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-
- Information on SmallFont version 1.12
- -------------------------------------
-
- You know the extremely tiny text you see in some games, where
- fitting a lot on the screen is important, (eg in SWIV, on the
- screens which show info about the jeep and helicopter). Well,
- all this small module does is allow you to use that text in
- your own programs, to save space on screen. Each character is
- 3 by 5 pixels and will only look right in big pixel modes such
- as mode 9 and 13 (you can read them in mode 12 etc but the
- pixels are interspaced by black lines). The characters are
- drawn in the current graphics foreground colour using two SWIs:
-
-
- SWI "Small_Char"
-
-
- This SWI needs three parameters:
-
- R0 - ASCII code (32 - 95)
- R1 - Screen X co-ordinate (normal graphics co-ordinates)
- R2 - Screen Y co-ordinate (normal graphics co-ordinates)
-
-
- It will plot one character onto the screen, only characters 32 to 95
- are accepted, if the ASCII code specified is outside this range, you
- will get error "ASCII code not supported".
-
-
- SWI "Small_String"
-
-
- This SWI needs three parameters as well:
-
- R0 - Pointer to string of characters
- R1 - Screen X co-ordinate (normal graphics co-ordinates)
- R2 - Screen Y co-ordinate (normal graphics co-ordinates)
-
-
- It will plot a string onto the screen at the given X and Y co-
- ordinates.
-
-
-
- This module was written by:
-
- Nicholas Marriott,
- Co. Derry,
- N.Ireland,
-