions of the devil.
| Your mission is to put the fear of god into
| the hell spawn that wait inside, and outside
| of the cathedral
CD3.ZIP 44591 02-02-95 This level was designed for single a single
| player. I have included all of the spots for
| multiplayer and deathmatch. I haven't tested
| these but they should work. This complex has
| two large rooms, connected by smaller ones.
| Each is difficult at all levels. Level three
| is recommened for the first couple of passes.
| There are many secret doors and passages. If
| you can see something, there is a way to get
| to it (although I tried not to make it too
| obvious)
CETIALP6.ZIP 153591 02-02-95 This WAD was designed from scratch originally
| as a Deathmatch level. It now works well for
| co-op or single play as well, and supports ALL
| the skill settings. Ultraviolent is TRULY
| ultraviolent. Also, you DO NOT NEED to find
| ANY secret doors to get all the keys. There
| are no places where you can't get out of, no
| places where you are going to fall in poison
| with 200% health and have to wait till you die
| (I hate that). However, there are many many
| secret switches, doors and items that are
| worth the effort to look for. There is only
| ONE BFG in the level and it is fairly well
| hidden. It also requires the finding of a
| secret or two to get to. And there is a
| sure-fire way to tell if your "cohorts" have
| found it before you. If you truly cannot
| solve this level (try harder!)
CHAMBER.ZIP 8326 02-02-95 Just another Cheesy death match level, but fun
| and interesting none-the less. Makes a great
| filler for those multiple level wads
CHASEME2.ZIP 16523 02-02-95 Yet another deathmatch WAD but only for DooM
| II. I tried to make this work as a small
| single player level aswell. Watch out when
| you for the plasma gun, you might get trapped
| I deceided to include the BFG this time to
| give your opponent maximum grief
CHKURBAK.ZIP 24865 02-02-95 This is a complete level for DooM II. I made
| it with single player in mind, haven't tested
| in DeathMatch or Cooperative, but it should
| work (there are deathmatch weapons and starts
| ). Watch out with the pools, once inside there
| is no way out (at least alive). This is my
| first WAD, so it's not very pretty, but it has
| some creative secrets and traps. Plenty of
| pain. Enjoy!
CITADEL2.ZIP 126864 02-02-95 Atop the mighty Mount Fragmore the best of the
| best gather to prove their mettle in the
| Citadel of Power. Whoever reaches 100 Frags
| first will be crowned as the toughest marine
| on the mountain
CITDOOM2.ZIP 233611 02-02-95 A Medieval Castle with some nice touches,
| featuring the first interactive torture
| chamber ever in a PWAD! There's a lot of
| attention to detail in order to create a
| better gaming experience
CK1.ZIP 19287 02-02-95 This DOOM II pwad was designed with 2/4-player
| deathmatch in mind. It's got no monsters
| UNLESS you use -SKILL 4 or 5. This will
| present you with a "Final Enemy" like the dude
| on level #32 (I'm to lazy to put monsters in,
| so this way, it'll randomize it for me). Lots
| of dark corners/rooms to hide in to surprise
| your buddy. All weapons except the Plasma Gun
| and the BFG9000 are there, you've just got to
| look for them (I dont like the P.G. or BFG in
| deathmatch... spend a long time getting ammo
| and one flukey shot from the BFG and your gone
CLAWSON7.ZIP 48533 02-02-95 Plot? Who needs a plot? Ummm, you're dropped
| in the crater of a dead volcano and someone
| just happened to leave weapons and shit all
| over the place. Maybe you're in some
| futuristic combat training facility. Perhaps
| a religious cult was living in a secluded
| mountain and built all of this but then
| suddenly decided to mass suicide. Who cares?
CLIFFS.ZIP 45638 02-02-95 The first part of this level was done for Doom
| but was modified and expanded for Doom2.
| There are quite a few secret areas and some
| unique "camouflage". It is possible to beat
| this level without going to any secret areas
| but it is harder. Use the automap to find
| most secret areas. All weapons and enemies are
| used. Be careful not to fall off!
CORRIDOR.ZIP 8003 02-02-95 A 4 player Deathmatch for Doom II, works fair
| well for 2 players also. Basically this WAD is
| a square with four corridors connecting it to
| a larger square corridor. There are four
| rooms containing the weapons. All weapons are
| present in this WAD. The BFG is semi-hidden,
| though once you find it it is no problem to
| get. The main square is a pool of life
| stealing blood, with a column in the center
| that has a megasphere on it. The sphere will
| be hard to get unscathed in a 4 player match,
| as the apron around the blood pool is dark,
| and can easily be covered from a distance or
| upclose. The line defs that trigger the
| column to come down are too close to allow a
| turbo-ing player to whiz by without a shot
| being fired at him
COR_HELL.ZIP 31863 02-02-95 Designed for Doom II. Fighting monsters in
| small corridors. A real challenge
CSRD2-01.ZIP 55580 02-02-95 A drop in for level one in DOOM ][. You were
| relaxing after freeing the earth from the
| clutches of hell, when an alert sounded. You
| were instructed by Admiral Dwight Smithy to
| proceed to a formerly unknown demon infested
| area. You arrived pumped up for some more
| action when the teleport cycle engaged early
| and in a flash you and your comrades were
| thrown of course meaning all your supplies
| would not be there someone or something must
| have changed your transport destination. You
| stand now finding only your sidearm and a
| double barrel shot-gun at your feet. You
| lunge for the gun and.... Found yourself in
| the Home of the lost Demons!
CSRD2-L2.ZIP 78684 02-02-95 A drop in for level two in DOOM ][ After
| struggling through the caverns and making you
| way thru the hallways belonging to the lost
| demons you blast to the exit and continue
| deeper into the home of the Lost Demons. You
| enter and find cheerful music playing in the
| background, you know this means the demons
| won't hear you until you jump in front of
| them. Music calms the savage beasts!
CYBERGIO.ZIP 8592 02-02-95 Garden of pillars, cyber demon, a fun zoo too
| visit, fairly small
CYBRDTH2.ZIP 85233 02-02-95 This is rev "B" of CYBRDETH.WAD. Rev "A" added
| two Doom1 v1.666 compatible demos. This time
| around, it has been converted to the Doom2
| PWAD format. All three demos have been
| replaced. The first one is a two player
| DeathMatch demo and is *very* fast paced, the
| last two are just to show that the level can
| be completed in single play on skill 3 and
| skill 4. To watch the demos, simply load
| CYBRDTH2.WAD into Doom2 and let the game sit
| for a few seconds and they will start to play
| automatically
CYCLOPS.ZIP 7720 02-02-95 Arena type of Deathmatch WAD. Its not very
| complicated and there is plenty of ammo and
| weapons. Try difficulty settngs for some
| hidden monsters. 1 & 2 have no monsters.
| There are three almost hidden transporters to
| get to the BFG and megasphere
D2-16_1.ZIP 596354 02-02-95 Collection of WADS for DOOM 2
D2-32_1.ZIP 1875 02-02-95 Collection of WADS for DOOM 2
D2-32_2.ZIP 1900 02-02-95 Collection of WADS for DOOM 2
D2-32_3.ZIP 1886 02-02-95 Collection of WADS for DOOM 2
D2-32_4.ZIP 1888 02-02-95 Collection of WADS for DOOM 2
D2-32_5.ZIP 1883 02-02-95 Collection of WADS for DOOM 2
D2-32_8.ZIP 1885 02-02-95 Collection of WADS for DOOM 2
D2-32_9.ZIP 1899 02-02-95 Collection of WADS for DOOM 2
D2ARENA.ZIP 18774 02-02-95 An arena with several pillars in the center
| with enemies on them as turrets and sevaral
| other structures for cover. There are also
| several teleporters leading to miscelaneous
| treasures. NO EXIT. DESIGNED WITH
| ALT-DEATHMATCH 2.0 IN MIND(+ENEMIES COMING
| BACK). This is a battle of either pure
| geurilla tactics of brute force
D2COOL.ZIP 92730 02-02-95 An excellent deathmatch level for Doom II. We
| think it offers the best gameplay around - try
| it and see!
D2POD1.ZIP 26807 02-02-95 DOOM II Wad featuring fast paced action
| spanning a large plain with several terrain
| features. Tough, especially at difficulty
| settings 3-5
D2PTEX.ZIP 241648 02-02-95 The D2PTEX.WAD file puts the missing
| textures/patches back into Doom 2 that were
| available in Doom 1. It also rebuilds the
| SWxSTONE textures to look as they did in D1..
| in D2, the textures still exist but were
| changed completely. This PWAD is very helpful
| for using converted Doom 1 WADs with Doom2.
| To use it with your converted WADs, just put
| the file into your \doom2 directory
D9-2-2.ZIP 132178 02-02-95 D9-2-2! Well its finally here, the last 3
| levels of the D9 series for Doom2! If I say
| so myself these 3 levels are the finest of the
| series, and complete the 10 level mini episode
| I have been working on! A must have for any
| D9 fan! I have included two handy batch files
| to load all 10 exciting levels when you play.
| I decided not to group them to save you
| download time and money. These replace levels
| 8 through 10, and I'm sure you'll enjoy them
D9-2.ZIP 307823 02-02-95 This is a 7 level mini deathmatch episode
| for Doom2!! This mini jobbie contains the
| first three levels from the original D9 plus
| four more for your killing enjoyment! D9-2
| will put the fun back in funeral!
DANDD.ZIP 33628 02-02-95 This level is designed especially for
| deathmatch. It's great fun for two players
| games, and really boring with one player,
| becuase theres no monsters... but, it's a
| great 2-3 player deathmatch wad
DANTE21.ZIP 56833 02-02-95 DANTE'S GATE is the first level in my INFERNO
| series and is fully compatible with DOOM ][.
| I've added monsters, weapons, and other
| goodies along the way. The level has an
| entirely different look and feel. For the
| most part, the only "theme" I had in mind was
| to make the level as aesthetically pleasing
| and consistent as possible. But there is a
| storyline: After all this wackiness at the UAA
| base, you have lost track of your lady-friend
| BEATRICE. How the two of you ever got
| separated is no great mystery, what with all
| these demons and devils running about, but
| you're damned if you're going to go through
| Hell for nothing. The only other survivor
| besides yourself and Beatrice is VIRGIL, the
| beatnik space poet. He last saw Beatrice by
| one of the warp gates. Chances are she made
| it through -- but what's on the other side?
DCEPTIVE.ZIP 73668 02-02-95 DECEPTIVE - Sometimes the best things in life
| are free. NOT! I don't have a story-line or
| an intro, this is DOOM, not a movie. How does
| one end up in this Hellish environment? Who
| cares? Deal with it. DECEPTIVE (a
| replacement for DOOM 2 map 01) was designed to
| be used in conjunction with the DEHACKED 2.1
| patch. This patch improves weapon efficiency
| allows a few extra rounds (you WILL need
| them...) and adjusts your adversaries to
| compensate for your increased lethality. This
| is not to say that the patch will turn you
| into Captain Blaster in Mega-Monster land, but
| you will see a difference. Much effort has
| been put into retaining playability
DEAD10.ZIP 41399 02-02-95 Level 10 get some weapons first.
| All monsters present and listen before you act
DEATH.ZIP 17184 02-02-95 Neat Little Start of a level made to be added
| on to
DEATHM.ZIP 27113 02-02-95 DeathMatch wad for Doom2. Great level. There
| are no known errors, and it is full of dark
| rooms, secrets, and fake walls
DEATH_F.ZIP 50120 02-02-95 Outdoor Deathmatch with plenty of sniper hole
| birdseye views and space to hide for the
| coward. Chainguns only and plenty of ammo
DEMON.ZIP 3666 02-02-95 Sick of those boring levels everybody else
| makes that are all the same. Try this one out
| You have to escape from the Demon hoards!
| This is by no means an easy level (though it
| is quite possible, I've beaten it a zillion
| times), but it is fun and requires a little
| bit of strategy and luck combined. Knock
| yourself out running from over 100 demons!
DETHRACE.ZIP 14040 02-02-95 This level was designed for multi player
| Deathmatch! Highest weapon is the rocket
| launcher. Some doors are not marked to make
| it more exciting when you have to find them in
| a hurry
DETHZONE.ZIP 14485 02-02-95 A great deathmatch for Doom 2. Perfect size,
| lots of sniping spots,(check the walls
| straight across from the lamps), set up for
| deathmatch 2.0 rules
DEVOURDM.ZIP 15677 02-02-95 A Doom II Death Match level, based on
| "Deathmatch Court Yard", but with additional
| weapons, teleports, hidden rooms, textures,
| and more importantly - monsters
DICKWAD2.ZIP 598584 02-02-95 A DOOM 2 WAD with multiple levels, not so new
| sounds, new graphics, lots of secrets,
| deception, and evil tricks. Best on a 486.
| The name of this p-wad is JUST ITS NAME,
| that's all
DIEHARD2.ZIP 68931 02-02-95 Imagine being stuck all by yourslef in the
| elevator shaft of a high-rise building
| infested with alien terrorists. With only you
| double barrell at your side you must navigate
| the labyrinthine corridors of hell to gather
| keys and open doors so that you may make it to
| the roof where a helicopter is to meet you,
| only to be surprised to see the roof has been
| taken over by Barons, and the helicopter
| destroyed! You must find a new way out, but
| getting through the lobby gates is gonna be
| tough! This has plenty of DEATHMATCH starts
| for good Dooming. The level is large, but
| well-contained so Frags should occur rather
| frequently. Plenty of weapons are here, but
| you'll mostly get ammo from those you kill
DII1324.ZIP 153447 02-02-95 4-levels for DOOMII. First 3 are modified
| versions of the original maps. There are some
| extra secret areas, and lots of bonus items,
| few minor errors left by ID was fixed too.
| Level 4 is a PWAD that I found, fixed, and
| modified to my liking, (expl: the end-level
| switch was actualy an exit door.)
DLTFUL1.ZIP 32372 02-02-95 I've always thought the guys at id did a great
| job but the beginning levels are always way
| too easy. So, I have created a nice entry
| into the world of DOOM II. I hope you enjoy
| it
DM2DETH.ZIP 140691 02-02-95 9 Great deathmatch wads for Doom 1 & 2, v1.66
| Designed primarily for two player deathmatchs
| (but the more opponents, the more FUN)!
DM2FTS.ZIP 198595 02-02-95 If you think that you are a good Doom2 player
| then you will love this series of PWAD files.
| I have only one piece of advice for you.
| RUN!!!! and don't cry if you forgot to save
| often. And NEVER NEVER LOOK BACK
DM2GM1.ZIP 56575 02-02-95 A DOOM II combo deathmatch / single player wad
| designed for deathmatch) to allow for mad
| dashes into the open under threat of sniper
| fire, as well as dark ambush sites. Small
| enough to allow for all-out slugfests as well
| Requires 2 switches be thrown to exit (not
| cooperatively). There are no nasty tricks or
| unsolvable traps. This wad designed for use
| with DOOM II and replaces map01 (level 1)
DM2GM2.ZIP 56926 02-02-95 A DOOM II combo hunt'em deathmatch / single
| player wad. Rather spread out, lots of open
| areas with little obstruction. Take a while
| and explore this wad, think you may find it
| interesting. Contains 6 teleporter dest's.
| Hmm, what else, oh yeah a Cyberdeamon and
| Spider Demon together, should not be too tough
| though, as the area has good vantage points /
| sniper locations. There are no nasty tricks
| or unsolvable traps. This wad designed for
| use with DOOM II and replaces map01 (level 1)
DM2GM3.ZIP 57855 02-02-95 A DOOM II combo co-op / deathmatch / single
| player wad. This is my most ambitious effort
| for a single map to date. I have payed
| extreme attention to design elements, shading
| textures, monster and weapon assortment and
| location. One area of the map is very complete
| and has occasionally crashed DOOM ][ with
| "NoAvailableVisplanes" message, because it
| couldn't render so many surfaces. I think I
| have this fixed. Many, Many hours went into
| this level, I hope you find it enjoyable
DM2GM3A.ZIP 60729 02-02-95 A DOOM II combo co-op / deathmatch / single
| player wad. This is my most ambitious effort
| for a single map to date. I have payed
| extreme attention to design elements, shading
| textures, monster and weapon assortment and
| location. One area of the map is very complete
| and has occasionally crashed DOOM ][ with
| "NoAvailableVisplanes" message, because it
| couldn't render so many surfaces. I think I
| have this fixed. Many, Many hours went into
| this level, I hope you find it enjoyable. But
| Fixed Version
DM2MUD.ZIP 39192 02-02-95 This a a very tough level, designed for the
| single player. There is a version for Doom
| called MUDZAP.WAD!
DM2NIN.ZIP 23928 02-02-95 Deathmatch Level
DM2TIGER.ZIP 50292 02-02-95 You are trapped in enemy land, a den of tigers
| The only way to escape is to combat the
| enemies and steal their keys
DM2WAR.ZIP 42207 02-02-95 Doom II war a great deathmatch level
DMARENA4.ZIP 26341 02-02-95 This level is centered around a large arena
| with four runways to other rooms/weapons.
| There are four safe starting points and four
| less safe starting points. All the weapons
| are there but all have a certain degree of
| consequence. The idea was that you would need
| to visit every area of the level, but going
| from place to place you would all meet up in
| the arena. The level is best played with four
| players but is just as fun with two
DMAT4_2.ZIP 17109 02-02-95 The classic Doom Deathmatch wad remade for
| Doom 2. No monsters, just ultimate frag action
DMCY2.ZIP 9730 02-02-95 A small court yard deathmatch for Doom II
DMSEEK.ZIP 42591 02-02-95 This level was designed for deathmatch play.
| No monsters. Deathmatch 2.0 (-altdeath) rules
| are recommended. Features an open play area,
| rooms for hiding, and elevated perches for
| long distance spotting / shooting
DMSTAR.ZIP 19434 02-02-95 This is a small deathmatch level with a
| starwars theme. It wasn't designed from any
| starwars blueprints, just designed for a good
| blast!
DOOM1-2.ZIP 245753 02-02-95 This is a DOOM ][ wad file. It contains all
| the textures from DOOM 1 that are missing in
| DOOM ][. This will allow you to run your
| favorite WADS from DOOM 1 in DOOM ][! (Well
| provided you use your favorite disk editor and
| change the ExMx part to MAPxx). I've tried it
| with all the DOOM 1 levels so I think all the
| textures should be there
DOOM2DM1.ZIP 37896 02-02-95 This is a NEW DEATHMATCH Only Level for Doom
| ][. The first level for D][ was ok for 2
| player DM but I found the rest were either too
| big or had too many powerful items in them.
| This level has NO mega or supercharge spheres
| ALL weapons are present
DOOM2DM2.ZIP 41303 02-02-95 This is a NEW DEATHMATCH Only Level for Doom
| ][. Having received high praise for
| DOOM2DM1.WAD (and also hving played it for
| hours and hours) I decided to get to work on
| the next in the series. This level is a bit
| bigger than DOOM2DM1 but it is so
| interconnected that the frag count will be
| high. All weapons are present as is the
| MEGASPHERE but to get it, you'll be easy meat
| for your enemies
DOOM2_1B.ZIP 311832 02-02-95 The original DOOM levels remade for DOOM II.
| After playing the DOOM ][ levels and deciding
| that they weren't as fun to play as the old
| Doom's levels, I decided to put convert the
| DOOM levels into DOOM 2 levels. After having
| heard "I wish the SUPER SHOTGUN was in DOOM 1
| too many times I decided to put that gun on
| every level. It is in place of the regular
| shotgun in most cases although the regular
| shotgun is still in the game. I have added it
| in obvious places and it will appear in
| DEATHMATCH ONLY!!! One such location that I
| added the Shotgun was near the green armour &
| the base of the stairs on E1M1 (MAP 1 in DOOM
| 2). Not only does this make that level a
| little more fair it still keeps the regular
| shotgun in the game. I have not changed any
| of the floor plans on the level! The levels
| are the exact same as in DOOM. Although on
| E1M9 (Map 9 in DOOM 2) I added a supershot guy
| up top and a megasphere!!! It is about time
| that level is "FAIR"
DOOMBALL.ZIP 245792 02-02-95 DoomBall is, first and foremost, an excellent
| deathmatch level. For most of you that's all
| you need to justify down loading it. But
| wait, there's more. When played using the
| included .deh file it becomes an entirely new
| Doom experience. DoomBall is played like
| soccer only your opponent may kill you to keep
| you from scoring
DPRISON2.ZIP 44814 02-02-95 The very large hallway which starts at the we
| and east of the main room can be operated in
| such a way as to lock out other players while
| you are inside. There is a bank of switches
| located just inside each of the entery points
| which are used to close the bars to both entry
| points, locking yourself into the hallway.
| The two switches in the very south portion of
| the hallway are used to repoen one or both of
| the gates
DRUNK.ZIP 41831 02-02-95 You and your buddies had a swell time, hanging
| out in various bars during a stormy night.
| Then, suddenly you get warped by a weird
| thunderstorm to a strange environment full of
| neato weapons... or something like that... WHO
| CARES? Just take the weapons and have fun!
| (well, now the name has SOME meaning
| *harhar*). This is a DEATHMATCH-wad. This
| means that I didn't put in super-fancy
| puzzles, keys or hard secrets. Those are
| mostly useless anyway, 'cos most players
| simply use cheats and editors when it gets to
| hard. Of course I still added some neat stuf
| to enhance gameplay, but not too much to
| obstruct some pleasant deathmatching (man,
| it's hard to find the balance... I love beaut
| in simplicity though!)
DR_DEATH.ZIP 46735 02-02-95 Each Player begins alone in a little room with
| some Bonus-Items. Choose one, and let the
| game begin! If You die, You restart in one of
| the 4 rooms. (It's the only way to reach
| them...) And then... (You'll see!!)
DTH2PCOM.ZIP 634575 02-04-95 DOOM2 Deathmatch .WAD File
DUDE-II.ZIP 13112 02-02-95 This is a deathmatch only WAD. I started it
| DOOM 1 but when DOOM 2 came out I converted it
ENERGIZE.ZIP 94990 02-02-95 This is a fast playing Deathmatch wad. It is
| suitable for all playing levels. There are no
| safe spots in this level, you can be attacked
| from behind, infront, overhead, or underneath
ENIGMA.ZIP 15418 02-02-95 Enigma.wad is a deathmatch level and has been
| designed for use with deathmatch 2.0. This
| has been made for Enigma BBS and is another
| fantastic deathmatch level. There are no
| secret rooms or doors so just blast away! An
| exit, clearly marked and easily accessed is
| included
EPIC.ZIP 67303 02-02-95 This level was designed with single player in
| mind, but it has proven to be a decent
| deathmatch wad as well. It has mucho carnage
| even at "Hurt me wimpy." All weapons, keys,
| and enemies are used. This wad is set up to
| replace map01, but it would actually make a
| good replacement for "Tricks and Traps," if
| you know what I mean
EVILR1D2.ZIP 25555 02-02-95 A difficult WAD, but 100% possible
FAFA.ZIP 48071 02-02-95 A fun, well-crafted wad. There's some nice
| lighting effects, long halls, twisty passages
| enourmous courtyards, some suprising
| connections between areas, a few reasonably
| clever layout tricks and a quite extraordinary
| use of an elevator at the end. It is
| challenging without being ridiculous; no mobs
| of cacademons here, thank goodness. Vince put
| a lot of work into making this look good; you
| won't have that depressing "generic" feel
| ("ooh! Concrete!") while playing this wad
FIFIII.ZIP 17830 02-02-95 Out in the middle of Fifi's ocean of lava, you
| must run across a skinny little bridge while
| being fired upon by not one, but TWO
| cyber-demons, among other things. This is
| just a sample level from my Legend of Fifi
| wad. It'll have a whole new episode (for
| DOOM, not DOOM ][) with new graphics and sound
| and junk. This one is definitely the hardest
| of the pack. It'll probably take you an hour
| or two before you can beat the thing, and in
| between you'll be yelling and screaming like
| maniac due to the frustration. You'll see
FINAL_2.ZIP 23903 02-02-95 Uncounted teleporters and lifts and ALMOST
| impossible complete w/o cheats
FIRESTM2.ZIP 119407 02-02-95 Prepare to enter the Firestorm. Select your
| weapons combination and enter the grim
| deathmatch arena. Slug it out with your
| competitors and a furious horde of enemies
| while trying to gain access to hidden caches
| of weapons and power ups. Network play
| requires cooperation between two players to
| end level. Level was designed to be played as
| a deathmatch with respawing on, providing
| maximum level playability and carnage. If you
| play solo, do it in nightmare mode
FORTRESS.ZIP 44583 02-02-95 The baddies who you beat up in Doom 2 are not
| completely destroyed. The last remaining
| faction captured and took up residence in an
| old castle. You have been sent to retake it.
| This level will work with single player,
| cooperative, deathmatch, and altdeathmatch
| modes. If you can't figure out how to get
| back up to the outer rim, there are
| stair-ladders on the top, sides, and bottom
| of the map
FOURPLAY.ZIP 100419 02-02-95 In the spirit of LEDGES comes this all out
| deathmatch slugfest. All weapons are present
| but are situated in such a place that going
| for them, puts the player at a perfect
| position to be fragged by other players. GET
| THE WEAPONS AND RUN! ALOT of time has been
| spent figuring out the layout to be in such a
| way that it makes for a FAST paced game and
| there are minimal "skulking" positions. Don't
| stand around! You'll get fragged! The exit
| requires two people to complete the board
FOXHOLE.ZIP 21327 02-02-95 3 big rooms connected like a cloverleaf. Most
| of the items of value are located in various
| "foxholes" (that you can't just run past, you
| gotta slow down) or on top of or behind
| pillars that lower when players cross certain
| areas (kind of an interesting way to find out
| where people are...hint). There are a few side
| tunnels, and a pair of teleports. This is one
| level you may wish to play WITH monsters. The
| pillar in the middle (between the 2 bigger
| rooms) will have a single CYBERDEMON on it,
| who will act as a sniper whilst the players
| try to duck and dodge. He's the only monster
| and he's not that hard to kill (if'n ya know
| how...)
FOX_01.ZIP 32940 02-02-95 DOOM II Deathmatch WAD Map 1
FOX_02.ZIP 40316 02-02-95 DOOM II Deathmatch WAD Map 2
FOX_03.ZIP 48982 02-02-95 DOOM II Deathmatch WAD Map 3
FOX_04.ZIP 44707 02-02-95 DOOM II Deathmatch WAD Map 4
FOX_05.ZIP 38820 02-02-95 DOOM II Deathmatch WAD Map 5
FOX_06.ZIP 33370 02-02-95 DOOM II Deathmatch WAD Map 6
FOX_07.ZIP 62257 02-02-95 DOOM II Deathmatch WAD Map 7
FOX_08.ZIP 64225 02-02-95 DOOM II Deathmatch WAD Map 8
FOX_09.ZIP 52755 02-02-95 DOOM II Deathmatch WAD Map 9
FPTEMPLE.ZIP 34650 02-02-95 Wad file is designed for multi-player
| deathmatch. Naturally it has no monsters, and
| plenty of ammo and health. The setting is a
| (fantastically decorated) temple, where evil
| priests conduct secret rituals, raising
| hideous monsters. The teleport at the
| entrance is the only means of gaining entry to
| it. There are'nt any tricks etc, but WAD
| designers may wish to have a look how things
| were done.) The exit is found outside on the
| platform, which is reached by activating the
| switch in the altar room. This means
| co-operation is needed to finish the level
| Ideally for 4 players, but is great for less
FRAG2.ZIP 23272 02-02-95 Deathmatch play map 01 should use respawn as
| could get one sided if one player is quite
| good there are only four monsters
FRAG4HRS.ZIP 24279 02-02-95 Level 1 Pwad Replacement for Doom2 Great for
| Dmatch, or Solo Play. This Level Resembles
| Level 1 So Much, You Will Flip!
FRAGEM.ZIP 24463 02-02-95 This is a wad designed for deathmatch 2
| (-Altdeath). Carefully tuned with feedback
| from deathmatch fanatics through hours of play
| testing. Eight towers in a large arena
| provide a variety of weapons and great
| sniping. Slots and windows in the towers allow
| for shooting into all other towers, but watch
| out! "Random" transporters and sneak doors
| make for surprise entrances. One imp and
| chaingunner in level. Use -respawn for a
| little extra fun. Cooperative exit
FRAGME.ZIP 27888 02-02-95 This DOOM II pwad was designed specifically
| with 2-player Deathmatch 2.0 in mind. It
| features MANY different sector heights, good
| sniper spots, and some dark corners to hide
| in. All weapons are present except the BFG (I
| don't like it in deathmatch). There are just
| enough monsters to keep things interesting.
| If you don't like the number of weapons
| available (or the number/type of monsters) try
| a different difficulty setting. Plays great
| with -respawn!! This level has a cooperative
| exit
FRAGPACK.ZIP 120034 02-02-95 THE FRAGPACK- Unbelievable Deathmatch Wads for
| Doom II. Are you tired of downloading shitty
| wads? We are too, that's we we're giving you
| the best wads we have ever seen (never mind
| the fact that we made them too..) These work
| best with Altdeath, and Respawn
FRAGPIT.ZIP 8396 02-02-95 A Doom II Death Match level, with a pit in the
| middle that could muss you up, if you are not
| careful
FRGFSTII.ZIP 203166 02-02-95 Remaped to DOOM II to by Megzamaniac This is
| collection of frag intensive deathmatch wads
| with exits so that you can play all 8 in a row
FRGMEAGN.ZIP 42342 02-02-95 This DOOM II pwad was designed specifically
| with 2-player Deathmatch 2.0 in mind and is
| the sequel to FRAGME.WAD. It should play
| pretty well in single player mode also
| (ultraviolence). Skill levels are fully
| implemented for those with different
| deathmatch tastes. This level has a
| cooperative exit, so you must cheat in single
| player mode to finish
FRGMEOMT.ZIP 30657 02-02-95 This DOOM II pwad was designed specifically
| with 2-player Deathmatch 2.0 in mind and is
| the sequel to FRAGME.WAD and FRGMEAGN.WAD
| Skill levels are fully implemented for those
| with different deathmatch tastes. This level
| has a cooperative exit. If you like this wad
| LET ME KNOW!
FRO_PWAD.ZIP 66319 02-02-95 Designed for the CSUN DOOM2 / Heretic
| DeathMatch Tournament, contains the DOOM 2
| pwad only
FURIOUS.ZIP 162931 02-02-95 This PWAD is a mod of the original E1M1 missn
| in DOOM that has been revamped for OPTIMUM
| DOOM2 deathmatch play. Yea, I know, you're
| thinking "Oh great, another E1M1 mod...", but
| trust me, this one is GREAT for DM. Over 30
| hours of playtesting on a 4 player network has
| contributed to making this level a superior
| Deathmatch PWAD
G50.ZIP 53406 02-02-95 Deathmatch WAD of New York
GALLERY.ZIP 9852 02-02-95 Named for the two large galleries on either
| side of the main chamber. This .wad is
| exciting and challenging in both deathmatch of
| single play. Good luck and good hunting
GAUNTLET.ZIP 30906 02-02-95 This Wad is a modified version of Map 3 (The
| Gantlet) from Doom 2, Hence the name
| similarity. Many consider Map 3 to be the
| best Deathmatch wad for Doom 2, so I attempted
| to make some addtions that would add to the
| fun
GDDOOKIE.ZIP 34019 02-02-95 Deathmatch Wad for multiplayer Doom II
GIGAKILL.ZIP 110623 02-02-95 The first incarnation of Gigakill, was in the
| form of 5 consecutive deathmatch suitable
| levels. These I titled PALADIUM. After
| testing them thouroughly and revamping
| existing levels (and even adding 2 new ones)
| it has reached it's present and final form,
| the awesome GIGAKILL!
GKDM1.ZIP 13660 02-02-95 2 player DOOM ][ DeathMatch only wad designed
| with DM 1.0 in mind
GKDM2.ZIP 32031 02-02-95 2 player DOOM ][ DeathMatch only wad designed
| with DM 1.0 in mind
GKDM3.ZIP 17210 02-02-95 2 player DOOM ][ DeathMatch only wad designed
| with DM 1.0 in mind
GKDM4.ZIP 26973 02-02-95 2 player DOOM ][ DeathMatch only wad designed
| with DM 1.0 in mind
GKDM5.ZIP 20359 02-02-95 2 player DOOM ][ DeathMatch only wad designed
| with DM 1.0 in mind
GKDM6.ZIP 21057 02-02-95 2 player DOOM ][ DeathMatch only wad designed
| with DM 1.0 in mind. All weapons are in
| interesting places, there's no cheap shit
| (MegaSpheres, SuperCharges, etc...), all
| DeathMatch starts are by weapons (to avoid
| looking for a weapon frags), and some thought
| actually went into the design, it was NOT just
| thrown together
GLENN.ZIP 60689 02-02-95 Clean deathmatch level
GO.ZIP 23654 02-02-95 A wad for Deathmatch. I would recommend
| altdeath. Nothing awazing, but my friends
| like it more than 60% of other wads they
| played. I guess that is because they don't
| like too much searching in a game
GOGOMAP.ZIP 74453 02-02-95 So I decided to make a new map for DOOM II. I
| tried a coupld of different ideas and finally
| settled on this, the place where I work:
| 'Go-Go Studios in Austin, Texas. The basic
| floorplan is quite accurate, however, for
| dramatic purposes I embellished it with some
| significant modifications (be sure to check
| out the 'port-a-potty')
GOREG.ZIP 686199 02-02-95 This level is designed especially for
| DeathMatch v2.0, but it is also an excellent
| single-player experience (although it will
| take a DOOM guru to beat it on
| Ultra-Violence). At first, the level will
| seem rather large for a DM level, but I can
| assure you that once all the players become
| familiar with the map's layout, this level
| provides the ultimate DeathMatch environment.
| There are many intricacies present which are
| not essential for a simple rowdy DM game, but
| they will truly enhance the game for those who
| take the time to figure them out. Have fun!
GOREG3.ZIP 33552 02-02-95 This level is designed especially for
| DeathMatch 2.0, but it is also an excellent
| single player experience (although it will
| take a DOOM guru to beat it on
| Ultra-Violence). At first, the level will
| seem rather large for a DM level
GORILLA.ZIP 6661 02-02-95 Deep in the Amazon Rain Forest you are hunting
| for the rare coloured gorilla. The species
| look distinctly like MARINES they come in one
| size and 4 colours!! BLACK, GREEN, RED and
| BROWN!!!
GOTCHA2.ZIP 33622 02-02-95 Very fluid multi-level Deathmatch Wad
GRDNODTH.ZIP 26005 02-02-95 A DeathMatch for DOOM II, also single player,
| but not really made with that in mind. There
| are 4 main areas, the meat locker, the
| armoury, the balconies, and the garden proper.
| There are passages from the meat locker and
| the armoury to the balconies. A wide set of
| stairs go up the end of the garden to the
| balconies, where an exit is located. All the
| weapons are in the armoury, the BFG is hidden
| and requires a key(in single player) to gain
| access to the switch that triggers the door to
| the BFG. There are weapons scattered about
| also. Many ambush sites, plenty of ammo, make
| for fast action in 3 or 4 player DM. There
| are light switches that turn the light on and
| off in the garden. Turn off the lights when
| you get the goggles. The pool in the garden
| holds life, but death could be lurking right
| around the corner in the dark
GRUDGE01.ZIP 18924 02-02-95 This Wad is for DOOM ][ only. Eventually,
| this will be part of a 10 level DM only Wad.
| Deathmatch level for Doom 1.666. This level
| is fast and furious fun for 2 people. With
| more than 2 people, up goes the frag counts!
| Feedback is always welcome
GUARDIAN.ZIP 51219 02-02-95 Single player Level. The action takes place
| a recently opened mine shaft. But a terrible
| evil has been disturbed, and YOU must destroy
| it! Extremely challenging WAD. Includes an
| LMP of Stealth himself doing the first (and
| hardest) section! An absolute MUST for ANY
| doom2 user
GUN1.ZIP 33053 02-02-95 A small caliber handgun taken from the manual
| that came with the weapon
GUTS01.ZIP 57906 02-02-95 This is a winding circular PWAD made just for
| Deathmatch 2.0 play. Tested with 2 players,
| there are plenty of dark areas and windows an
| the black player should have fun with these.
| There is a "locator" arrow in the center that
| drops when the players enter certain areas.
| Just enough monsters to make nonstop action
| with -respawn. Try Nightmare level and the
| imps will surely kick your butt a couple
| times. There is NO Arch-Vile in here. AVs
| become annoying when players get toasted ever
| minute. Try to cage your opponents or
| surprise them on the plasma gun column. Be
| careful near the respawning well!
H2HMUD01.ZIP 59838 02-02-95 OFFICIAL CO-OP CHALLENGE. Go For Time - Or
| Perfection! This wad presents a great
| opportunity to prove just how bad you are,
| take your best team or try it alone, there
| probably aren't many who are really ready to
| jump on this one!
H2HMUD02.ZIP 92568 02-02-95 OFFICIAL CO-OP CHALLENGE. Go For Time - Or
| Perfection! This wad presents a great
| opportunity to prove just how bad you are,
| take your best team or try it alone, there
| probably aren't many who are really ready to
| jump on this one!
H2HMUDD1.ZIP 125633 02-02-95 Deathmatch & Co-Op Only WAD
HAPPYDTH.ZIP 399088 02-02-95 This level was designed as a deathmatch level
| It can, however, be very challenging if you
| play it one-player. I was using a DeHacked
| version of Doom2 while I made this, and it's
| set up for use with it. Without it, you'll
| probably want to use the IDKFA code for ammo,
| since you're gonna run out long before you
| kill the monsters. This level lends itself
| to mostly arena-style combat, which is my
| favorite
HARTFRD2.ZIP 8298 02-02-95 Smallish DOOM II PWAD, some neat effects and
| architectural work
HAUNTED2.ZIP 64247 02-02-95 Excellent Doomii Wad File That Simulates A 3
| Level Haunted House. Lots of Badies and Even
| A Cemetery. Look for More Releases of This
| Wad With an Expanded Cemetery. Unique Texture
| Files Are Use
HEADBANG.ZIP 21958 02-02-95 Deathmatch wad for two to four players, but
| may be a little tight for There are many
| teleporters in this wad to make the action
| faster when only two people are playing. On
| the outer ledge, there are teleporters that
| are obvious teleporters, but the edges of the
| ledge where there are blue carpets are also
| teleporters, use the automap (TAB) to see were
| they teleport you
HELLCST2.ZIP 42223 02-02-95 Looks like a humble castle from the outside,
| but on the inside
HIDESEEK.ZIP 24070 02-02-95 2-4 player deathmatch wad with shotguns and
| chainguns. Lots of hallways and
| hideyholes.Really, it's a must see
HILL1.ZIP 38142 02-02-95 If you played Foothills of Hell for Doom1.666
| this would have been level 4 in that series
| but DOOM2 came into my life and I had to play
| with the Super shootgun! Lots of monsters and
| just enough bullets. YES! you will have to
| find and through ALL the switches to finish
| the game!
HIPPIE1B.ZIP 23308 02-02-95 Same as HIPPIE1.WAD, but converted for Doom ][
| A few big rooms, a few small rooms, and some
| tunnels. Lots of wide open spaces, and some
| good ambush-points. I'd like to see it for
| team play. Basically, this wad was created
| while showing a friend how to use DEU. I
| think it makes a dandy Deathmatch wad,
| although it's only been tested with two
| players. At the hardest level, it's got two
| cyberdemons. The middle levels have a
| cacodemon or two and a spiderdemon. The
| easisiest level is best for using `-respawn',
| as it only has one imp, some troopers, and
| some sergents
HOPE.ZIP 11056 02-02-95 This is first I have created for DOOM II, hope
| you have fun
HOTDETH2.ZIP 151860 02-02-95 A compilation of my five g&r wads (2,3,4,5,6)
| 2 player, deathmatch ONLY, no monsters!
| Designed for maximum carnage. These wads are
| not designed for those players who like to sit
| and wait for their opponent, they are for the
| hunter who enjoys the chase. Note: You will
| not find a BFG ANYWHERE in these levels. All
| other weapons available
HOTDETH4.ZIP 215758 02-02-95 These levels are designed for the hunter. If
| you like to wait around for cheap kills then
| this IWAD is not for you. I find that the
| timer option works well when playing this IWAD
HOUSES.ZIP 644412 02-02-95 11 deathmatch levels. The first 7 are house
| related
HPC_WAD.ZIP 23620 02-02-95 I took the Doom 1 E1M1 level (my favorite
| deathmatch level) and really jazzed it up.
| The Shadowing is awesome and It has some real
| spiffy areas. It's been Beta tested and all
| ready to go
IDEAL.ZIP 34505 02-02-95 I have taken the time to make this [what I
| feel] to be the most deathmatch suitable wad.
| It has open space for great battles, and a lot
| of thought has gone into the relationship
| between rooms, platforms, etc. NOTE: This
| level does not contain the BFG9000. If you
| want it, you can add it yourself. This is my
| first wad -- I plan on making more in the
| future, depending on the success of this one
IDMAP01!.ZIP 23575 02-02-95 Clean deathmatch level *changes from
| idmap01.wad* item placement changed from
| idmap01.wad more deathmatch starts removal of
| the hideous BFG
IDMAP01.ZIP 21674 02-02-95 A DeathMatch .WAD by American McGee at iD
IDMAP01F.ZIP 22874 02-02-95 Clean deathmatch level *changes from
| idmap01.wad* item placement changed from
| idmap01.wad more deathmatch starts
IGOR2.ZIP 129300 02-02-95 A fast-paced, seven-level deathmatch pwad for
| DOOM2; supports respawn (suggested) or
| nomonsters
IGOR3.ZIP 134401 02-02-95 A fast-paced, eight-level deathmatch pwad for
| DOOM2; supports respawn (two-player) or
| nomonsters (three- or four-player)
IGOR5.ZIP 138321 02-02-95 A fast-paced, eight-level deathmatch pwad for
| DOOM2; supports monsters w/ respawn
| (two-player) or nomonsters (three- or
| four-player)
IGOR666.ZIP 143793 02-02-95 A fast-paced, nine-level deathmatch pwad for
| DOOM2; supports monsters w/ respawn
| (two-player) or nomonsters (three- or
| four-player)
INSTINCT.ZIP 55767 02-02-95 After your recent escape (in Escape.wad) you
| returned to Earth and told the president about
| the Alien World and their plans to invade
| Earth. He just laughed at you, you grabbed
| your gun and tried to shoot him but you were
| stopped by his body guards, you then screamed
| at him "you dirty bastard, you're not human
| you're one of them!" Very good! This is just
| the body of the president, he died long ago!
| When we over take your pathetic little planet
| we will kill all the humans except a small
| amount, the few that survive we become our
| slaves! He said. Never! We will fight them,
| they won't even be able to get near Earth, we
| will blow them apart the second they enter out
| solar system! You screamed. Ahhh, but that's
| just one of the benefits of this body, not one
| missle is launched till I give the command!
| Not Even one missle will be fired to stop
| them, I won't let them! Now take him away! He
| commanded
INVSIEGE.ZIP 62300 02-02-95 A spin-off from the Invasion Series. Ever
| wonder what happened to the Anchorpoint Mars
| Base? This level puts you in the shoes of
| Echo 1 Relay Station's Commander. You are in
| charge of supervising the raising and lowering
| of the shield which protects Mars Base. Time
| Before the events in Invade 1 took place.
| Place: Echo 1 Relay Station. You are about to
| face your toughest challenge. An alien ship
| has just entered orbit around Mars. Only the
| shield prevents the Hulk from laying waste to
| the entire planet. However, the ship has
| released landing pods that bypassed the
| shields. The pods will attempt to take over
| each of the four Stations maintaining shield
| integrity. As Commander of Echo 1 Relay
| Station, you must stop this from happening at
| all costs. The siege is on
IN_HELL.ZIP 35630 02-02-95 A 4 player Deathmatch for Doom II, works very
| well for 2 players also. The dark bowels of
| Hell is the setting for this breathtaking
| DeathMatch for Doom II. Twin elevators
| provide access to Hell, where you will find
| most of the weaponry in the game. All weapon
| are available in_hell. There are many sniper
| positions overlooking popular areas, but
| beware, there are not many safe spots in_hell
| Also watch out for univited riders that drop
| in on the elevators. Disembark quickly from
| the elevator or your opponent may drag you
| back down, and bury you in_hell. The Lava
| Room will have the bulk of the available ammo
| look to the surface for any serious healing
| (except in -skill 4 or 5). However if you
| brave the Lava Troughs you can scrounge up
| enough health to possibly outlast the
| creatures in_hell
ITP1_V2C.ZIP 85112 02-02-95 This WAD started out as a test for what a
| WAD-editor can do since I recently found out
| you really can make your own WADs. Tip: there
| are a lot of illusionary walls around this
| place that's for sure. I should have replaced
| DEMO2 with an LMP but after 15 minutes the
| demo screws up. So instead in the ARJ-file I
| included the LMP of me completing the WAD
| getting as many percent as I could, of course
| on ultra violence. The LMP seems to work fine
| but not if I (with DoomEd 3,0 alpha 8) convert
| it to a demo. Included in the WAD, at MAP02,
| is also an demo of my next WAD, or the next
| after that. DEMO1 is also replaced with a
| quite astonishing LMP of me getting no damage
| at all on ultra violence and getting to the
| end of the WAD (it is not ready yet which you
| certainly will see). Hey maybe I will make a
| whole new episode, who knows (your hateful or
| whatever
JAIL.ZIP 33887 02-02-95 Lots of time went into making this level not
| only a joy to look at but a joy to deathmatch
| in. It is a fairly simple design, and has
| been used in both 2 and 4 player matches.
| There are monsters because I like them in
| deathmatches some times. It is called
| Jail.wad because I originally started it with
| the aim to make a prison yard or something,
| but it changed as I went on
JAILBRK.ZIP 33017 02-02-95 You've just decided to make a break for it,
| and the warden is determined to stop you.
| Outstanding Doom 2 map 10 WAD
JED1.ZIP 17974 02-02-95 This is a neat little Deathmatch WAD. It's
| really a different level every time you play
| it
JED2.ZIP 21214 02-02-95 It's mainly a Deathmatch arena
JED3.ZIP 11871 02-02-95 It's mainly a Deathmatch arena. Built for high
| game speed
JEFF'S.ZIP 20021 02-02-95 I recommend saving your game many times
| throughout your adventure since it is very
| likely you will die many times. However, I do
| not recommend playing on nightmare level since
| it should be quite impossible... Level 4 with
| degreeless mode on could be very interesting
| though. This is a Doom2 level. Map01!
JEKYL8.ZIP 20638 02-02-95 This is the first pwad in the Jekyl Series for
| DOOM ][ Deathmatch. Jekyl8.wad supports both
| monsters (use respawn) and nomonsters
| effectively
JERKY.ZIP 20397 02-02-95 Deathmatch Wad. This is playable for one
| person but it is not too difficult
JOE_S.ZIP 27106 02-02-95 This DOOM II level is kind of a rip-off of a
| Doom I level that I really enjoyed playing. I
| say "kind of" because I haven't played the
| original for a few months and created this wad
| from scratch, based on my memory of it.
| Anyway, it was designed as a deathmatch but
| has monsters and will play as a single player
| level as well, all wepons are there and it
| requires two players to exit (no fair jumping
| to the next level while your opponent has his
| BFG down). there are only slight changes
| through the difficulty levels, but they're
| there. Good luck finding the pumping station
| and watch out for trip wires!
JOJOBEAT.ZIP 33869 02-02-95 Hell's abyss, Snipe spots, central battle room
| trap control room, and more!
JSF01.ZIP 14852 02-02-95 A relatively tiny PWAD. The first I made thaty
| seemed good enough to share. Contains a few
| good tricks and traps, but mostly just
| straight, simple carnage. Watch your back!
KEEP.ZIP 66299 02-02-95 I originally made this map as an exercise in
| building complex maps in DEU II. It took for
| ever to get the lighting effects and texture
| alignments correct. I started running out of
| RAM while working on the level so I left the
| outside of the castle pretty simple. I wasn't
| intending to make it a playable level, but
| everyone who saw it insisted that I pass it
| along, so here it is. Chock full of monsters
| and weapons. Pretty easy on difficulty one,
| nearly possible to defeat the cyberdemon on
| difficulty four. I don't know anyone who would
| finish this in nightmare mode (let me know if
| you do!). Plenty of ammo and power ups to
| finish at any level of difficulty. After you
| kill the bad guys take a moment to look at the
| scenery. I spent nearly all of my time trying
| to make the KEEP look really cool. Sort of a
| modernized castle with a few towers, a study,
| a pipe organ, library, chapel, bathroom (need
| cleaning), dining room, kitchen, and parlour.
| I particularly like the chapel, tons of work
| trying to balance all of the two sided
| linedefs needed to create the arches
KEEPMOV1.ZIP 24422 02-02-95 Purely deathmatch! Designed to keep you and
| your opponents on your toes. In deathmatch
| mode everyone starts with one of four weapons
| and you keep that weapon, until you die. Ammo
| at one end, health at the other, and plenty of
| frags in between. Watch your back, aim well,
| and KEEP MOVING! After testing several
| different setup options, we came to the
| conclusion that the best play was with
| Deathmatch 2.0 and respawning monsters. Try
| it like that! It really keeps the action
| going. The map contains every weapon, most of
| bonuses, and yes, there is an exit
KEWL2.ZIP 9219 02-02-95 Hot DooM II DM! Yo guyz thiz iz a DeathMatch
| *ONLY* Wad. And, for 2p- DeathMatching, it's
| really good. I tried a lot of known excellent
| deathmatch WADs (the MARKRM series, LEDGES...
| and I like this one, too. BTW, if you don't
| know, "kewl" is a way of writing "cool". I
| got WadEd 1.42 with DooM II support today. So
| I changed a few textures&stuff, put in the
| SSGUN, so now my nice DooM DeathMatch WAD is
| playable in a much better DooM II version!
KING.ZIP 19092 02-02-95 DeathMatch 2.0 wad for Doom ][
KINGMOUN.ZIP 13280 02-02-95 Remember Playing King of the mountain ? Well
| this is the wad for you this wad was specific
| for Deathmatch II it is playable in other
| modes (but why?) Hint: There are switches with
| no markings and there are 2 ways to get to the
| center(mountain)
KISSMYCH.ZIP 33931 02-02-95 This one should be good for a change. So many
| PWADs I've seen look like they've been thrown
| together in a couple hours. Dark circular
| arena with large spiral staircase in center
| under main skylight. Various concentric
| corridors, rooms, and lifts at different
| heights and vantage points. Detailed texture
| mapping and original architecture. When I put
| the monsters in, they looked right at home!
| Especially that sun sucking, fire wielding
| Arch vile and those sniper like heat seeking
| missile launching Revenants!
KNOB.ZIP 25177 02-02-95 This level is the first of more of it's type.
| It is pure carnage! I encourage the use of
| cheat codes, in fact, I don't know if the
| level is possible without them. I love
| shooting things, and to me, that's the
| greatest thing about Doom ][. I took special
| care to make many monsters fight amongst
| themselves, as this adds to the
| "entertainment". Watch your back (as well as
| the next in the KNOB series.)!
KNOB2.ZIP 489714 02-02-95 This level is the second of more of it's type
| It is pure carnage! This one is better than
| the first, I promise!
KNOB3.ZIP 396595 02-02-95 This level is better than my first attempts a
| levels. I think you'll like the secrets in
| this one. Watch your back (as well as the
| next in the KNOB series.)!
KOKO.ZIP 27918 02-02-95 Deathmatch WAD for DOOM ][, ambush sights
| inspired thousands of hours of network play.
| Also a pleasant single player game
LAZ-DD01.ZIP 9465 02-02-95 Designed for DeathMatch. Layout inspired by
| Dead Simple Level #7 of Doom][. Best if used
| with DM2.0 option, All weapons present except
| the BFG-9000. (Has NO Place in DeathMatch!)
LAZERSTM.ZIP 11861 02-02-95 Modeled from the Lazerstorm game in
| Ft.Lauderdale, Florida. Great in Deathmatch!
| No exit so nowhere to run. One secret with
| lots of goodies
LEVEL1.ZIP 22529 02-02-95 Modified level 1 for more challenging
| deathmatches. Play tested and tested. Lots
| of fragging good time
LEVEL3.ZIP 26705 02-02-95 Modified level 3 for more challenging
| deathmatches. Play tested and tested. Lots
| of fragging good time
LILPIGGY.ZIP 6571 02-02-95 Lil' Piggy! The next installment in my "piggy
| series. This wad has a similar structure to
| piggy.wad yet gets a completely differnet feel
| to it as I have added a few ideas to old ones
| Use this wad in 1-on-1 matches for a really
| "fair" match. I tried to eliminate the
| "cheating frags" on this level by taking out
| hiding places. There is of course some piggy
| trademarks, namely the "quick stairs", the
| wood textures, and the BFG room. Some of you
| may dislike the BFG, but it really kicks ass
| in 4 player mode. Free for all 4 player or
| 2-on-2 teams works extremly well with this wad
LVMEALON.ZIP 21917 02-02-95 Purely made for Deathmatch, no monsters here
| dude
MANGLE.ZIP 57929 02-02-95 After restoring partial peace on earth, you
| make your way back home to find your family
| has been captured by terrorists. You go to
| the terrorists base to rescue your family.
| Before you even get in, the terrorists capture
| you. They tell you that you will not see your
| family again unless you make it through
| Mangle. If you don't make it through, they
| will kill your family
MANIFEST.ZIP 13528 02-02-95 After you defeat all the badass bosses in doom
| Its time to move on now is the time to enter
| the MANiFEST
MANSION.ZIP 116293 02-02-95 First off, the story begins in the year 1839,
| in London. Westminster to be exact. Alfred
| Von Helsing was a very respected Doctor who
| specialized in the extinction of Vampires.
| Your Great Grandfather Alfred Von Helsing left
| you his Mansion. Well, let me explain.
| Alfred Von Helsing had a beautiful daughter,
| but, she was mentally unstable, so he built
| this Mansion for her to live in, and when she
| died, he vowed to make every Von Helsing
| relative stay in this Mansion. So he wrote
| this into his will, but he died 2 months after
| he wrote it, and left it hiding in a secret
| place, where no one could find it. Years and
| years went by, then finally a woman in her
| 50's claimed to be the daughter of Alfred Von
| Helsings first Daughter. She carried the name
| Von Helsing, but had no other proof besides
| that. Well except for you! She is your mother
MAP01.ZIP 25715 02-02-95 Map E1M1 Revisited: This is level E1M1 from
| the shareware version of DOOM 1. This map has
| been modifed for deathmatch on DOOM ][. More
| secret passages have been added and more
| deathmath starts also. All weapons except the
| BFG. This level was re-edited mostly for
| deathmatch, although it will play with a
| single player, it is kind of in single player
| mode
MAP10.ZIP 65741 02-02-95 DOOM II Deathmatch WAD Map 10
MAP11.ZIP 53982 02-02-95 DOOM II Deathmatch WAD Map 11
MARKII.ZIP 9672 02-02-95 This WAD is a big area good for multiplayer
| NETDOOM. It's got tons of weapons and no
| armor---- so be prepared to die LOTS! We've
| been playing it around here for a few days,
| and the matches can easily last >>>1 hr
MAZEDOOM.ZIP 24380 02-02-95 Labyrinth randomly generated with a neat
| little program I found. Before it was a Doom 2
| level, it looked a bit like something from
| Larn. The thing here is, the maze is one
| continous sector, so all the guys hear you
| from the very beginning. It can get a little
| nerve-wracking in there, since the imps all
| hiss at the beginning, and then start hunting
| you. When they see you, if you don't see
| them, they'll claw your back and you'll jump
| out of your chair
MDK187.ZIP 53621 02-02-95 It seemed like everyone beat doom2 even before
| the game was out so I decided to even the
| score a bit. This wad will hurt you-bad. Its
| not gonna be gentle like before
MEGAFATE.ZIP 128962 02-02-95 Mega Fate for Doom 2 Oh My Gawd Fate's Webb.
| Has Done it Again! Haha Count Em 9 New Levels
| for Doom ! all Made From Scratch! all Made for
| Deathmatch! But If Everyone Ya Know Are Too
| Scared
MEGAKILL.ZIP 17600 02-02-95 This Wad is for DOOM ][ only. Designed for
| fast-kill, deathmatch play only. Many secret
| in this wad. If you want maximum
| effectiveness, look at it with an editor (like
| Edmap). The key to a good deathmatch is
| knowing your level!
MENTZER1.ZIP 25990 02-02-95 Lots of time and effort was put into the
| construction of this wad (and the entire
| series). This is NOT some slapped together
| mess - Have fun. This is a Deathmatch Wad
| created for Doom 2. All Weapons are available
| and no monsters are present. Ammo, health,
| armor, and weapons are spread out to provide
| for constant action. This is the first in a
| series of deathmatch wads for Doom 2
MENTZER2.ZIP 22987 02-02-95 This is a Deathmatch Wad created for Doom 2.
| All Weapons are available and no monsters are
| present. Ammo, health, armor, and weapons are
| spread out to provide for constant action.
| This is the second in a series of deathmatch
| wads for Doom 2
MENTZER3.ZIP 30467 02-02-95 Number 3 in a series of Deathmatch wads for
| Doom 2. There are three Ledges type pit area
| connected by halls, rooms, stairs and lifts.
| All weapons are available
MENTZER4.ZIP 33056 02-02-95 Also know as Carnage City! Another Deathmatch
| wad in the Mentzer series. Grab a firm grip on
| your rocket launcher and get ready for the
| fire fight. There is an outside open area
| surrounded by other rooms. A couple of hidden
| ambush areas accompany all weapons and most
| powerups. New to the Mentzer series:
| MONSTERS! Due to demand from a few loyalist,
| Monsters have been included. This wad can be
| played solo play too
MENTZER5.ZIP 33437 02-02-95 AKA: Tunnels of Death. Another deathmatch wad
| in the Mentzer series. Four tunnels connect
| all areas of this wad together. Designed for
| dog fights over valuable territory. All
| weapons are available, along with the
| megashere and other goodies. Search aaaaaand
| ....seek and destroy!!!
MENTZER6.ZIP 19150 02-02-95 AKA: Frag Count. Number 6 in the Mentzer
| series. The small size of this wad will run
| up the frag count. The action centers around
| the BFG room which has four ways into it, and
| only one way out. All weapons are included.
| After playing this wad you will know DEATH.
| hope you know it from the right side
METALDM2.ZIP 39940 02-02-95 My first level constructed for DOOM ][. I use
| primarily the new textures from DOOM ][
| because they are, well, new. I of course
| threw in some of the new monsters. This level
| is, like the MUD series of wads (not by me),
| absolutely filled with monsters, ammunition
| and health. You may want to try a tactic than
| I developed from playing the MUD wads: Open up
| a door, back away and send a few rocket rounds
| into the room. This should serve to thin out
| their ranks a bit, making the room more
| manageable
MEV2_II.ZIP 139033 02-02-95 This wad is designed for the BEST use with
| DEATHMATCH 2.0 (it's great, but not required.
| This is the 2nd DEATHMATCH WAD in the MEV
| series. (The DOOM II version is recommended,
| as it has the SSGun! and is a bit more
| refined) This level was designed to have
| players follow a cyclical course, chasing
| after one another. Psychology plays a big
| part in playing this! There are several areas
| intentionally designed to allow easy ambushes
| but also contain weaknesses so things aren't
| too unfair
MIKE4.ZIP 24594 02-02-95 This is a modified E1M1 from (Doom 1), the
| super shotgun is in there for all you
| Deathmatch lovers. Lots of good hiding places
| in this one, few elevators, invisible walls.
| Totally amazing for Deathmatch!
MINIDETH.ZIP 29689 02-02-95 This is a DeathMatch level that I designed for
| id Software's DOOM2: Hell on Earth. The idea
| for this level originated from VERYTINY.WAD,
| which was just a single small room with two
| large crates, shotguns, and a handful of
| DeathMatch starts. That doesn't sound like
| much, but if you toss three or four players
| into that small room, you have a MAJOR frag
| fest that is an absolute riot!
MKHALLS.ZIP 77933 02-02-95 The Halls of Death - original PWAD level for
| DOOM ][
MKMINES.ZIP 85527 02-02-95 The Lost Mines - original PWAD level for DOOM
| ][. The CyberDemon Lord and his minions have
| slain all of the miners and claimed the
| territory for their own. The demon carpenter
| have just started reconstructing the mines
| into the rich surroundings that the CyberDemon
| Lord enjoys the most. It will take two keys
| to end this madness and one to leave. The
| mine shafts are now watched over by groups of
| imps with their guard dog spectres, while the
| demons get to do all the actual work. Several
| stronger creatures have been recruited as
| guardians of the keys. Few former humans have
| been summoned here by the CyberDemon Lord as
| their services are not yet required; however,
| if the Lord feels any threat, like from you,
| then he is likely to dispatch them to his
| disposal. Don't let nuthin bite cha!
MOVEFAST.ZIP 24110 02-02-95 A single player or Two player cooperative wads
| Lots of teleporters and moving targets. Move
| fast. Nice break from deathmatch wads
MUDRAM2.ZIP 41351 02-02-95 This one is set up for a quick moving marine,
| Co-Op is Definately an advantage here. Set Up
| For 1 - 4 Players. I've been working towards
| making the Mud levels, which are all really
| full of monsters, run faster on your machine
| through creative monster placement & choice.
| Enjoy!
NAPALM.ZIP 21645 02-02-95 This is a small deathmatch level based upon
| the theme of level 1, Doom 2. It is best
| played using deathmatch rules 1
NASTY.ZIP 23379 02-02-95 NASTY is four levels suitable for MultiPlayer
| and DeathMatch or one player. they are mostly
| large rooms with some barriers and lots of
| enemies. Most levels have different levels
| according to difficulty settings and work only
| on DoomII. Creators: Ross Mellgren and
| somewhat Matt Sonnichsen using DEU and BSP.
| This is currently the first release of NASTY.
| Do not expect Complex Brain-Teaser levels
NEFCAT.ZIP 49302 02-02-95 Well you enter in the kings land, but rumours
| have it that the king is dead. Well your in
| his castle why don't you check for yourself if
| you can
NEW7.ZIP 12069 02-02-95 If you've ever played DOOM 2, you'll remember
| level 7, with the mancubi and the
| spiderdemons. I modified this level, because
| I've played too many ALTDEATHS where one
| person gets the weapons, and the other can't
| get anything until they are killed and
| reappear outside the court area (Near the
| BFG). This remake has the area opened up from
| the beginning, plus I added 2 teleports, move
| a few things around, and changed some of the
| mechanics. I also removed the BFG, which
| while it is a favorite toy of mine, tends to
| ellicit cries of "waaaaah!" from certain
| other players. The 4 buttons on the walls now
| lower sections of wall between the courtyard
| and the outer hallway, plus 2 other small
| suprises. I added a crushing ceiling (which
| may be hard to find) and other nifty little
| items. No incredible secrets, however, so
| just play it
NOMERCY1.ZIP 12583 02-02-95 There's Nomercy when playing this New DMatch
| Level. It's strickly DMII using only DMII
| rules. There is no exits on this level. It's
| do or die until the time runs out!!!
NONAME01.ZIP 24335 02-02-95 This is my first attempt at a Doom2 level. I'm
| afraid it doesn't have much of a theme as all
| I was trying to do was experiment. Its not a
| cakewalk, however, even on the 'easy' setting
NOWAY.ZIP 46688 02-02-95 You have just been assigned to the Red Dog
| recon patrol, Your mission is to been in and
| help wipe out anything that moves and secure
| the area. Only one thing they didn't tell
| you. You are going in alone. They know you
| are the best at your job and you know you are
| the best but it might not be enough to
| survive. No one has heard from anyone else
| from the recon patrol in over 12 hours. With
| a farewell look and a pat on the back you
| close your eyes and .....
OCTOGON.ZIP 3839 02-02-95 The Octogon! Deathmatch level for DOOM II
O_LRD01.ZIP 14887 02-02-95 Deathmatch WAD
PADDOCK.ZIP 22992 02-02-95 US Marine forces were deployed to an unnamed
| island SE of Costa Rica early today in an
| effort to "crackdown" on suspicious activities
| there. The island is currently under
| ownership of the Union Aerospace Corporation
| (UAC). In a press release just moments ago,
| General Manklow is quoted as saying, "...The
| UAC was recently found guilty of negligence is
| the assault on Earth by other-dimension force
| and it now appears as if the UAC knew of the
| danger involved in such experimentation. We
| have discovered a paddock on a remote island
| that was apparently established to provide a
| stable, secure environment for creatures that
| were "retrieved" from the dimension portals.
| In this environment, UAC scientists had hoped
| to observe the behavior of these beings and
| perhaps even communicate with them. But
| something has happened there
PEACE-D2.ZIP 27805 02-02-95 This is the DOOM ][ release of peace.wad. If
| you like fast gameplay with big weapons (like
| MAP 7) you will enjoy this pwad
PENDPP11.ZIP 5867 02-02-95 You awake with a pounding in your head. A
| voice says "Such an inferior species. Always
| wanting to fight so fight you shall for all
| eternity." This wad was written to give a
| quick & Dirty playing field for deathmatch 2.0
| rules. No running through endless empty
| corriders to find your opponent. There are 3
| types of weapons present in this wad. 2 rocket
| launchers, 2 plasma guns, & 2 shotguns. The
| shotguns are out in the open but the rocket
| launcher's and the plasma guns are each
| centered in a pool of acid. If ya want the
| power you're going to lose some health. It
| also discourages players from sitting on the
| spot where the powerful weapons will appear
PENTGIO.ZIP 24746 02-02-95 Inspired by doom2 level 7, except bigger and
| more stuff. Given very high marks by everyone
| who's seen it
PIGGY.ZIP 9287 02-02-95 Piggy, was designed for deathmatch. I hoped
| that this wad would be used in the Lithium BB
| Tourney and also for our weekly frag fest
| ritual at Matt's house. I also had to reclaim
| <<MY>> wall textures. Four player mode will
| be sure to produce plenty of frags in
| deathmatch 2.0, and even more in 1.0. This wad
| should accurately judge two players' Doom
| skills on in a 1-on-1 match, since all of the
| weapons are here and there is plenty of room
| to fight. The plasma gun is hard to get since
| this gun is responsible for many deaths, but
| if you are playing in a two on two situation,
| your friend can flip the switch on the inside
| wall so you can warp out of the maze, without
| getting trapped. Also notice how the person
| picking up the plasma gun can't shoot out
| under the ledge while standing on the platform
PIGGYWAV.ZIP 6451 02-02-95 Here it is! The lastest edition of the Piggy
| series. With this version of the Piggy series
| I hoped to take care of some of the cheapness
| that has been taking place in all the other
| piggy wads. Not so much in 3+ player modes,
| but mostly in 1-on-1 matches. This problem
| was solved with the windows to catch some of
| the hiding out in the large rooms. All the
| classic piggy features are included of course
| the wood textures in the halls, the BFG room,
| and of course the arenas with the quick stairs
| weapons. The wad is really cool in 4 player
| mode free for all or 2-on-2. 1-on-1 matches
| are finally fair for a change! This wad can
| be used for acurate skill testing as well.
| Enjoy! Next in the series is on its way
PILLARS.ZIP 10071 02-02-95 A 4 player Deathmatch for Doom 2, works fairly
| well for 2 players also. Pillars has 4 sets of
| 3 pillars, where each player starts. The
| match is played with rocket launchers only.
| There are two rooms other than the 'pillar'
| room where you can pick up extra ammo and
| recharge (and ambush !) reachable by
| teleporter. One of the rooms is a long
| corridor that has a mega globe in it and
| teleporters that put you back on top a pillar
| The other room is reached via a teleporter in
| the center of the 'pillar' room, and is a
| large, dark square room filled with ammo and
| med kits, teleporters back uptop are in the
| corners. Made with alt deathmatch in mind,
| there is no exit
PIPELINE.ZIP 37249 02-02-95 PWAD replacing MAP01 for DOOM 2: Hell on Earth
PISTOL.ZIP 92238 02-02-95 This wad replaces episode 1, is quite large,
| and features a lot of twisty passages, big
| rooms and violence. The layout is reasonably
| interesting; most things interconnect, one wad
| or another. There aren't any misaligned
| textures - I hate seeing that - or pits that
| you can't get out of. There are a few secret
| areas, but none that you need to find to be
| able to complete the level. You do have to
| flip nearly all the switches, though. The
| "gimmick," I suppose, is that you'll have to
| go nearly the entire wad with nothing better
| than your trusty pistol (and guts of steel,
| natch). There's nothing here you can't kill
PPALACE.ZIP 257239 02-02-95 Level 1 is based on UCSD's Price Center. 3
| keys, One Cyberdemon. Level 2 is an obnoxious
| maze. Hit the buttons to raise the floor to
| exit. 2 keys, 2 Cyberdemons, 2
| Spidermasterminds, 1 Massive Crushing Ceiling
| with Disco lights. Level 3 is very loosely
| based on the Warren Apt. complex at UCSD. 3
| keys, no big monsters. 4 part jump, invisible
| floor. Exit by killing John Romero. Level 4
| is Nye's old house. Very Japanese. It's an
| architectural wonder. Only one monster
PSYCHO.ZIP 32564 02-02-95 WARNING: This wad is FAST-PACED! You will
| die! If you do not like high intensity, total
| carnage, absolute psychotic action, then don't
| play this wad and try PUSSY.WAD instead
PSYCHO_A.ZIP 30787 02-02-95 This is the same as PSYCHO.WAD except that it
| was modified for play with respawning set on.
| The original wad had WAY too many items to be
| good for respawning deathmatch, but with
| PSYCHO_A.WAD you have just the right amount of
| items and even a few baddies
QTBUGNME.ZIP 23192 02-02-95 Made for DEATHMATCH only on DOOM2! After
| another successful campaign of kicking alien
| butt you're ready to head home, but all of a
| sudden your partner has a flashback and
| believes you are the alien and must be
| killed!!!! Your only option is to defend
| yourself at all costs
QUAD_DM2.ZIP 22655 02-02-95 Fast paced level that usually results in a lot
| of frags. After many hours of,... ah,...
| "testing", we've found that this is one of the
| best layouts for deathmatch play
QUICK.ZIP 4906 02-02-95 Quick and painfull. Pure deathmatch!
R2WOLFD2.ZIP 464821 02-02-95 Replaces first 10 maps of Doom][ with new maps
| This is a revision of the doom1 Episode 1
| replacement. The maps contain some levels
| previously released by authors, modified
| levels, and completely new levels. Contains
| characters and textures from Wolfenstein.
| There is also a new weapon to add to your pack
RADPLANT.ZIP 45117 02-02-95 Large radioactive substance processing plant
| that's been overrun by hell spawn. Large,
| open plan warehouse section. Ideal for the
| Doomer looking for a bit of a blast. Also
| suits co-op netplay (like anyone plays it),
| but probably a no-no for deathmatch (I woulda
| made a dm wad, but, long story). It's a bit
| linear, but hey, it's only my first wad, so go
| easy! You'll have to look real hard to find
| the super shotgun without cheating
RAGE.ZIP 18072 02-02-95 The year is 2098, sports like Football and
| Rugby don't exist. The new sport is, wait for
| it, Deathmatch! (hehehe) only this time its
| for real, well, in a way. Real on a computer
| which isn't real, oh well, in the story it is
| but since your looking at a cathode ray tube
| then it isn't real
RALPHII.ZIP 1259 02-02-95 This is a deathmatch collection that replaces
| 30 levels in Doom2. Levels 1-24, 26 & 28 were
| Doom 1 levels. Level 26 was pretty well
| reworked plus new control panel etc
RANDOM.ZIP 39378 02-02-95 This Is A WAD File For Use With DOOM II: Hell
| On Earth ONLY! It Completely Randomizes ALL
| 32 Levels Of DOOM II, Giving You An Extremely
| Different Aspect To An already AWESOME Game
RAVE.ZIP 27830 02-02-95 This a DEATHMATCH level! This means no
| monsters, death traps, or strange puzzles.
| The purpose of this level is to have the most
| fun possible while slaying your friends. A
| great feature of this wad is one I have not
| seen in any deathmatch wads to date. There
| are 4 sets of lightswitches, each set has a on
| and an off switch. Hear your buddies fighting
| down below? Hit the lights and leap down to
| join the fray! Also, if you like leaping down
| dozens of stories, this is the wad for you.
| The central chamber has a floor height of
| -511, and ceiling of 511. Two lifts access
| the chamber, as well as several corridors.
| Fun sniping spots. One hard-to-get megasphere
RAVEN1.ZIP 25729 02-02-95 This is part one in the premier RAVEN series.
| This .wad will challenge all Doom players
| regardless of skill level
RAVEN10.ZIP 43092 02-02-95 Part ten of the RAVEN SERIES Map 10. This is
| part ten in the premier Doom 2 RAVEN series.
| This .wad will challenge all Doom players
| regardless of skill level
RAVEN11.ZIP 85101 02-02-95 Part eleven of the RAVEN SERIES Map 11. This
| is part 11 in the premier Doom 2 RAVEN series
| This .wad will challenge all Doom players
| regardless of skill level. Also included is
| Raven 11b, a smaller level that works great
| for deathmatch on slower machines. If Raven
| 11 is too slow, play Raven 11b. Both wads
| support single and deathmatch play
RAVEN11F.ZIP 28060 02-02-95 RAVEN11F.WAD support for all 5 skill levels.
| Great DEATHMATCH level. Great outdoor
| settings. Excellent texture alignment. Great
| windows for sniping. Tall buildings
RAVEN2.ZIP 53473 02-02-95 This is part two in the premier Doom 2 RAVEN
| series. This .wad will challenge all Doom
| players regardless of skill level
RAVEN3.ZIP 48616 02-02-95 Part three of the RAVEN SERIES Map 3. This is
| part three in the premier Doom 2 RAVEN series
| This .wad will challenge all Doom players
| regardless of skill level
RAVEN4.ZIP 45184 02-02-95 Part four of the RAVEN SERIES Map 4. This is
| part four in the premier Doom 2 RAVEN series.
| This .wad will challenge all Doom players
| regardless of skill level
RAVEN5.ZIP 58428 02-02-95 Part five of the RAVEN SERIES Map 5. This is
| part five in the premier Doom 2 RAVEN series.
| This .wad will challenge all Doom players
| regardless of skill level
RAVEN6.ZIP 56198 02-02-95 Part six of the RAVEN SERIES Map 6. This is
| part five in the premier Doom 2 RAVEN series.
| This .wad will challenge all Doom players
| regardless of skill level
RAVEN7.ZIP 43709 02-02-95 Part seven of the RAVEN SERIES Map 7. This is
| part seven in the premier Doom 2 RAVEN series
| This .wad will challenge all Doom players
| regardless of skill level
RAVEN8.ZIP 64613 02-02-95 Part eight of the RAVEN SERIES Map 8. This is
| part eight in the premier Doom 2 RAVEN series
| This .wad will challenge all Doom players
| regardless of skill level. This level was
| used in the all area Alberta Canada DEATHMATCH
| tournament as the mystery DEATHMATCH level
RAVEN9.ZIP 44034 02-02-95 Part nine of the RAVEN SERIES Map 9. This is
| part nine in the premier Doom 2 RAVEN series.
| This .wad will challenge all Doom players
| regardless of skill level
RAZOR.ZIP 5366 02-02-95 After you save earth, it seams that no one
| cares about you. But all of earths nations
| have rebelled against each other. There is a
| Museum in one of the last Neutral ground and
| all FOUR major nations want it badly. It is
| your job to kill of the enemy and recapture
| the Museum
REHAB.ZIP 29335 02-02-95 The doctor has deemed you "unsuitable" for
| society. Rather than wasting your life cold
| cell on some frozen planet, the doctor
| reccomends REHAB. REHAB is one of the last
| true experimental rehabilitation centers in
| the world. After years disuse due to a freak
| accident involving a few inmates, REHAB has
| been reopened just for you. But you don't
| have to go alone, the doctor has arranged a
| few traveling partners. They too have been
| deemed "unsuitable" for society, and in most
| cases lean toward voilent behavior. Suriving
| will be your first priority, then finding a
| way out; although your partners may not want
| to leave
REMAINS.ZIP 54034 02-02-95 Before the first DOOM missions, you were one
| the ones "voluntarily" sent through the portal
| that caused so many problems in the first
| place. You were immediately captured and
| tortured repeatedly. (long expanse of time
| skipped). After the end of DOOM 2, with many
| of the structures destroyed, you were
| transferred to some underground caverns.
| During the confusion, you managed to slip a
| pistol in your pocket. Now, all you have to
| do is escape, and hopefully find your way back
| home. (Note: This is a different person than
| the marine in DOOM, but my drawing skills are
| inadequate to change the look of him. This is
| a completely new DOOM 2 level, it was not a
| DOOM 1 level that was converted. See the
| extra info on the bottom for more ramblings
REMAINS2.ZIP 235852 02-02-95 Before the first DOOM missions, you were one
| the ones "voluntarily" sent through the portal
| that caused so many problems in the first
| place. You were immediately captured and
| tortured repeatedly. (long expanse of time
| skipped). After the end of DOOM 2, with many
| of the structures destroyed, you were
| transferred to some underground caverns.
| During the confusion, you managed to slip a
| pistol in your pocket. Now, all you have to
| do is escape, and hopefully find your way back
| home
RESRVOIR.ZIP 26845 02-02-95 A reasonably sized Doom 2 level designed for
| the primary purpose of DeathMatch games. It's
| got plenty of different paths, a few
| teleporters, and a mix of weapons that don't
| guarantee a win to any single player
REVILE.ZIP 63225 02-02-95 This level was created with deathmatch firmly
| in mind. Sniper spots and places to run
| across your opponent(s) are plentiful, and
| yet, there's plenty of areas to get lost in
| for awhile. All weapons except the BFG are
| present, though not all are easily attainable
| Ammo for each weapon is available, but you'll
| often wish there was more. All testing was
| done with the -altdeath switch present
RUNDOWN.ZIP 92294 02-02-95 This was going to be one of those abondoned
| run down buildings in the middle of nowhere
| scenarios, but I decided not to do that. This
| level plays well as a small and challenging
| single player level and wonderful as a
| DeathMatch Level with sniper points and the
| like. It's still a building in the middle of
| nowhere but, lets just say it's owners still
| live there and enjoy sacrificing to their God
RUNRIOT.ZIP 115047 02-02-95 I decided I wanted to make a level with a
| wooden theme, so I made runriot.wad. It is
| supposed to be difficult, with loads of
| enemies, so it is a challenge to complete. I
| have never done it on UV but given the time,
| could (I think). The demo proves it can be
| done and shows where a couple of the secrets
| are. The file is RIOT.LMP
SABREMAU.ZIP 5189 02-02-95 It's just a simple Deathmatch 2 WAD for Doom2
| with some optional monsters which can be
| respawned in Deathmatch to spice things up.
| The weapons change depending on the skill
| level you're on
SABRMAU2.ZIP 13398 02-02-95 From first look, it looks like SABREMAU.WAD,
| but in a few seconds, you notice the mass
| amount of goodies in the middle! You race for
| it to grab all you can before your
| opponent(s), and.. (I won't spoil the
| surprise for you. ) This deathmatch .wad for
| Doom 2 is based off of the main room of
| sabremau.wad, but the similarity ends there.
| The level is dark (I designed it that way) and
| a hidden passage contains a super shotgun and
| a light-amp, so you will be able to see your
| opponent(s) better than usual for a while.
| This level is best played with -altdeath, but
| it can be played with regular deathmatch
SACRFICE.ZIP 49958 02-02-95 Sacrifices: 1. the time given up to create a
| WAD. 2. the creatures that I puposely
| "pinned" so you can walk up and get in their
| face right before you blast 'em messy
SANTA.ZIP 102101 02-02-95 A sinister gang of mutants and mercenaries has
| converted Santa's sub-permafrost toy factory
| to nuclear weapons production. Clear them out
| so that the world's kids don't wind up with
| Plutonium in their stockings on Christmas
| morning! Highlights include cheerful Holiday
| colors, a 1:1 scale Lionel trainset, a Holiday
| MAP greeting from Ziffnet, and a climactic
| battle INSIDE a Christmas tree
SEWER.ZIP 36618 02-02-95 Wet and dark. Too bad it's only a wad. Take
| break from deathmatch (but just a minute).
| This wad supports single and multi-player
| cooperative modes at all difficulty settings.
| Made for DoomII
SEWERS17.ZIP 22716 02-02-95 Sewers of Doom
SHIP.ZIP 32762 02-02-95 This wad was created just to see how the
| concept would turn out. I am pleased with the
| finished product and I hope you will be, too.
| Exiting is no trouble (once you find it) and
| it is a little heavy with monsters until you
| get to know it, but it was designed for
| non-cooperative Deathmatch and you will find
| that it is best enjoyed in that mode. Nothing
| can substitute for semi-intelligent opponents
SHRIEK.ZIP 14822 02-02-95 Desgined for 2 player deathmatch, -with
| monsters-. If you really don't want to
| contend with a few imps etc, play at skill 2,
| but -with monsters- that way the one monster
| that makes the level will be the only one in
| the game. Don't forget to use -altdeath
SHRINE2.ZIP 334437 02-02-95 You begin right next door to hell. In a
| twisted chamber used by hell spawn as a portal
| to the human realms. You venture beyond the
| portal to find, the Shrine. The shrine is a
| large complex that pays tribute to the hell
| spawn. Some what of a cross between an art
| museum and a mausoleum. The tourists and
| guardians are a little bit hostile. Can you
| survive? Some advice, you may get the rocket
| launcher early, SAVE IT FOR WHEN YOU REALLY
| NEED IT!
SIC_EM.ZIP 18416 02-02-95 An experts' DEATHMATCH WAD. For those who
| demand the best fraggin they can get. Oh,
| it's pretty to look at, as well. I designed
| this for my friends and me who, are becoming
| quite good at killing each other. I don't
| recommend this WAD for groups who are not
| closely matched or for beginers. If, however,
| you and your friends are looking for a great
| place to show off your skill, here it is
SIC_EM2.ZIP 18416 02-02-95 An experts' DEATHMATCH WAD. For those who
| demand the best fraggin they can get. Oh,
| it's pretty to look at, as well. I designed
| this for my friends and me who, are becoming
| quite good at killing each other. I don't
| recommend this WAD for groups who are not
| closely matched or for beginers. If, however,
| you and your friends are looking for a great
| place to show off your skill, here it is
SINCITY5.ZIP 228774 02-02-95 Five new Pwads for Doom II. These are the 1st
| five installments of the Sin city series. The
| first episode has a fortress type layout,there
| is only one secret room that is fairly easy to
| find. This level shouldn't be too hard to
| complete even on Ultra Violence. The second
| episode on the other hand, is not quite so
| easy. Take your time, don't rush into any
| areas too quickly. Good luck on Ultra
| Violence,even I have trouble with it.
| Episodes three thru five are from the old
| Bloodfest Wad, which I created in May for
| Doom. This is where the game gets rough.
| Episode three is a classic. If you make it to
| the end you will be treated to an awsome
| visual display. When you make it to the final
| room you will get some major slowdown if you
| don't have a fast machine. If you can get
| 100% kills on this level you cheated, but it
| is possible to finish. Episode four is a nice
| little level, look hard for the red key before
| making your way to the end or it's going to be
| rough. Episode five is the largest Wad I have
| ever seen. Once your inside the fortress you
| can't leave so get all the goodies outside you
| can before entering. I hope to have more luck
SIN_CITY.ZIP 40928 02-02-95 A fairly basic level with a fortress type
| layout. This is the first of the Sin City
| stories. Hopefully there will eventually be
| 30 levels and maybe a couple secret levels.
| Hope you enjoy
SKILLS.ZIP 37669 02-02-95 This is an ONLY Deathmatch Wad cause there are
| no monsters in it. You can still play it
| standalone if you enjoy fragging yourself
SKULL.ZIP 18077 02-02-95 Arrr matey, dis level t'was designed fer ya
| landlubbers dat enjoy a good deathmatch. I
| look forward to crossin' swords wit da best of
| ya
SKY1.ZIP 75695 02-02-95 This is a medium-sized, yet complex wad for
| DOOM ][, with excellent single play, but
| designed from the beginning with deathmatch in
| mind ( 3 or more players ). Two player
| deathmatch is more of a hunting match in this
| level (for those who love nothing better than
| killing). It should also make a good
| co-operative game. The 4 starts are in, but
| co-op is as of yet untested
SLAPME2.ZIP 20696 02-02-95 This is an updated version of slapme for Doom
| II. It's a deathmatch only WAD set around a
| castle courtyard type thing. There are lots
| of good sniper points and look out for the
| secret passages for the extra bonuses, the
| slimey walls inside give them away. Give your
| mates a right good mapping with this wad
SLAPME3.ZIP 34946 02-02-95 This is an updated version of slapme2 for Doom
| II. It's primarily designed for deathmatch
| set around a castle courtyard, but has some
| beasties added for solo or co-op play (mostly
| just to let you know where the other player
| is). There are lots of good sniper spots
| which usually have sniper spots overlooking
| them also. To quote Andrew Hulme. "Give your
| mates a right good slapping with this wad."
SLIMETUN.ZIP 39738 02-02-95 Sorry, there's no lame story that goes with my
| level, but no one plays Doom for the plot!
| Slime Tunnels is a dark underground level with
| a river of slime, which leads to a huge vat
| full of it. I think it's a pretty cool level
| - there are a couple of different paths you
| can take through the level, the monsters are
| well placed, and it's just hard enough to make
| it a challenge on Ultra-Violent. Try getting
| 100% kills, items, and secrets on UV - I can,
| easily. This level is also decent for
| deathmatch - when played as a deathmatch
| level, all the weapons are available. It also
| has NEW MUSIC - a Metallica song
SNIPCOR.ZIP 31299 02-02-95 These are two run around levels, but watch
| your back or else!!!
SPANKME2.ZIP 13807 02-02-95 This is an update of spankme to run with DooM
| ][, I've changed the wall textures and moved
| some of the weapons about. This lvel is
| designed for DEATHMATCH. There is no real
| theme to theis level and its fairly simple,
| just a whole heap of good clean fraggin' fun
SPIRIT.ZIP 90230 02-02-95 In my opinion episodes 1 and 2 of Doom1 are
| still the best. Of course I had those two
| episodes in mind when I worked on this WAD,
| but texture choice is somewhat different.
| This is NOT my first WAD, so give it a chance
| It is a serious attempt in WAD-designing. By
| the way: SPIRIT.WAD is fun to play, not hard
| to play. I wont call you a worthy Doom Player
| if you cheat or save the game
SPRINGER.ZIP 20567 02-02-95 This file is the Doom ][ conversion and
| modification of tourney.wad, which was created
| especially for a 4-player deathmatch
| tournament. It has sniper points, open areas
| and all weapons in interesting places. The
| weapon placement is designed to make for an
| intense 4-player altdeath deathmatch
SQUALOR.ZIP 43892 02-02-95 While I have constructed many maps for DOOM &
| DOOM this is the first map that I feel proud
| enough of to post to the net. It's deathmatch
| only. Everyone here at my office enjoys it,
| let me know what you think. I put a few
| monsters in along with all of the weapons and
| powerups. Not really intended for Deathmatch
| II, but you can try. I tried to include some
| good sniper spots while using varying light
| levels to make the level more of a hunt and
| chase style of fighting rather that a free for
| all such as level seven of DOOM II
SSARENA.ZIP 20234 02-02-95 This level was designed to be used in
| deathmatch mode. You can play with it by
| yourself, but chances are you could go blind!
STAND.ZIP 21410 02-02-95 This wad is based on HEADLONG.WAD but I made
| many improvements and I think you'll find it's
| quite different. It's got (as far as I know)
| every weapon in the game and is intended for
| deathmatch with no monsters (only way to
| play!). I did add co-op starts and some
| monsters but I didn't spend much time on that
| I took advantage of some of the new textures
| from Doom 2 such as the panelling and
| bookshelves. The exit is easy to reach and
| very visible because I expect in deathmatch it
| will make it easier for you. (why bother with
| co-op exits?) Anyway, I can't think of
| anything else to say, except maybe that if
| you're wondering where I got the name, it's
| from the best book of all time, `The Stand' by
| Stephen King and it seemed as good a name as
| any!
STARGATE.ZIP 146126 02-02-95 This DOOM II deathmatch wad with a Stargate
| theme. It should be used with deathmatch 2.0
| Includes a new sky texture (Non-repeating) New
| Doors, and a Really cool animated Gate. All
| weapons, one time chance at the BFG. This is
| not a huge level the large file size comes
| from the new gfx's and music. All testing has
| gone great this level is a blast
STREET.ZIP 45064 02-02-95 A street crossing and four buildings at it.
| Funny deathmatch level. The red warehouse
| contains all the weapons, but the rocket
| launcher and the BFG. The brown house is
| something like a hospital. There also is a
| kind of sewers. Every building has a access
| to the sewers (The BFG is somewhere down
| there). Be aware that the switches in a
| garage-like building are used to release
| cybers. Play it, enjoy it
SURREAL2.ZIP 203226 02-02-95 Surreal2.wad is designed to look and feel
| different from a standard ID wad. It includes
| a 360 night time sky with clouds and moons,
| waterfalls you can hear, a trap you can
| "defuse", a highway, and other even cooler
| stuff. This is a PWAD only and requires no
| changes to the Doom exe
SYNJCO1.ZIP 36243 02-02-95 First DOOM ][ co-op Wad file by Synj
TC3-II.ZIP 4459 02-02-95 A four room DeathMatch WAD for Doom ][, there
| are four upper rooms with 'shoots' to pop into
| the main rooms. High frags, fast action
| especially with 4 players! This WAD is small
| and does not have an exit switch
TCDOOM11.ZIP 133769 02-02-95 Amongst my close DOOM playing crowd, we always
| believed that the original DOOM had some of
| the best deathmatch levels. So in preparation
| for a 4-player DOOM2 get-together, I exported
| two of the DOOM1 levels and edited them to
| work with DOOM2. I also picked another old
| DOOM1 3rd party WAD (unknown author) and mod's
| it for DOOM2 as well. The resulting 4 levels
| made for a very enjoyable day
THE-ZONE.ZIP 64253 02-02-95 I Built this level with the serious DOOMER in
| mind. Not to say that this is one of those
| LAMER levels with 1000 Demons in 1 room. You
| will have to really THINK in order to make it
| through "THE-ZONE". Great Puzzles and new
| Techniques used throughout this HUGE level
THECROW.ZIP 143553 02-02-95 Doom II DEATHMATCH. RECOMMENDED: 4 player
| network, with fast machines. (i.e. all DX/33
| and up.) Was playable with 4 players on two
| DX/33's and two SX/25's, but it wasn't fast.
| This is a stalking level. Although it seems
| large, there are so many overlappings and
| connections and teleporters that it shrinks a
| bit. Nevertheless, it's a _big_ place, which
| makes it easy for someone who knows the level
| well to stalk. Weapons aren't plentiful, you
| have to go spelunking to get to 'em. I
| designed the level so that if you just fragged
| your opponent you know where he's gonna go
| because all the weapons are laid out in the
| TUNNELS. Fortunately for you, there are
| multiple sniper points around all weapons with
| the tools of the sniper, the chaingun and
| shotgun, in easy reach
THEEND4.ZIP 18601 02-02-95 DeathMatch Level, lots of traps, and a few
| hidden rooms
THEKULT.ZIP 39167 02-02-95 This wad is intended for single play! You find
| yourself trapped in a death cult's place of
| worship. The only way out is through the
| sanctuary, and the big demon they worsip just
| happenes to be guarding the only exit. This
| level is mostly designed to 'Look Good'. I
| got sick of seeing kill fest, deathmatch only
| hacked together levels that look like crap.
| (Not saying ALL are like that, just 90%)
TLR-II.ZIP 51460 02-02-95 The Ultimate Deathmatch Experience. The Last
| Resort (TLR) is a Deathmatch only episode for
| Doom II version 1.7a. It replaces the first
| nine levels, and contains new graphics,
| sounds, music, demos and sprites. Each skill
| level provides a different way of playing
| deathmatch
TOF01.ZIP 14533 02-02-95 This is an ONLY Deathmatch Wad cause there are
| no monsters in it. You can still play it
| standalone if you enjoy it. This is not the
| first WAD I made but i decided to make a
| simple level, like MAP01 cause it seems it is
| the most enjoyable when it is small. It was
| specially intended for carnage doom
TOWER.ZIP 29666 02-02-95 This is my first .wad I hope that you'll enjoy
| this level. It can be played by more than on
| player. But in multi there's only one level.
| I would like to have feedbacks on it
TOWER2.ZIP 27115 02-02-95 This can be play by more than one player. But
| in multi there's only one level
TPMANIA1.ZIP 18708 02-02-95 Deathmatch only WAD (no monsters) with LOTS of
| teleporters to spice things up. Kind of a
| wolfenstein flavor in some rooms. All weapons
| present and an ammo room for reloading. Keep
| moving when you use the teleporters!
TPORT.ZIP 20693 02-02-95 New Doom 2 Wad File Add-on for the Commercial
| Version. Yes it Looks Alot Like the Original
| But You'll Have to Change Your Strategy and
| Look for Changes Even to Survive. Lots of Bad
| Guys in it
TRENCH.ZIP 6174 02-02-95 A 4 player Deathmatch for Doom II, works fair
| well for 2 players also. A large outdoor are
| separated by wide trench filled with obstacles
| and darkness. A high column sits in the
| middle of the trench holding a supercharge,
| all weapons except the BFG are present. There
| is no exit
ULTRA2.ZIP 31488 02-02-95 My friend and I are always playing Death Match
| and he is always whinning(and losing) about
| how one person can get the weapons and control
| the game. SO, I have made this one to be
| completly fair, everyone starts in a spot with
| ammo and weapons, and no other weapons (i.e.
| BFG, Rocket Launcher.. etc.)are available.
| Also, I have added a nice little twist that
| makes it even more fair, ah, but I'm not going
| to tell you about that. You should notice
| towards the end of the game!!
UNDERGRD.ZIP 68245 02-02-95 This is a DOOM II DEATHMATCH pwad. Blast your
| way through old underground stations and
| monster crawling streets. Explore the long
| dark tunnels. Raid the buildings, but watch
| your back!!. There are plenty of monsters to
| kill before the real fraggin' can begin, so
| this will get you warmed up. If you don't want
| any monsters, use the -nomonsters option when
| loading
UNI.ZIP 29795 02-02-95 This is a PWAD to be used with DOOM ][. It's
| small (less than 80 KBytes) and non-linear;
| this means, you haven't only to run forward to
| find the exit, you have in the most rooms more
| than 1 door. It substitutes map 1. For
| beginners: type in "DOOM2 -file UNI.WAD" to
| run it. The WAD should be in the current dir
VICTIM4.ZIP 28146 02-02-95 One of the deatchmatch competitors has to enter
| a bunker-like stronghold by using the
| teleporter in the north of the starting-room.
| Once used this teleporter is sealed. The
| other ones are his victims, and THERE ARE way
| to kill the bunker dude
VOIDSHP2.ZIP 169655 02-02-95 In the ruins of Deimos base, the mop-up crew
| found plans for a ship that will cross the
| void between the galaxies. This ship will
| enable the Hell-Spawn to spread their evil
| across the entire universe! The engineers at
| UAC have been able to beef up a teleporter
| enough to send ONE marine into the ship, which
| is currently cruising the local galactic
| cluster. They can't bring him back, but it is
| believed there is an exit teleporter on the
| ship. Your mission is to neutralize (with
| extreme prejudice) the crew and get out alive
VS-1.ZIP 63176 02-02-95 This is a custom pwad that was designed for
| some friends at a local Incredible Universe,
| but it was designed for 2 to 4 player
| deathmatch. There is no exit (although there
| is a hidden reset switch). Remember, this wad
| designed for DeathMatching, there are NO
| monsters in this pwad
VS2.ZIP 64512 02-02-95 Ok, this the first in a series of pwads in the
| 'SIN' series. In this level, teleport in to
| the Keep of YamanLamanLa (King of Sin and the
| man who opened the gate to bring the demons to
| earth to begin with) in an attempt to
| assassinate him and stop the madness. Problem
| is.. he has for-seen this move, and is no
| where to be found, but he has left plenty of
| Baddies in his place.. Time to clean house
WALDETH.ZIP 10678 02-02-95 A DOOM 2 Deathmatch WAD in a Twisted Walmart
| Store with no escape
WALZHAUS.ZIP 113115 02-02-95 Updated version of level 2 for the
| Blotwalz.wad. I have updated it to give it 2
| floors
WAX.ZIP 40256 02-02-95 This wad was meant to be played deathmatch
| style with the -altdeath switch. I purposely
| put no monsters in there because that is the
| way I usually play deathmatch. The switch to
| open the door to the end level room is hidden
| to prevent any disgruntled opponents from
| prematurly ending the game. You can find it
| on one of the green outside walls in the crate
| room, but you won't be able to tell there is
| switch there. Enjoy!!
WEAGLE1.ZIP 33614 02-02-95 This is my first released .WAD, for DOOM ][
| only. Only one hint for you, a few remote
| triggers so check back on your tracks now and
| again. There are plenty of weapons and ammo
| but try not to get hit too often, the health
| is not limitless
WETWRKD2.ZIP 66789 02-02-95 We've lost contact with a small science outpost
| located on the Isle of Gilligan. UAC recon
| indicates an enemy presence, the hell spawn
| have redecorated and HQ doesn't like the color
| scheme. No one really likes you much, so
| we've decided to send you in alone, poorly
| armed, with no fire support what so ever. If
| you survive we'll swing by and pick you up
| sooner or later, otherwise we'll be drinking
| beer and pissing on your grave. Good Luck!!!
WHIPME2.ZIP 7535 02-02-95 This is a DooM II update of my fourth wad
| whip_me. It's a small deathmatch only level,
| ideal for 2 players, very fast and furious.
| Another all time classic I'm sure
WHIP_ME.ZIP 7531 02-02-95 A small deathmatch only wad, ideal for 2
| players, very fast and furious
WILDWEST.ZIP 487616 02-02-95 Wildwest for Doom2 for level one new sound!
WOODY.ZIP 34887 02-02-95 This is a fairly difficult .WAD file. It took
| me about 3 weeks to make. I think you'll like
| it. It has the CyberDemon, Spider Boss, and
| The Final Enemy. It also has every gun EXCEPT
| BFG 9000. It is pretty good for deathmatch,
| although I made it with CooP in mind
WOPHOM.ZIP 35845 02-02-95 Two months ago, in the Meeting'94 coding part
| we started building an episode. Now it's well
| over and, now that we've just found out BSP,
| we can release it
XMASDOOM.ZIP 445847 02-02-95 The Demons, being really PISSED mortals have
| beaten them decided to take their revenge by
| stopping XMAS. So, they invade Santa's
| Workshop at the northpole. It's you just to
| put a stop to those bastards and make sure all
| the good little boys and girls can get Heretic
| for XMAS
YIKES.ZIP 27081 02-02-95 This DOOM2, level 1 PWAD encompasses a very
| large virtual space with a surprise around
| every corner! I designed it to be a "mini"
| game that takes you from pistol to BFG 9000.
| it contains a creative use of two sided line
| defs that I have not seen in any other pwads,
| and an interesting maze problem. "Yikes"
| should give you a good hour or so of play
ZONE2-X.ZIP 27852 02-02-95 Designed specifically for DoomII, DM 2.0 with
| respawning monsters. (but if you get sick of
| your friends becoming the suicide king play
| without respawn)