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Unity
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1996-10-09
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14 lines
Unity
=====
This transformation was developed by Mark Peterson of Fractint and is a
simple "Newton" style algorithm, which is:
One=x*x+y*y; y=(2-One)*x; x=(2-One)*y;
which is iterated for each screen pixel until 1-One=0 within the accuracy of
plotting. The colour is the number of iterations (+32 to avoid dark
colours). The plot looks very similar to a Henon map, with thin lines that
get thinner when you zoom in.
Unity uses integer arithmetic and thus soon hits a zoom limit.