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ARM Club 3
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ALITCP19_D
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Text File
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1995-03-03
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18KB
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1,099 lines
Patch File for DeHackEd v2.3
# Note: Use the pound sign ('#') to start comment lines.
Doom version = 19
Patch format = 5
Thing 2 (Trooper)
Initial frame = 442
Hit points = 180
First moving frame = 444
Alert sound = 39
Attack sound = 0
Injury frame = 455
Pain chance = 180
Close attack frame = 452
Far attack frame = 0
Death frame = 457
Exploding frame = 462
Death sound = 62
Speed = 10
Width = 1048576
Mass = 20
Missile damage = 30
Action sound = 76
Thing 3 (Sargeant)
Initial frame = 475
Hit points = 130
First moving frame = 477
Alert sound = 0
Injury frame = 488
Pain chance = 180
Pain sound = 0
Close attack frame = 485
Far attack frame = 0
Death frame = 462
Exploding frame = 0
Death sound = 0
Speed = 10
Width = 1966080
Mass = 400
Action sound = 0
Thing 12 (Imp)
Death sound = 64
Missile damage = 30
Thing 13 (Demon)
Death sound = 67
Thing 14 (Spectre)
Hit points = 130
Death frame = 462
Bits = 4194310
Thing 15 (Cacodemon)
Hit points = 60
First moving frame = 507
Alert sound = 0
Injury frame = 0
Pain chance = 0
Pain sound = 0
Far attack frame = 507
Death frame = 194
Speed = 1
Width = 1048576
Height = 2359296
Mass = 60
Bits = 4
Thing 16 (Baron of Hell)
Hit points = 1500
Pain chance = 100
Height = 6815744
Mass = 1500
Thing 17 (Baron Fireball)
Alert sound = 0
Thing 19 (Lost Soul)
Hit points = 50
Death sound = 31
Speed = 10
Height = 1966080
Bits = 4194310
Thing 20 (Spiderdemon)
Initial frame = 527
Hit points = 1500
First moving frame = 529
Alert sound = 43
Attack sound = 0
Injury frame = 540
Pain chance = 150
Close attack frame = 537
Far attack frame = 0
Death frame = 542
Death sound = 67
Width = 2097152
Height = 6815744
Mass = 1500
Thing 31 (Barrel)
Death frame = 228
Speed = 1
Thing 32 (Imp Fireball)
Initial frame = 522
Death frame = 524
Thing 33 (Caco Fireball)
Initial frame = 585
Hit points = 50
First moving frame = 587
Alert sound = 0
Attack sound = 51
Injury frame = 593
Pain chance = 256
Pain sound = 26
Far attack frame = 589
Death frame = 595
Death sound = 31
Speed = 10
Width = 1048576
Height = 1638400
Mass = 50
Missile damage = 3
Action sound = 77
Bits = 4194310
Thing 34 (Rocket (in air))
Width = 589824
Thing 35 (Plasma Bullet)
Width = 262144
Height = 262144
Thing 40 (Teleport Flash)
Bits = 536
Thing 42 (Teleport Exit)
Height = 19660800
Bits = 798
Thing 45 (Blue Armor)
Bits = 9
Thing 84 (Short Gr. Pillar)
Hit points = 60
Death frame = 194
Death sound = 65
Height = 3145728
Bits = 6
Thing 85 (Tall Red Pillar)
Width = 524288
Height = 4718592
Thing 86 (Short Red Pillar)
Width = 524288
Height = 4718592
Thing 89 (Eye in Symbol)
Initial frame = 926
Width = 458752
Height = 4259840
Thing 90 (Flaming Skulls)
Initial frame = 899
Hit points = 60
Death frame = 194
Death sound = 65
Height = 2621440
Mass = 300
Bits = 6
Thing 91 (Grey Tree)
Hit points = 999999999
Width = 10158080
Height = 7864320
Mass = 999999999
Bits = 524294
Thing 92 (Tall Blue Torch)
Initial frame = 601
Width = 786432
Height = 12582912
Thing 93 (Tall Green Torch)
Initial frame = 905
Bits = 768
Thing 94 (Tall Red Torch)
Initial frame = 803
Bits = 768
Thing 95 (Small Blue Torch)
Width = 4980736
Height = 6815744
Bits = 0
Thing 96 (Small Gr. Torch)
Initial frame = 912
Hit points = 1
Death frame = 942
Exploding frame = 942
Width = 393216
Height = 4980736
Mass = 99999999
Bits = 524292
Thing 97 (Small Red Torch)
Width = 655360
Bits = 0
Thing 98 (Brown Stub)
Hit points = 999999999
Width = 9502720
Height = 6815744
Mass = 999999999
Bits = 524294
Thing 100 (Candle)
Initial frame = 887
Thing 101 (Candelabra)
Initial frame = 700
Hit points = 999999999
Width = 10813440
Height = 10092544
Mass = 999999999
Bits = 524294
Thing 102 (Swaying Body)
Initial frame = 442
Hit points = 1
First moving frame = 444
Alert sound = 9
Pain chance = 200
Speed = 1
Width = 1310720
Height = 3670016
Bits = 8
Thing 103 (Hanging Arms Out)
Initial frame = 442
Hit points = 1
First moving frame = 444
Alert sound = 15
Pain chance = 200
Speed = 1
Width = 1310720
Height = 3670016
Bits = 8
Thing 104 (One-legged Body)
Initial frame = 442
Hit points = 1
First moving frame = 444
Alert sound = 42
Pain chance = 200
Speed = 1
Width = 1310720
Height = 3670016
Bits = 8
Thing 105 (Hanging Torso)
Initial frame = 442
Hit points = 1
First moving frame = 444
Alert sound = 44
Pain chance = 200
Speed = 1
Width = 1310720
Height = 3670016
Bits = 8
Thing 106 (Hanging Leg)
Initial frame = 442
Hit points = 1
First moving frame = 444
Alert sound = 45
Pain chance = 200
Speed = 1
Width = 1310720
Height = 3670016
Bits = 8
Thing 107 (Hanging Arms Out2)
Initial frame = 442
Hit points = 1
First moving frame = 444
Alert sound = 68
Pain chance = 200
Speed = 1
Height = 3670016
Bits = 8
Thing 108 (Hanging Torso 2)
Initial frame = 442
Hit points = 1
First moving frame = 444
Alert sound = 69
Pain chance = 200
Speed = 1
Height = 3670016
Bits = 8
Thing 109 (One-legged Body 2)
Initial frame = 442
Hit points = 1
First moving frame = 444
Alert sound = 36
Pain chance = 200
Speed = 1
Height = 3670016
Bits = 8
Thing 110 (Hanging Leg 2)
Initial frame = 674
First moving frame = 676
Bits = 8
Thing 111 (Swaying Body 2)
Height = 6815744
Bits = 0
Thing 112 (Dead Cacodemon)
Initial frame = 442
Hit points = 1
First moving frame = 444
Alert sound = 36
Pain chance = 200
Speed = 1
Height = 3670016
Bits = 8
Thing 116 (Dead Lost Soul)
Initial frame = 698
Width = 2097152
Height = 6815744
Bits = 2
Thing 117 (Dead Imp)
Initial frame = 698
Width = 2097152
Height = 6815744
Bits = 2
Thing 119 (Guts and Bones)
Initial frame = 442
Hit points = 1
First moving frame = 444
Alert sound = 37
Pain chance = 200
Speed = 1
Height = 3670016
Bits = 8
Thing 120 (Guts and Bones 2)
Initial frame = 442
Hit points = 1
First moving frame = 444
Alert sound = 38
Pain chance = 200
Speed = 1
Height = 3670016
Bits = 8
Thing 121 (Skewered Heads)
Width = 786432
Height = 1966080
Bits = 768
Thing 123 (Pole with Skull)
Hit points = 100
Height = 6815744
Mass = 100000
Thing 124 (Pile of Skulls)
Initial frame = 601
First moving frame = 603
Bits = 8
Thing 125 (Impaled Body)
Initial frame = 442
Hit points = 1
First moving frame = 444
Alert sound = 85
Pain chance = 200
Speed = 1
Width = 1310720
Height = 3670016
Bits = 8
Thing 127 (Large Tree)
Hit points = 150
Death frame = 510
Width = 1048576
Height = 4980736
Mass = -99999999
Bits = 524294
Frame 67
Duration = 14
Frame 68
Duration = 14
Next frame = 89
Frame 69
Duration = 3
Frame 70
Duration = 3
Frame 71
Sprite number = 14
Sprite subnumber = 1
Duration = 6
Frame 72
Duration = 6
Frame 73
Sprite subnumber = 0
Duration = 6
Next frame = 83
Frame 81
Sprite subnumber = 2
Duration = 60
Frame 82
Sprite number = 11
Sprite subnumber = 3
Duration = 10
Next frame = 67
Frame 83
Sprite number = 11
Sprite subnumber = 1
Duration = 6
Next frame = 71
Frame 84
Sprite subnumber = 2
Duration = 0
Next frame = 81
Frame 86
Sprite number = 11
Sprite subnumber = 3
Next frame = 67
Frame 88
Sprite number = 11
Sprite subnumber = 3
Duration = 14
Next frame = 67
Frame 89
Sprite number = 14
Sprite subnumber = 0
Duration = 14
Next frame = 88
Frame 184
Duration = 5
Frame 185
Duration = 5
Frame 186
Duration = 5
Next frame = 587
Frame 197
Duration = -1
Next frame = 0
Frame 200
Duration = -1
Next frame = 0
Frame 218
Sprite subnumber = 5
Frame 463
Next frame = 811
Frame 476
Sprite subnumber = 0
Frame 504
Duration = 6
Frame 505
Duration = 6
Frame 506
Duration = 0
Next frame = 908
Frame 507
Duration = 7
Frame 508
Duration = 7
Next frame = 621
Frame 510
Duration = 5
Frame 511
Duration = 5
Frame 512
Duration = 5
Frame 513
Duration = 5
Frame 514
Duration = 5
Frame 515
Duration = 5
Next frame = 904
Frame 522
Sprite subnumber = 0
Frame 523
Sprite subnumber = 1
Frame 524
Sprite subnumber = 2
Frame 525
Sprite subnumber = 3
Frame 526
Sprite subnumber = 4
Frame 533
Sprite subnumber = 0
Frame 534
Sprite subnumber = 0
Frame 537
Sprite number = 29
Sprite subnumber = 0
Frame 538
Sprite subnumber = 0
Frame 539
Sprite number = 29
Sprite subnumber = 1
Frame 540
Sprite number = 29
Sprite subnumber = 2
Frame 541
Sprite number = 29
Sprite subnumber = 2
Frame 542
Duration = 16
Next frame = 544
Frame 547
Duration = 12
Frame 585
Sprite number = 30
Sprite subnumber = 0
Frame 586
Sprite number = 30
Sprite subnumber = 1
Frame 587
Sprite number = 30
Sprite subnumber = 0
Frame 588
Sprite number = 30
Sprite subnumber = 1
Frame 589
Sprite number = 30
Sprite subnumber = 2
Frame 590
Sprite number = 30
Sprite subnumber = 3
Frame 591
Sprite number = 30
Sprite subnumber = 2
Frame 592
Sprite number = 30
Sprite subnumber = 3
Frame 593
Sprite number = 30
Sprite subnumber = 4
Frame 594
Sprite number = 30
Sprite subnumber = 1
Frame 595
Sprite subnumber = 5
Duration = 5
Frame 596
Sprite subnumber = 6
Duration = 5
Frame 597
Sprite subnumber = 7
Duration = 5
Frame 598
Sprite subnumber = 8
Duration = 5
Frame 599
Duration = 5
Frame 600
Duration = 5
Next frame = 201
Frame 601
Duration = -1
Next frame = 601
Frame 602
Duration = 1
Next frame = 602
Frame 603
Duration = 6
Frame 604
Duration = 5
Frame 605
Duration = 5
Frame 606
Duration = 5
Next frame = 603
Frame 607
Duration = 7
Frame 608
Duration = 7
Frame 609
Duration = 7
Frame 610
Duration = 7
Frame 611
Duration = 7
Frame 612
Duration = 7
Frame 613
Duration = 7
Frame 614
Duration = 7
Frame 615
Sprite subnumber = 0
Frame 616
Sprite subnumber = 6
Frame 617
Sprite subnumber = 7
Frame 618
Sprite subnumber = 7
Frame 621
Duration = 7
Frame 622
Duration = 7
Frame 623
Duration = 7
Frame 624
Duration = 60
Frame 625
Duration = 7
Frame 626
Duration = 7
Frame 627
Duration = 7
Frame 628
Duration = 7
Next frame = 504
Frame 629
Duration = 7
Next frame = 504
Frame 630
Duration = 4
Next frame = 630
Frame 676
Duration = 7
Frame 677
Duration = 7
Frame 678
Duration = 7
Frame 679
Duration = 7
Frame 680
Duration = 7
Frame 681
Duration = 6
Next frame = 676
Frame 682
Duration = 1
Frame 683
Duration = 6
Frame 685
Duration = 0
Frame 686
Duration = 0
Frame 687
Duration = 0
Frame 688
Duration = 0
Frame 689
Duration = 0
Frame 698
Duration = -1
Next frame = 0
Frame 802
Duration = -1
Next frame = 0
Frame 803
Duration = -1
Next frame = 0
Frame 811
Sprite subnumber = 3
Duration = 5
Next frame = 465
Frame 842
Sprite subnumber = 0
Frame 843
Sprite subnumber = 1
Frame 844
Sprite subnumber = 2
Frame 845
Sprite subnumber = 3
Frame 846
Sprite subnumber = 2
Frame 847
Sprite subnumber = 1
Frame 848
Sprite subnumber = 0
Frame 849
Sprite subnumber = 1
Frame 850
Sprite subnumber = 2
Frame 851
Sprite subnumber = 3
Frame 852
Sprite subnumber = 0
Frame 853
Sprite subnumber = 0
Frame 854
Sprite subnumber = 1
Frame 855
Sprite subnumber = 2
Frame 856
Sprite subnumber = 3
Frame 861
Sprite subnumber = 0
Frame 862
Sprite subnumber = 0
Frame 863
Sprite subnumber = 1
Frame 864
Sprite subnumber = 2
Frame 865
Sprite subnumber = 3
Frame 866
Sprite subnumber = 2
Frame 867
Sprite subnumber = 1
Frame 888
Duration = 5
Frame 889
Duration = 5
Frame 890
Duration = 5
Next frame = 902
Frame 902
Duration = 5
Next frame = 903
Frame 903
Duration = 5
Next frame = 888
Frame 926
Duration = 13
Frame 928
Duration = 13
Frame 929
Duration = 13
Frame 940
Next frame = 938
Text 466 464
You've done it! The hideous cyber-
demon lord that ruled the lost Deimos
moon base has been slain and you
are triumphant! But ... where are
you? You clamber to the edge of the
moon and look down to see the awful
truth.
Deimos floats above Hell itself!
You've never heard of anyone escaping
from Hell, but you'll make the bastards
sorry they ever heard of you! Quickly,
you rappel down to the surface of
Hell.
Now, it's on to the final chapter of
DOOM! -- Inferno.You made it! The queen is dead, the nest
is history, and the derelect, plague-
bearing host ship was probably destroyed
in the blast. Most of those who came to
LB4-26 are dead, but you are safe, on
the Sulacco.
The nightmare is over
For now....
Thanks for playing ALIENS-TC. Be sure to
distribute it to your friends.
Thats all for now or...
If ALIENS-TC becomes quite popular, I'll
make a level & graphics supplement.
In the mean time, try E3M1 and E3M2.
Text 7 7
SFLR6_1FWATER1
Text 9 11
ZOMBIEMANALIEN DRONE
Text 3 3
IMPDRN
Text 5 5
DEMONALIEN
Text 9 11
LOST SOULFACE HUGGER
Text 9 9
CACODEMONALIEN EGG
Text 13 15
BARON OF HELLTHE ALIEN QUEEN
Text 21 20
THE SPIDER MASTERMINDTHE ALIEN QUEEN
Text 78 76
DOOM System Startup v%i.%i DOOM v%i.%i running A L | E N S - T.C.!
Text 415 413
===========================================================================
ATTENTION: This version of DOOM has been modified. If you would like to
get a copy of the original game, call 1-800-IDGAMES or see the readme file.
You will not receive technical support for modified games.
press enter to continue
===========================================================================
===========================================================================
IMPORTANT: This version of DOOM is as modified as they come! To
get a copy of the original game, call 1-800-IDGAMES or see the order form.
You will not receive technical support for modified games.
HIT ENTER TO CONTINUE
===========================================================================
Text 281 281
===========================================================================
This version is NOT SHAREWARE, do not distribute!
Please report software piracy to the SPA: 1-800-388-PIR8
===========================================================================
===========================================================================
This version is NOT SHAREWARE, do not distribute!
You may freely distribute ALIENS-TC!
===========================================================================
Text 20 20
Picked up the armor.Picked up the armor
Text 24 24
Picked up the MegaArmor!The Cargo bay loader!
Text 25 24
Picked up a health bonus.Picked up a health bonus
Text 25 24
Picked up an armor bonus.Picked up an armor bonus
Text 25 24
Picked up a blue keycard.Picked up a blue keycard
Text 27 26
Picked up a yellow keycard.Picked up a yellow keycard
Text 24 24
Picked up a red keycard.Picked up a red keycard
Text 27 26
Picked up a blue skull key.Picked up a blue skull key
Text 29 28
Picked up a yellow skull key.Picked up a yellow skull key
Text 26 25
Picked up a red skull key.Picked up a red skull key
Text 21 20
Picked up a stimpack.Picked up a stimpack
Text 20 20
Picked up a medikit.Picked up a medikit
Text 24 24
Radiation Shielding SuitVacuum / EVA Suit
Text 17 17
Computer Area MapComputer Terminal
Text 17 16
Picked up a clip.Picked up a clip
Text 27 26
Picked up a box of bullets.Picked up a box of bullets
Text 19 19
Picked up a rocket.Picked up a grenade
Text 27 27
Picked up a box of rockets.Picked up a box of grenades
Text 25 24
Picked up an energy cell.Picked up a battery pack
Text 30 28
Picked up an energy cell pack.Picked up a battery set
Text 27 26
Picked up 4 shotgun shells.Picked up 4 shotgun shells
Text 34 33
Picked up a box of shotgun shells.Picked up a box of shotgun shells
Text 21 23
You got the chaingun!You got the Pulse Rifle
Text 28 28
A chainsaw! Find some meat!The Cargo bay loader!
Text 28 28
You got the rocket launcher!You got the Pulse Rifle
Text 23 23
You got the plasma gun!A Smart-gun! LETS ROCK!
Text 20 23
You got the shotgun!For close encounters...
Text 22 23
Degreelessness Mode OnCome on! Play properly!
Text 23 20
Degreelessness Mode OffAbout time too!
Text 20 21
Ammo (no keys) AddedOK, just this once...
Text 21 20
Very Happy Ammo AddedPlay fair, man!
Text 16 16
Power-up ToggledCheat!
Text 45 44
inVuln, Str, Inviso, Rad, Allmap, or Lite-ampIt's more fun when there's a challenge...
Text 20 22
E2M1: Deimos AnomalyE2M1: The Landing Pads
Text 22 23
E2M2: Containment AreaE2M2: Atmospheric Pros.
Text 14 14
E2M3: RefineryE2M3: Med-Labs
Text 16 16
E2M4: Deimos LabE2M4: Med-Labs
Text 20 20
E2M5: Command CenterE2M5: Operations
Text 25 27
E2M6: Halls of the DamnedE2M6: Atmospheric Processor
Text 19 16
E2M7: Spawning VatsE2M7: Alien Hive
Text 20 20
E2M8: Tower of BabelE2M8: The Sulacco
Text 25 24
E2M9: Fortress of MysteryE2M9: Original Host Ship