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ARM Club 3
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TheARMClub_PDCD3.iso
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hensa
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graphics
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texture_2
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~QNZebFlt2
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Text File
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1996-10-24
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1KB
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45 lines
StartColourDefinition
Dithering(Zero)
LinearField(&0,&0)
LinearSegment(&FFFF,&F000,&0,&FFFF,SimpleAddition)
LinearSegment(&EFFF,&E000,&FFFF,&0,SimpleAddition)
LinearSegment(&DFFF,&D000,&0,&FFFF,SimpleAddition)
LinearSegment(&CFFF,&C000,&FFFF,&0,SimpleAddition)
LinearSegment(&BFFF,&B000,&0,&FFFF,SimpleAddition)
LinearSegment(&AFFF,&A000,&FFFF,&0,SimpleAddition)
LinearSegment(&9FFF,&9000,&0,&FFFF,SimpleAddition)
LinearSegment(&8FFF,&8000,&FFFF,&0,SimpleAddition)
LinearSegment(&7FFF,&7000,&0,&FFFF,SimpleAddition)
LinearSegment(&6FFF,&6000,&FFFF,&0,SimpleAddition)
LinearSegment(&5FFF,&5000,&0,&FFFF,SimpleAddition)
LinearSegment(&4FFF,&4000,&FFFF,&0,SimpleAddition)
LinearSegment(&3FFF,&3000,&0,&FFFF,SimpleAddition)
LinearSegment(&2FFF,&2000,&FFFF,&0,SimpleAddition)
LinearSegment(&1FFF,&1000,&0,&FFFF,SimpleAddition)
LinearSegment(&FFF,&0,&FFFF,&0,SimpleAddition)
OneDimensionalStoreBufferTwo
OneDimensionalStoreBufferOne
CreateColoursUsingRGBData
EndColourDefinition
Seed(&84)
Phase(&B80)
NoiseToBeFiltered(&FFFF)
Percentage(&0)
CreateCosineArtefacts(&FFFF)
CreateCosineSymmetry
CreateTwoDimensionalFilter(QuickNoise(&FFFF,&49))
TwoDimensionalTransform
For(&40)
AddToPercentage(&1)
TwoDimensionalEqualization
TwoDimensionalFilter(&18,&18,&18,&18,&18,&18,&18,&18,&18,Overwrite)
Next
Percentage(&63)
TwoDimensionalEqualization
Dithering(Zero)
MakeSprite
Checksum(&5D28)
End