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- Imagery Tutorial - John Whigham - 11/06/92
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-
-
- Introduction
- ------------
-
- This section of the manual provides you with a blow-by-blow account of the
- creation of a picture using Imagery. It is hoped that this may give you some
- idea of what can be achieved and may make your first attempts as using the
- package somewhat easier.
-
- ------------
-
- The first thing you might like to decide upon when about to embark upon your
- first masterpiece is what exactly it is that you are going to draw. Some
- people like to just start and see what developes from there but, lacking any
- real artistic flair, I decided to look about for inspiration and soon found
- a nice airbrushed painting of a jukebox.
-
- One nice feature that the jukebox possesed was that it was largely
- symmetrical, which meant that I could draw just one half of it, which I
- could then mirror across to make up the other half, therefor saving myself
- both some time and effort.
-
- Having my inspiration and software handy, it was time to put pen to paper,
- or at least mouse to mousemat. The first thing I did was to use the "SET
- FRAME" feature from the "SPECIAL" menu to create a frame the same height as
- the picture but just half the width, I then placed this so its left edge lay
- along the leftmost edge of the picture, this then gave me a line down the
- screen exactly half way accross the picture. I needed this so that I could
- draw whatever I liked on one side, the left say, and then mirror it onto the
- right side where it would fit perfectly, leaving the finished picture
- central on the screen.
-
- Next came a basic outline of the jukebox, scene (1) shows what I came up
- with, I used the "WIRE ARC" shapes function to draw the curves for the top
- while the "RUBBER LINE" paint option was used to draw most of the other
- lines. The "PIXELS" paint option, when used in conjunction with the "ZOOM"
- facility, is useful for tidying up stray lines and pixels.
-
- Scenes (2), (3) and (4) show more detail being added to this basic outline.
- Again, most of this work was done with the "RUBBER LINE" function although
- such features as "SKETCH", "WIRE RECTANGLE" and "WIRE ARC" were also used at
- times. Remember that all the painting functions operate in conjunction with
- the "ZOOM" feature so for fine detail, working at a magnification of 2 or 4
- times may help.
-
- Scene (5) shows the interior of the top section shaded. This would be quite
- tricky and time consuming if we were working with paints and brushes, but
- the beauty of computer art is that often the computer can be made to do the
- hard work for you, this is one such case. I started by filling the area
- using the "PATTERN FILL" function which can be found via the "FILL" submenu
- of the "PAINT" menu structure. I selected the triangle pattern for the
- simple reason that I liked the look of it. Once the area was filled with
- this pattern, which is made up of two colours, I defined two graduated fills
- using the "GRADUATED FILLS" editor accessed via the "EDIT" menu structure.
- One fill used only two shades of red while the other was a graduation from
- orange to red using eight shades. I made all the colours transparent with
- the "SET TRANSPARENTS" paint option then made one of the two colours used in
- the triangle pattern solid again. An area graduated fill over this area with
- the red fill defined earlier then gave this one colour a nice red shade. The
- other colour used in the pattern was then made solid and the first
- transparent again. A second area fill with the orange-red fill completed the
- effect shown in the scene.
-
- Next I decided to fill some of the other areas using the graduated fill
- function. This function is very useful for people such as myself who are not
- overly blessed with artistis talent as it allows quite proffesional results
- to be obtained quickly and with relativly little fuss. One method which I
- found useful for filling areas where the area to be filled is broken up by
- other parts of the picture is to use the flood fill on the areas to be
- filled with an unused colour and then to make all bar this colour
- transparent. A graduated area fill can then be used enclosing all the
- sections of the area which will ensure an even colour graduation over all
- the areas. This trick can also be quite useful when using a graduated flood
- fill, if you fill the area with plain colour first, it can help to see just
- where exactly the graduated fill is going to cover.
-
- Scene (6) shows some of the area of the jukebox filled with plain colour,
- ready for the graduated fill. One point to note here is that I filled in
- some of the white outlines with the colours before using the graduated fill,
- otherwise all my nice colours would be bounded by white lines - not exactly
- what I was looking for. Scene (7) shows some of the flat colours replaced
- with graduated fills, a definite improvement I think.
-
- Next came some more fills with both graduated and flood fills, as shown in
- scene (8). Again it was important to remove the white lines from around the
- swirly patterns on the front pannel of the jukebox, some use was made of the
- "COLOUR REPLACE" function from the "SPECIAL" menu here to replace the white
- pixels with the green I was using to fill the patterns.
-
- The patterns were filled using a similar process to that described above for
- the interior of the top section. An area fill had to be used because the
- patterns did not connect, all bar the green colour were made transparent to
- achieve this. The triangle pattern fill was used again followed by a pair of
- graduated fills - one for each pattern colour as shown above. Scene (9)
- shows the final effect.
-
- Scenes (10) upto (17) show how the picture progressed from there. Most of
- the work was just using graduated and flood fills to fill in the areas
- originally drawn as white outlines. The stack of records were initially
- drawn as a stack of alternating grey and black lines with the bottom one
- being a little thicked to form the turntable. The grey lines were then
- filled using a horizontal graduated fill which was made up of sixteen
- varying shades of grey and white to create the effect shown.
-
- Scene (17) shows the finished jukebox, or rather half of it. The picture
- still only shows the left half of the jukebox so I thought it was about time
- to see about filling that blank right hand side of the picture. This was
- achieved using the "COPY AREA" function provided by the "MANIPULATE" menu
- structure. The left side of the jukebox was selected then the "X FLIP"
- option was selected from the area control dialogue box before pasting the,
- now mirrored, half jukebox onto the right hand edge of the half that was
- already there, hey presto - one complete jukebox!
-
- A few minor touches finished off the jukebox itself but, not withstanding
- any lack of talent, I decided to create a scene for my musical masterpiece.
- First I decided to export the entire jukebox as a sprite with a mask to
- replace the black background. This would let me paste it straight into
- whatever scene I came up with. The problem was that I could not just make
- the background black transparent as black was also used within the jukebox
- itself and these bits would also go transparent when exported. The answer
- was to draw round the jukebox using an unused colour, in this case a bright
- pink, and the "PIXEL" function. The picture was magnified eight times to
- make this easier. Once I had an outline, I could flood fill the background
- with the same pink colour which I could then make transparent for the
- exporting. The "EXPORT" function from the "FILE" menu was selected next and
- the entire jukebox selected with the "MASK" option of the area control
- dialogue box on to make sure a mask was generated from the transparent pink
- colour.
-
- I could now start work on the background for my jukebox. I decided to do
- something a little different with this and so opted for a somewhat sureal
- scene of the jukebox rising out of some rippling watter. Scene (19) shows
- the basic background for the scene. I started by drawing the rocks about
- halfway up the screen. These were created by drawing their outlines using a
- dark grey colour and the "RUBBER LINE" function. They were then filled with
- a plain flood fill before using the "PIXELS", "SKETCH" and "AIRBRUSH"
- functions to add the surace details. The silver tree was drawn in the same
- way with a small "PAINTBRUSH" being used for the leaves.
-
- I then used the "RUBBER LINE" function again to draw an outline of mountains
- in the background aswell as the gnarled tree silhouetes. The area above this
- outline was then flood filled with white to give the scene shown in scene
- (19).
-
- One graduated area fill later and I had scene (20) with a nice blue dawn
- sky. I wanted to put a planet of some sort against the left hand side of the
- sky and toyed with the idea of putting a shaded sphere there to represent it
- but then decided against this, it would be simple to do but would not look
- all that much like a planet. Instead I used a small program that I had to
- generate a gas-planet type effect on a circle, I saved the output from the
- program as a sprite with a mask to cover the black background and then
- simply dragged this onto the picture to give the scene in scene(21).
-
- For the water effect, I copied everything from the rocks upwards using the
- "COPY AREA" manipulation function with the "X FLIP" option set to invert the
- image before plotting it inplace of the black area at the bottom of the
- picture. I wanted to give the effect of the jukebox being about half
- submerged in the water so I went back to my jukebox sprite I exported
- earlier and used paint to remove the bottom half of the sprite.
-
- This edited sprite was then dragged back onto the picture and plotted at
- half height and inverted to create the proposed reflection of the jukebox in
- the water. Scene (22) shows the image as it then stood.
-
- The water did not look very realistic, reflections in water are not usually
- as bright as the original and are rarely perfectly flat. To address the
- first problem, I selected a light blue colour and used the "TINT AREA"
- function from the "SPECIAL" menu to give the water a more blue hue, as shown
- in scene(23). The colour now looked about right but the reflections were
- still perfectly flat. To the rescue came the "WOBBLE" function from the
- "MANIPULATE" menu. This function can be a little tricky to control exactly
- what effect will be created but with a little experimentation and repeated
- use of the "SHOW" option, I managed to come up with quite a good ripple
- function - as shown in scene(25). This function was applied to the entire
- water area to create quite a pleasant looking water effect.
-
- To complete the picture, all that was required was to import the sprite
- containing the top half of the jukebox again and plot it to line up with the
- reflection plotted earlier. Scene(24) shows the final picture, tentativly
- titled "Coin-op Water Music"!
-
- ---------------
-
- We hope that this walkthrough of the creation of a picture has given you
- some ideas of what can be achieved using just a few of the facilities
- provided by Imagery and has shown you that you don't need to be an artistic
- genius to create quite pleasing results quickly and easily.
-
- Good Luck!
-