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-
- We strongly recommend that you print this file, to guide you through some of
- the simpler operations of Digital Symphony.
-
- Also note that of course the Save routines of this Demonstration version are
- disabled, and a time limit also applies.
-
-
- ----------------------------------------------------------------------------
- Digital Symphony
- Creating a Symphony in just a few Minutes
- ----------------------------------------------------------------------------
-
- This guide by no means aims to replace the manual which details every
- operation of Digital Symphony, but it does give you a brief introduction to
- creating a simple track. There will be some terms and operations that will
- need further explanation, and the manual should be referred to in such
- cases. Although Digital Symphony is very intuitive to use, it is also
- sophisticated, and so to appreciate fully the facilities offered, reading of
- the manual is essential.
-
- We will guide you through the basic steps of creating a track. At each stage
- we will apply what we have discussed to produce a very simple track, which
- you will find on the disc in each of the stages.
-
-
- 1) Loading the Instruments
- ~~~~~~~~~~~~~~~~~~~~~~~~~~
- Assuming you have loaded Digital Symphony, it will now be residing on the
- iconbar. Before we can compose a track, we need to load some instruments to
- play. To do this we will open the Sample Editor window, by pressing
- 'Shift-F11' or by selecting it from the Edit menu.
-
- We are now presented with a large window. Symphony has a lot of windows, so
- it might be useful at this stage to enter mode 16, or a multi-sync
- equivalent. Can you see that big arrow pointing down, with 'sample' written
- underneath, well we drag our instrument or sound sample files to here.
-
- You will find the 6 samples that we are going to use in the Tutorial
- directory of the disc. First drag the file Plop. The sample's name, number
- and waveform is now displayed in the window. Click the 'up' arrow at the
- top, left of the window, this takes us to sample 2, where we will drag the
- file 'Bass'. We continue for each of the other 4 samples.
-
- At this stage we may decide to edit one or more of the samples, this is
- fairly straight forward but you should refer to the manual for more details.
-
- 2) Manual Pattern Entry
- ~~~~~~~~~~~~~~~~~~~~~~~
- We should now open the Pattern List window, press 'Shift-F10', or select it
- from the Edit menu. Now we need to create some blank patterns - follow
- 'Create Patterns' from the menu, then 'Create at start', and enter 2 into
- the box you are presented with. Patterns 000, and 001 will now be created.
-
- Click on pattern 000 in the Pattern List, and the Pattern Editor window will
- be displayed. We can now begin to enter pattern 000, so lets start with a
- drum beat using the snare and bassdrum samples.
-
- In the 'Current Choices' part of the window, we click on the box containing
- the sample number, until the sample we require is displayed. It is not
- necessary to select the note value, and we don't want to use an effect, as
- we are keeping things nice and simple at the moment.
-
- Position the mouse pointer over the left, main part of the window, the
- pointer should turn into a keyboard. Click on the first line (00) of the
- pattern, it should turn red, now press the T key on the computer keyboard,
- or middle C on a Midi keyboard. and that note will be entered at that event.
- You can scroll up and down the pattern using the arrow keys, entering notes
- where you wish, and changing the samples in the Current Choices. You can
- listen to each individual pattern by pressing 'CTRL-P'. Continue editing
- your drum beat until you are happy.
-
- 3) Creating a Sequence
- ~~~~~~~~~~~~~~~~~~~~~~
- We have now created our drum beat pattern, so we need to create a sequence.
- Open the Sequence Editor window 'Shift-F8', bring up the sequence menu and
- follow the 'Create' option to 'At Start' and enter 12 into the box that you
- are presented with. We have now created 12 sequences numbered 000 to 00C,
- each of these sequences can contain up to 4 patterns, which at the moment
- are blank. We could have defined sequences for 8 patterns/channels, but we
- will work with 4 to make things simpler.
-
- We will now make our drum beat pattern play for the entirety of the track.
- Using Digital Symphony this is very simple, bring up the sequencer menu, and
- select 'Write mode'. Now open the Pattern List Window again, if pattern 000
- is not already red, then click on 000 once. Returning to the Sequence
- Editor, click on the --- in sequence 000 for channel 2, then 001 for channel
- 2, then 002 for channel 2, and pattern 000 will be played in channel 2 for
- each of these sequences, continue until you reach the last sequence.
-
- We now have a drum beat that will play for the duration of the track.
-
- 4) Listening to the Results
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~
- We can now listen to the first stage of our track. Click select on the
- Symphony icon, on the iconbar. This should bring up the Control Panel, click
- the 'Play' button and you can listen to the track as it currently stands.
- Clicking the Adjust on the baricon will take you into the 'Monitor mode',
- giving an excellent visual representation of the track.
-
- Not very interesting is it, so we should now think about adding a supporting
- bass rhythm and a leading tune. First of all though we must give our track a
- name. Select 'Track name' from the main Edit menu, and enter a name for your
- track, ours is called 'Tutorial Beat'.
-
- 5) Adding a Supporting Bass Rhythm
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Either repeat the steps that we used for creating the drum beat, only this
- time using the bass sample, or see later for how to enter in real-time mode.
- 'Tutorial Beat' has the supporting bass played all the way through the tune,
- on channel 3. The supporting bass pattern is number 001.
-
- 6) Real-time Recording
- ~~~~~~~~~~~~~~~~~~~~~~
- Digital Symphony allows you to enter single patterns in real-time, but
- unlike any other soundtrack editor, it allows us to enter the entire track,
- or any part, in 100% accurate real-time. This makes Digital Symphony very
- powerful, and very easy to use.
-
- Open the Sequence Editor window, and lets enter our leading tune in
- real-time. Channel 4 is free so we will use that. This time we will start
- entering from pattern 001 and end at pattern 00B. Select these patterns
- which are currently displayed as ---, you select them by dragging over them
- to invert them, similar to selecting text in !Edit.
-
- Now follow the menu tree Sequence -> Selection -> Record
-
- We can now enter values into the various options which are available. We
- need to make sure that we record the correct instrument/sample, so enter the
- number that corresponds to the leading instrument in the 'Default Instr'
- box. Click 'Record now' and you will now be able to record in real-time
- using the computer or Midi keyboard whilst listening to what is being played
- in the other channels.
-
- Don't worry if you don't get it right first time, as we can re-record as
- many times as we like. This will cause us to have some patterns that are
- unused, as we will have recorded replacements, so click menu over the
- Pattern List window, and click 'Remove' and Digital Symphony will
- automatically remove all blank, unused, and duplicated patterns in a
- fraction of a second.
-
- 7) Finishing Touches
- ~~~~~~~~~~~~~~~~~~~~
- Well we have got a channel left, we can either delete it, or add a few extra
- patterns, it's up to you, but you should be able to figure out how, for
- yourself. You might even decide to create an extra 1 - 4 channels, giving an
- 8 channel soundtrack.
-
- The next step would be to apply effects, in our example tune we have used a
- volume slide effect, to gradually decrease the volume of the leading voice
- in the final pattern. Convincing use of effects comes with practise, and
- Digital Symphony certainly does have a wealth to choose from. More than any
- other package.
-
- 8) An Overview
- ~~~~~~~~~~~~~~
- The track created during the preparation of this guide was
- composed in about 15-20 minutes, by a first time user of Digital Symphony.
- With a little time and practise, even the most inexperienced of users will
- find themselves creating impressive tracks, which most importantly you will
- be proud of.
-
- In this guide we haven't even touched on the more advanced editing
- facilities offered by Digital Symphony, but suffice to say, Digital Symphony
- is a package that grows with you as your skills develop from the amateur, to
- the professional.
-
- A selection of example tracks are included, these are not created by
- professional musicians, but by the average user, but I think you will agree
- the results are very impressive.
-
-
-
-