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ARM Club 3
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TheARMClub_PDCD3.iso
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hensa
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graphics
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virt3d_1
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!Virtual3D
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!Help
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1995-03-23
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2KB
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!Virtual3D is a demonstration of a new 3D graphics library.
It can be used to create flightsimulators, racing-simulators,
virtual reality worlds, space games, demonstrations, and on...
The main difference with other 3D programs is that it is FAST!!!
For more information, see the file 'details'.
You can either drive a 'car' or fly a 'plane' through the world. The mouse
functions change according to the selected driving mode.
Program controls:
Roll : Keypad 4 & 6
Pitch : Keypad 2 & 8
Yaw : Cursor left & right
r : Reset player position (in case you get lost)
Increase speed : Cursor up
Decrease speed : Cursor down
Reset speed : Space
F1 : select drawing mode (Solid, wireframe or solid with decoration)
F2 : select driving mode (Car or plane)
F3 : turn frame information on/off (Display #3D points, #visible polygons,
#lines and #frames per second. The values are averaged using an 8 frame
count.)
F5 : Zoom out (create that stupid Chocks, Galactic Dan & Stuntracer effect (wide
angle lens effect)
F6 : Zoom in (zoom lens effect)
F12 : Quit program
Note : Once you begin zooming out, we cannot guarantee a correct horizon, but it
is still fun.
Unlike PC owners, you lucky Arc owners can also use the mouse:
Left mouse button : Increase speed (until light speed)
Right mouse button : Decrease speed (until -light speed)
In car mode moving the mouse left & right changes Yaw
In plane mode left & right changes Roll, up & down changes pitch
Yes, the cars don't stop when the light turns red.
And there is no collision detection either!
This software is freeware, © 1993, 1994 Mattijs van Delden & Wilco Dijkstra.
This software may not be reverse-engineered!
You can contact us on:
csg215@cs.rug.nl or csg216@cs.rug.nl
Wilco Dijkstra / Mattijs van Delden
Kombuis 28
9732 GB Groningen
Netherlands