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!3D_Utils
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16bitModes
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1994-01-15
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563b
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Notes on compiling for 16 bit graphics cards.
I do not have one, so you will have to adapt the program yourself.
1) Set B16=TRUE
2) adapt the SWI TD_RGBto16bit for the new palette
3) make the line routine compatible
4) while(working==false) debug;
If you succeed, please send me the program.
If you have access to email, I can write it, while you test. As very few people
have both access to email and a colour card, you will probably be the only one to
respond. Also if you do so, maybe some demos or games will use your expensive
card. Wouldn't that be nice!