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- **************************************
-
- "High Risc Racing" (c) 1995 Modus Software
-
-
- CREDITS
- *******
-
- Programmers: William Docherty
- Paul Sammy
- Graphics: Anthony Johnston
- Music: Michael James
- QTM player: Stephen Harrison
-
-
- NOTICE
- *******
-
- Modus Software reserves the right to make improvements in this
- product described in this text at any time and without notice. Modus
- Software makes no warranties, conditions or representations express or
- implied, with respect to this text, its quality, merchantability or
- fitness for any particular purpose. The text is provided "as is".
- In no event shall Modus Software be liable for any special,
- indirect or consequential damages through the use or miss-use of this
- software.
- This demonstration version of "High Risc Racing" is under
- copyright, however, you may copy this demonstration version freely
- - provided that all files are included and remain unaltered.
-
-
- AVAILABILITY
- ***********
-
- "High Risc Racing" costs £25 fully inclusive (an extra charge may be
- made for orders outside the UK) and is available from August 1995.
-
- Please make cheques/postal orders payable to "Modus Software"
- at the following address:
-
- Modus Software
- 90 Telford Road
- Lenziemill Industrial Estate
- Cumbernauld
- G67 2NJ
-
- Tel: (01236) 722202
- Email: modus@digibank.demon.co.uk
-
-
-
-
-
- We hope you enjoy this demo! - Modus Software
-
- **************************************
-
-
-
- Introduction
- ************
-
- Prepare for a white-knuckled ride of tough turns, severe skids and
- crunching crashes as you enter the world of "High Risc Racing". The
- action's fast, furious and fatal as you race against up to 9 other
- competitors, over 40 levels and 20 tracks, to gain the ultimate prize
- of Champion.
-
- The season is long and the competition is fierce, can you make it to
- the top ? You'll need - all your skill and reflexes as a driver to
- side swipe opponents into walls, ruthlessness to destroy cars with
- missiles, nerves of steel to overtake on bends & straights, quick
- thinking to control turbo boost, hawk eyes to spot short-cuts and
- walls that aren't as they seem.
-
-
- DEMO-VERSION
- ************
-
- This demo-version of "High Risc Racing" has been severely cut-down
- in-order to make it fit onto a single 800K disc. This should still
- give a fair indication as to the quality of the full-version.
-
- -> 2 levels only
- -> Choice of only 2 cars to race
- -> Start money level has been artificially raised
- -> Start difficulty level has been raised (NOT TO MAX THOUGH)
-
-
-
- Full-Game Features List Include:
- ********************************
-
- -> 32-way pixel perfect super-smooth scrolling
- -> Stunning 256 colour graphics
- -> Selection of 6 excellent racing tunes (lasting 30+ mins)
- -> Selection of 8 uniquely defined supercars to race
- -> In-game garage to highly modify your car specifications
- -> 40 progressive levels consisting of 20 different tracks
- -> Sampled sound FX
- -> 2 discs worth of highly compressed data
- -> Joystick compatible
- -> Acorn desktop compliant
- -> Saveable key definitions
- -> Save/Restore game feature
- -> Game pause facility
- -> Full intro sequence
- -> Full game completed section
- -> High score entry
-
-
- Racing Features Include:
- ************************
-
- -> Intelligently controlled computer cars for a realistic race
- -> Takes the optimum route round a track
- -> Overtakes slower moving cars
- -> Rams & nudges cars ahead
- -> Brakes on tight corners
-
- -> Symmetrical tracks offering a choice of route round a course
- -> Crossroads on tracks making full speed crashes inevitable, as cars
- weave across each others path
- -> "XorSet" missiles are available which are fired in the direction
- you are facing - they also have an immediate "ShockWave" effect
- that destroy close cars (maximum of 1) behind or to the side
- when fired
- -> "Punisher" missiles are also available; which follow a route round
- the track and are guaranteed to hit someone
- -> Turbo boost is available to increase your cars speed for short periods
- -> Oil slicks on the road make your car (& computers) spin
- -> Potholes on the track slow your car (& computers)
- -> Skid marks are left when you turn at high speed
- -> Side-wipe cars into walls and other obstacles
- -> Nudge & ram cars from behind to make them speed up and crash
- -> Short cuts and ghost-walls are present in some tracks letting
- you "skip the queue"
-
-
-
- "High Risc Racing" Machine Requirements
- ***************************************
-
- -> 2MB of memory
- -> RISC OS 3.00 or later
- -> Floppy or Hard Drive
- -> RISC PC compatible
-
-
- -> Note that the game configurations will vary depending on the speed of
- the ARM processor inside your computer.
-
- -> ARM 2, 250 & 3 users are recommended to choose either Music *OR*
- Sound FX when racing - particularly when the number of cars starts to
- get high.
- The number of cars racing is increased (more than normal) when Music
- *AND* Sound FX are OFF, in the later levels.
-
- -> With regards to the RISC PC configuration:
- -> Sound quality is increased
- -> Easily handles Music *AND* Sound FX ON for any level
-
-
- Problem Shooting
- ----------------
- We have tried to make "High Risc Racing" as desktop friendly as possible, but,
- due to the nature and size of the game, we do not recommend that you run it
- with other applications resident - as a precaution.
-
- 2MB users should *MANUALLY* lower the following if memory problems occur:
- -> Font cache
- -> System sprite area
- -> RAM disc
- -> Module area
-
- This demo version is incompatible with RISC OS 2 machines.
-
-
-
- ICON BAR OPTIONS
- ****************
-
- Info - Application Information
- Save Game - Save current season position and car specification
- New game - Start the season afresh
- Sound - Set Music & FX - type, volume, ON/OFF
- Controls - Set keyboard/joystick controls - save keys
- Run intro - Runs game intro
- Quit - Quits the application
-
-
-
- DEFAULT CONTROLS
- ****************
-
- Fixed keys: F1 Exits the current race
- Mouse: Adjust Exits from most screens (eg, car showroom, garage, etc)
-
-
- Keyboard
- --------
- Key Action
- --- ------
- Editable keys: z Left
- x Right
- ' Accelerate
- / Brake
- RETURN Fire missile
- SPACE Turbo
-
-
- Joystick
- --------
- Movement Action
- -------- ------
- Forward Accelerate
- Backward Brake
- Left Left
- Right Right
- Forward+Fire Turbo
- Backward+Fire Fire missile
-
-
-
-
- MAIN MENU OPTIONS
- *****************
-
- Icon description for main menu
-
- Numbered in increasing order from left to right
-
- Top 1 Car showroom - buy cars, view specifications
- Top 2 Garage - repairs, missiles, etc.
- Top 3 Player information - info on car, money, current track
-
- Bottom 1 Return to desktop
- Bottom 2 View high scores
- Bottom 3 Play the game
-
-
-
- CAR SHOWROOM
- ************
-
- Car showroom section description
-
- Price - Cost of the car you are viewing
- Trade-in - Trade-in value of car you currently own
- (varies depending on wear and tear, etc)
- Money - TOTAL money available, including cash & trade-in
-
- Buy - Buys the car if you have enough money
- Info - Separate screen giving statistics of chosen car
-
-
-
-
- CAR SHOWROOM INFO
- *****************
-
- Info section description
-
- Cost - Cost of car
- Turbo - Specifies if car is capable of turbo or not
- Tank - Fuel capacity (fuel tank size) of car, progressively
- bigger tanks are required for later levels as number
- of laps increase
- Mpg - Reflects the rate of consumption of fuel, the higher the
- number the faster it runs down
- Tyres - Relative number on scale of 0-10, high numbers reflect
- a stronger type of tyre
- Top mph - Cars top speed
- 0-60 - Relative number of how fast the car can accelerate
- 60-0 - Relative number of how fast the car can brake
- Steering - Relative number on scale 0-5 relating to the turning
- angle of the car, the higher the number the sharper you
- turn
- Chassis - Relative number on scale 0-10, higher number suggests
- a stronger chassis
-
- Weapons
- - NONE - NO weapons available for this car type
- - Xorset - only straight line firing missiles available
- - Punisher - Tracking missiles (NOT heat seeking) available
- - Xorset - Both types available for this car type,
- & punisher ONLY ONE IS ALLOWED AT A TIME.
-
-
-
-
- GARAGE SECTION
- **************
-
- Icon description for garage
-
- Numbered in increasing order form left to right
-
- Top 1 Purchase a unit of extra fuel
- Top 2 Purchase tyre repairs (Cost dependant on state)
- Top 3 Purchase chassis repairs (Cost dependant on state)
- Top 4 Purchase turbo fuel unit (Availability depends on car type)
-
-
- Middle 1 Purchase extra fuel capacity (Increase fuel tank size)
- Middle 2 Purchase extra tyre protection (Increase tyre strength)
- Middle 3 Purchase extra chassis strength
- Middle 4 Purchase an "Xorset" missile (Fires in a straight line)
- Middle 5 Purchase a "Punisher" missile (Follows the track)
- *Note that you can only have 1 missile at a time*
-
- Bottom 1 Purchase lower fuel consumption (Use less fuel when racing)
- Bottom 2 Purchase increased acceleration
- Bottom 3 Purchase increased deceleration (Brake faster)
- Bottom 4 Purchase extra power steering
- Bottom 5 Purchase extra speed
-
-
-
- HINTS & TIPS
- ************
-
- The difficulty level for this demo has been set quite high, and will
- probably require a lot of practice before you can reach the second demo level.
- With this in mind the following may help:
-
- -> *Brake* when coming up to sharp bends, the levels have been designed
- so that you actually do need to slow down now and again
- -> Slam into the backs of cars you are trying to overtake as they try to
- turn corners
- -> Make full use of your ability to nudge cars into obstacles
- -> Missile the fastest computer car
- -> Buy extra speed *AND extra power steering, they complement each other,
- too high a speed without a sufficient steering ratio leads to chassis
- damage ;.)
- -> Use turbo sparingly on straights to overtake only
-
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