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- {fon:homFF0000}
- GenSister
- {fon:tri}
-
- Personally I think this is quite a high standard for a PD game
- visually. It has many similarities with commercial titles and reminds
- me of 'Alex Kidd', the platform game, free on ROM with the Master
- System both in cartoony style and simple gameplay, though it's not
- blatantly obvious what has to be done except jump and grab things and
- kill all the baddies to progress to the next level/world. The baddies
- are OWLS, LOBSTERS, BEES and EYEBALLS ! Also watch out for
- the ELECTRICITY BALLS which sometimes appear if you hit a square
- with a yellow logo on - these squares give you either the BALLS
- (which is a bonus too) or a plain bonus. These ELECTRICITY
- BALLS make Giana's and Maria's hair go frizzy when they come
- into contact with them, but don't actually kill them. Nor do they
- kill or delay the baddies, which is a pity. However on some of the
- early levels I was locked out of the game if killed by a certain
- baddie or pressed the middle mouse button at the beginning of the
- game by mistake for the 'keyboard' movement and had to Reset my
- machine. So use only the middle button when you are in the game.
- GenSister was written in 1988 so won't run correctly under some
- circumstances. ie RISC OS 3 which is what I ran the game on. It's
- also a good idea to turn off the 'cache' when playing GenSister on
- ARM 3 machines as it's a little too fast, but still playable, though
- requiring more skill.
-
- The absence of music and sound effects is unusual even for a game
- of this age, but it doesn't detract too much. An average game with
- familiar scenarios.
-
- Graphics - 5/10
- Gameplay - 6/10
-
- {spr:l04}
- {end}
-