# $n refers to tag $WORKn: or $TOOLn: depending on where the object is (toolbox or work area)
#
OBJ01:#01brickwork.$05|M$01 $02
OBJ02:#01steel plate.$05|M$01 $02
OBJ03:#01concrete.$05|M$01 $02
OBJ04:#01a girder.$05|M$01 $02
OBJ05:#01a tiled area.$05|M$01 $02
OBJ06:#01straight pipeline.$05|M$01 $02
OBJ07:#01a pipe bend.$05|M$02
OBJ08:#01a ramp.$05|M$01 $02
OBJ10:#01a boiler.$05|M$02
OBJ11:#01a valve.$05|M$02
OBJ12:#01an electrical socket you can plug things into.$05$03
OBJ13:#01Mike the bike. He can work quite hard!$05|M$02
OBJ14:#01a steam engine.$05|M$02
OBJ15:#01a windmill.$05|M$02
OBJ16:#01an electrical generator you can plug things into.$05
OBJ17:#01a cog wheel.$05
OBJ18:#03vacuum cleaner.$05|M$02
OBJ19:#03motor.$05|M$02
OBJ20:#03fan.$05|M$02
OBJ21:#01a conveyor belt.$05|M$01 $02
OBJ22:#01a winch.$05
OBJ23:#01a reversing gearbox.$05$03
OBJ24:#03bell.$05
OBJ25:#03radio.$05
OBJ26:#01a flag$04.$05
OBJ27:#03lamp.$05|M$02
OBJ28:#03laser.$05|M$02
OBJ29:#01a toy yacht.$05|M$02
OBJ30:#01a 45° mirror (it can reflect laser beams).$05|M$02
OBJ32:#01a spring board.$05|M$02
OBJ33:#01a seesaw#04.$05|M$02
OBJ34:#01a set of cricket stumps.$05
OBJ35:#01a pair of garden shears (very sharp!).$05|M$02
OBJ36:#01a trap door#04.$05
OBJ37:#01a nice, soft nest.$05
OBJ38:#01a very dangerous bomb.$05
OBJ39:#01a candle.$05$03
OBJ40:#01a football.$05
OBJ41:#01a tennis ball.$05
OBJ42:#01a cricket ball.$05
OBJ43:#01an egg.$05
OBJ44:#01a nut.$05
OBJ45:#01Felicity Green. She likes flies!$05|M$02
OBJ47:#01a heavy weight#04.$05
OBJ48:#01a bucket#04.$05
OBJ49:#01a lift cage#04.$05
OBJ50:#01a helium filled balloon#04.$05
OBJ51:#01a jam jar (very fragile!).$05
OBJ53:#01Henrietta Eggworthy.$05|M$02
OBJ54:#01an anchor point#04.$05|M$02
OBJ55:#01a pulley you can pass string over.$05
OBJ56:#01a user sprite.$05
OBJ57:#01a pool of water.$05|M$01
OBJ58:#01Biggles the Fly.$05
OBJ59:#01a goal area.$05|M$01
OBJ60:#03cable.#05
OBJ61:#01a drive belt for power transmission.#05
OBJ62:#01a piece of rope.#05
BIT01:This is
BIT02:|MDrag SELECT it to move it around.
BIT03:#01an electric
BIT04: (you can tie rope onto it)
BIT05:|MDrag SELECT to connect one end and click SELECT to connect the other.
WORK01:ADJUST-Drag it to change its size.
WORK02:Double-click ADJUST to turn it round.
WORK03:|MDouble-click ADJUST to change its starting condition.
WORK04: (it looks best in a breeze!)
WORK05:#02
TOOL05:#02
WORKBG:This is the main work area
TOOLBG:This is the gadget selection area
BUSY:Too busy working to give you any help
ALLGONE:All objects of this type of have been used.
BBARE00:Too many button bars
BBARE01:No button bar in this window
BBARE02:Too many buttons
BBARM00:Buttons
BBARH00:This is the button bar editor window.|M
BBARH01:Drag SELECT to insert a gap in the button bar.|MDrag ADJUST to replace a button with a gap.|M
BBARH02:Click SELECT to discard any changes to the button bar.|M
BBARH03:Click SELECT to keep any changes to the button bar.|M
BBARH04:Use this window to change the buttons on a button bar.|M
BBARH05:Drag buttons here to add them to the button bar.|M
BBARH06:Drag SELECT to move or remove this button: '
BBARH07:Drag SELECT to move or remove this gap.|M
BBARH08:Drag SELECT to insert a button in the button bar.|M
BBARH09:Drag ADJUST to change a button or gap in the button bar.|M
BBARH10:This button is: '
BBARH11:This is a button bar.|MClick SELECT or ADJUST on the buttons to use them.|MClick MENU to access buttons by name.|M
BBARH12:This is the button bar menu.|MChoosing an option has the same effect as clicking SELECT on the corresponding button."
IHELP0:Program Information
IHELP1:Set up your preferences
IHELP2:Quit PrimeSolver
IHELP10:Enter your password
IHELP11:Enter a new password
IHELP12:Enable/Disable 3D button effects
IHELP13:Enable/Disable Sound
IHELP14:Set speaker state at start
IHELP15:Configure button bar
IHELP16:Enable/Disable main menu display
IHELP17:Save preferences
WHELP0:Go. Start the simulation
WHELP1:Stop the simulation
WHELP2:Clear away gadgets
WHELP3:Enter/Leave Experiment mode
WHELP4:Enter/Leave Design mode
WHELP5:Save problem file
WHELP6:Display object of problem
WHELP7:Pick a new problem
WHELP30:Change Gravity for the current problem
WHELP31:Change Air Pressure for the current problem
WHELP40:File properties
WHELP41:Problem properties
WHELP400:Load and go
WHELP401:No Prompt
WHELP402:Cycle
WHELP403:Next file name
WHELP404:Clear everything and start a new file
WHELP405:Clear everything and start a new problem
WHELP406:Copy current problem
WHELP407:Delete current problem
WHELP408:Revert to standard gadgets
WHELP4030:Enter leaf name of next file
WHELP410:Select background colour
WHELP411:Enter/Change the name of the current problem
WHELP412:Enter/Change the object message of the current problem
WHELP413:Enter/Change the Well Done! message of the current problem
WHELP414:Change Gravity for the current problem
WHELP415:Change Air Pressure for the current problem
WHELP416:Show goal status by colour-coding
GHELP0:Set quantity of this gadget to be used in solve mode
GHELP1:Set limit value of this gadget to be used in solve mode
GHELP2:Set goal status for gadgets of this type left in this area in solve mode
GHELP00:Set quantity of this gadget to be used in solve mode
GHELP10:Set limit value of this gadget to be used in solve mode
HdPASSW:This window allows you to change the password used to configure PrimeSolver.
HdPASSW0:Click SELECT to change to the new password.
HdPASSW3:Enter the old (current) password in this field.
HdPASSW4:Enter the new password in this field.
HdPASSW5:Enter the new password in this field.|MThe new password must be entered twice for security against typing errors etc.
HdCLOSE:This window allows you to say whether you want to keep the problems you have created.
HdCLOSE0:Click SELECT to save your problems before closing the window.
HdCLOSE2:Click SELECT to lose your problems and all changes to them.
HdCLOSE3:Click SELECT to change your mind and cancel the operation.
HdINFO:This window displays information about Primesolver.|MThe version number should always be quoted in all correspondence relating to PrimeSolver.
HdFINFO:This window displays information about the currently loaded Primesolver file.
HdTCOL:This window allows you to select a background colour.|MToggle to full size for more accurate colour selection.
HdTCOL0:Click SELECT to use the chosen colour.
HdTCOLi:Drag SELECT over this slider to set the red level in the colour.
HdTCOLn:Drag SELECT over this slider to set the green level in the colour.
HdTCOLr:Drag SELECT over this slider to set the blue level in the colour.
HdGSL:This window allows you to change the Gravity for the problem.
HdGSL0:Click SELECT to use the chosen Gravity.
HdGSL1:Drag SELECT over this slider to set the Gravity.
HdGSL4:Click SELECT to change your mind and cancel the operation.
HdASL:This window allows you to change the Air Pressure for the problem.
HdASL0:Click SELECT to use the chosen Air Pressure.
HdASL1:Drag SELECT over this slider to set the Air Pressure.
HdASL4:Click SELECT to change your mind and cancel the operation.
HdWDONE:Well done. You have solved the problem.
HdWDONE0:Click SELECT to go on to the next problem.
HdWDONE2:Click SELECT to have another go at this problem.
HdQUERY:Are you sure you want to do this?
HdQUERY0:Click SELECT to allow the operation.
HdQUERY2:Click SELECT to change your mind and cancel the operation.
HdOBJ:This window shows you the name and object of the problem.
HdOBJ0:Click SELECT to start solving.
HdPICK:This window allows you to pick another problem from the list.
HdPICK0:Click SELECT to load the selected problem.
HdPICK1:Click SELECT to change your mind and cancel the operation.
HdSPR:This window allows you to select how the sprite is to be used.
HdSPR0:Click SELECT to load the sprite to be used as selected.
HdSPR1:Click SELECT to change your mind and cancel the load operation.
HdSPR2:Foreground sprites can interact with moving objects.
HdSPR3:Background sprites are in front of the full background and do not interact with moving objects.
HdSPR4:Full backgrounds are the backmost object and cover the whole work area.
HdSPR5:Tile backgrounds are the backmost object and cover the whole work area by using the sprite as a tile.
HdGOAL:Use this window to set the goal status for an item.
HdGOAL0:Click SELECT to accept the selected goal status.
HdGOAL1:Click SELECT to change your mind and cancel the operation, leaving the goal status unchanged.
ERR01:A sprite of this name already exists.
ERR02:A new file may not be loaded while an unsaved file exists. Please save up and try again.
ERR03:Couldn't decode PrimeSolver file.
ERR06:File version too old to load.
ERR07:Sprites ending with a number or _ can only be used as part of a sequence.
ERR08:File does not exist.
ERR09:Couldn't decode PrimeArt file.
STDER01:Not enough memory. Please free some memory and try again.
STDER02:Couldn't attach menu maker. Please check free memory and try again.
STDER03:Couldn't open file.
STDER04:Sorry! This evaluation software cannot perform that function. A full version can be obtained from Minerva Software on (0392) 437756 (+44 392 437756).
STDER05:Sorry! This evaluation software cannot load this file. A full version can be obtained from Minerva Software on (0392) 437756 (+44 392 437756).
Eval:** WARNING ** This is an evaluation version of this software with restricted functions. A full version can be obtained from Minerva Software on (0392) 437756 (+44 392 437756).
Time0:** WARNING ** This evaluation version has timed out. A full version can be obtained from Minerva Software on (0392) 437756 (+44 392 437756).
PWerr1:You must enter the old password correctly
PWerr2:You must enter the same new password twice
BBAREDIT:Work space window button bar setup
notsave:'%s' has been modified.
NOFILE:File not found '%s'
NOTDIRS:File '%s' is a directory or image file
dbox1:Not enough memory to create dialogue box -- increase wimpslot
dbox2:Templates file is not loaded for use with dialog boxes
saveas1:To save, drag the icon to a directory display.
win1:Too many windows.\n
win2:Not enough memory to change window title -- increase wimpslot
WDTIME:%d min %d sec
WDMESS:You took %d min %d sec. Do you wish to move on to the next problem?