<p>As no SWI chunk has been allocated yet, ProFiler uses a temporary one. It is likely that the chunk will be &400, but that remains to be seen. Until then, use only the names of the SWIs, not the numbers.
This will take a copy of the sprite and put it in the Filer's sprite pool. You should call this after completing your background process of drawing the sprite. After calling this SWI you can dispose of the sprite and call <a href="#SetSprite">Filer_SetSprite</a>.
This SWI should really have been provided by the Toolbox, but since it isn't, I've put it in ProFiler. The reason for this SWI is to get a consistent naming of keys. It returns the name of the given key code.