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Deathday Collection
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doomen11
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doomenu.new
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1994-07-22
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4KB
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87 lines
Doom Network Menuing System Revision History
v11.0 7/23/94
- Included a DOOMENU.REG for easier registration.
- Fixed a minor bug with replying last options.
- Fixed minor error with pressing a incorrect key.
- Completely changed how doomenu loads with batchs files.
- Enabled DooMenu to reload itself if wanted.
- Doom WAD dir left blank now = Doom dir instead of local dir.
- Added BOTH to rating system for wads.
v10.0 7/10/94
- Added support -TURBO option for increased speed/handicaping in v1.4+ games.
- Added advanced error checking to ensure fewer errors without having to
delete/reinstall.
- Added DOOMENU.PCX file which is displayed during installation.
- Added a rating system for you to rate all your wads.
- Fixed bug with detecting some WADS as directories.
- Added HOM,PGUP,PGDN,END support to menu selection
v9.0 7/9/94
- Fixed error with loading a wad and loading a save game.
- Fixed error with loading save games when doomenu in diff dir.
- DooMenu will now stop external wad prompting if shareware v1.4+ is used.
- DooMenu will now support Death Match v2.0 if v1.4+ is used.
- DooMenu now supports -FAST for faster moving monsters if v1.4+ is used.
- Fixed error with location of DOOM.EXE changing after installing.
- DooMenu now will backup by pressing ESC almost anywhere.
- DooMenu now reconizes between the shareware and registered Doom.
- DooMenu now fully support the responce file made possible in v1.5 beta.
v8.0 6/23/94
- Added a amount complete when it searches thru an entire wad.
- Fixed error with trailing backslash when changing directories
- Now the config will not reset each time you re-install
- Now you can change directories while looking for your PWAD so DooMenu
can now do mutil-wad dirs.
v7.0 6/15/94
- MAJOR changes in the installation procedure, no enviro. space is need now.
- DOOMENU.BAT does not need to be edited now.
- DOOMENU.CFG now stores the info which was in doomenu.bat
- DooMenu automatically creates DOOMENU.CFG on first run time.
- Added a NO-NETWORK choice to the installation.
- Added a note why no wads were found, if none were.
- Added titles to some of the menus for better explaination
- DooMenu now does not have to be in the same dir as the doom.exe
v6.0 6/12/94
- Added ability to load mutliple PWADS in doom.
- Added warning message if commandline is 155+ characters long
v5.0 6/8/94
- Fixed error with wad files in a different directory
v4.0 6/7/94
- Fixed MAJOR error with IPX usage.
- Added PGUP,PGDN,END,HOME to wad scrolling
- Added DOOMWADS setting to set where your wads are stored
- Enchanced users ability to warp anywhere and load an external wad.
v3.0 5/16/94
- Totally revised the handling of external wad to support 10+ wads.
- Corrected wad checking for levels
- Added replay last options feature to speed up operations.
- Better support for NON-ID sersetup's.
- Added better support for WAD files w/ auto-searching
- Added 'Play by yourself option'
- DooMenu now sorts the wad files by name
- DooMenu now uses a data base to record the number of times each wad has
been played
v2.0 3/2/94
- Added Call Waiting Disable Option
- Added Support for Extrenal Wad Files
v1.0 2/27/94
- First Release
Possibly Coming Soon:
- Wad Tagging instead of single selection
- Loading wads back-to-back (like DCC)
- Support for TCPSETUP
- Copying SAVE games in a seperate wad dirs for multi-save game play
- Editor loading on select wad