home *** CD-ROM | disk | FTP | other *** search
- ProArtisan 2 Demo Disc Tutorial
- ===============================
-
- This program requires a minimum of 2Mb of memory.
-
- ProArtisan 2 uses outline fonts if available. Fonts are supplied with the
- release version of the program but not this demo version so if you want to
- use fonts you must provide your own. System font cannot be used for text.
-
- ProArtisan 2 is a multi-mode art and image processing application for the
- range of Acorn Risc OS machines. A great deal of effort has gone into
- creating a user interface that gives access to the power of ProArtisan 2
- without making it complex to use.
-
- Using ProArtisan 2 you can create and manipulate stunning images with ease.
- The user interface has been designed to be as intuitive as possible so that
- even inexperienced users can access its features without constant reference
- to the manual.
-
- You can copy the demo version of ProArtisan 2 and give copies to friends. It
- can also be loaded onto a hard disc and run from there.
-
- IMPORTANT: ProArtisan 2 makes extensive use of the Acorn !Help application
- supplied with your computer. This will explain the features and functions
- available to you. Please use it.
-
- NOTE: The help information detailed above is set up for Risc OS 3.10 and
- later. This provides help on menus which is not available under Risc OS 2.
- Risc OS 3 also allows us to use abbreviations which are then expanded out
- to provide the full message. Risc OS 2 does not provide this facility so you
- should substitute the following abbreviations as explained below:
-
-
- \A Click ADJUST to
-
- \D Drag SELECT to
-
- \R Move the pointer right to
-
- \S Click SELECT to
-
- \T This is the
-
- \w Window
-
- ===========================================================================
-
- Technical information
- =====================
-
- ProArtisan 2 is a 256-colour painting package. These colours are held as 24
- bit values and can be selected from a palette of 16.7 million colours - even
- on Risc OS 2. However, unless you have additional hardware such as the
- Computer Concepts/Wild Vision Colour Card or one of the State Machine cards
- you will be unable to see these additional colours on your computer and we
- suggest that you do not attempt to alter colours.
-
- When one of these cards is fitted you will be able to choose and see any of
- the 16.7 million colours.
-
- Images created in ProArtisan 2 can be any size or resolution provided that
- your machine has enough memory and it supports the resolution that you want
- to work in. Internally your images are always held at high resolution and in
- 24 bit colour, even when you work in a low resolution or low colour mode.
- When you return to a higher resolution mode the image is restored to the
- correct resolution. In other words, changing mode does NOT convert the image
- to that mode and potentially lose information. The image is only converted
- to another mode at save time and only then if you instruct ProArtisan 2 to
- save in another mode.
-
- ===========================================================================
-
- A Short Tutorial
- ================
-
- To get you into ProArtisan 2 as quickly as possible the following tutorial
- takes you through manipulating an image to introduce some of the basic
- tools. Remember that you can use tools in conjunction with others and it is
- this which makes ProArtisan 2 so powerful. Do not be afraid to try out
- different things as there are so many possible combinations that we are
- unable to cover them all in this tutorial. We will try to point out
- interesting effects when appropriate.
-
- The image that we are going to create uses several concepts which are
- central to the ProArtisan 2 philosophy.
-
- Instructions to use a particular menu item are written as
-
- Paint -> Fill -> Plain
-
- where Paint is the name of the icon in the Tool pane, Fill is the item in
- the main Paint menu and Plain is the item in the Fill sub menu.
-
- The target image with an overlaid grid is shown in the magazine.
-
- Before going on we need to explain to you what a Frisket is. ProArtisan 2
- has a Frisket facility which enables you to protect parts of the canvas from
- alteration by any of the tools. It has the reverse effect of a cardboard
- stencil. With a stencil you can only paint through the stencil onto the area
- where the stencil is cut out. With a Frisket the area 'cut out' cannot be
- painted on.
-
- The word frisket originally referred to a frame on a hand printing press
- that carried a piece of parchment to protect the non printing areas. So any
- area defined as a frisket in ProArtisan 2 is a non printable area, so you
- cannot change it.
-
- If you are creating a frisket the palette changes to show just two colours -
- Set Frisket and Unset Frisket. The colours shown are normally red and a
- cross hatch. The red colour can be changed in the Process menu with the
- Frisket Colour option.
-
- If possible use a multiscan monitor in mode 28. If you do not have a
- multiscan monitor use mode 15 instead.
-
- Diagram 1 in the magazine introduces the Tool pane for your reference.
-
- 1) Load ProArtisan 2 by double clicking on the !ProArt icon in the
- directory display and click on the icon on the icon bar to bring up the
- Create window. Create a canvas 400 pixels wide by 400 pixels high.
-
- 2) Click on the Draw icon and press Menu with the pointer on the canvas.
- Click on the Grid item to turn the grid on. Set the grid size to 48 units
- in the Grid sub menu. This makes your canvas approximately 15 by 15 grid
- squares.
-
- 3) Click on the Sprite icon, which also brings up the Sprite pool window.
- Drop the sprite called Cheetah onto the Sprite pool window to load it into
- the pool.
-
- 4) Click on the Vertical Sprite Flip icon to flip the cheetah vertically.
-
- 5) Click on Sprite -> Sphere and drag out a sphere with a radius of 2 grid
- units in the lower half of the screen. Drag out the sphere horizontally to
- lock to the horizontal grid lines. Dragging diagonally locks to the diagonal
- grid points.
-
- 6) Use Process -> Filters -> Darken set to 40% to darken the image.
-
- 7) Click on Sprite -> Vertical Sprite Flip icon to flip the cheetah
- vertically.
-
- 8) Add another sprite sphere the same size but overlapping by one unit as
- shown in Diagram 2 in the magazine.
-
- 9) Select white from the Palette and set the Opacity slider to 20%. Goto
- Paint -> Brush Shape and select a medium brush size. Using Paint -> Paint
- lighten the area indicated on the top left of the top sphere.
-
- 10) Change the colour to black and using 20% Opacity again, darken the area
- indicated on the bottom sphere.
-
- 11) Set Opacity on the Palette to 100% and choose a blue on the edge of the
- palette. Using Paint -> Fill -> Plain fill the background. Use Paint ->
- Paint with a small brush if the fill does not get all areas, particularly
- any overlap that you got when doing the Lighten and Darken.
-
- 12) Set Sprite -> Transparent to the same blue that you used to fill.
-
- 13) Using Sprite -> Cut -> Rectangular cut out the two spheres in one
- sprite. Grid lock should still be active enabling you to cut right at the
- edges of the spheres.
-
- 14) The sprite will appear in the Sprite pool. Give it a name, spheres.
-
- We are now going to create a cube.
-
- 15) Select white from the Palette and click on Process -> Clear Screen to
- clear the screen to white.
-
- 16) Ensure that you have the Cheetah sprite selected.
-
- 17) Using Sprite -> Distort drag out a distort box 4 by 4 units (start from
- 3 squares in and 3 down - ignore the half square at the top) and using
- Adjust drag the control points to provide the shape of the area marked A in
- Diagram 3 in the magazine. When you click Select the Cheetah is plotted into
- the area.
-
- 18) Do the same for the area marked B and E in the diagram.
-
- 19) Click on the Vertical Sprite Flip icon to flip the cheetah vertically
- and then use Sprite -> Distort to do areas C and D.
-
- 20) Set Draw -> Style to do filled areas.
-
- 21) Toggle the Frisket icon to Create Frisket - the solid square.
-
- 22) If a Frisket is set (shown as areas of red) do a Process -> Clear Screen
- to remove it. You must do this anyway when doing steps 30 to 32.
-
- 23) Select Draw -> Line.
-
- 24) Bring up the Palette and click on Set Frisket, the red colour , there
- will only be red or white cross hatch to choose from.
-
- 25) Now draw around area D by clicking at the four corner points. Grid lock
- should still be on. The area should turn red indicating that a Frisket has
- been created.
-
- 26) Click on Process -> Invert Frisket and now the only area visible should
- be area D. This is the area that will be affected by the next process.
-
- 27) Toggle the Frisket icon to Frisket Active - the diagonal lines.
-
- 28) Apply Process -> Filters -> Darken with a value of 50%.
-
- 29) Repeat steps 22 to 29 but on area C instead of area D and use a value of
- 35% in step 29 instead of 50%.
-
- 30) Repeat steps 22 to 29 but on area B instead of area D and use a value of
- 25% in step 29 instead of 50%.
-
- 31) Repeat steps 22 to 29 but on area E instead of area D. This time you
- need to do a Process -> Lighten with a value of 25%.
-
- 32) Toggle the Frisket icon to Frisket Inactive.
-
- 33) Set the line thickness in Draw -> Style to about 10 and the style to
- outline only. Using Draw -> Line draw a horizon line in a blue (drag out the
- line and use Adjust to finish the line) as indicated on Diagram 3 from the
- edges of the cube to the edge of your window.
-
- 34) Use Paint -> Fill -> Plain with the same colour as the line and fill
- above the horizon.
-
- 35) Turn the grid off by pressing Ctrl G on the keyboard.
-
- 36) Select Paint -> Fill -> Angled and also tick the Dither option in the
- Fill menu. Note that clicking on a menu item with Adjust selects the item
- but leaves the menu on screen. Now select Paint -> Blends number 4.
-
- 37) Fill the filled area at the top by dragging the fill arrow from the just
- below the top of the canvas to the horizon line.
-
- 38) Select Paint -> Blends number 3 and click on the Blends flip icon so
- that the Blend runs light to dark. Drag the fill arrow from the left of the
- cube to the bottom right of the canvas as shown in the diagram.
-
- 39) Ensure that Spheres is the current sprite (the one showing in the pool).
-
- 40) Click on the sprite in the pool and place the spheres on the bottom half
- of the canvas as shown on the final image.
-
- 41) Try doing the same but using different sprites for the different faces
- of the cube. You can also create and use your own sprites.
-
-
- ---------------------------------------------------------------------------
-
- Don't take our word for it, see the reviews and use this demo - ProArtisan
- has been completely rewritten and just to show how good we think it is we
- are making you a special offer valid until 31st December 1993.
-
- Send us your program disk from Artisan, Artisan 2 or ProArtisan with payment
- for £67.50 and we will send you a full ProArtisan 2 pack - that's a full 50%
- trade in as a thank you for supporting Clares in the past.
-
- For the less fortunate amongst you who don't own one of the Artisan series,
- we are still offering you the special discount price of £87.50 if you return
- your program disc from any one of the following:
-
- Atelier, KidPix, 1st Paint, PrimeArt, Painter Plus, Imagine, Imagery,
- Photopia, Revelation, Revelation 2, Revelation ImagePro or any other
- purchased art package costing over £35.
-
- If you don't want to trade a package in then ProArtisan 2 is still a bargain
- at just £135 inc VAT.
-
- Send off your payment today or ring us with your credit card on 0606 48511
-
-
- Clares Micro Supplies
- 98 Middlewich Road,
- Rudheath,
- Northwich,
- Cheshire.
- CW9 7DA
-
- Telephone: 0606 48511
- Fax: 0606 48512