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doommenu.doc
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1994-09-12
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DOOMMenu version 1.6
September, 1994
Copyright (c) 1994, deskSoft Computer Services
Requirements : Doom 1.666 or above, and PC, enough patience to read this
file fairly carefully.
ABOUT
-----
After a few late nights (all right they were early mornings), of
playing DOOM with my friends, we got sick and tired of the effort required to
launch each new game ...
Paul:
"Ok here it is, Hurt Me plenty, network, 3 players, deathmatch no, wad file
spunk..."
Brian:
"Ok, Hurt Me plenty, network, 3 players, deathmatch yes, wad file junk..."
Jim:
"Huh?"
So I went ahead and created this nifty little menu program.
DOOMMenu does several things;
1) Allows alternate .WAD files to be selected (up to nine per game).
2) Allows all settings for a particular game to be set from one screen.
3) Keeps the settings used in the previous game for easy updating.
4) In a network environment, up to 4 players can share the same game settings
so that only one person needs to set them for each game.
5) In a network environment, the players currently running DOOMMenu are
indicated.
6) In a network environment, as soon as the player making changes to the game
settings is done, all other connected DOOMMenus start the game
automatically.
7) Allows the -Turbo parameter to be set individually for each network player,
allowing a kind of handicapping system to be used.
Network SETUP
-------------
To setup the menu, simply use the following directions:
1) Copy the file DM.EXE to a shared network directory
2) Copy the file DOOM.DBF to your (shared) doom directory
3) Copy the DMENU.BAT file to each of the player's work(play)stations
4) Edit each DMENU.BAT to point to the shared DM.EXE and DOOM files (see HOWTO
below)
Standalone SETUP
----------------
To setup the menu, simply use the following directions:
1) Copy all of the files to your own DOOM directory
4) Edit DMENU.BAT to point to your DOOM directory
HOWTO
-----
The following is a sample of the DMENU.BAT file required to run DOOMMENU.
The third line is the most important. The first part "f:\dmenu\dm" is the
directory that contains DM.EXE. The second part "F:\doom" is the shared
directory that contains the file DOOM.DBF. The third part is the player
number (1 to 4). Each of the up to four players using DOOMMenu from this
particular shared directory should have their own unique numbers.
:START
@ECHO OFF
F:\DMENU\DM F:\DOOM 3
IF NOT EXIST RUNFILE.BAT GOTO :END
CALL RUNFILE.BAT
CLS
GOTO START
:END
CLS
So for example, your shared directory was Z:\MISC\GAMES\DOOM, and you
stored the dm.exe in a directory called Z:\GAMES\UTILS and you are player #2
then replace line three in the DMENU.BAT batchfile with:
Z:\GAMES\UTILS\DM Z:\MISC\GAMES\DOOM 2
USING
-----
Once the above changes have been made, all players should run their
DMENU.bats. The player designated to perform the setup should now press the
SPACE BAR. His/Her first step is to choose the .WAD file(s) to play. Use the
TAB key or the SPACE BAR to select multiple .WADs, and press ENTER to finish
the .WAD selection process. You may now choose the other settings. If you
make a mistake, use the up and down arrow keys to move the cursor. Press
ENTER to accept any settings already made. The other players should be
waiting impatiently, making rude comment regarding the setup player's
ancestors, IQ level, and general deportment, all without touching their
keyboards. When the setup player presses ENTER the final time (on the last
option), everyone will have a chance to edit their own TURBO value (10 to 250)
DOOM will now start automatically.
When you tire of the current level/building and quit DOOM, you will be
returned automatically to the DOOMMenu.
Enjoy!
Oh yeah, you probably want to know where to send you money to pay for
this amazing program. Well personally, I doubt anyone will. In fact I
have a bet on with someone at work that no will ever register. So go ahead
prove me wrong! Send $5.00 to the following address. Go ahead! I dare you!
Jim Wilkinson @
deskSoft Computer Services
217 East 23rd Street
Hamilton, Ontario, Canada
L8V 2X2