home *** CD-ROM | disk | FTP | other *** search
- > GetStarted
-
- To get trying out the program as quickly as possible, do the following:
-
- 1. Make MOD_DIS your current directory
-
- 2. Copy the SpriteUtils module into the ORIGINALS directory. To do this
- with RISC OS 2.00, the following command should work:
- *Save ORIGINALS.SpriteUtil 0387EA48 0387F04C
-
- 3. Run the program ModDis201. When prompted reply as follows:
- <prompt> <response>
- Filename? SpriteUtils
- 1 byte(s) at 3AF of unknown type 6
- 4 byte(s) at 600 of unknown type 4
- How many? 1
-
- 4. Load the newly-created file SOURCES.SpriteUtil into Twin or !Edit and
- remove the carriage-returns. Save the file again and set its type to FFB
- with *SetType SOURCES.SpriteUtil FFB
-
- 5. Run the BASIC program SOURCES.SpriteUtil. This re-assembles the module and
- stores it in MODULES.SpriteUtil.
-
- 6. To test the re-assembled module, run the BASIC program Checker. When
- prompted for a filename, reply SpriteUtil. If all is well, Checker will
- not report any differences between the original module and the
- re-assembled version, proving that the disassembly is good.
-
- 7. If you run ModDis201 again, this time the program will not ask you any
- questions, but will read the responses from the file SCRIPTS.SpriteUtil,
- which was created during the last run. You should never have to answer
- the questions more than once!
-