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- CFSCreate V1.00
- (c) Tony Howat & 20-20 Software & Tony Howat 1994
-
- To make any real use of CFSCreate you need "Compression" from Computer
- Concepts. CFS is a very useful utility, but it does have numerous
- shortcomings - !CFSCreate is designed to compensate for some of these.
- If you are a regular user of CFS you will undoubtedly have discovered
- that it is all too easy to get CFS compressed files and non-compressed
- files mixed up. Efficient use of CFSCreate should prevent this.
-
- CFSCreate constructs CFS directories, so you can use CFS in a similar
- manner to Spark. Everything put into theses CFS directories is
- compressed.
-
- Creating a CFS directory
- ~~~~~~~~~~~~~~~~~~~~~~~~
-
- To create a CFS directory load !CFSCreate. Then either click on the
- CFSCreate icon on the icon bar or select the "Create CFS directory"
- option on the icon bar menu. This produces a save box. Alter the name
- of the CFS directory in the usual RISC OS manner, and drag the file to
- where you want the CFS directory to be based. The hourglass will appear
- and in a few seconds the directory will contain the CFS directory you
- created (depicted as a green box with squashed edges). Another filer
- window will also appear. This is the CFS directory. Anything dragged,
- saved, loaded or run from this directory will go via CFS.
-
- Using CFS directories
- ~~~~~~~~~~~~~~~~~~~~~
-
- You don't need to have CFSCreate loaded to use CFS directories you have
- created. Obviously you will need to have your copy of CFS to hand.
-
- CFS directories can be treated similarly to standard directories.
- Double clicking a CFS directory 'opens' it, and objects inside the
- directory can be mainipulated as normal. As CFS directories are really
- applications their sprites can easily be changed. Just shift-double
- click on the CFS directory and then load the !Sprites file into !Paint.
- Save the sprites when you've finished editing them and then double
- click on the !Boot file again - the CFS directory will now be
- represented by your customised sprite.
-
- Notes
- ~~~~~
-
- I doubt that this program will work on RISC OS 2, I haven't tested it
- because I don't really care. If you couldn't be bothered upgrading
- that's your problem. Sorry - but that's progress.
-
- SparkFS is not too keen on loading files from CFS directories, because
- it also uses a # in its device name. It's pretty pointless putting
- Spark files inside CFS archives anyway but it's still a pain.
-
- Legal
- ~~~~~
-
- Your fault. Don't blame me.
-
- Compression/CFS is © Computer Concepts Ltd.
- Gaddesden Place,
- Hemel Hempstead,
- Herts, HP2 6EX
-
- Credits
- ~~~~~~~
-
- Programmed by : Tony Howat
- Based upon an idea by : Roy Heslop
- Tested by : David Norris
- David Southworth
- Manual written by : Tony Howat
- Manual proof read by : Electronic Script Consultants
- Thanks to : Ben Summers
-
- CFSReader was written in ANSI C and ARM assembler. C compiled using
- Acorn ANSI C Version 4. ARM code compiled by Express Assembler. Code
- edited using probably the best editor in the world, StrongED 3 from
- Stallion Software. Manual written using Pipedream on a Cambridge
- Computers Z88, the text was transferred using Really Good Software's
- excellent Z-Link II.
-
- Contacting the author
- ~~~~~~~~~~~~~~~~~~~~~
-
- E-Mail : g7lzb%gb7nwi@g6phf.ampr.org GPO : Tony Howat
- Packet : g7lzb@gb7nwi.#16.gbr.eu 12 Dover Road
- Birkdale
- -- if you fail to get a reply via Southport
- e-mail send a message to Merseyside
- g6phf@lurpac.lancs.ac.uk asking PR8 4SY
- how to get through to me...
-
-