home *** CD-ROM | disk | FTP | other *** search
- *** EXILE SOLUTION by Dan Doran ***
-
- Before I hand you over to the capable hands of Dan, I would like to
- express my gratitude for this epic solution. I hope you've enjoyed digging
- through the secrets of Exile, and if you've enjoyed playing the game on the
- BBC, keep your eyes on the Databay - there may be a surprise in store.
-
- HAL
-
- * * *
-
- As stated in the manual, you have had your Destinator stolen by Triax as
- soon as you parked in geostationary orbit around the planet of Phoebus.
- You are marooned. Your mission has drastically changed from rescuing
- survivors. Now you have to retrieve your Destinator as well, else we’re all
- dead.
-
- If you have read the novella you’ll know Triax lives somewhere deep
- within a network of caves. According to a member of the crew, there is a
- transporter that will take you to Triax’s secret laboratory where he has
- built a maggot machine which he intends to use to manufacture an army of
- maggots to over-run Earth. There is also a rune slab, which cannot be
- blown open using weapons, a wind tunnel, different coloured monkeys and
- wasps and viciously murderous robots.
-
- The following text describes a possible way to complete the game. If the
- going gets tough, take a break, but don’t give up. It may be an idea
- during the rest to read through the next part of the solution, so you
- understand why certain things are done first.
-
- You start off in the Perseus. A green figure briefly appears and steals
- your Destinator. This is the last of Triax you will see for a long while.
- Press the button to the right of you to unlock the doors of the spaceship.
- Now, when you walk on the doors, they will open.
-
- Go out of the spaceship and head east. You will find a grenade behind a
- shrub, well into the windy area of the Aurora Plain. Take it, go to the
- Pericles and stand beneath its undercarriage. Here, you will see a burger
- which will endeavour to kill you.
-
- Descend the shaft below the burger, avoiding its shots and drop the
- grenade on the door. Quickly move to the left and lie down on the ledge.
- The grenade will blow open the door.
-
- As you descend, you will come across an inverted shrub in a plantpot.
- From this comes some round things called lightning balls. Move up the
- steep slope to the left, and enter Hamlet Cave. Here you will find a
- grenade stuck on a wall, and a wasp’s nest. You can make the bird from the
- planet surface follow you in order for it to eat some wasps while you
- collect the grenade.
-
- Proceed to Waters Tunnels. Go to the door with the robot and energy pod
- behind it. Gently touch the door and prepare for the emergence of the
- energy pod. This is a bit tricky because the robot fires heat-seeking
- projectiles, and sometimes they don’t hit the pod, which should come out
- to you. As soon as you have stored it in your suit, it is time to...run!
-
- Go down to the monkeys below Orotund Cave. Carry on down to Drey Tunnel
- until you come across a bird’s nest, with two yellow birds inside. Wake
- the birds and jet up to the cave in which there is a wasp’s nest and an
- urn. Just before you enter the cave, remember your position outside.
-
- Go in - the birds will follow you - and pick up the urn. Be careful now
- because you are prone to attack from the wasps, although the birds may eat
- some of them. Taking the urn over the slope leading out will close the
- tile door, trapping you inside with the wasps.
-
- There are two ways in which to get the urn out: You may throw it out, or
- quickly fly it out. If the urn is still in the cave when the door closes,
- teleport out and go to the yellow plantpot near the monkeys and fly
- through it. A nearby door will open and will be able to go back and try
- again.
-
- When you have the urn out, take it west, where you’ll find a deep pool
- of water at the bottom of Nemesis Tunnel. Fill the urn carefully as harsh
- movements will spill it. Unfortunately, there is a small bird’s nest
- nearby, and the bird tends to knock the urn.
-
- Now place the urn on the far right of the tile door in the cave with a
- fire in it, just beneath the bird’s nest. Remember all your positions
- here. Now go back to the trigger plantpot near the monkeys. Once the door
- has opened and the fire has been extinguished by the water, teleport back
- and pick up the object in the pot. This is the RCD.
-
- Pick up the urn, go out and drop the RCD just above this cave. Retrace
- your steps to the place where you first saw the lightning balls and throw
- the urn down to the bottom. Turn into Hamlet Cave and collect four wasps.
- Obviously you must be careful with these but, as ever, a bird will help
- protect you.
-
- Drop down to the monkeys at the bottom of Orotund Cave and feed a wasp
- to one of them. Get that same monkey back in its nest and it will throw an
- energy pod out. There are four to collect in this special pack of blue
- monkeys.
-
- Go down Drey Tunnel, awaken the birds, and go up to Honeycomb Cave. At
- the bottom of the cave, collect the pass under the protection of the
- birds.
-
- Teleport out and go back to Orotund Cave. Use the RCD to open the door.
- The robot will come out shouting and guns ablaze. You can either run away
- - returning when you have lost it or try a grenade by priming it and
- pushing against the robot. Once the robot has been despatched, you may
- enter the cave and collect the pistol. The button inside will activate the
- transporter nearby.
-
- You must enter this transporter, which will take you to Rune Cavern
- where you will be attack by a very harmful flock of white birds. To escape
- these terrors, enter the transporter in Orotund and quickly go upwards,
- remembering your positions on the way.
-
- As you fly out the top of the cave, some birds may follow and be
- buffeted by the winds, but will always be back at their nest if you have
- not killed them. They will not attack you if you cannot see them, or them
- see you.
-
- Teleport back to Rune Cavern and gently fly upwards and out of the top
- of the cave, again ensuring that you either pick up the pass or knock it
- from its resting place. If you don’t succeed, try again without forgetting
- to remember your position. Collect the second pass from the Aurora Plain.
-
- Fly to the capsule attached to the Pericles, unlock the door using the
- RCD and pick up both grenades. Then it’s back down to the first lightning
- balls you came across, and wipe them out using the ol‘ six-shooter pistol.
-
- Unlock the door opposite the nest, avoiding the gunfire from the robot
- inside. A grenade, thrown at its base, will quickly despatch it. Pick up
- the urn, enter the tunnel, and fly over to the pink table opposite. Drop
- the urn to the right of you.
-
- To move the table, stand on it, aim the pistol at the left edge and
- shoot it off the ledge. Remember your position here. If you stand where
- the table used to be, you will pass through a secret passage and into
- another cave. So, drop the urn through the secret passage and follow it
- through. Go up toward the transporters.
-
- Beneath both transporters are small secret passages, the left-hand one
- containing lightning balls and the other another white robot. You must
- destroy the lightnings and, should you wish, the robot. Stand next to the
- left-hand transporter, where you should see the icer on a tiny ledge.
-
- Aim the pistol at the icer and fire through the transporter beam. The
- icer should be shot into the right-hand transporter. During this
- procedure, you may hit the button located near the icer. If you do, you
- must reset it to its original out position.
-
- Entering the right-hand transporter, you end up in Lyre Tunnel, near an
- inactivated transporter. Quickly pick up the icer and teleport out -
- killer birds are after you, and it’s not a good idea to hang around.
-
- Collect the urn from the Eridanus network and it drop between the secret
- passages beneath the transporters, remembering all your positions here.
- Then, go up to the right-hand transporter, aim, and shoot through the beam
- to hit the button, so that it is in. This action alters the destinations
- of the two transporters. Pick up the urn and enter the left-hand
- transporter. You are now in a totally different set of caves.
-
- You are currently in the Cavern of Sarawak. Behind you is a burger, and
- in front of you is a transporter, a pass and a nest of lightning balls.
- When the lightnings come after you, they enter the transporter which takes
- them to the left-hand transporter in Eridanus, so they transport back
- here, where you first entered this cave. So, fly upwards, drop the urn in
- the niche on the left, and remember a couple of positions here.
-
- Aim downwards and shoot all the lightnings as they re-appear from the
- transporter. Then, pick up the urn and head over the incline above the
- transporter. To the right is the very strong wind tunnel mentioned in the
- novella. Fly down very close to the left-hand wall, making sure you don’t
- get swept away by the strong wind.
-
- The wind effects here are very intense, but not uncommon, so you must
- get used to them. You are moderately safe here, but be wary of the burger
- at the top of Sarawak, and the one nearby where you appeared.
-
- Pick up the pass and, carrying the urn, fly right across the wind tunnel
- and into the tunnel opposite, not the one above. A door will close just
- before you reach it.
-
- Drop the urn, and teleport out. Then make your way back across the wind
- tunnel, into Gemini Tunnel and drop the RCD at the very end of it. Then go
- back to Behemoth Tunnel with the closing door, collect the urn and head
- right, along Yarrow Tunnel, until you come to a red bush. This bush is
- very dangerous and must not be touched.
-
- Go up to Artesian Cave and fill the urn with water. Retrace your steps
- back down and then proceed up Sulaco Tunnel and to the vertical tunnel
- just before Puck Cave, making sure you don’t hit any mushrooms or walls.
-
- Descending, you’ll find a wasp’s nest beneath a tile door. Drop the urn
- next to the gap and lie next to it, pushing the urn through. About face!
- And shoot through the joint between wall and door with the pistol, until
- the nest explodes.
-
- Then turn around, lie down and shoot the urn the rest of the way through
- the crack. The fire should be put out by the spilt water. Before you
- enter, go to the tunnel leading to Puck Cave and scroll the screen to the
- right. You should make out Fluffy, one of the previous crew-members. Fire
- your gun to attract its attention and wait patiently for it to jump at
- you.
-
- When you have it, take it to the cave where you left the urn. Throw it
- through the gap and shoot the button while lying down. The tile door will
- push you in.
-
- Place Fluffy next to the button, and go down through the secret passage
- plantpots and wait until Fluffy presses the button. Once inside, get the
- pass and press the button. Leave the boulder because you don’t have enough
- power lift to get if off the ground.
-
- Throw Fluffy out through the gap, pick him up and throw him down Sulaco
- Tunnel so he ends up in the pit in the middle of Yarrow Tunnel. Retrieve
- the urn and fly down to Yarrow Tunnel. Drop the urn in the red bush far to
- the right.
-
- Collect Fluffy and make your way back to the RCD at the beginning of
- this section in Gemini Tunnel. Drop Fluffy, pick up the RCD and...run - to
- the closing door in Behemoth Tunnel. Unlock it and continue to the right,
- where you will find another closing door. This problem is no problem,
- though, because we have the pass and RCD to unlock the door.
-
- Enter the small tunnel and stand beneath the plantpot. Lots of energy
- pods will come raining down on you like bread from Heaven. Collect these
- and teleport all the way back to Eridanus. It’s time for some action!
-
- Arm your icer. Go to the pink table and shoot it into the lowest tunnel
- on the left. Fire at the robot beyond and, when flashing, push it into the
- transporter by either shooting it upwards, or placing it above the
- vertical door and pressing the button. Push the table in after it.
-
- It transports to a cave in the Waters network with two white birds in
- it, below a smaller cave with an energy pod in it, and above the tunnel
- with the heat-seeking robot and energy pod. It will kill both birds.
-
- Proceed to the heat-seeker’s tunnel and shoot the robot until it
- flashes. If you’re in danger of being shot apart, the urn makes a handy
- shield. Push the robot firmly out of the tunnel and off the edge, giving
- it one last blast! For luck, of course.
-
- Remember your position here, then enter the tunnel you’ve just cleared
- and unlock the white door. The burger at the summit of the hill will turn
- to face you. Teleport away! One shot is fatal.
-
- After a couple of shots, you may see an object bouncing off the walls.
- Collect it; the jetpack booster. Should you hear the sound of something
- entering a transporter, the booster’s been blown into a nearby transporter
- and to the top of Sarawak Cavern. Get it.
-
- Proceed to Eridanus, testing the jetpack booster on the way. Press the
- button near the transporters again, so it is in the in position. Throw a
- grenade in the right-hand transporter, which destroys a burger in Argus
- Tunnel, and press the button again.
-
- Enter the right-hand transporter to transport to Lyre Tunnel. Arriving,
- switch the transporter on using the RCD and enter it. You will re-assemble
- at the top of Sarawak. Cross the wind tunnel at the bottom and fly up to
- Amidst the red mushrooms is a boulder. Shoot it off the right-hand edge
- and then take it to the wind tunnel using the jetpack booster.
-
- The best way to get down the wind tunnel is to hold a boulder and boost
- thrust down legs first. Keep descending until you reach the first tunnel
- on your left. Drop the boulder at the far left of this tunnel and remember
- your position here before proceeding down the slope, into Askance Tunnel.
-
- At the top of this cave is a wasp’s nest, which is only useful if it’s
- destroyed. Go to the tile door outside of Diapason Cave, and wait for a
- monkey to appear on the ledge next to the door, thus opening it. Charge in
- with icer ablaze and fly up to the second door. Wait until a monkey goes
- near the door below again, and this door will open. Enter, collect the
- first whistle and teleport back to the boulder.
-
- Pick the boulder up and descend further down the wind tunnel. When you
- reach it, drop the boulder in Palermo Cave on the right, and remember your
- position there. Now boost left and down into Eyre Cavern.
-
- Destroy the piranha nest in Eyre Cavern, which will lay dormant the
- plant near the Antipodes Tunnel, and then go right, over the wind tunnel,
- towards Pascal Cave. Press the button in the cave below, which is
- protected by piranhas. This will change the colour of a tile door near the
- Antipodes Tunnel so that when touched, it opens.
-
- Return to Eyre Cavern, and continue to the Antipodes Tunnel. A floating
- fire will awaken and either chase you, in which case dive into the water
- in Eyre Cavern, or it will disappear to the top of Antipodes. Should it do
- so, open the tile door and boost through the bush on the other side.
-
- Once into Hydra Cave, remember a position beneath the pier formation; it
- is the deepest part. To collect the pass here, make your way towards the
- monkeys and, while next to the gap in the wall, jump on them and crawl
- through. If this fails, try pushing against the gap by pressing Q, P and
- @, then nudge Tab to turn you around, and final release P, to crawl
- through.
-
- Once through, collect the pass and teleport back to Palermo. Leave the
- boulder, but fly up the wind tunnel. When you reach Sarawak, retrieve
- Fluffy from there or Gemini Tunnel, depending on where it went. Then
- facilitate the use of the transporter at the bottom of Sarawak and you
- will eventually end up in the Pericles. Collect the grenade there and
- proceed, with Fluffy, to the Eridanus transporters.
-
- Shoot through the transporter beam to make the button go in. Enter the
- right-hand transporter and drop Fluffy where you appear - Argus Tunnel.
- Unlock the door to the left and proceed past the little niche beyond until
- you see a red door. Unlock it, quickly lob in a grenade and fall back. If
- you have no grenades, shoot the burger with the icer. Wander through and
- pick up the other grenade (if it wasn’t destroyed).
-
- Retrieve Fluffy and fly up to the Waters network where you will find a
- small gap in the wall next to a plantpot. Destroy the lightning balls that
- appear and throw Fluffy through the gap. Stand clear, so he doesn’t see
- you, or shoot him with a couple of pistol shots. However, he must press
- the button to the right.
-
- Let Fluffy see you, making sure he doesn’t press the button again, and
- drop him down...to the bottom. However, you must unlock the red door on
- the left leading to the second whistle. Enter inside.
-
- Normally you would have been destroyed, but when Fluffy pressed the
- button nearby, it de-activated the Waters burgers. Fly down the little
- trench at the bottom, and press Control, W, L and @, releasing L
- occasionally to crawl through the gap and collect the second whistle.
-
- Make your way round to the place where you found the jetpack booster,
- and walk up to the summit of the slope where the lethal burger is. It is
- deactivated too. Continue further until you see a transporter, then drop
- through the plantpot leading to the button Fluffy pressed. Press it and
- when you stand beneath the plantpot, you’re in for a pleasant surprise.
- More energy pods! Keep pressing the button until no more pods come out,
- and then reset the button so the transporter is off.
-
- Either teleport all the way back to your ship and fly to Eridanus or go
- directly there. Arriving, remember your position between the two secret
- passages, then de-activate the left-hand transporter.
-
- In the little cave above is a grenade-launching burger and the
- protection suit. Get the burger to fire at you, and pick up as many
- grenades as you can store and teleport out. De-prime the grenades and
- remember your position. Return to the little cave, collect the protection
- suit and teleport out again.
-
- Retrieve the RCD, press the button so it is out and walk into the
- right-hand transporter, and then enter the transporter in Lyre Tunnel,
- which takes you to Sarawak Cavern. Drop the RCD and arm your death-dealing
- icer to destroy the burger at the top of Sarawak. Pick up the RCD and
- unlock the door leading to the Pericles’ engine. Fly down to Behemoth
- Tunnel, throw the RCD into the transporter and destroy the burger nearby.
-
- Then return to the engine; the button switches it on and off. Operating
- the engine and the door that closes with it must be practised as it can be
- very frustrating later on, fending off attacks...
-
- Remember all your positions beneath the button and walk to the left
- where you will find a transporter, a robot, and Chatter. Carefully dodging
- the active robots shots, get a grenade from your pocket and throw it
- through the gap above the transporter.
-
- This should make the robot flash, rendering it helpless for a while. In
- which case, throw another grenade in to blow it through the transporter.
- Don’t worry if Chatter goes through as well; he has to come out anyway.
-
- Teleport back to the button, and switch the engine on. The other robot
- will be destroyed. If Chatter is still in the other cave, get him out with
- the same procedure as the other robot.
-
- Push Chatter down to Behemoth and into the far left corner. If you have
- only one grenade left, collect more from the grenade burger and de-prime
- them.
-
- Now cross the wind tunnel, go along Yarrow Tunnel and remember your
- positions near the urn to the far right. To get into the gap, try the same
- method as you used when trying to get the red pass in Hydra. The urn will
- stop you falling into the bush. Sometimes.
-
- Once over, you will encounter a wasp’s nest. Throw two grenades at it
- and teleport out. Go through the gap again, and see if the nest has been
- destroyed. If it hasn’t, try again, otherwise collect four more grenades
- and go through the hole where the nest was. The area in front of you is
- one of two moving blocks which you can push about.
-
- To speed things up, however, you can shoot it. Push (or shoot) it over
- the first vertical shaft, but let it fall all into Blackdown Tunnel and
- all the way to...Okhotsk Cavern, the first wind cavern you have come
- across (the one in Eridanus is not worth a mention). Shoot the block all
- the way down into the water in Hercules Tunnel. On your way down with it,
- you will see a glowing rock, radioactive coronium, and some green frogmen.
-
- Follow the block and remember a position above the water, and one near
- sloping tunnel beneath the water (so that you would be beneath the moving
- block if you teleported there).
-
- Remember another position on the moving block, then throw all your
- grenades at the green frogmen. Should only one be destroyed, shoot the
- other with the icer into the fire behind it, or detonate four more
- grenades.
-
- Teleport so that you appear beneath the moving block. Use your icer to
- blast it out of Blackdown Tunnel, along Hercules Tunnel, just past the
- burning bush. Then shoot it up the shaft towards Brazil Cave.
-
- Keep shooting until it is level with the flame-throwing gargoyle. Make
- the block hover in mid-air, but close to the gargoyle. You will need to
- arrange your aiming angle properly. When the gargoyle has destroyed
- itself, let the block drop back down. Destroying this gargoyle also blows
- another one up at the top of Brazil Cave.
-
- Do not touch the coronium, but kill the white birds that are probably
- chasing you and then shoot the block further along Hercules and into Cetus
- Tunnel.
-
- Proceed down Cetus, remembering a position along the way, and then up to
- the piranha nest at the summit of the left turning. When the piranhas
- appear, pick one up and store it away quickly. Blow away the remaining
- ones. With extreme prejudice!
-
- At the summit, go down the other side and take the first turning on the
- left. There you should find a coronium rock. Note, these are harmful out
- of water, but this situation is soon to be remedied...
-
- Pick it up, and use its weight to walk left through the mushrooms along
- Keilder Tunnel until you come across a small set of red ones. Remember all
- positions at the bottom of the trench just before the red mushrooms. Drop
- the coronium and float up to Triton Tunnel. To the right is a half-wall, a
- gap, a white bush, and a pill-shaped object - the Radiation Immunity Pill.
-
- In front of it is an arrow-shaped tunnel leading up diagonally. Position
- yourself beneath the entrance of this tunnel and briefly retrieve your
- piranha and store it away quickly. The bush will pull you in as well as the
- RIP. Repeat this procedure until the RIP is clean out of the small cave
- and onto your side of the bush.
-
- After collecting the RIP, return to the coronium, pick it up and head
- back along Keilder Tunnel. When free of the mushrooms, wait until you can
- use your jetpack again and take the coronium to the top of Cetus Tunnel.
- Drop it in the left part of Hades Tunnel.
-
- Position the moving block so it is against the left side of Cetus, and
- go up into the right-hand section of Hades Tunnel. Remember your position
- before the button, then lie yourself down in front of the vertical door
- and fire at the button. The door will open and you’ll be blown to the
- right. Here is the first coronium rock you saw, and a nest.
-
- Pick up the coronium, boost thrust to the left, and throw the coronium
- after you have passed over the horizontal door. Press > and < to achieve
- maximum throwing power. It may be helpful to shift your screen so you’re
- in the top left-hand corner.
-
- Once the coronium is past the plant, teleport out and press the button
- to deactivate the plant and close the vertical door. Collect the coronium,
- and take it to the moving block. Push the block against the tile door, and
- place the coronium against the door also.
-
- Fetch the other coronium rock from Hades and drop it onto the other.
- Descending, you will find the tile door has been blown open. Now enter
- Pascal Cave.
-
- Here you will see some red acid dropping from the ceiling. These are
- dangerous to touch, so make your way carefully to the left. When the
- monkeys start attacking, they throw flashing dots - these are coronium
- crystals (smaller versions of the rocks that act rather like grenades).
-
- Collect three of these crystals and then exit Pascal Cave and return to
- to Hades Tunnel. Enter the passage with the button in the usual way, and
- proceed to the nest to the right.
-
- Jump around in there, and green glooks emerge. Feed one with a coronium
- crystal (its ‘mouth’ is the white region on one side), and it turns yellow
- (Wow!) Get this one out of here using the same method as with the
- coronium, and take it to Pascal Cave.
-
- There, place it beneath an acid drop and it will convert into a coronium
- rock. Return it to Hercules Tunnel and repeat the procedure for the other
- two glooks, making sure that none of the coronium rocks touch each other.
-
- Pick one of them up and drop it against the door to the left of Pascal
- Cave. Collect another and drop it onto this, blowing the door open. Very
- pointless? No, very useful in a moment.
-
- Descend into the Cetus abyss again. On the right is a small niche
- containing a bush. Float around in there and a harmless giant fish
- appears. Catch it and take it to the surface. Take it through Pascal Cave
- and place it in the little cave just beyond it with the piranha nest and
- button in.
-
- Then return to Hades Tunnel and fly up through Brazil and into Scorpius
- Cave. Remember all your positions just before the long line of red
- mushrooms. Then return to your collection of coronium rocks and remember a
- position here. Collect one of them and carry it up into Scorpius. Take it
- up the first vertical shaft in Scorpius and then into the first long
- tunnel on your right.
-
- Throw the coronium into the red bush with the mushrooms on top, and
- teleport out before you are pulled in. The coronium should now drop down
- into the pit below the bush.
-
- Now walk through Pascal Cave, fly up the wind tunnel to Palermo Cave and
- pick up the boulder. Float up to the Scorpius entrance, drop the boulder
- inside and remember a position here. Skill is then needed to fly over the
- red mushrooms.
-
- It may be helpful in the next bit if you adjust your screen so you are
- at the top right.
-
- Descend into the pit below the red bush and collect the coronium. Stay
- close to the left wall as you fly upwards and throw it as far as you can
- to the left. If the coronium gets stuck in the lower bush - oh dear. It’s
- lost forever, really.
-
- However, pick up the coronium and throw it through the mushrooms to the
- left, and shoot it out the rest of the way. Teleport back to the entrance
- here, and remember a position. Then take the coronium up to Sarawak
- Cavern. Enter the Sarawak transporter with the rock, and when in Eridanus,
- enter the right-hand transporter.
-
- Travel left along Lyre Tunnel into Rune Cavern. Place the coronium on
- the tile door there, and teleport back to Scorpius. Collect the boulder
- and take it down through Brazil into Hercules Tunnel. Drop it and remember
- all your positions. Repeat this procedure for the other rock. This rock
- must be dropped onto the other in Rune Cavern. Thus blowing open the gates
- to Triax’s lair.
-
- Before we enter, we need the urn and Chatter. Chatter? He needs charging
- with coronium crystals first. Teleport back down to Pascal Cave and
- remember all your positions here. Collect four crystals from the blue
- monkeys there, and then gently fly up the wind tunnel to Sarawak Cavern.
- Feed Chatter through his grille, in Behemoth Tunnel.
-
- Use your whistles appropriately to create energy pods and energize
- yourself. Teleport back down to Pascal Cave and collect more crystals, and
- so on. Repeat this until you feel you have a lot of energy. Then collect
- four more crystals, give them to Chatter, but do not activate him.
-
- Retrieve the urn from Yarrow Tunnel, and push Chatter into the Sarawak
- transporter, and into the right-hand Eridanus transporter. Follow him into
- Lyre Tunnel and activate him. If he wanders off, use whistle one, U, to
- call him back.
-
- Proceed to Rune Cavern and drop the urn near the entrance, but make
- Chatter follow you below. A warning for Chatter around here: Never go into
- Zephyr Cave or Pogrom Tunnel because you’ll never come back. However, get
- him into Carrion Cave and he will start killing the invisible birds. A
- warning for yourself: As you are not immune to fire, so the floating fires
- near Inferno Cave will be dangerous!
-
- Venture into the Ferro Tunnels below Eclipse Cave. There’s Clutch! The
- first of Triax’s marauding robots. Destroy him by way of the grenade
- burger, the engine, Chatter’s electric shots, or the electric gargoyle
- near here - though you will need to lead him on down into that tunnel.
-
- Remember your positions slightly to the left of the vertical shaft
- leading to the electric gargoyle, and call Chatter using the whistle. When
- he arrives, push him down to the electric gargoyle - he’s immune to it.
- Make sure you can see the gargoyle because Chatter will attack it!
-
- Teleport to your previous position nearby, and you should find the
- gargoyle firing as usual. This means Chatter has made his way to the left
- of it. Now fly to the gargoyle and watch Chatter take it out! You should
- help by firing your icer at it.
-
- Once it’s gone, continue to the end of the tunnel and collect the plasma
- gun. Collect the urn from Rune Cavern and fill it with water from the
- entrance to this area. Carefully take the urn through Carrion and into
- Eclipse Cave. Then throw it up through the secret rock to the right and
- put out the fire. Remember your position here.
-
- Fly into the little cave above and fire the plasma gun over the
- mushrooms at the plantpot beyond. There are a couple of mutants in there,
- and they fire red projectiles! When they are disposed of, fly as
- accurately as you can over the mushrooms to the other side. Lie down and,
- when you have recovered from the mushrooms, walk over to the object on the
- left - the Fire Protection Unit. Pick it up and teleport back to Eclipse
- Cave.
-
- Collect the urn, and fly across Carrion, up Pogrom and into Bigwig
- Tunnel, destroying the gargoyle on the way. Land on the little ledge just
- before Zephyr Cave, drop the urn and remember your position. Kill the
- invisible lightning balls at the top of Zephyr then carefully fly into the
- niche to the left and press the button. Thus, a tile door in Larger Tunnel
- closes, shielding you from a dangerous bush.
-
- A useful point here: If you’re in need of energy, take Chatter down
- Pogrom Tunnel (when the tile door is closed) and into Laager Tunnel. Let
- him destroy the monkeys in there as they are quite lethal. Then, fire the
- plasma gun at the blue mushrooms on the other side of the plantpot.
-
- The high energy, ionless balls will convert the organic spores into
- coronium crystals. Pick these up and feed them to Chatter, energizing
- yourself with lots of energy in the same way as the Pascal-Sarawak run -
- you’re going to need it.
-
- However, ascend Bigwig Tunnel and take the first passage on the left,
- then descend into Madrigal Cave where you should drop the urn in the
- little niche on the right just as you go in. Now fly across the top of
- Madrigal Cavern where you will come across Hammer, the second of Triax’s
- murderous band. Destroy him as you did with Clutch (you did, didn’t you?)
- and collect the urn and continue left from here.
-
- At the top of Loganberry Cave is a wasp’s nest which you must destroy
- with your plasma gun so that the nearby bush doesn’t pull you in. After
- this miniature genocide, an object will fall free of the bush. Retrieve
- this object, the blaster, from where it lands (which may even be as far as
- Agamen Cave), and drop the urn in Vendetta Tunnel.
-
- Continue along Vendetta and make four coronium crystals out of the
- mushroom spores. To get over the red mushrooms, a handy technique is as
- follows: Fly as far as you can over them but make sure not to fall into
- the diagonal shaft beyond. Remember your position here, and make sure
- you’re facing to the left.
-
- Then aim the plasma gun at the floor and fire, so as to create a
- coronium crystal out of a mushroom spore. Thus, an explosion will take
- place that provides a shock to your system and releases you from the
- spores’ intoxicant. While recovered, boost thrust right and upwards so you
- fly a little further. If you auto-teleport from the explosion, take care
- to remember your position again.
-
- Reaching the other side, you’ll find some of the deadliest birds known
- to humanity. So kill them, descend into Tutelary Cave, wiping out the nest
- there, too. Fly down to the cannon burger at the entrance to the Acheron
- Caves.
-
- At the bottom is a coronium rock. To get at it, you must fly down, and
- lie on your front, positioning the rock so it is beneath your waistbelt.
- Then aim your shooting/throwing angle upwards and hold down < and >. You
- should find yourself ‘hovering’ on the rock. If you keep pressing the
- keys, you should be able to take the rock to the cannon burger. This is
- very tricky and full of auto-teleports, but possible.
-
- When you reach the top, the other bush will pull the rock in. It’s
- almost a dead-cert that you have auto-teleported now, in which case you
- must return to the cannon burger and stand in Fury Tunnel above it.
- All you need do now is fire the pistol or icer at the V-shaped trench
- opposite the burger. When it fires, the burger will fire at the shot, and
- the shockwave should send the rock up to you.
-
- When you finally get it, take it all the way round to Loganberry Cave,
- and enter the diagonal slope of the top, being wary of the bush in the
- tunnel leading to Madrigal Cave. Drop the rock next to the tile door in
- Nebulous Cave.
-
- Oh no, you groan. To open the door, we must get another rock there
- as well. Not necessarily. You can convert a glook, or even two, using the
- same method as in Pascal Cave, to create the coronium rocks and blow open
- the door. Or convert a glook from near Hercules Tunnel and bring it all
- the way round to Nebulous Cave, via the wind tunnel and the bush at the
- top of Madrigal Cave.
-
- However, all these methods are difficult and involved. The easiest, but
- no less time-consuming is this: Push the rock against the tile door in
- Nebulous and stand on it. Then quickly drop all four of your coronium
- crystals onto it. This involves a bit of key work, and may not work for
- several attempts, so save your position beforehand.
-
- When the door is destroyed, the Mushroom Immunity Pill will be blown
- back towards you. Pick it up and you are immune to both types of mushroom.
- Whoo-pee!
-
- Disappear out of the top of Nebulous, back across Loganberry and
- Madrigal, up Bigwig, down Pogrom, and into Laager Tunnel. The button you
- pressed near the invisible lightning balls opens and closes the tile door
- here to protect you.
-
- Proceed to the end of the tunnel and fire the plasma gun over the gap at
- the very end, thus killing the invisible Frogman. To see him, save your
- position, and select the See Position option. It will appear blue if you
- have it on screen).
-
- Get through the gap in the usual way, and go down to the second nest of
- maggots in Eros Cave and kill them all. Doing so destroys both nests.
- Floating about in the wind in Eros is the cannon controller. If you cannot
- find it, check the side tunnels branching off and below. Then return to
- Loganberry Cave and retrieve the urn from Vendetta Tunnel.
-
- Walk to the end of Vendetta Tunnel and into Tutelary. Here, drop the urn
- and continue down to the cannon burger. Remember all your positions in
- Fury Tunnel. Get its attention by shooting at the doors and it will turn
- round and fire, destroying them. Repeat this until all the doors have been
- blown open. Another door, in Esplanade Cave, will disappear as well, though
- you may not have seen it.
-
- If you haven’t used the coronium rock at the bottom of this tunnel, make
- a coronium crystal and drop it down to destroy it. Then fly across into
- the left tunnel and into Esplanade Cave. The best way to do this is to
- remember a couple of positions on the way, just in case you are
- auto-teleported by the burger.
-
- Continue to the left, kill the monkeys and pick up the pass on the other
- side. If you can, destroy the burger here. Fly to the top of Aeolus Cave
- and on the left there is a tunnel branching off. Walk along this tunnel
- and fly down into Cassandra Cave.
-
- Deep in the blue water below, you will find a menace of monstrous
- proportions - Skurj. Oh yes, and the two remaining members of the Pericles
- (possibly Lieutenant Nash and Tessara Swift). Undoubtedly, Skurj will be
- dogging you, so teleport, with all your weapons, passes and cannon
- controller, back to the Perseus.
-
- Fly down to the Pericles, and boost jump up through the airlocks (red
- plantpots) so as to knock the cannon from its place. Pick up the grenade
- (if it hasn’t already been taken), and activate the transporter. Push
- the cannon into the transporter and follow it through.
-
- You never expected to appear here! Anyway, push the cannon through the
- doors, down to the surface and into the caves. Test the cannon on the
- locked door leading to Eridanus, and then let it fall into the tunnel
- below. Push it across and off the ledge into the tunnel below.
-
- Then go up to the two transporters and activate the left-hand one with
- your RCD. Press the button nearby so it is in the out position, which sets
- the left-hand transporter’s destination as the cabin of the Pericles.
-
- Go back down to the cannon and remember your position there. Force the
- cannon into the transporter to the left and arm your blaster. Enter the
- transporter yourself, with blaster blasting as soon as you reach your
- destination, and destroy the robot wandering around there. If it isn’t,
- give the cannon a test-run.
-
- Collect the energy pod from the little cave above and then destroy the
- burger opposite with the cannon. Push both table and cannon over the gap
- and into the transporter beyond. This will take you to the top of Sarawak,
- where you must shoot them upwards and into the cave with the Pericles‘
- engine. Place the cannon on the ledge of the small, windy area and fire at
- the tile door.
-
- If any of these bulky items falls to the bottom of this windy area, just
- push them along to the left, into the transporter where you found Chatter
- and they will appear near the engine.
-
- Push both objects across the gap and into the transporter, activate it
- and follow them through. Now you will find yourself in a dangerous
- situation (so save your position before entering the transporter!)
-
- You are in a bush, and a burger may be firing at you. However, move the
- cannon across, and place it on the slope so that its cone is pointing at
- the burger. Then fire several shots simultaneously at the burger. After
- several attempts, you will discover the correct height for this. When it’s
- destroyed you will be able to enter the last place that’s worth
- investigating.
-
- There are two ways to enter Acheron. The first: Get your RCD (or you
- could use Fluffy, the cannon controller or a grenade for this), and throw
- it through the gap so that it bounces off the wall and hits the button at
- the bottom, thus opening the horizontal door below. Kill the mutants!
-
- The second is to place the cannon on the tile door and aim the cannon
- controller at it so it produces many explosions. Hopefully, the tile door
- will be blown open.
-
- Continuing, move the cannon into the pit and take out the vertical tile
- door in front of you. The fourth and final robot that will chase you is
- Hadley, the most lethal of all the robots. Divert him away, then let the
- cannon and table drop into his abode. Face the cannon at the tile door and
- watch it disappear as those yellow cannonshells hit it. Move the cannon
- down to the horizontal door at the very bottom.
-
- There are two ways to enter deeper into Acheron. The first is to use the
- same method as the first horizontal tile door here. A useful tip is to
- aim the cannon controller from the little ledge above the door and push
- the cannon close to the right-hand wall. It is also useful to put the
- table into the plant at the top, thus preventing some accidents.
-
- The second way is to push the table across the tunnel leading down, and
- place it over the touch-sensitive door. Retrieve the urn from Tutelary
- Cave and place it on top of the table, just beneath the button. Fly down
- to the cannon and remember your position on top of it. The following
- method is re-usable, even if you are surrounded by water and trying to get
- into Acheron Cave.
-
- When you are ready and the cannon is over the door, jump up, and fire at
- the touch-sensitive door with your pistol or icer. The door will slide
- upwards, knocking the table into the air and making the urn hit the
- button. At this point, push the cannon down.
-
- When you enter Acheron Central, you must have with you your RCD and
- cannon controller.
-
- Down in Acheron you will see your Destinator and the Maggot Machine.
- Notice how it works, because the explosions can harm you. Also, do not go
- below the highest water level of the waterfall because the transporter
- will switch off, and the maggots will come after you.
-
- If you ever need to come out of Acheron, teleport back to your ship - it
- is the only way out if you have not destroyed the lower tile door. The
- quickest way then to get back is to enter the transporter in Eridanus, the
- one in Lyre or the transporter in Waters to get you to Sarawak. Then use
- the transporter near the Pericles’ engine to travel to the entrance to
- Acheron. Use the method of opening the horizontal door to actually enter
- Acheron Cave.
-
- Position the cannon at the edge of the maggot machine cave and, as soon
- as a maggot has been transported, push it down. Follow it, and keep it on
- the little ledge at the bottom. Move it so that it is against the tile
- door. Remember your position here, and quickly fly up to the little crack
- facing the Maggot Machine. Get your RCD out, aim it at the transporter and
- re-activate it.
-
- Teleport back down to the cannon, store your RCD and use the cannon
- controller to destroy the door. If the switch is destroyed as well, you
- cannot complete the game. Too bad.
-
- This next part involves concentration and co-ordination. As you may have
- noticed, the horizontal door below you keeps on opening and closing. When
- it opens, the water level falls, and when it closes, the water level
- rises. So, to destroy the Maggot Machine, press the button when the door
- opens, so that you keep it closed and the water level rises. Keep doing
- this until the water level is above the Maggot Machine. You hear a
- rumbling, and the screen starts shaking. The Maggot Machine has been
- destroyed! But... Earthquake! The water level continues rising.
-
- Now fly up the waterfall and switch the transporter off. Continue up and
- take your Destinator. Place it in the transporter and re-activate it. This
- will take you and your Destinator to Cassandra. Watch out for Triax and
- his marauders. The robots kill, Triax steals the Destinator and returns it
- to Acheron.
-
- You may have noticed a certain schizophrenia about Triax. This is
- because he is not alone; there are two green-suited figures in the land of
- Exile. One is courageous and can jet about in water, the other is a coward
- and cannot manoeuvre in water. Moreover, Chatter only fires at one of
- them. Spooky.
-
- Back to the game: In Cassandra, watch the water rise so it floats the
- moving block at the entrance to the tunnels in the middle of the cave.
- Place the Destinator in the transporter.
-
- Go down into the little side tunnel and press the switch. Exit those
- tunnels and go down to the place where you first saw the two crew members
- and Skurj. The door is unlocked, allowing you to proceed inside and rescue
- the crew. Get underneath each one and force them out of the cave and into
- the transporter with the Destinator. This part must be done accurately,
- because if one of the crew floats to the top its a big job getting them to
- your spaceship.
-
- Activate the transporter and pile everything in it, which will end up
- near the bush above where you found Hadley. Grab the Destinator, but let
- the people float to the top, past the cannon burger. If you go up with
- them, the burger will fire and destroy all of you.
-
- You can try two methods to do this next, intricate part.
-
- The first: Move the humans all the way across Vendetta Tunnel, and
- through Loganberry, across Madrigal, up to the top of Bigwig and into Rune
- Cavern where you push them out of the top and into the winds of the Aurora
- Plain. Follow them out and push them down into Eridanus and into the
- left-hand transporter so they end up in the Pericles. Then push them into
- the transporter there, so as to re-appear in the Perseus.
-
- The second: Once at the top, push everyone into Abscond Tunnel. Move
- them all along this tunnel and activate the transporter. You will now end
- up in Spiegel’s laboratory, near the engine, which you must turn off.
- Shove your friends off the edge, and into the transporter where you found
- Chatter.
-
- Push them to the right, all the way down into Behemoth Tunnel and enter
- the transporter with them. If the water level has risen greater than the
- height of Behemoth Tunnel, the humans will be unable to enter the
- transporter because they float. To solve this, you must put them both into
- the tunnel leading down and place boulders on them to give them weight.
-
- You must reach the bottom before they do. To move them towards the
- transporter, move the boulder slightly to the right, and then the person,
- and then the boulder, and so on, until you can give them a shove into the
- transporter. This should be repeated for both of them. Follow them through
- and you’ll transport into Eridanus. If the left-hand transporter has been
- activated and set to arrive at the Pericles, that is where you’ll end up.
- Push them all into the transporter, and they will go to the Perseus.
-
- To escape, place the Destinator in the upper, left side of the Perseus.
-
- CONGRATULATIONS...YOU HAVE COMPLETED EXILE...WELL DONE!
-
- So, there you have it; a blockbuster of a game completed. Many thanks to
- those who helped, Peter Tillotson and Kevin Rooney, and to those who use
- this solution. And a big thankyou to HAL at the Databay.
-
- What about the coordinator, master-mind and mass-murderer Triax? Don’t
- ask! I wonder where the other Destinator disappeared to. And the Pericles‘
- engines still work...
-