home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Deathday Collection
/
dday.bin
/
dmii
/
wad2
/
stalker.txt
< prev
next >
Wrap
Text File
|
1994-06-21
|
2KB
|
67 lines
Title : Stalker
Filename : STALKER.WAD
Author : Chuck Jordan
Email Address : CHUCKRJ@DELPHI.COM
Misc. Author Info :
Description : Designed specifically for
deathmatches, with lots of hiding
places and a few good sniper positions
Additional Credits to : Id software, naturally
Brendon Wyber and Raphael Quinet --
DEU was already impressive and it
keeps getting better!
Doug Mulkey -- for playtesting and
suggestions
================================================================
* Play Information *
Episode and Level # : E1,M1
Single Player : Not really (see below*)
Cooperative 2-4 Player : Not really (see below*)
Deathmatch 2-4 Player : Yes
Difficulty Settings : Yes (see below*)
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : None
* All difficulty settings from "Hurt me plenty" down have no
monsters. "Ultra-Violence" and "Nightmare" have lots of
monsters. So, it's possible to play in single-player and
cooperative modes, but I can't imagine that it's any fun.
* Construction *
Base : New level from scratch
Editor(s) used : DEU 5.1 and 5.2, BSP
Known Bugs : If you find any bugs, please let me know!
* Copyright / Permissions *
Authors MAY use this level as a base to build additional
levels.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
* Comments *
As the name suggests, the idea was to have to stalk your opponent,
instead of just being dropped into a big pit with guns a-blazing.
I'm still trying to hit on what the right mixture is for a
deathmatch level, and I'd like to hear any suggestions. Should
the level be bigger or smaller? More or less monsters? More
wide open spaces or more crawl spaces?
By the way, the niches with the danger symbol inside DO have a
purpose, in case you don't notice at first.