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- Version 0.52 - 27 Feb 1998
- © Robert Hampton
-
- Many moons ago, *INFO carried a game called Reaction. It was quite a fun game
- and people played it, and enjoyed it.
-
- Then, in January 1998, Justin Fletcher's NetGame library appeared. The aim of
- it was clear: to make networked games simple to write. I'm quite a simple
- person, so this idea appealed to me. NetReact is the result.
-
- I've used the original sprites, but used a 16-colour optimised palette. This
- has no noticeable effect, except that the file is much smaller.
-
- System Requirements
- -------------------
- You'll need a RISC OS 3.1 machine with a network connection. You will also
- need Justin Fletcher's NetGame library from the January 1998 Acorn User disc
- or from his web site at http://gerph.home.ml.org/
-
- I haven't been able to test it on anything other than a StrongARM RiscPC at
- the moment, as my other RISC OS machine, an ageing A3010, doesn't have an
- Internet stack installed (It *does* have to run from floppies!).
-
- This game looks nicest in a 256 colour mode, but it is just about playable
- using mode 12, if necessary.
-
- Usage
- -----
- Connect to the Internet and run the game. Clicking on the NetReact icon bar
- icon will open a connect window. Enter the name and port for a machine to
- connect to, or select one from the pop-up menu. If connection is successful,
- then the board will be displayed on screen.
-
- You can send messages using the 'Message' button on the main window. All of
- the other buttons should be reasonably self explanatory, but if not, Acorn's
- !Help application is fully supported.
-
- How to play
- -----------
- Players take turns to place counters on the board. You cannot place a counter
- on a square occupied by a counter of a different colour. If a square gets too
- many counters on it, it will become unstable and explode, sending its
- counters onto neighbouring squares, turning any counters on those squares to
- the exploded square's colour. To win, you must turn all counters to your
- colour.
-
- Credits
- -------
- This program is built on top of Justin Fletcher's NetGame library and
- Skeleton application. Without it, this game would not have been possible.
-
- The sprites and sound effects for NetReact came from !Reaction by Phil
- Norman.
-
- Contact
- -------
- You can send bug reports and suggestions, and obtain the latest version of
- this program from (in order of preference):
-
- Web: http://www.argonet.co.uk/users/fabland/fabsoft/
-
- EMail: fabland@argonet.co.uk
-
- SMail: Robert Hampton
- 1 Glendale Close
- Liverpool
- L8 9XT
-
- History
- -------
- Version 0.20 : 08 Jan 1998
- First version that works! No network support.
-
- Version 0.30 : 10 Jan 1998
- Basic networking (over a loopback connection) implemented.
-
- Version 0.51 : 27 Feb 1998
- Forgot about this game for a while and then rediscovered it
- one cold, windy, Friday night. Fixed the redraw to make it
- faster.
-
- Version 0.52: Later that same night
- Noticed a couple of stupid mistakes: The title bar was not
- updated when the board was cleared, and a typo in the game
- over routine meant that green always got credited with the
- victory...
-
- Future
- ------
- Multiplayer (ie >2) support (This relies on NetGame supporting it in the
- future.)
-
- Make the redraw even faster.
-
- Apart from the above items, NetReact is more or less finished. I plan to work
- on some more !NetGame-enabled goodies in the near future.
-
- Licence
- -------
- The NetGame shared library is © Justin Fletcher
-
- This program is Freeware. It may be distributed as long as there is no charge
- other than a reasonable charge for distribution media.
-