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- Commuting for the beginner.
-
- In this hurly-burly world of Inter-City travel, there are few things
- that warm a worker's heart more than the prospect of commuting. It is a
- safe bet to place that at some time during your working lives, you will all
- have to commute (in fact, the mathematicians amongst you will have been
- doing this already for some time).
-
- Commuting in its very simplest essence is a journey from home to work,
- and back again. This simple description, however, does not convey the full
- joy that can be had from commuting. A typical enjoyable commuting day (and
- it can take a whole day just to commute) may begin as follows:
-
- 6.30am Wake up. Actually, this is totally wrong, because at that time,
- you're not capable of waking up. What a pity somebody didn't tell your
- alarm clock this! All that you are physically capable of doing is hitting
- the snooze button.
-
- 7.05am This is the time when you typically find that it wasn't the snooze
- button that you hit, but that tiny little switch that turns the alarm
- mechanism off. Well, I say this is the time that you find it, but in fact
- it's just the time that your alarm clock tells you. What you find out when
- you switch the radio on, is that there was a power cut for half an hour,
- and the time is now
-
- 7.30am The time in the morning when the bed-clothes ricochet off one wall
- of the room, and lie crumpled in a heap daring you to waste enough time to
- make the bed before you go out. Also the time when you discover you don't
- have enough co-ordination to open your bedroom door, nor can you remember
- whether said door pushes or pulls. Immediately you work this out, it is
-
- 7.40am Having spent ten minutes trying to wrestle the door back onto its
- hinges, you achieve terminal velocity trying to come to terms with stairs.
- Quite probably you would have broken your neck, if the ground hadn't broken
- your fall. You lie dazed and stunned outside the shower, next to the
- toilet. It is at this time that you make the first decision of your
- working day - which to enter first. You know that should you enter the
- shower first, you will spend most of your time knotting your legs as the
- running water cascades off your body, already full of liquid from the night
- before. So, you choose the loo. Again, this is a bad move, as you
- discover when it's
-
- 7.45am You enter the shower, set it to the required temperature.
- Immediately you turn the water on, scalding hot needles pierce the thin
- fabric of your skin. Obviously you have set the shower too hot. It is now
- time to play the thermodynamic equilibrium game. Can you balance the
- hot/cold settings of the shower, playing against the combined enemies of
- the cistern refilling, the dishwasher hot-rinsing, and the kettle being
- filled? Bear in mind also that the water takes some eight to ten seconds
- to register the changes you have made at the taps. It is like trying to
- juggle three red hot pokers with both hands tied behind your back, and your
- jaws wired together. Finally, after your refreshing shower, it's
-
- 7.55am and time for that most invigorating of activities - the early
- morning shave. Firstly, don't give in to that temptation to shave your
- tongue - it may feel as though it's covered in more dense fur than the
- whole of David Bellamy, but just wait till you clean your teeth! (when
- it'll feel as though your tongue is a cross between King Kong and a
- Wrigley's chewing gum factory). Having decided that it's the external part
- of the face you're going to shave, you choose your weapon. Five minutes
- later, staggering from loss of blood, a female voice comes through the door
- asking if it was alright to use your last razor the previous night. And
- finally, the after-shave. Breathe in, grit your teeth, and throw a quarter
- of the bottle in the vague direction of your chin. Done? Good, now let go
- of the light fitting, and exit the bathroom.
-
- 8.10am And you finally realise that you're going to be far too late for
- the train. Unless you miss breakfast. But your stomach and brain haven't
- got this one sorted out yet. You try for the compromise, and it is five
- minutes later that we find you sat on the bus, looking for all the world
- like an advert for Kellogg's Crunchy Nuts.
-
- 8.20am Says the platform clock, although the trains seem to be
- disagreeing. A voice comes over the tannoy, and the clarity amazes you -
- you can hear every word the announcer says. Hear, yes - understand, no.
- What it sounds like he is saying is "The train now stoning at platten fumf
- is for Lun Woo. Caw at Beran, Renpa, Newman, Women, Early, Clam Jun, Vall,
- and Lun Walloon.", and all spoken with clarity of a Dalek sucking a throat
- pastille. This announcement would be fine and dandy if it weren't for the
- computerised tannoy man immediately following this announcement. According
- to him, "The train now at platform one is for London Waterloo only. We
- apologise for the delay which was caused by a squirrel waving to the driver
- just outside Hampton Court." Even the excuses are randomised by British
- Rail's computers nowadays.
-
- As the train pulls up to the platform, it's time for the first two
- favourite commuting games!
-
- 1) Is it my train?
-
- Tricky one this - the best way of finding out is to play logic games
- with the guard, along the lines of "If I asked the other guard, would he
- say this was the train I don't want to get on?" However, the only
- blue-suited demons around are up the other end of the track, trying to stop
- some old lady from feeding the trains with breadcrumbs. Seasoned commuters
- at this point look around them to see the reaction of everyone else. If
- you see someone moving that you think you recognise, but can never remember
- being introduced to them, it's probably because they catch the same train
- as you. Follow them.
-
- 2) Where will my carriage stop?
-
- Well, that all depends on what type of train it is, how good the
- driver's reactions are, whether he's passed his cycling proficiency test or
- not, and how shocked he was by the squirrel outside Hampton Court. Suffice
- it to say that what stops opposite you will be one of the following three
- things:
-
- a) the guard's van. The guard values his privacy and is unlikely to
- let you on.
-
- b) the first class compartment. Unless you own your own company (and
- preferably British Rail at that), you can forget being allowed in here. It
- has stricter entry requirements than Eton - you have to put your name down
- for a seat before you're conceived, and you have to do that in person.
- c) the smoking compartment. 'Nuff said.
-
- So, it's that old favourite, running up the track to find the only
- non-smoking compartment with a seat in it, only to find that it's covered
- in some clean, bright, new chewing gum. It is at this point that fun
- enters into the entire proceedings, as we play the third game.
-
- 3) Stare 'em out.
-
- This game has its roots in primitive psychology, and is designed to
- put you completely at ease, while the rest of the compartment decide that
- you're some kind of dangerous lunatic.
-
- Choose a person at random - preferably a very attractive member of the
- opposite sex, as it makes what you're about to do so much easier. Now
- stare at them. After a very short while indeed, you will find them trying
- to sneak surreptitious glances at you to check whether you're still
- watching them. Each time they look up at you, smile at them as though
- you've just noticed that they have a traffic cone on their head, but you're
- being too polite to mention it. If you ever wanted to know what a person
- with accute paranoia looks like, just keep watching.
-
- Finally, before you know it, you're making an unscheduled stop.
- Sirens are blaring, and somebody somewhere is frantically thumping on a
- door. This doesn't mean anyone wants to get out - these are the guys with
- the stretcher who want to get in. Unfortunately, the man with the
- heart-attack is in first-class, who aren't going to let the ambulance men
- in until they can be taught to say please properly.
-
- Eventually, you arrive at Lun Walloon, and you start to play the
- fourth game, commonly known as
-
- 4) Running the gauntlet.
-
- As you exit the platform, various people in different costumes walk
- straight towards you. The less well equipped are simply holding their
- hands out and asking for the price of a cup of meths. Those who have been
- in this game for several years are wearing a 'Save the Atlantic Anteater
- from the Ozone Hole and Melanoma Campaign' sweatshirt, are large enough
- that the print on the sweatshirt is readable, and shake their dreaded
- receptacles in your face. Reluctantly you realise that you are cornered,
- and you reach for your money. Along with your handkerchief, you pull out
- half the Brazilian national debt, which seems to fall straight for the open
- mouth of the plastic anteater the woman is carrying, and you have lost a
- large proportion of your overdraft.
-
- Finally feeling that you have done some good for the other oppressed
- animals of the world, you pass down into the bowels of the earth, ready for
- the magical mystery tour of some of London's oldest sewers - the
- Underground.
-
- The new ticket barriers are wonderful devices, designed to take a
- piece of card imprinted with a magnetic strip, and to shred it into a
- million and one brightly coloured little pieces, while shrieking violently
- and persuading you to seek assistance. You persuade the blue-suited goon
- that the confetti floating down the escalators cost you two hundred pounds,
- and would normally accompany the photograph that makes you out to be some
- kind of alien road accident.
-
- At last you hit the down escalator. It is at this point that the full
- horror of what you drank the previous night hits you - you realise what
- Maurits Escher felt when he etched those woodcuts of stairs in all feasible
- directions. Your mind tells you that you're standing upright, and
- travelling downwards, but the liquid still sloshing around the inside of
- your head convinces you that you are lying backwards (despite gravity to
- the contrary), and that the escalator is travelling at right angles to
- reality. Just before you fall over, the escalator reaches the bottom, and
- the grills that prevent you from rolling back round with the steps lacerate
- the toe of each shoe.
-
- Once again we play the merry little game of "Where are the doors going
- to stop", only on a much smaller scale, since there are no guards, no
- first-class, and no smoking. This should make the tube a more hospitable
- place, but instead you have to try and find the only compartment without a
- seven foot-tall psychedelic gorilla with a walkman at full volume.
-
- Finally seated, the doors close, and another crystal clear
- announcement rings through the train. "Due to industrial action by the man
- that spreads the fag-ends around the station, this train will not be
- stopping at your station. Repeat, this train will not be stopping at your
- station. Thank you." Thank you for what, that's what I'd like to know.
- The train pulls out, and as you approach your station the train begins to
- slow down. This is of little surprise to you, since it is you and a select
- band of people who also want to get off here that have hijacked the train.
-
- Your ticket is inspected, the lifts don't work, and you have to climb
- one hundred and seventeen dangerously narrow steps, and the one thought
- that keeps you going is this:
-
- "Only another eight hours till I have to go the other way."
-
- [The author is a computer programmer who spends much of his 'working' day
- commuting between Surbiton and the Elephant and Castle district of London.
- Of the many sights along his route are:
- Beran --------- Berrylands
- Renpa --------- Raynes Park
- Newman -------- New Malden
- Women --------- Wimbledon
- Early --------- Earlsfield
- Clam Jun ------ Clapham Junction
- Vall ---------- Vauxhall
- Lun Walloon --- London Waterloo
-
- *** eof
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