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- BMOG - Bol Master Object Generator
- --------------------------------------------------
-
- Format of BMAOG table
-
- [word]x256 offsets to entries within table
-
- [word] number of pixel map + animation info
- (byte)x16 Micronet for collision checking
-
- [word]x10 BMAOG entries as follows
- [word] AND mask
- [word] ADD value
- [word] table number
- [word] object sprite
- [word] flags
- [word] x offset
- [word] y offset
- [word] x velocity
- [word] y velocity
- [word] timer
- [word] zero to terminate