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-
-
- Help for !ProjMan Version 1.03
- ----------------------------------
-
-
- Author : Neil Vickers (Mindwarp).
- Written : 13th August, 1991.
- Last modified : 22nd October, 1991.
-
-
- Files included in this application :-
-
- !Boot (Inoculated against the extend virus)
- !Help
- !Run
- !RunImage
- !Sprites
- ProjFile
- Sprites
-
-
- N.B. - You will need the shared C library version 3.66 or greater to run
- ---- this software.
-
-
- *****************************************************************************
-
-
-
- Using the Project Manager
- -------------------------
-
-
- This software was written to automate the setting up of a working
- environment suitable for writing software in the C programming language
- (although it can quite easily be used to set up environments for any sort
- of work). By selecting a project from the startup window, the program will
- automatically change mode, open a directory, and run any applications
- requested, thus leaving you in the desired desktop setup for your work.
-
- There will now follow a functional breakdown of the project manager :-
-
-
- 1) Creating a working environment
- ---------------------------------
-
- When initially started, the project manager should be completely empty
- (if it isn't, then the chances are that the person you got the copy off of
- used the software, and so the program still has his setup installed. If this
- is the case, then just select the 'Clear' option from the window menu, and
- the project managers database will be wiped clean).
-
- By moving the mouse pointer over the ten empty slots in the main window,
- it can be seen that the slots are highlighted in orange. Pressing the
- MENU button over a slot when it is highlighted causes a menu for that slot
- to be created. To create a new working environment, select the 'Enter'
- option from the main window menu (if the enter icon is shaded, then either
- the project slot is already used or the mouse wasn't over a project slot
- when the MENU button was pressed).
-
- At this point you should be faced with the project entry window. This
- window will allow you to specify the working environment for that project,
- and consists of four groups of information :-
-
- i ) Mode - This is simply the mode that the WIMP system will
- change to when the project environment is created.
- It can be entered by either typing into the icon
- containing the mode number, or by using the left and
- right arrows to decrement or increment the current
- mode number respectively.
-
- ii ) Title - This is the text string that will appear in the
- project slot in the main window of the project
- manager. It is entered by typing the title into the
- icon supplied.
-
- iii) Directory - This is the directory that will be opened and
- changed to when the project environment is created.
- By dropping a directory into the box provided, that
- directory will be entered into the project manager
- database. If a file is dropped into the box, then
- the directory that the file is from will be entered
- into the database. Clicking SELECT on this icon will
- have the effect of opening and changing to any
- directory contained within it. Clicking ADJUST will
- clear the directory stored in the box.
-
- iv ) Applications - The five boxes in the applications section are there
- to have applications (actually any executable files
- e.g. Obey, Sprite, Text, Templates as well as
- true applications) dropped into them. When the
- project environment is created these applications
- will be executed in the order of left to right. If
- the application box has a Text file in it, !Edit will
- run and automatically run and load the specified text
- file (similarly a sprite file will run !Paint etc.).
- Clicking SELECT on any of the application boxes will
- run the application stored in it (if there is one).
- Clicking ADJUST on a box will clear any application
- stored inside it.
-
-
- After entering all of the above information, click on the OK button to
- enter it into the project manager's database (click the Cancel button if you
- do not wish the information to be entered).
-
-
- 2) Editing a previously entered environment
- -------------------------------------------
-
-
- This is simply done by clicking the MENU button over the slot containing
- the project environment you wish to edit, and selecting the 'Edit' option
- from the main window menu. A window identical to the environment entry
- window will appear with the environment information already present in it.
- By changing this information, then clicking SELECT on the OK button, the
- environment details may be edited.
-
-
- 3) Starting the project timer
- -----------------------------
-
-
- By opening the main window fully, it can be seen that each project slot
- has associated with it a 'Start date', a 'Finish date' and a 'Duration' box.
- When you start work on a project, click the MENU button over the project slot
- in the main window and select the 'Start' option. This will start the
- automatic project timer (as will be seen by the current date being inserted
- into the 'Start date' box). Note that you cannot re-start the timer on a
- project which has been completed (i.e. finished).
-
-
- 4) Stopping the project timer
- -----------------------------
-
-
- Click the MENU button over the project slot in the main window and select
- the 'Finish' option. This will stop the automatic project timer running for
- that project (as will be seen by the current date being inserted into the
- 'Finish date' box and the duration box having an entry placed in it). This
- facility is an added extra to the Project Management system, and will provide
- the user with a record of how many hours elapsed between the start of the
- project and it's completion. Note that you cannot stop a project timer
- unless it has been previously started.
-
-
- 5) Deleting a project environment
- ---------------------------------
-
-
- Simply press the MENU button over a project slot and select the 'Delete'
- option.
-
-
- 6) Clearing the database
- ------------------------
-
-
- Press the MENU button over the main window, and select the 'Clear'
- option.
-
-
- 7) Executing an environment
- ---------------------------
-
-
- Move the mouse pointer so that it is pointing at the required project
- slot in the main window (the slot will be highlighted orange) and click the
- SELECT button. The environment will then be created.
-
-
- Notes
- -----
-
-
- As always with the smaller applications, the best way to learn how to use
- them is to fall back on the 'suck it and see' principle. The program has
- been written so that it uses Acorns '!Help' application to the full, and so
- should be relatively easy to use.
-
- I hope that you will find this program of use.
-
-
-
- *****************************************************************************
-
-
-
- Application history
- -------------------
-
-
- 1.00 Fully operating version. 13th August, 1991.
- 1.01 Project timer installed. 17th August, 1991.
- 1.02 '!Help' support added. 18th August, 1991.
-
- 1.03 Program crashes if the ColourTrans module
- isn't installed (many thanx to MUFTI for
- pointing this out!). This bug has been
- corrected. Also, the program now needs
- 20k less to execute. 22nd October, 1991.
-
-
- Other titles by the author
- --------------------------
-
-
- !Multi-acc (1.20) Recursive file access.
- !Encoder (1.20) Simple file encoder.
- !Decoder (1.20) File decoder for above application.
- VNR Ray Tracer (1.00) Ray Tracer (Co-author Jason Reading).
-
-
- Currently under development :
-
- !MultiUtil All you would ever want from a file utility.
-
- !LogBook Keep track of time spent working on projects.
-
- TabModule A module to give the Archimedes proper TAB's.
-
- !TrashCan An intelligent dustbin. (Currently available,
- but written in C. I'm re-writing it in machine
- code to make the application smaller. If
- anyone wants the C version, mail me.)
-
-
-
- Conditions of Use (for what they're worth)
- ------------------------------------------
-
-
- i ) This application is supplied free for general use "as is", so I cannot
- guarantee that it is free from bugs or give any warranty about its
- suitability for use (If you notify me of any problems, I'll see what I
- can do).
-
- ii ) You have my permission to give this program to anyone you please via
- any medium, provided it is delivered with ALL the original files.
-
- iii) I expressly forbid anybody to supply this program on a disc which
- is being charged for (If you bought this program then please contact
- me immediately).
-
- iv ) If you want to sell this program, or any part of this program then my
- acceptance must be sought in writing.
-
- v ) I maintain copyright on all the material supplied with this program
- and reserve the right to change these conditions in cases where I
- deem misuse.
-
- vi ) I reserve copyright on all parts of this application.
-
-
-
- How to contact me
- -----------------
-
-
- To contact me about bugs or suggested improvements to this piece of
- software, please use the E-mail address if you can, as I will be able to
- respond to your comments quicker. For information about this or any other
- programs that I have written, or just for a chat about computing in general,
- use the address given below (or E-mail if you wish).
-
-
-
- Snail mail : E-mail :
-
-
- Neil Vickers, mindwarp@dcs.qmw.ac.uk
- 222 Perry Street,
- Billericay,
- Essex, CM12 ONZ.
-
-
-
- © Mindwarp Enterprises, 1991.
-
-
- P.S. - I know that this application doesn't conform to Acorn's RISC-OS
- ---- style guide, but I think that it looks pretty, so there! :->
-