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1996-11-21
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Define Texture Garden textures
Define =======================
|
| This directory contains a large number of demonstration textures designed to
| be used in conjunction with the Texture Garden program. They are all plain
| text files. To examine the textures they produce, load Texture Garden and
| drag the files into its main window.
|
| Please note that those directories marked with a "*" are not present in
| this distribution for reasons of space.
|
Define Contents : Description
Define ~~~~~~~~ ~~~~~~~~~~~
Define 3D | These are made by sculpting a surface from a solid block
| of texture. Most of them are designed to tesellate
| seamlessly when wrapped around spheres.
|
Define Colours* | These textures were intended to illustrate a range of
| palettes. Most of them were bred from the same original
| texture.
|
Define Demo* | These are the source textures for the JPEGged sample
| textures on my web site. They are often very similar to
| other textures available here. Apologies for the
| DREADFUL.DOS filenames.
|
Define Dust* | These are named after a technique employed in their
| generation. They often look as though they are covered in
| small spots or streaks.
|
Define Features | Here are some textures designed to illustrate some of
| the more recent developments in the Texture Garden.
| The textures include examples of bumpmapping, and
| Multi-layer textures. Those who are upgrading from
| early versions are recommended to start from here.
|
Define FFT_1D | Again, named after techniques employed in their generation,
Define and | these demonstrate the main techniques used in texture
Define FFT_2D | generation by the program. Beginners should start here.
| One dimensional fourier transforms often produce images
| that look wavey, while two dimensional transforms are
| probably the most powerful technique employed, producing a
| gigantic range of impressive patterns which animate in
| interesting ways. However, they cost in germination time,
| especially when grown to large sizes. Please be warned
| that the filenames here do not make much sense yet.
|
Define Filtering*| These are some textures that use filtering techniques.
| Many of these textures were degigned to simulate the effect
| of lightsourcing. Now that Texture Garden supports
| a wide variety of bumpmapping and raytracing techniques,
| many of these textures are largely of historical interest.
|
Define Flowers | A technique quite different to those used in most of the
| other textures currently available with Texture Garden.
|
Define Invariant*| These textures do not scale when displayed on different
| scales. This can make them useful as backgrounds.
|
Define Layers* | Textures designed to illustrate the virtual sprite
| technique that Texture Garden uses to make textures
| with more than one layer of texture.
|
Define Mandala | Textures often employing mirrors or rotation to produce
| symmetrical effects.
|
Define Misc | These textures did not fit into the other categories.
| They are often less aesthetically pleasing.
|
Define Old* | These textures were created during Texture Garden's
| development. Though orininally not considered suitable
| for general release, those wishing to increase their range
| of textures may find these files to be of interest.
| No claims are made here about their quality.
|
Define WWW | These are just a few of the images that I used in creating
| the web site from which Texture Garden has been made
| available.
|
| Enjoy.
|
| © Tim Tyler 1996.
| _____ __ __ _____ The Mandala Centre,
||_ _|| \/ ||_ _| 11 Alexandra Road, Clifton, Bristol, BS8 2DD.
| | | | |\/| | | | tim@varuna.demon.co.uk / tt@cryogen.com
| |_| |_| |_| |_| http://www.varuna.demon.co.uk/tmc/
|
Checksum(&76EB)
End