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- A QUICK GUIDE TO GAME CONTROL :
- -------------------------------
-
- Ship Control : 'Z' - Roll Left
- ------------ 'X' - Roll Right
- '"' - Climb
- '/' - Dive
- 'Return' - Fire Selected Weapon
- 'Space' - Thrust
-
- Game Control 'S' - Go shopping
- ------------ 'M' - View map
- 'P' - Pause game
- 'R' - Regroup your formation
- 'A' - Break formation for attack
- 'Q' - Quit game
-
- Weapon Select : f1 - Lasers
- ------------- f2 - Air to Ground Missiles
- f3 - Air to Air Missiles
- f4 - Cycle Super Weapons
-
- Camera Select : f5 - Reset normal view
- ------------- f6 - Tracking Camera
-
- Aircraft view : f9 - Reset view to player
- ------------- f10 - Cycle through view types : a) Player
- b) Friendly Spacecraft
- c) Enemy Spacecraft
- d) Player Weapons
-
- f11 - View next spacecraft / missile of selected type
-
- Camera Control : Up Arrow - Forwards view (+ Right Ctrl for Camera Up)
- -------------- Down Arrow - Rear view (+ Right Ctrl for Camera Down)
- Left Arrow - Camera left
- Right Arrow - Camera right
- Page Up - Zoom in
- Page Down - Zoom out
-
- A SHORT GUIDE TO THE MAP :
- --------------------------
-
- Fighter Spacecraft : These flash between their identification code, and
- ------------------ their current direction.
-
- The 1st letter of the ID Code indicates > [E] - Enemy, or
- [F] - Friendly
-
- The 2nd letter indicates current status > [A] - Attacking
- [P] - Patrolling Flightpath
- [F] - Flying in formation
-
- The directions are : GREEN for friendly ships,
- RED for enemy ships,
- WHITE for the players ship. (Has no ID Code)
-
- Large Spacecraft : These flash a large 'S' symbol, and their current
- ---------------- direction.
-
- Ground Targets : Indicated by a small flashing 'x'
- --------------
-
- Airborne Targets : Aircraft with a special mission significance show their
- ---------------- status instead of a direction.
-
- A Cross indicates that the ship has to be destroyed
- (or destroyed prior to it reaching its destination.)
-
- A Heart indicates that the ship must survive (or
- be safely escorted to its destination)
-
- Information points : Indicated by a flashing 'I', clicking on these will
- ------------------ give a detailed briefing on a particular location or
- target.
-
- Map control icons : RADAR ICON - Toggles drawing of ground objects on the
- map.
- BRIEF ICON - Outlines the general details of the
- mission and combat statistics.
- VIEW ICON - Allows a detailed ground view of any
- ground targets from a local position.
- SHOP ICON - Enters the shop. Also displays current
- weapon status.
- ZOOM ICONS - Scales the current map view
-
- SMALL MAP - Shows spacecraft and ground targets.
- Also moves the main map view.
-
- SHIP DISPLAY INFORMATION
- ------------------------
-
- During gameplay, the following information is shown on screen
-
- Shields : Green - Shows shields power out of total (Red)
- Orange - Ship is under attack from an enemy vessel
- Flashing - Ship is damaged and repairing
-
- Speed : Sliding speed indicator shown over shields
-
- Current Weapon : Icon shown on top right + remaining quantity
-
- Direction + Grid Ref : Shown on top right
- Escape Pod
-
- Formation Grid : Only displayed when friendly troops have joined your
- formation (Displays all ships and what position they
- currently occupy in the formation)
-
- Distant ships : Red Cross -> Enemy ship
- Green Cross -> Friendly ship
- White Cross -> Missile
- Orange Cross -> Credit
-
- A VERY BRIEF GUIDE TO TACTICS :
- -------------------------------
-
- 1. Getting the formation.
-
- At the start of the mission, 3 friendly craft are patrolling the
- area over the port (N/W) At very high altitude in crocodile formation.
-
- A close flyby the leader will signal a request to join the attackforce,
- and the formation will join. It is good defensive practice to allow the
- formation to settle before moving into dangerous areas.
-
- 2. When in difficulty - send in the troops.
-
- Pressing 'A' will send your formation (Providing you have one) in to
- battle with the nearest airborne targets. They attack on a one to one
- basis (ie. 2 enemy craft nearby, 2 will break formation), the rest
- stay with you as defence. Pressing 'A' again, will send in more.
-
- 3. Knowing when to retreat -
-
- If things get too rough, 'R' will regroup your formation. However,
- be careful not to force your wingmen into retreat if it puts them in
- a vunerable position as they leave the battle scene. If fired upon, they
- will return.
-
- 4. If the attack is a success -
-
- When an enemy target is destroyed, friendly craft will either select new
- targets, or rejoin a defensive formation.
-