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- !BanEd vsn 0.01 Documentation
- -----------------------------
-
- Index
- -----
-
- Section A: Outline
- B: Using !BanEd
- C: Problems and Ideas
-
-
- A: Outline
- ----------
-
- !BanEd was written to complement the !Banner application and make life more
- easier when creating scripts. !BanEd will automatically create the script file
- and even a new !Banner application for you.
- Please note that !BanEd supports !Help fully and you could probably get the
- hang of it by using this method rather than wading through the following!
-
-
- B: Using !BanEd
- ---------------
-
- Running !BanEd will place the !BanEd icon on the iconbar. Nothing more will
- happen until you drag an sprite file or a script file onto its icon. If a sprite
- file is received !BanEd will check to see if it contains a sprite called
- 'banner'. If not an error will occur. If it does exist, a window will be opened
- that is covered by that sprite and editing can begin.
- If a script file is received (see the ScriptLang file elsewhere) !BanEd will
- recreate its definition for a banner on a new window.
- Another window, the text window, will also open at this point. This is where
- most of the donkey work is done - it allows you to type in text, change its
- font, dimensions and colours. Any text typed into the text icon can be dragged
- from that icon directly to the banner window and be placed where it is required.
- At this point, this text is selected and changing any of the parameters on the
- text window will automatically change the text selected. Other pieces of text
- can be selected by clicking on it in the banner window.
- In general, the easiest way to create new text (especially if some has already
- been created) is to drag any text onto the banner and change the text there and
- not before (as this will also alter the text selected previously).
- The text size icons can only be used for non System Fonts - if the System font
- is selected they will be greyed out.
- The Fill option allows the background of the text to be coloured with the
- background colour selected.
- The Main menu has the option of deleting the currently selected text. If you
- happen to delete it by accident, the text window will have its contents
- displayed so can be easily recreated.
- Other options on the main menu are that of displaying the text window and the
- options window. The options window allows the colour of the frame (or whether
- there is a frame or not) for the banner to be changed. This will only be seen
- when a banner has been saved and run. Also, the time the banner is displayed can
- be changed.
- Saving the banner is done using the Save option in the main menu. It can either
- be saved as a full banner application (whose name can be user defined) or as a
- script file (e.g. to go back into a previously created banner application).
- The iconbar menu has the usual Info and Quit options plus a Clear option which
- will totally delete the current banner and continue as if !BanEd had just been
- started.
-
- C: Problems and further ideas
- -----------------------------
-
- Problems:
-
- - The redraw routines are extremely ropy, especially if fill is defined.
- - Memory management is not good - Clear-ing the banner (from the iconbar menu)
- doesn't remove the previously used sprite so that any new sprite will just
- increase the memory used.
-
-
- Ideas:
-
- - Allow rotation and translation of sprite and text
- - Allow the change of size of the system font too
- - Be able to creat an OK icon that will keep the banner open until it clicked
- upon
- - Allow the sprite name to be user defined. Perhaps a window to select a sprite
- in a file?
- - Anything you can think of
-
- © Brian D. Marsden 22/6/94
-