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  1.  BMOG - Bol Master Object Generator
  2.  --------------------------------------------------
  3.  
  4. Format of BMAOG table
  5.  
  6. [word]x256    offsets to entries within table
  7.  
  8. [word]        number of pixel map + animation info
  9. (byte)x16    Micronet for collision checking
  10.  
  11. [word]x10    BMAOG entries as follows
  12.     [word]      AND mask
  13.     [word]      ADD value
  14.     [word]      table number
  15.     [word]      object sprite
  16.         [word]      flags
  17.     [word]      x offset
  18.     [word]      y offset
  19.     [word]      x velocity
  20.     [word]      y velocity
  21.     [word]      timer
  22. [word]        zero to terminate