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cetialp6.txt
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1995-02-01
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================================================================
Title : "CETI ALPHA VI" - for DOOM ][
Filename : CETIALP6.WAD/.ZIP
File size : Almost 400K unzipped.
Authors : S. Lampert
Email Addresses : jumpstile@fortunat.pdial.interpath.net
(Send me some comments, I'd love to know what
you think.)
Description : This WAD was designed from scratch originally as
a Deathmatch level. It now works well for co-op
or single play as well, and supports ALL the skill
settings. Ultraviolent is TRULY ultraviolent.
Also, you DO NOT NEED to find ANY secret doors to
get all the keys. There are no places where you
can't get out of, no places where you are going to
fall in poison with 200% health and have to wait
till you die (I hate that). However, there are
many many secret switches, doors and items that
are worth the effort to look for. There is only
ONE BFG in the level and it is fairly well hidden.
It also requires the finding of a secret or two to
get to. And there is a sure-fire way to tell if
your "cohorts" have found it before you.
If you truly cannot solve this level (try harder!)
I have a LMP that shows the solution available by
request.
Important Notes: This is a relatively large level. As such it MAY
run slow on slower systems. I only have access to
a 486DX/66 VLB and a 486DX/33 ISA so these are
the only two platforms I could test it on. It runs
fine on these platforms (both systems have at least
12 megs of RAM). I've tested the level with up to
3 players and its fully playable. I've also
fully optimized the reject map as best I could with
RMB (excellent program) so its about as fast as it's
going to get.
When I designed this level, I had it in mind to have
lots of traps and tricks to nail your friends with.
Pull a switch here and it will let out a lot of
monsters there, etc. Some switches you may have to
look in other places to see what they do. However,
the harder it is to discover, the better the reward.
And lastly, the demos are very short and use the
keyboard at turbo level 175. For some reason I'm
unaware of, DOOM ][ will only allow a demo to be
about 20K when included in wad. Otherwise it gets
kind of "lost" and starts walking into walls and
shooting things that aren't there. Weird.
Additional Credits to : Jackie & David Larmay for many beta test runs.
Norma Williams (whoever she is) for an excellent
rendition of The Lemon Song.
The guys at id for an addictive game.
All you map editor, reject map builder, WAD
manipulator, etc. authors that devote so much
time to this excellent game. :)
================================================================
* Play Information *
Episode and Level # : MAP 1
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes
Difficulty Settings : ALL
New Sounds : Yes
New Graphics : No
New Music : Yes - The Lemon Song
(I've editted the original MIDI file so it sounds
better now)
Demos Replaced : 1,2,3
* Construction *
Editor(s) used : Edmap 1.30, RMB 2.1b, TED, Deutex 3.1, IDBSP 1.1
Known Bugs : None
* Copyright / Permissions *
Authors may NOT use this level as a base to build additional
levels. NO MODIFICATIONS please. You can include it in a WAD pack,
however, as long as you give me credit. I have well over 100+ hours
building, testing and changing this level so please respect my hard
work. ;)
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, etc) as long as you include this file
intact.
You MAY NOT include this WAD on a CD-ROM that you plan to charge people
for UNLESS you a) notify me and b) send me a free copy of the CD-ROM as
you plan to distribute it.
* Where to get this WAD *
FTP sites:
ftp.cdrom.com
ftp.idsoftware.com
America Online
Anyplace else I decide to put it. :)
DOOM ][(tm), Hell on Earth is Copyright 1994 by id software.
CETI ALPHA IV WAD is Copyright 1994 by Scott Lampert.
The Lemon Song is Copyright 1969 by Atlantic Recording Corporation.