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ARM Club 3
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!FSPConv
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Help
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NumberMenu
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1994-01-15
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The Number Menu
===============
To produce a FastSpr file you start with a normal sprite file, as produced
by !Paint. The sprites names should be numbers, starting at zero. To spell
it out, you need sprites called 0, 1, 2, 3 etc etc. You may have gaps -
your file may contain only sprites called 2, 5, 7, 67 for example. Your
sprites may appear in any order - they will be sorted into numerical order.
You may include other sprites which don't have numbers as names - these will
be ignored.
For example, you load a sprite file (by dragging it to the FSPConv window or
icon) which has sprites named:
57
test
34
12
pattern
FSPConv will ignore the sprites called pattern and test (as they are not
numbers) and produce a FastSpr file with sprites numbered 12, 34 and 57.