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1994-06-22
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!BanEd vsn 0.01 Documentation
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Index
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Section A: Outline
B: Using !BanEd
C: Problems and Ideas
A: Outline
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!BanEd was written to complement the !Banner application and make life more
easier when creating scripts. !BanEd will automatically create the script file
and even a new !Banner application for you.
Please note that !BanEd supports !Help fully and you could probably get the
hang of it by using this method rather than wading through the following!
B: Using !BanEd
---------------
Running !BanEd will place the !BanEd icon on the iconbar. Nothing more will
happen until you drag an sprite file or a script file onto its icon. If a sprite
file is received !BanEd will check to see if it contains a sprite called
'banner'. If not an error will occur. If it does exist, a window will be opened
that is covered by that sprite and editing can begin.
If a script file is received (see the ScriptLang file elsewhere) !BanEd will
recreate its definition for a banner on a new window.
Another window, the text window, will also open at this point. This is where
most of the donkey work is done - it allows you to type in text, change its
font, dimensions and colours. Any text typed into the text icon can be dragged
from that icon directly to the banner window and be placed where it is required.
At this point, this text is selected and changing any of the parameters on the
text window will automatically change the text selected. Other pieces of text
can be selected by clicking on it in the banner window.
In general, the easiest way to create new text (especially if some has already
been created) is to drag any text onto the banner and change the text there and
not before (as this will also alter the text selected previously).
The text size icons can only be used for non System Fonts - if the System font
is selected they will be greyed out.
The Fill option allows the background of the text to be coloured with the
background colour selected.
The Main menu has the option of deleting the currently selected text. If you
happen to delete it by accident, the text window will have its contents
displayed so can be easily recreated.
Other options on the main menu are that of displaying the text window and the
options window. The options window allows the colour of the frame (or whether
there is a frame or not) for the banner to be changed. This will only be seen
when a banner has been saved and run. Also, the time the banner is displayed can
be changed.
Saving the banner is done using the Save option in the main menu. It can either
be saved as a full banner application (whose name can be user defined) or as a
script file (e.g. to go back into a previously created banner application).
The iconbar menu has the usual Info and Quit options plus a Clear option which
will totally delete the current banner and continue as if !BanEd had just been
started.
C: Problems and further ideas
-----------------------------
Problems:
- The redraw routines are extremely ropy, especially if fill is defined.
- Memory management is not good - Clear-ing the banner (from the iconbar menu)
doesn't remove the previously used sprite so that any new sprite will just
increase the memory used.
Ideas:
- Allow rotation and translation of sprite and text
- Allow the change of size of the system font too
- Be able to creat an OK icon that will keep the banner open until it clicked
upon
- Allow the sprite name to be user defined. Perhaps a window to select a sprite
in a file?
- Anything you can think of
© Brian D. Marsden 22/6/94